Forum: Super Mario Land 2: 6 Golden Coins Thread: Quick question on any% Glitchless Started by: kaiten619kaiten619 |
It's allowed, but be aware that you lose about 2 seconds per level due to a splash screen before every single level. Not worth it at all, for it merely removes a few enemies. |
Forum: Super Mario Land Thread: 2-1 last jump. How?!?! Started by: DamosDamos |
As long as you get a 1 frame input, it's lenient in terms of where you jump from. However, if you get a 2 frame jump, you only have 1 or 2 pixels, on the far right of the block. It's not particularly difficult, just relies on you being able to hit the jump button for as short as 0.02 seconds. ;-) |
![]() |
Forum: Super Mario Land 2: 6 Golden Coins Thread: Emulador Started by: MarcosggizyMarcosggizy |
We will not add mobile emulators. It would be way too tedious to verify the accuracy - and I have my doubts that the emulation would be accurate in the first place. |
LiQuifyLiQuify likes this. |
Forum: Super Mario Land 2: 6 Golden Coins Thread: SGB2 On PAL SNES? Started by: WhicheverMirrorWhicheverMirror |
Regions are usually referring to regional game versions as can be identified by the DMG code on the cart sticker. From personal experience I can tell you that the SGB2 does not work with a PAL SNES. You want an US SNES, a Japanese Super Famicom or the Jr (sometimes referred to as Mini) revision of either of those consoles to be able to use the SGB2. You can find the Super Famicom on ebay, where many Japanese sellers usually offer it for a good price and with free worldwide shipping. Make sure to inform yourself what power supply you need for your region. |
Forum: Super Mario Land Thread: 4-2 Star section jumps Started by: LMMotossLMMotoss |
Forum: R-Type DX Thread: wrong game - this board will be deleted Started by: |
Hi @chiteiro1chiteiro1, Your run is of R-Type II for the Game Boy, not R-Type DX. https://www.speedrun.com/r-type_ii_gb Please submit your run to the correct board! Cheers. |
Forum: Tetris (Game Boy) Thread: B-Type Highscore Ladder Started by: zuweqzuweq |
It still doesn't have anything to do with speedrunning, The Google doc is the real ladder. |
Doctor_SciFiDoctor_SciFi likes this. |
Forum: Super Mario Land 2: 6 Golden Coins Thread: LEADERBOARD UPDATE THREAD - Please discuss! Started by: |
edit: added IL retiming method to the original post I'll start working on rules phrasing and put my work-in-progress in the reserved post above, so people can make suggestions and point out mistakes. |
chris_runschris_runs likes this. |
Forum: Super Mario Land 2: 6 Golden Coins Thread: LEADERBOARD UPDATE THREAD - Please discuss! Started by: |
<reserved post> |
Forum: Super Mario Land 2: 6 Golden Coins Thread: LEADERBOARD UPDATE THREAD - Please discuss! Started by: |
Hello everyone! It's about time we make the leaderboards and rules a little prettier. Here's a little overview of what might need an update: Contentstiming method across all categoriesYou may have noticed that, currently, there are 3 different timing standards for ILs, Any% and everything else. • everything else: So far, times have been truncated after the first decimal. This decision was made several years ago when the average video material didn't justify anything close to frame accuracy. The plan is to standardize the timing. The average video quality of submissions has become reasonably good enough to justify a higher accuracy, at least in my opinion. It would still be an approximation and it won't necessarily be 100% "correct", but it'll be consistent across categories and runs. Quote rules standardization across categoriesThe site offers the opportunity to separate game rules and category rules now, so I'd like to make use of that. Rules should follow a common structure, so that differences between categories are easy to find and understand. The phrasing should be more specific in terms of what a category entails and what's specifically (not) allowed. emulator rulesThe rules should state more clearly that we only allow BGB and Gambatte (Speedrun). Whether we extend those rules to always only allow the most recent versions remains to be determined, since several runners have already stated that there might be differences in performance between versions. category namesThis is a very minor point, but I think it's important to open it up to the community. There are varying opinions on category naming in various speedrunning communities. |
CaptnAnthonyCaptnAnthony, ![]() |
Forum: Super Mario Land 2: 6 Golden Coins Thread: running on tiboyce Started by: t8jt8j |
Despite thinking that it IS a joke post, I'll respond seriously. ;-) |
Forum: Super Mario Land 2: 6 Golden Coins Thread: Are custom palette allowed for both SGB and SGB2? Started by: |
Custom SGB(2) palettes are perfectly fine and do not affect the game. Some additional info: |
![]() |
Forum: Tetris (Game Boy) Thread: B-Type Highscore Ladder Started by: zuweqzuweq |
Doctor_SciFiDoctor_SciFi likes this. |
Forum: Tetris (Game Boy) Thread: B-Type Highscore/Time runs Started by: zuweqzuweq |
If it's not a speedrun, it doesn't belong on a leaderboard on this site. That doesn't change by what some other communities might or might not have done in the past. They're certainly not encouraged to abuse the system and neither should those cases be taken as precedent. |
Forum: Super Mario Land 2: 6 Golden Coins Thread: Specific Gambatte settings? Started by: TheNintendad64TheNintendad64 |
The default settings are fine. In older versions, we concluded that changing v-sync settings altered the frame rate, so I'd suggest refraining from touching graphics settings that resemble something like that. For a more complete and up-to-date answer, I'd suggest contacting the developer of the program. |
TheNintendad64TheNintendad64 likes this. |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: sprivenspriven |
If you want some input, here's how we've been approaching other inaccurate official emulators - in this case the 3DSVC and the Kirby's Dream Collection on Wii(U) VC: https://docs.google.com/spreadsheets/d/13_Le7b0KgGA1tT_x-ta2Yfv5PrLWViauZ26XbVzgKhY/edit#gid=0 You have to ask yourself what kind of leaderboard you want: one were versions/platforms compete with each other or one where you can actually compare the individual runs and runners - to put it very bluntly. The former has been a common approach in the old days of speedrunning (OoT was a prime example with N64 competing with WiiVC and iQue at some point). Sure, that's a way to list the technically fastest times on one board, but you lose the ability to compare one run to the other if they're using individual exploits unique to their respective platform. If you can't compare 2 things, should those 2 things compete with each other? Open question. In the Game Boy community in particular, we've always aimed for comparability. The SGB conversion is a historical example of that aspect. With the only difference being the clock speed and lag supposedly being the same, it's an easy conversion, to be fair. When inaccurate emulators come into play, everything becomes a little bit more complicated. Therefore, inaccurate 3rd-party emulators are generally banned in all of GB speedrunning. We have the luxury of at least 2 very accurate emulators with Gambatte and BGB, which are allowed on the vast majority of boards, so banning the "bad" ones is a non-issue when it comes to accessibility. Most people will take issue with banning official releases, though, and I agree that it would feel inconsequential with the inclusive approach we've given the SGB and also the inclusion of the 2 aforementioned emulators. For that reason, I've been converting times for 3DSVC on the boards I moderate, purely based on framerate comparisons, that is. Load times are another common source of differences that are not too hard to account for in most cases. Lag is usually a different story because it tends to rely on execution and is therefore hard to quantify and put in a conversion factor - and also highly depends on the particular game. |
CrankykongCrankykong and ![]() |
Forum: The Site Thread: Question about submitting demo games Started by: |
We tend to reject demos in game requests. It's not about the length of a run, but more about the uncertainty about the final state of the game. History has shown that demo boards can be hard to maintain and/or transform into the final game's board. So many things can change during development and so many boards in the past have ended up in unsightly states with different versions as categories or weird mixes of incomparable runs on one leaderboard, etc. To avoid that, it's best to wait for the actual release version before requesting the game. Saves everyone a lot of trouble. Nonetheless, we still look at every submission individually and check the update history and release roadmap if there is one to make a proper judgment, so in certain cases we'll allow games that are very close to release or are unlikely to change in content/balancing that's relevant for the speedrun. |
![]() ![]() |
Forum: Tetris (Game Boy) Thread: B-Type Highscore/Time runs Started by: zuweqzuweq |
Originally posted by zuweq...or Highscore speedrun.com Aside from that, I think it's just too short a category to be worth tracking, since most runs would end up around or below 1 minute. |
Forum: Super Mario Land Thread: AutoSplitter Stopping Early? Started by: KrisCynicalKrisCynical |
The easiest way to re-time a run is loading up the video file in a video editor (personally, I use Avidemux) and check the start and end frames. You can either cut the video at the start frame and read the length directly from the program when you go to the end frame or don't cut anything and just do some math. As for questions about your OBS setup, feel free to contact me on Discord so I can try to help you out with that. |
KrisCynicalKrisCynical likes this. |
Forum: Super Mario Land Thread: AutoSplitter Stopping Early? Started by: KrisCynicalKrisCynical |
I don't have any advice on the technical aspect, BUT here's a general one: |
KrisCynicalKrisCynical likes this. |