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Forum: GoldenEye 007 Thread: Cursor & Quickpause? Started by: |
Hi! So to enable the crosshair you have to go to Plugins>Input Settings in 1964 then there is a box on the right with 'Show Crosshair (GE)' which you need to tick. For quickpausing, this simply means pressing pause quickly twice. This will start the pause animation and stop it again, but crucially this also speeds up future pauses. So the idea on B1 Agent is that you press pause 4 or 6 times at the first door while waiting so that the future pause wastes less time. btw, if you try the discord server people are usually able to help with these kinds of questions. |
RaazzaRaazza, |
Forum: Goldeneye 007 (XBLA) Thread: Goldeneye XBLA Rules Reference Started by: zeeehmteezeeehmtee |
A news post about the Community Edition (CE) rule change is here: https://www.speedrun.com/goldeneye_007xbla/news/1987 The change log can be found when installing it but to save time I have posted all logged changes below: GoldenEye 007 XBLA Community Edition Changelog ==Mar 06 2022== ==Feb 13 2022== ==Feb 07 2022== ==Jan 16 2022== ==Jan 15 2022== ==Jan 09 2022== ==Jan 06 2022== ==Jan 05 2022== ==Dec 29 2021== ==Dec 27 2021== ==Dec 26 2021== ==Dec 22 2021== ==Dec 21 2021== ==Dec 19 2021== ==May 17 2021== ==May 07 2021== ==May 06 2021== ==May 05 2021== ==May 02 2021== ==May 01 2021== ==Apr 30 2021== ==Apr 29 2021== ==Apr 26 2021== ==Apr 25 2021== ==Apr 24 2021== ==Apr 23 2021== ==Apr 22 2021== ==Apr 21 2021== ==Apr 20 2021== ==Apr 19 2021== ==Apr 18 2021== ==Apr 17 2021== ==Apr 15 2021== ==Apr 14 2021== ==Apr 13 2021== ==Apr 10 2021== ==Apr 06 2021== ==Apr 04 2021== ==Apr 03 2021== ==Apr 02 2021== ==Apr 01 2021== ==Mar 31 2021== ==Mar 29 2021== ==Mar 27 2021== ==Mar 26 2021== ==Mar 25 2021== ==Mar 24 2021== ==Mar 23 2021== ==Mar 22 2021== ==Mar 21 2021== ==Mar 20 2021== ==Mar 19 2021== |
Forum: Goldeneye 007 (XBLA) Thread: The D-pad Trick Started by: OnslattOnslatt |
Welcome! Zee answered the first two questions but on the other questions: 3) Reshade is fine, several of us use it although it seems to create some issues with framerates on certain setups. If you have a gaming monitor they often have inbuilt crosshair overlays you can use which don't involve the use of external programs. 4) Yes you can turn off gun sway, most players prefer it off as it can be distracting (set ge_gun_sway = false in the xenia settings file). 5) You can use any version of the Xenia emulator. The later versions are much smoother in general so people tend to use those. The grenade launcher bug is the only real reason to use an earlier version. |
Forum: Goldeneye 007 (XBLA) Thread: Tricks/Techniques for Goldeneye XBLA Started by: OnslattOnslatt (edited: ) |
Hello. The point of this thread is to share information on tricks/techniques which are specific to the XBLA version of Goldeneye. You should already be familiar with the basics which apply to the N64 version, if not then go here: https://forums.the-elite.net Here is a list of what is known for XBLA: 1. The D-pad trick This is the biggest difference to the N64 version which has been found so far. It is possible to accelerate twice as quickly by using the L-stick and D-pad simultaneously. This saves 0.17 seconds for each time you lose full speed, including at the start of the level. More details of this (including how to set this up) are mentioned in this thread: https://www.speedrun.com/goldeneye_007xbla/thread/inzzd 2. Backstrafing in full speed You can run full speed in backwards strafe if you use the D-pad and L-stick in combination. The trick works for the same reason that the D-pad trick works. When the game detects that you have held forward for a certain number of frames it applies a speed boost (aka 'full speed'). However, the game takes inputs from the L-stick and D-pad simultaneously which means you can build the full speed bonus by holding the L-stick forwards but simultaneously hold the D-pad down. Luckily the D-pad input seems to override the L-stick when determining the direction so you can move backwards while still at full speed. This means you can build full speed going backwards and also maintain it if you switch from forwards to backwards strafing. This might be useful for controller players who want to perform tight 180 degree turns as they can just back strafe out and maintain full speed. This requires custom button binds for the controller. 3. Rapid fire trick It is possible to fire certain weapons (e.g. PP7) quickly by binding ‘Y’ to mousewheel up and mousewheel down and then scrolling while holding fire. It is also possible to do this on controller. More details can be found here: https://www.speedrun.com/goldeneye_007xbla/guide/56vmn 4. R-warps Warping is less useful on XBLA compared to other versions. The r-warp technique only appears to work over very short distances and so far it only seems useful in a couple of situations. The exit door on Bunker 1 and Bunker 2 is one example. A short video tutorial on how to do this on Bunker 1 is here: It is also possible to warp ladders using the r-warp. 5. Mine through door Explosions do not seem to damage objects through walls as easily on XBLA (e.g. on Surface 2) however they can still be thrown through doors if doors are ‘unloaded’. For some reason this is most successful when the mine/grenade is aimed towards the bottom of a door and you turn away quickly to unload it. If this is successful you will hear the mine ‘skip’ as it lands. A short video tutorial on how to do this on Surface 2 Agent is here: 6. Leaning shots increase accuracy When standing still Bond’s aim ‘bobs’ around which makes precise shots more difficult at long distances. However, if you r-lean to the side then the bobbing stops after half a second or so which allows for more accurate long-distance shots (e.g. for camera shots on B1/B2/S2). |
Forum: The Site Thread: Ability to add more IL leaderboards to a game Started by: |
This is something which would be incredibly helpful for the game I moderate. For Goldeneye XBLA we mostly run individual levels but there are different control schemes. As far as I know it is not possible to switch between versions of the 'all level' leaderboard based on different categories (as you can with full game runs). Maybe someone out there knows otherwise? If not it would be amazing to have this added! |
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Forum: Goldeneye 007 (XBLA) Thread: The D-pad Trick Started by: OnslattOnslatt |
A quick post here about the d-pad trick for people who are not on the discord server or don't know about it: It was recently discovered that using the d-pad in addition to the L-stick to move can make Bond reach full speed more quickly. This can be achieved by binding the d-pad and L-stick to the same keys. If you are a mouse and keyboard player like me then you need to go to the bindings.ini file in your Xenia mousehook directory and change your keybinds to the following: W = LS-Up + Up We've been using it for around a week and this is what we know so far: 1. The time save you get is around 0.17 seconds for each time you lose full speed, including at the start of the level. 2. You only need to bind 'Up' on the d-pad to your forward L-Stick to benefit. Binding right and left from the d-pad do not seem to affect your acceleration, but it may slightly alter the direction of your strafing. 3. It looks like you reach full speed by around 1.7 seconds rather than 3.4 seconds. This suggests that the game is double counting the inputs from the d-pad and L-stick in the acceleration phase. 4. Your max speed, backwards speed and the speed loss from a strafe change do not seem to be affected. 5. This is unique to the XBLA version of the game, doesn't work on n64 The trick also works with a controller, but you will need to use Steam big picture mode to perform the binding. |
SilentSputnikSilentSputnik likes this. |
Forum: Goldeneye 007 (XBLA) Thread: GoldenEye XBLA Rankings Started by: FitterSpaceFitterSpace |
In case people do not know, the new ranking site is here: https://www.ingametime.com/ |
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Forum: GoldenEye 007 Thread: Just Saying Hi :) Started by: CJsCJs |
Welcome CJs, great to see you post a few runs. |
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Forum: GoldenEye 007 Thread: Depot Objective Started by: |
All of the posted runs use a trick called the 'train shot'. You can see us all shooting the train from one of two specific angles (either before or after the wall prior to entering the building). This gets the guards inside the train to open the doors early, which completes Objective A. It saves around 2 seconds from opening the doors yourself. |
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Forum: GoldenEye 007 Thread: Was the N64 category just removed? Started by: pretty_averagepretty_average |
I will give my thoughts on why this is ultimately the right decision: 1) The elite has 20+ years of experience and expertise in verifying and ranking console runs for goldeneye. Any runners who have the ability to competently verify runs will already be members of that community and naturally they will prefer verification to be done using the same system and standards as the elite. If other communities have two or more ranking systems then good for them, but it doesn't make it beneficial or optimal to do so. 2) There is no reason to fragment the community. The elite has a wealth of resources and experience to help new runners learn how to tackle each level. It is beneficial to pool all that knowledge in the same place. 3) Inactive or barely active rankings give a misleading picture of the true state of each record. Many new untied and tied WRs are achieved each year but most runners will not post them here. Rankings and times pages should be about celebrating and recognising the achievements of people who push the boundaries of these games, not just ego stroking. |
EliminatorJrEliminatorJr and DuskyLWDuskyLW like this. |
Forum: GoldenEye 007 Thread: New n64 category? (Most likely won’t be in the game) Started by: GD_Kings4LifeGD_Kings4Life |
It is pretty irrelevant for emulator since it has no impact on Bond's movement speed when the game is running at a solid 60fps. |
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