Forum posts

Forum: Alien Swarm: Reactive Drop

Thread: exact rules on coop? and difficulty?

Started by: SwifterjackieSwifterjackie

Whatever settings are fastest for you.

Lower difficulty makes aliens weaker but also makes marines run slower, so Brutal difficulty is theoretically fastest if you can survive it.
And on some maps, Onslaught can be useful to spawn shield bugs in useful locations.

 

Forum: The Site

Thread: New site layout!

Started by: PacPac

Wait hold up.

So changing the theme color changes all the important text links.

And there's both a light and a dark theme.

So every text color that's properly visible on light theme looks bad on dark theme and vice versa.

Great.

ISlideISlide, ImaproshamanImaproshaman and 2 others like this. 

Forum: The Site

Thread: New site layout!

Started by: PacPac

IL tables look even worse than before. Rigid, inconsistent fonts/text sizes, bad spacing...

ImaproshamanImaproshaman, VeryOriginal95VeryOriginal95 and 2 others like this. 

Forum: Transistor

Thread: Invisible Button

Started by: fhnnhffhnnhf

While it's not specifically against the rules as written, obviously you're supposed to get as few resources as possible in low%. Getting another skill is another resource, thus you're not getting low%.

MurihoroMurihoro likes this. 

Forum: Risk of Rain 2

Thread: .

Started by: meeptossmeeptoss

Gamers look at yourselfs when you got into gaming was it to use tricks & glitches to get the quickest time or in this case play the game to unlock an ability to let you do it faster if it was quickest speed run while doing the Story sure but no we got into games because they took you too a different world and yes play quicker cause your friend beat your time. Speed runners, pro gamers, microtransactions, loot boxes these are not gaming these are a plight on gaming

meeptossmeeptoss likes this. 

Forum: Risk of Rain 2

Thread: F

Started by: ThePigKingThePigKing

A lot of them are also gone because Multi was nerfed and all runs featuring him before the patch are outdated.

 

Forum: Transistor

Thread: New Fight skip for Low%, possible Any% route change?

Started by: fhnnhffhnnhf

Any form of forced movement removes Red's collision, then gives it back once the movement ends. Using Turn at the right moment, or using OVC glitch to give yourself control back, interrupts the 'give back collision' part of forced movement.

Real interesting find. I gotta see about finding a way to set an Obsolete tag on the old low% runs, cause I'm not sure I want to delete all the old route ones?

For the time being, I'm gonna arbitrarily add an hour to every outdated run. Nothing personal 😛

 

Forum: Risk of Rain

Thread: Category All Artifacts Monsoon Coop ?

Started by: AralisAralis

Nobody else has done a speedrun of this category, which is why it's not listed. We only list categories that have some modicum of competition to compare your run against.

A youtube video is enough, preferably from all perspectives but not required.

 

Forum: Risk of Rain

Thread: The leaderboard is now sorted by IGT.

Started by: OninOnin

If you die after activating the teleporter to leave to the next stage, you arrive at the next stage with a 0:00 timer and no items/exp. This way you can enter the spaceship at 0:00 and get a super easy Providence kill.

 

Forum: Age of Empires

Thread: glitches

Started by: mugg1991mugg1991

There's also the bug in Coming of the Huns where manually changing diplomacy stops the huns from becoming enemies with you.

 

Forum: S.T.A.L.K.E.R.: Clear Sky

Thread: stupid category save/load

Started by: emorymakeremorymaker

Why do you feel the need to upload memes to a leaderboard?

Are you gonna run cheekibreeki% too?

 

Forum: S.T.A.L.K.E.R.: Clear Sky

Thread: stupid category save/load

Started by: emorymakeremorymaker

Not to mention it uses console command saves, and the use of console hasn't exactly been discussed as legitimate either.

This is absolutely not a legitimate speedrun by any standards.

 

Forum: Pillars of Eternity

Thread: Discord

Started by: OninOnin

We expanded the Divinity discord to also have channels for the modern CRPGs like PoE.

Invite:
https://discord.gg/gzB4VBc

 

Forum: Divinity: Original Sin 2

Thread: New Patch?

Started by: SemanariSemanari

While you're there, you should check the discord too.

 

Forum: Divinity: Original Sin 2

Thread: New routing ideas.

Started by: larathenlarathen

Yep, deathfog RNG on the boat is basically what killed the 2 barrel Alexander strat, when duping was still possible.

The best way to do the boat now is to put a deathfog barrel on top of a crate, that seems to make it spread further.

Then use the third barrel on Advocate, and instead just kill the Titan by stunlocking him.

 

Forum: Divinity: Original Sin 2

Thread: Deathfog Barrel duping.

Started by: larathenlarathen

I haven't done runs for a couple patches now, so I went back to check.

I think they fixed it. 😕

 

Forum: Transistor

Thread: PSA: Turn Vsync ON.

Started by: OninOnin

Try running the game in offline mode, and using swapinterval=1. Or just see if at 200fps it runs at the correct speed.

 

Forum: Transistor

Thread: PSA: Turn Vsync ON.

Started by: OninOnin

Just see if entering /SwapInterval=1 in the Steam launch options makes a difference.

It's my fault for not explaining this issue on speedrun.com anywhere, since nobody reads SDA anymore.

 

Forum: Transistor

Thread: PSA: Turn Vsync ON.

Started by: OninOnin

So, I guess this was never clarified on speedrun.com and the active runners just kind of knew about it, but obviously this has to be spelled out explicitly.

Transistor is framerate-based. It will run faster if your game runs at higher than 60 FPS. Therefore, for fair competition, your run must be done at 60 FPS.

The game's vsync system isn't as simple as a menu option, though. Usually, as long as you play in online mode, it should be on. However, to ensure your framerate is capped, open the game's Steam launch options and enter "/SwapInterval=1". This should apply vsync to any NEW save files you start.

(Apologies to Murihoro whose PB is invalidated by this.)