speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
NeSs7or9NeSs7or9
(He/Him)

Oregon, USA

Runs Info Forum posts
Forum posts
  • <
  • 1
  • 2
  • >
  • Previous
  • Page 1 of 2
  • Next

Forum: Harvest Moon

Thread: Any% rules are contradictory/ambiguous

Started by: BeardstrengthBeardstrength

21 Mar 2023, 01:32 (edited: 21 Mar 2023, 01:33)

I just practiced this a couple times this weekend for the first time, and I would agree that the rules are definitely a confusing read. Even after watching some runs I wasn't sure what was happening, until I saw one that had inputs showing and I could see the code being input at bedtime.

What if the rules were modified to "L+R+Select code is mandatory."? That would accomplish two things. 1) All runs are done correctly, even by people that aren't familiar with the game with a little explanation 2) The mods won't have to sit through a 1-3 hour run from someone that didn't use the code.

 

Forum: The Blue Marlin

Thread: Required values to win each stage

Started by: KarmaKarma

18 Mar 2023, 19:44

Interesting to see the numbers.

 

Forum: Maniac Mansion (NES)

Thread: Question about the timer start rules.

Started by: ZeroJanitorZeroJanitor

15 Feb 2023, 04:41

Math checks out.

 

Forum: Maniac Mansion (NES)

Thread: Question about the timer start rules.

Started by: ZeroJanitorZeroJanitor

14 Feb 2023, 18:48 (edited: 14 Feb 2023, 19:00)

I've always just kind of assumed that the new kid menu will display at the same time the normal menu would have, but I haven't frame counted to see a difference. It feels about the same timing wise, instead of buffering a movement (when not switching kids right away) I'm just buffering the new kid menu to show up. Would have to do some actual frame counting.

I've always timed my runs to the first frame when ALL menu options are displayed (3 lines of text, or 3 kid names), and I stop the timer when ALL menu options have disappeared, with the exception of hamsteak% where I stop the timer at first frame of "No Thanks". This has always made the most sense to me on the interpretation of the rules regarding time start/stop.

 

Forum: Maniac Mansion (NES)

Thread: New Green tentacle skip

Started by: ShesChardcoreShesChardcore

13 Feb 2023, 05:37

Well, it seems like there's a variety of things that can happen here with the GT room and Ed. Here's what I'm getting on real hardware,

1) Intruder halt! at the top of the security stairs (Reset)

2)Tentacle not frozen, No ed spawn, Ed answers door (Reset)

3) Tentacle frozen, No ed spawn, Ed answers door (Reset)

4)Tentacle frozen, Ed spawns at top of stairs (new kid to walk past ed, and go upstairs without ever changing characters like normal GT) (This is 2nd most desirable)

5) Tentacle frozen, No Ed spawn, Ed does not answer door. (Most desirable) (edited)

After practicing this for two hours, most common things that I get are # 4, 2, 1 in that order.

ShesChardcoreShesChardcore likes this. 

Forum: Maniac Mansion (NES)

Thread: 2-Character glitch in any%

Started by: NeSs7or9NeSs7or9

10 Feb 2023, 00:07 (edited: 10 Feb 2023, 00:09)

I kinda feel like if we're going to allow the 2-Character glitch in any%, we might as well just get rid of the 2-Character% category as it's kind of pointless to have if that's the case.

Thoughts?

I have been operating under the impression that 2-character runs are for the 2-character% category for quite a long time...

HowDoUPlayHowDoUPlay likes this. 

Forum: Maniac Mansion (NES)

Thread: Red tentacle behaviour

Started by: Niss3Niss3

9 Feb 2023, 00:14

I like to make sure that the cutscene with Fred and Purple Tentacle play before opening the inner door to the lab. (The “Oh no! Someone turned off the power”/etc cut scene)…

If the inner door is already open prior to interacting with the valve or breakers, nothing will ever happen.

If you’re closing then opening the pool valve back to back, timing is critical. If it’s opened too soon after closing, it’s basically like you never closed it and the house will blow up. Or tentacle will never show up to bust you by the breakers. There’s a real fine line there on the valve w/back to back actions if there’s no screen transition or cutscene between them.

That’s been my experience anyway

 

Forum: Maniac Mansion (NES)

Thread: Any kind of rough script of a recent run?

Started by: MixMastaPJMixMastaPJ

8 Feb 2023, 21:35

I would be willing to compile a video of useful “tricks/glitches” that could be used in runs. I feel like that would be helpful to most newcomers.

HowDoUPlayHowDoUPlay and MixMastaPJMixMastaPJ like this. 

Forum: Maniac Mansion (NES)

Thread: "Tele-port" (Walk off screen)

Started by: NeSs7or9NeSs7or9

6 Feb 2023, 02:30

I haven't been able to do it on a screen transition by itself, or transition to the pause screen. Getting caught by Edna seems to be the easiest way to set it up. I'm starting to think it's all smoke and mirrors. Looks cool, but might just be wasting time. That's a lot of screen transitions there, and not much progress on movement. I'm not real sure about it at the moment. Neat to see and thing about though.

capnshrimpycapnshrimpy likes this. 

Forum: Maniac Mansion (NES)

Thread: "Tele-port" (Walk off screen)

Started by: NeSs7or9NeSs7or9

5 Feb 2023, 19:28

Hilarity ensues... This is just getting silly. I love it.

HowDoUPlayHowDoUPlay and SathdreshSathdresh like this. 

Forum: Maniac Mansion (NES)

Thread: "Tele-port" (Walk off screen)

Started by: NeSs7or9NeSs7or9

5 Feb 2023, 01:42 (edited: 5 Feb 2023, 01:55)

Walking off screen was originally pointed out by capnshrimpy in a meteor police run. I stumbled into a way to repeatably set it up when despawning Edna in the kitchen. It seems like the character you're controlling off screen must move extremely fast as I was able to traverse the security hallway and up the stairs pretty quick. I've been messing around trying to see if there's someplace it can be put to a decent use.

HowDoUPlayHowDoUPlay, SathdreshSathdresh and 3 others
Liked by

HowDoUPlayHowDoUPlay

SathdreshSathdresh

ShesChardcoreShesChardcore

Niss3Niss3

capnshrimpycapnshrimpy

Close
like this. 

Forum: Maniac Mansion (NES)

Thread: Misc categories / endings

Started by: MattyAlanEstockMattyAlanEstock

1 Feb 2023, 07:00

At this point in time, maybe a "NMG" or "Glitchless" category would be worth thinking about adding.

How "by the book" would we be playing? I assume no New Kid exploits? What about giving green tentacle a pepsi? The programmers clearly wrote specific text for green tentacle to say when given a pepsi... Maybe they didn't know it would disappear afterwards. Would that be considered a glitch? Hmmmm...

capnshrimpycapnshrimpy likes this. 

Forum: Maniac Mansion (NES)

Thread: Faster Fred skip!

Started by: SathdreshSathdresh

31 Jan 2023, 20:33

Seems to be how it goes... Every time something is found that's pertinent to a category its like a wall breaks, hilarity and madness ensue and it just gets faster and faster. At some point we'll run out of walls. It's taken a long time to break this game to this point. GG everyone!

SathdreshSathdresh, ShesChardcoreShesChardcore and capnshrimpycapnshrimpy like this. 

Forum: Maniac Mansion (NES)

Thread: New Kid menu during Meteor Police cutscene

Started by: capnshrimpycapnshrimpy

10 Jan 2023, 02:41 (edited: 10 Jan 2023, 03:05)

Here you go shrimpy, good luck!

The key is the doorbell cut scene (probably any cut scene that could be timed to play once you get into the lab would work) playing once you are IN THE LAB, it will restore controls. DO NOT turn the switch off before the metor police takes the meteor, or it will soft lock the game (the house self destruction timer will not stop).

Didn't realize I didn't need the badge. Not getting it would theoretically allow a little more wiggle room for the cut scene in the lab timing.

capnshrimpycapnshrimpy likes this. 

Forum: Maniac Mansion (NES)

Thread: New Kid menu during Meteor Police cutscene

Started by: capnshrimpycapnshrimpy

9 Jan 2023, 02:42

So funny, I was practicing this at one time. I could pull it off using save states, but the runs all fell apart. Nothing short of amazing that you pulled that off in an actual run! I love it!

capnshrimpycapnshrimpy likes this. 

Forum: Maniac Mansion (NES)

Thread: Nuclear reactor ending in Hamsteak%

Started by: Niss3Niss3

23 Oct 2022, 17:40

Sounds like the general consensus is we need to SEE some tombstones and dead children.

Popcorn_Cannon had come up with the nuke strat, I just added some additional tech to it to speed it up. It was definitely fun to try, and nice thinking outside the box by Popcorn_Cannon to really think about killing the children "by any means necessary".

DarthTyraelDarthTyrael likes this. 

Forum: The Blue Marlin

Thread: Required values to win each stage

Started by: KarmaKarma

8 Sep 2022, 16:27

Great info, thanks!

 

Forum: The Blue Marlin

Thread: Blue Marlin TAS now showing at TASvideos dot org

Started by: NeSs7or9NeSs7or9

5 May 2022, 19:24

For anyone interested in TAS videos, ShesChardcore has made a crazy fast TAS that's just been approved on tasvideos.org

With a time of 3:49.73 from power on, it's pretty incredible to watch, check it out if you're into that kind of thing.

https://tasvideos.org/7429S

Macobra52Macobra52 likes this. 

Forum: Mark Davis' The Fishing Master

Thread: are you wondering... "should i run this game?"

Started by: pilepile

1 Apr 2022, 17:52

Well I'm sold. With a forum thread like this, how could one not want to enjoy this game?!

tetsuooootetsuoooo, SquabblerSquabbler and 3 others
Liked by

tetsuooootetsuoooo

SquabblerSquabbler

pilepile

pingtoepingtoe

Teleo1Teleo1

Close
like this. 

Forum: Maniac Mansion (NES)

Thread: A couple TAS runs I've made

Started by: NeSs7or9NeSs7or9

19 Jun 2021, 15:24 (edited: 19 Jun 2021, 15:30)

I had mentioned that I had made a couple TAS runs last night on my stream and it seemed like some people wanted to see them, so links are below:

Hamsteak % 3:46:

Any % 6:48:

These are the first TAS runs I've ever made, there is still room for improvement on both. The Any% route I wanted to TAS out to see if all the "new tech" glitch stuff could potentially be WR material, but I don't know that it is. I've changed how some stuff is done here, the biggest thing being using the 2nd kid to operate the water valve while Dave is already by the Fridge. I can't seem to run this fast enough to use Dave to turn on the water, do the usual stuff and then get him into the Lab before the house explodes, but using the 2nd kid to operate the water will buy you a little extra time to get Dave into the Lab before the house explodes if you suck like I do.
Enjoy.

Niss3Niss3 and ZeroJanitorZeroJanitor like this. 
  • <
  • 1
  • 2
  • >
  • Previous
  • Page 1 of 2
  • Next
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.