Forum posts

Forum: F-Zero

Thread: Video Tutorials on Speedrun Strats

Started by: MKDSmaster91MKDSmaster91

Thank you so much for giving some video footage of those tricks! It's very appreciated!

...Although I'll always be much worse than you in this game 😛

MKDSmaster91MKDSmaster91 likes this. 

Forum: Power Blade

Thread: icons

Started by: k0zzxk0zzx

I know I'm pretty much a year late now, but... I decided to take care of it this evening! The cropping and compression is not quite perfect, but... it's done! I hope you'll enjoy it ^^

 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

I won't lie, I would LOVE to contribute to the NES/retro speedrunning community in general, since it's been so kind and encouraging to me in the last year or so since I joined it ❤️
Though I should probably get a run on the Normal category of this game as well now that I think about it ;-;

xenkaroshixenkaroshi likes this. 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

Oh hi @spyrielspyriel ! I know I am very late on this, but congratulations on getting that juicy Sub 18 earlier! 😃

 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

Actually, I noticed that in Stage 2 - to give one example - The speed at which the huge red mechas explode is the exact same as in the NTSC version, and the same applies to the 60 invicibility frames Nova gets whenever he gets hit. Finally, the speed of his walking/running animation (which is of about 15 frames per sprites, of 4 sprites per second if that makes sense 😛 ) is at the very least extremely similar to the USA version, too ^^

I understand why this run would be suspicious to some - and honestly, I was suspicious at first too a few months ago! - but I am convinced it runs at the same speed as any NTSC cart 🙂

Anyway @xenkaroshixenkaroshi is right, let's just drop this and try to rebuild this mod community, yeah?

xenkaroshixenkaroshi likes this. 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

While we shouldn't really go off-topic, I think his WR on Expert is still legitimate, since the framerate and game speed of his run seems to perfectly match the vanilla NTSC version of the game. And besides, as far as I know, there's no regional differences between the PAL and US release of Power Blade ^^

And I mean, if anything, he should know better than anyone what's legit and not legit to update to the leaderboards, no? ^^

 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

That's a shame, I hope he's doing okay ;-;

But yeah if spyriel's really for the idea, it's good to know that we at least have one mod for this game! ^^

 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

That's okay @xenkaroshixenkaroshi ! That's a very good point so don't worry about it ^^
But yeah we should def. know for sure about what happened to Butz, just to make sure we actually need a new mod in the first place 😛

xenkaroshixenkaroshi likes this. 

Forum: Power Blade

Thread: Take the new moderator

Started by: timmyshotguntimmyshotgun

If Butz really is gone... well first off that REALLY sucks and second, well I don't think we really have anyone else to mod this (great!) game afaik

Honestly though? I wouldn't mind taking one of the spots for moderation, since I'm very familiar with the game and its speedrun, and I'm logging in very often on this website as well ^^
But regardless, I hope we'll find someone new soon ;-;

 

Forum: Castlevania (NES)

Thread: Why is the japanese re-release banned for any% category ?

Started by: SuperYoshiSuperYoshi

Well even then, I've heard that the anniversary version of CV1 features the 1.0 version of the game which softlocks the game in Stage 5 sometimes! So I don't think anyone would wanna run it if that's true 😛

CrunanCrunan likes this. 

Forum: Castlevania (NES)

Thread: Why is the japanese re-release banned for any% category ?

Started by: SuperYoshiSuperYoshi

There's also the point that people tend to go for the JP versions of many games. That's because most of them are faster to run through because of the Japanese text, which requires less space/characters compared to English text.
So I'm really wondering why a faster version of this game should be banned from this game, since a similar advantage - which is, a difference in a game which saves time over another version - is present in many, many games and widely accepted by the community. All of this just seems really inconsistent to me 😕

 

Forum: Jackal

Thread: About Pacifist%

Started by: OliKadOliKad

What exactly do you mean by the "6th pass"? The very last stage of the game, or a section in the first stage?

 

Forum: Jackal

Thread: About Pacifist%

Started by: OliKadOliKad

Hi everyone!
So I've been messing around with learning how to feasibly do this meme run, but I have noticed that there's a couple foot soldiers (namely in Stage 1) who I cannot despawn. I also don't think there's a way to progress through some parts of these stages without squishing them.
My question is: should it be allowed to crush those undespawnable foot soldiers, like how it's allowed to destroy the unavoidable barriers? And if it's not, does anyone here know any tips on how to avoid/despawn those enemies?

Thank you all and have a good day ^^

 

Forum: Wrecking Crew

Thread: Request for a Timer Start change

Started by: OliKadOliKad

Hey everyone!

So basically, I've just started learning the "Top Score" Category for this game, and I've also learned of the Start Button glitch, which allows to make stage transitions/scrolls faster.
However, I've noticed that this glitch is also possible on Stage 1, right before any runner start their timer.
Because of this, I was wondering if it would be possible to change the rules for this game, in order to allow a faster completion of stage 1 thanks to this glitch?
Either way, thank you and have a nice day! ^^

 

Forum: Castlevania (NES)

Thread: Room 99 challenge

Started by: The_Retro_ChallengerThe_Retro_Challenger

I assume this means getting as far as "Stage 99" in the game, as fast as possible of course

 

Forum: Castlevania (NES)

Thread: Castlevania Anniversary Collection

Started by: kmrdkmrd

I just read your review on Steam and it was... entertaining xD

Still it's a shame to see that the collection ended up being subpar ;-;
I REALLY wanted to give some support to my favorite franchise 🙁

 

Forum: Mario Kart: Super Circuit

Thread: GBA recording

Started by: stoic_rosestoic_rose

I wish I knew...
As far as I know there is no capture card made specifically for the GBA, be it the original or SP model, so... 😐️

 

Forum: Mario Kart: Super Circuit

Thread: Runs with no video proof?

Started by: 208313

Hey everyone, so while I was reading this topic, I just kept wondering about this...
I get that the current WR holder(s) of these categories must be very respected in the community due to them being skillful players. O also get that yes, recording speedruns of any GBA action game must be very, very difficult for many reasons, but...

To use this run as an example, how did Lafungo make sure that Shock's run was legitimate? Was there a screenshot of the time, alongside a Game Boy Advance that's playing MKSC? Was there a SRL log that could confirm this time happened? Or was there something else I missed?

I apologize if I come off as annoying, I'm just... well, curious about how those runs get verified, if at all ;-;

 

Forum: Ninja Gaiden (NES)

Thread: About other emulators

Started by: WangdaoWangdao

...You just disabled it lol
This is fine as is 😛

 

Forum: Ninja Gaiden (NES)

Thread: About other emulators

Started by: WangdaoWangdao

You need to go to Options> Emulation > Advanced and then uncheck the "Allow invalid options" checkbox

twin0megatwin0mega likes this.