Forum posts

Forum: Super Mario Maker 2

Thread: In "Story Mode All Jobs" can use Luigi´s asistant? Put like any% 2 categories modes?

Started by: KilleDragonKilleDragon

Direct copy from rules:

Timing:
- Timing starts when you press "Story Mode".
- Timing ends when the message "You completed all jobs as Mario!" appears.

 

Forum: Super Mario Maker 2

Thread: IL run categories.

Started by: PugGamingPugGaming

Really don't think ILs should have random sub categories outside of games that have in game settings like different characters, different difficulties, etc. Just my thoughts would be more open to full game categories.

 

Forum: Super Mario Maker 2

Thread: I think we need milliseconds...

Started by: FroZen_WaTer_99FroZen_WaTer_99

Several people brought up points which make this a bit more complicated than just switching the timing. All runs currently submitted would be invalid until retimed (It was said they can be kept as is, but that just isn't true). Second is that most runners currently submitting ILs do not have the means to actually time their runs (a lot of phone submissions and built in 30 second recordings). With that being said it is important for the feedback of those currently submitting ILs (not discrediting outside sources, but as with most things people usually don't post to say they like something, and it affects them the most as they are the ones currently participating in IL submissions).

_GBear__GBear_, R0mainR0main and IwerSonschIwerSonsch like this. 

Forum: Kingdom Hearts III

Thread: Platinum Trophy Timing Method

Started by: Oh_SnapOh_Snap

If you choose to not read any of the post tl;dr timing will use IGT from battle report after beating xehanort after getting plat trophy

People were beginning to route Platinum Trophy so we needed to decide the timing method to be used.

RTA Pros:
-Exact timing without having to beat the game a 2nd time
-Can soft reset mailbox

IGT Pros:
-Fair for HDD users
-Consistent with other categories

It was determined that it really shouldn't be an issue getting enough postcards to get the Orichalcum+.

So IGT will be used.

This way runners on an HDD can have a chance if they want to run this category and it will remain consistent with the other timing methods.

So if you are doing this run please do not close the game to reset postcard counts as it will reset IGT and we will have to use RTA for your time instead.

ValaxorValaxor, fredyramo1998fredyramo1998 and 3 others like this. 

Forum: Kingdom Hearts

Thread: The big KH bounty thread

Started by: DrazerkDrazerk

KH3 activity has been extremely low lately and I want to see times get pushed down so I am opening a bunch of KH3 bounties

Advanced

$20 by Oh Snap for first sub 2:42 IGT KH3 Beginner Any%
$20 by Oh Snap for first sub 3:05 IGT KH3 Proud Any%
$20 by Oh Snap for first sub 3:12 IGT KH3 Beginner All Lucky Emblems
$20 by Oh Snap for first sub 4:05 IGT KH3 Lvl1 Proud Any%

Intermediate

$5 by Oh Snap for next person to sub 2:54 IGT KH3 Beginner Any%
$5 by Oh Snap for next person to sub 3:15 IGT KH3 Proud Any%
$5 by Oh Snap for next person to sub 3:23 IGT KH3 All Lucky Emblems
$5 by Oh Snap for next person to sub 4:20 IGT KH3 Lvl1 Proud Any%

I will add Plat one once IGT vs RTA is solidified

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

With IGT the Magic Boost in KoC takes about 25 IGT seconds to get just an FYI might be worth to get it immediately after beating to have the 1 extra magic for the entire run, probably would make up 25 seconds. Also for potential chariot skip has anyone tried getting Donald Flare from enemies in area then going to the OOB edge? The way Donald Flare works is you go to him, since your partners can go through that invisible wall a bit but you can't that may be one way to test if you can get to the other side of it.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

I have a gummi world save before monsters so I'll try it and edit this post, important thing is if you are just able to get at least a 34 to skip the 6 seconds of him coming back out.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

With the gummi comparison its going to be a lot closer than 20 seconds due to the time lost on the boss fights in the comparison video. Monstropolis gummi is a 32 second fight with the proper gun setup (41 in video), Keyblade graveyard boss is about 55 seconds (62 in video). Timings I gave are for 4 blue guns and 3 red guns (yes color matters). I dont have timings for all 4 of each.

 

Forum: Kingdom Hearts III

Thread: Kingdom Hearts III IGT

Started by: neraigoneraigo

Can you add my time to the spreadsheet just for more data, not sure if I just got a shit SSD (if someone can message me exact models of the other guys SSDs I can test, not necessarily all three but I can at least see if I get 25 difference from one of theirs). RTA 3:48:45 IGT 3:21:47 (only had like 15-20 seconds of cutscene watching at end).

If someone knows one of their SSD models you can put my data down as like SSD1 or something and I can get the same SSD as them and try SSD2. To me personally I just dont think I lose 2 minutes to loads on the other guys. I tweeted about this, I may be wrong but depending on the price of their models I may be willing to test.

Also this is for Pro SSD which would make mine inconsistent with the other people currently on the list.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

Updated on the idea of Thundara first before Monstropolis idea. Did a run last night where I decided to flip back to all of Monstropolis before visiting Frozen at all because I thought it was faster, but despite having what I thought was a good Monstropolis and then doing Frozen I had lost time on the Monstropolis/Frozen world segment in total (Was only 14 seconds) when I honestly was expecting to save substantial time.

Not saying this is conclusive evidence or anything like that, more or less just results after doing a few runs with getting Thundara before Monsters and then going back to the vanilla world order. (Just really hard to time a route change like this because of the amount of fights it impacts, all of Monstropolis forced fights [except the electric room fight] and 3 Frozen forced fights)

EDIT: I'm partially an idiot and forgot big time loss in Frozen, either way I think both routes are fairly close and once you practice either or enough until there is a solid way to test they may just both be up to preference.

SaiyanzSaiyanz likes this. 

Forum: Kingdom Hearts III

Thread: Boss Strategy Thread

Started by: DrazerkDrazerk

There is also a 3 strength buster ring right next to purple mech in dice area in TB

 

Forum: Kingdom Hearts III

Thread: General Leaderboard Discussion Thread

Started by: DrazerkDrazerk

On the IGT debate can we stop only conveniently quoting people that share the same opinion as others. As I have said some people have tested it and found inconsistencies some have tested it and found it consistent. The game has been out for everyone a week, it needs more testing. The more helpful solution would be for people to compile RTA/IGT/Any Deaths/Recording link to grab more data rather than saying "He agrees with me".

I don't think there is a person that disagrees an accurate IGT would be fantastic, lets just make sure IGT is accurate. It would be extremely disappointing if something were to be done just out of bias rather than testing.

TimmiluvsTimmiluvs likes this. 

Forum: Kingdom Hearts III

Thread: Boss Strategy Thread

Started by: DrazerkDrazerk

Aeroza is pretty good to try and get first part of 3rd monsters mob fight.

https://clips.twitch.tv/OilyAmazonianIguanaRedCoat

 

Forum: Kingdom Hearts III

Thread: General Leaderboard Discussion Thread

Started by: DrazerkDrazerk

Agree with no DLC until they are available for purchase, otherwise its just an arbitrary "You happened to Pre-order the most optimal version of the game" category (Which even so it would just be very similar to no DLC most likely except you get a few minute advantage based on choosing the correct pre-order).

Also agree with not a million separations due to people wanting to have a separate leaderboard for their specific console setup. SSD/HDD is fine enough.

Also seen a lot of talk about how some people say IGT is accurate and some say it is not. This needs a lot more testing that probably won't be confirmed before embargo. For an example I monitor all my IGT against RTA. 4:15 RTA wound up with a 3:50 IGT and on the same setup a 4:13 RTA wound up with a 4:16 IGT. So I managed to apparently play the game in such a way that I time traveled. I've also had runs where RTA was within a minute but IGT was 5 minutes apart.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

Only 1 forced fight includes the thunder heartless, which that room is a big issue in both doing it first and 2nd just because there are so many of them and they move around really quickly, seen that fight done differently a lot because its such a painful room. I have only tested monsters 2nd and not the partial leaving of frozen. The mob fights go super fast but that has only been tested with thundera + the 3rd accessory slot not just thundera. Either way ye needs testing not enough data as think I'm only one throwing it occasionally in runs.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

New Frozen idea, go frozen first, get thundera and leave for monstropolis. Only requires you to do half the larxene nobody fights and you get it directly next to a save point. Downsides are obviously load time, and you do not get far enough in for 3rd accessory slot (you get that after olaf mob fight, only problem with this is there is not a good save point at all in frozen to leave after getting 3rd accessory. Next free one would be after marshmellow fight). Also still haven't fully tested all of frozen first, but just floating ideas for people that like experimenting with different routes.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

Probably a good idea to grab it, haven't read the description of it to see how much munny it generates. But regardless its close enough that if you grab it worst case scenario is you are only losing a few seconds. If it generates enough you can guarantee a 5 magic ring purchase in final world.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

That routing idea is really easy to test, it was brought up a lot yesterday, someone just needs to time the load from going to save point to gummi world screen and then load from gummi screen to loading back into TB. If those loads are a time you reasonably expect to save on UFO then it can be worth. Since you do not gain anything of strong worth on UFO the actual timing of it becomes extremely easy since you have the same effective power. You still should level TT to at least 1 even with that route. You are just losing stats if you choose not to upgrade TT keyblade.

 

Forum: Kingdom Hearts III

Thread: General Routing Thread

Started by: DrazerkDrazerk

Testing ruining everyone's routes again by working on Frozen before MINC. I have a proper timing of MINC time save, but forgot to time until like half way through Frozen. Will update with proper timings.

Reasoning for testing:
-Frozen grants 3rd accessory slot
-Has a 4 magic ring chest
-Gives Thundara (MINC is just a weak mob rush so really good for every MINC room except electric room)

Tested that you can still relatively comfortably skip wolf's 2nd DM
Max Focus and Fire Spam is still effective at clearing most things in Frozen.
By end of Frozen you are not missing any effective Magic stat only Fira/Simba

MINC time save was about 6 minutes for my quick test (obviously will have some error just because was against my pb), this one will definitely be closer than the TB/Corona order