Forum: REVISITOR Thread: Discord! Started by: |
LeadTrackerLeadTracker and TexyleTexyle like this. |
Forum: REVISITOR Thread: Changes coming soon Started by: |
So as Texyle has said the IGT in now accurate and I switched the timer display to prioritize IGT over real time but apparently there is a bug with speedrun.com where if a game starts with real time as the main one it won't fix and you can't switch it to IGT over real time. The only fix is too change it to without loads BUT then we would have to reverify every run on the leaderboards. So there is 2 ways about this. Firstly we could change it to time without loads but all current runs and world records would have to be resubmitted or edited so they would show up on the leaderboards again as I would have to edit the whole structure which if it is something we are for I can work on. Or we just submit runs as we normally do but just put your IGT in the Real Time slot when submitting runs and I can update the rules to explain why we have done this to clear up and confusion new runners would have. So there you go, one of them is a fix that would involve a fair bit more work and the other is a work around until maybe the bug gets fixed. |
Forum: REVISITOR Thread: All blue maps category doesn't really make sense Started by: TexyleTexyle |
Yeah we can change it to 1-39. It is supposed to be a chapter select category, before we had the speedrun tools we just played 1-40 through the chapter select after completing the game. I had a run there but then Deception got changed to only have return so I deleted my run as is was no longer valid since the patch I ran it on had blink unlocked as well. The all maps categories are just supposed to be those select levels without any unlock requirements. I wanted to have as many ways for people to run the game as possible and breaking up all the mission types seemed like a fun way to do so. I understand the confusion though since i haven't had a chance to update the rules too much since all the speedrun tools have been added. We an change it to 1-39 or make it so you play the game on a completed file and then just play missions 1-40 |
TexyleTexyle likes this. |
Forum: Castle on the Coast Thread: my mans how do you drop the box Started by: |
All goood, wrong box |
Forum: Castle on the Coast Thread: my mans how do you drop the box Started by: |
plz |
Forum: REVISITOR Thread: Banning macros? Started by: |
Yes that is what I mean for anyone else wondering |
Forum: REVISITOR Thread: Banning macros? Started by: |
I figured since we have runners now and a plethora tricks, one of which is very input heavy. It would be time to discuss this topic which people might come along and abuse to get free top times. So I thought I would see if everyone here so far would like to ban macros to keep the competition honest and fair whilst also appreciating how good top runners are and giving new runners something to work towards to make sure the run doesn't get stale to quickly for people that pick it up. I feel like if macros are allowed the run would be less impressive and overall the life span for the game would end up being much shorter. I am for banning macros but I think remapping controls should be allowed as the dev for the game has mentioned he would work on custom controls in the future. I will leave this forum open for a while to see what everyone thinks and after a decision has been reached this forum will be locked. |
Forum: The Site Thread: Need help making with switching IGT with Real Time Started by: |
For the REVISITOR page I moderate I can't get the page to prioritize IGT over Real Time. I have checked all the stuff to make sure it is right but it just won't flip the time columns. Not sure what I have missed |
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Forum: REVISITOR Thread: Autosplitter not working Started by: TexyleTexyle |
Yeah i have to contact the mate fixing it up for us to update it I believe |
Forum: REVISITOR Thread: Changes coming soon Started by: |
Sometimes a level won't load properly and the timer will reset to zero randomly. I will change the rules for IL runs since it works fine for a single level but there is a chance for full runs the timer resets. I will update IL rules but not full game rules since it still has some inconsistencies. |
Forum: REVISITOR Thread: Changes coming soon Started by: |
There is an update for Revisitor coming that will include it's own in game timer for both full runs and IL's. This means that the rules we currently have will be re-done and current full game runs will have to be taken down due to a change with mission 12. Blink is no longer available on that map and that means we can no longer use the early exit glitch, essentially mission 12 will be done glitchless from now on and therefore leaving runs on the leaderboard with the glitched method wouldn't be very fair. So there are a few drawbacks but the in game timer being provided will be much more accurate for leaderboards as it will count milliseconds AND it doesn't count load times or level selection screen time. We will now be able to separate the real time from game time all while having a more accurate timing method for full game runs and can even do IL runs that will be timed down to the frame to avoid any tied IL records. These changes aren't happening straight away however since, at the time of posting this there are still some bugs and issues with the timer in the current patch. As soon as the in game timer works 100% we will change the rules and get rid of any existing Full game runs on the leaderboard. |
Forum: REVISITOR Thread: how to download this game :D Started by: |
Steam |
Forum: Speedrunning Thread: Could someone set up an auto-splitter for me? Started by: |
I know it is a tedious process and I can't really do it well, would appreciate if someone could set one up for me to share with some people! I would literally pay someone money to do it rather than do it myself lol. It is for a simple game I don't know if that helps? |
Forum: Tormented Souls Thread: Inventory damage glitch with crowbar explained. Started by: |
I plan on doing a crowbar only run and found out the inventory glitch that is used for the shotgun in the any% can be done with the crowbar with different advantages and disadvantages. So instead on opening up inventory as you attack (like with the shotgun) you have to time it so you open up inventory as the attack hits, this gives you 2 crowbar hits with one swing, this comes with a downside though. It seems that doing this method doesn't stagger enemies for as long so you are more likely to get hit after closing your inventory regardless of whether you spam dodge or move away as soon as you can, however there is a way around this. If you equip the lighter then equip the crowbar it will cancel the final part of the swing animation while still dealing the double hit. So the method for dealing with enemies I have been using is. Is seems like it isn't worth it at first, but if you get used to it and do this method quickly I have found it makes the few fights you have to do much quicker especially since the crowbar has a low chance to knock enemies down, so being able to hit twice in one swing gives you a slightly better chance of getting that knockdown and then you can get way more damage off making fights even shorter once again. Just thought I would share this if anyone is interested |
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Forum: Murdered: Soul Suspect Thread: Came back to this game because of the intro skip but it has raised a question Started by: |
I will give it another go, hopefully it works because having 2 different methods with different results wouldn't be ideal. I remember with this way the first few cutscenes would skip but then I would get the skip prompt for some but they wouldn't skip, it was strange |
Forum: Murdered: Soul Suspect Thread: Came back to this game because of the intro skip but it has raised a question Started by: |
I did try that at first because it made more sense to do so but it didn't work, well for me at least. There is a chance I did something wrong but I did give it a rough double check before I came across the alternative. Maybe you could give it a go and see if I did something wrong? If you can get it to work that way it would definitely be more stable I agree. Even though I have done a fair few runs now without a crash, there are a few scenes where dialogue won't play for 1 or 2 lines and I understand that it could be an issue for verification and such. |
Forum: Murdered: Soul Suspect Thread: Came back to this game because of the intro skip but it has raised a question Started by: |
Awesome! So the setup isn't to bad. Not sure if the graphics make it more likely to crash so I have everything relatively low just in case. - So to start go to USER\Documents\My Games\Murdered Soul Suspect\FateGame\Config\ - Cutscenes will now automatically skip but before that there is one more setting to change to prevent crashes. bSmoothFrameRate=true - After that make sure you save changes. After that you are all good to go! If anyone gets stuck or comes across issues let me know and I will do my best to help you out. |
Forum: Murdered: Soul Suspect Thread: Came back to this game because of the intro skip but it has raised a question Started by: |
If you could take all the cutscenes out of the game would you? Because there is a way to do so. Only issue is you have to cap the fps around 60 so it doesn't crash every time you are going through evidence to fast. Makes the game a much quicker run, I timed a pretty sloppy run but managed a 42 minute run. Basically unskippable cutscenes don't add anything to the run, it becomes all about execution and eliminates the frustration of watching tons of cutscenes only to have to make a mistake and hve to suffer through those cutscenes again. With this you can reset instanty if you aren't happy and makes it more enjoyable to reset runs. Maybe even make it a sub category for any%. Have a Cutscenes and No Cutscenes sub category if you don't want to merge it into one? If other runners are interested I can post a run on this forum with a guide on how to set it up. I have found a way to make it very stable, done 4 or so runs now with it and no crashes. Here is what it looks like |
IcoIco likes this. |
Forum: The Chameleon Thread: Post new categories ideas here! Started by: nectopianectopia |
Yeah I mean it isn't a large game so maybe just energy cells can be skipped and we can jump straight to 100% and we can always come back to just energy cells maybe later down if the game gains traction. I think 100% basically offers the same things all energy cells does anyways, longer, fast paced and can be the next step up from any%. I am not against the idea at all |
nectopianectopia, VoxgizerVoxgizer and CloudedRageCloudedRage like this. |
Forum: The Chameleon Thread: Post new categories ideas here! Started by: nectopianectopia |
CloudedRage mentioned maybe doing an all energy cells type run. I agreed that it could be decent, give the run a but more longevity and you would get to use the dash power up a whole lot more, making it pretty fast pace but requiring a good route and accurate movement. Could be an interesting category and I see it taking much longer to optimise than Any% to keep it interesting for new and current runners to compete in. I definitely believe it deserves a chance as a category and would definitely do some runs myself for something like this. |
CloudedRageCloudedRage and VoxgizerVoxgizer like this. |