Forum posts

Forum: Pink Heaven

Thread: Pink heaven Mobile Speedrun

Started by: JerkTheGherkin-JerkTheGherkin-

I think for mobile it's only on iOS. No link to it on the creator's site and I can't find an android port to save my life.

dhadha likes this. 

Forum: Kash Dash

Thread: mame

Started by: shrek6shrek6

Wait, you can emulate it??

 

Forum: Stick RPG

Thread: Joy to Key?

Started by: NapucNapuc

Hey, after trying to lower the current time I have in Any%, I was wanting to do the other longer runs. I was wondering if I could use DS4Tool or JoyToKey to map single keys to the buttons on my PS4 controller to run(I'd show inputs on the screen). Thanks!

 

Forum: Pokémon Let's Go Pikachu/Eevee

Thread: Demo Speedruns

Started by: NapucNapuc

(edited: )

Alright, so I ran the demo in two categories. Any % and "Bad Trainer %" Did some more looking, and couldn't find anyone that has run the demos, so I'm assuming for right now I'm the only one that has done so. If it turns out I'm wrong, let me know.

One thing to note about the demo is that upon launching it randomly gives you the Pikachu or Eevee version of the demo. Pikachu is faster because there is a mandatory fight with a lass that has a Pidgey, and Pikachu can one-shot it with thundershock unless the rng gods hates you and gives Pikachu low special attack.

For timing the runs, I started the timer as soon as I hit the A button, and ended as soon as the screen faded to black after Oak's final dialog box. My capture card is old(Roxio Game Capture HD Pro), so there's about a two second delay from when the timer in the video starts because I don't know if there's any possible way to delay it via Streamlabs OBS to match the output from my card.

Any % is straightforward, just get to the end. WR is 1:55.92 here's the video of it. After looking back at the run I can't imagine what could be done to optimize it past that outside of minor movement.

Bad Trainer % was thought up by a friend after I found out there were 110 balls (plus three from the mandatory Lass battle) given to you in the demo. The idea is to fail to capture any Pokemon in the demo with the balls given to you and then get to the end. It's stupid, but I love it. I could not for the life of me find a 100% consistent way to constantly fail at using the balls because sometimes it would "randomly" just go and catch the pokemon anyway, but I think that's just inconsistencies at not throwing the balls the same 113 times. Sub 5 minute is possible with good locations for the wild pokemon plus being able to fail at using all of the balls faster while also being lucky enough they don't run away from you, but it took me around a half hour to drop it from 5:05, so I stopped with a WR of 5:02.28

 

Forum: Pokémon Let's Go Pikachu/Eevee

Thread: Demo Speedruns

Started by: NapucNapuc

(edited: )

Hey, I was considering speedrunning the demo of this game(Any% and all catchable pokemon), and I was wondering is anyone knew what all the obtainable pokemon were in the demo version of the game, and also if there's any catalog of times people got if they have run the demo even if it's not on this site.

I have not played the real game, but I'm assuming that looking up the pokemon that spawn in Viridian Forest in the main game won't help, because something tells me Psyduck and Meowth don't spawn there in the actual game. I've tried looking it up before posting, but Serebii and Bulbapedia didn't have anything useful in that regard unless I overlooked it, and multiple pages of google had nothing either.

Thanks for your help!

 

Forum: The Stalin Subway: Red Veil

Thread: New WR

Started by: NapucNapuc

The runner Cr1TiKaL has achieved a new WR for this game, but he does not have an account, so he cannot post it on here, so I have taken the liberty of posting it for him. Here is a link to the run So the WR can be updated accordingly

TimopyTimopy likes this. 

Forum: Mario Kart 8

Thread: Will runs on the Cemu emulator be allowed?

Started by: NapucNapuc

The only thing stopping me is the game taking forever to download lol.

 

Forum: Mario Kart 8

Thread: Will runs on the Cemu emulator be allowed?

Started by: NapucNapuc

WiiU emulation is a thing and it looks a lot better than I thought it would. It's still in it's early stages, but Mario Kart 8 is up and running on it, and I was planning on trying it out because I don't own a WIIU. If I decide to run it, will the run be accepted?

Here is some gameplay (not mine)


 

Forum: Spyro: Enter the Dragonfly

Thread: Any% Speedrun by Cr1TiKaL in 1:30.69

Started by: NapucNapuc

I would submit it , but I can only submit runs done by me, and He doesn't have a speedrun.com account

 

Forum: Kingdom Hearts II

Thread: Split Icons

Started by: JarveyJarvey

Got taken down. That website is trash anyway. Use Mega or Mediafire if you don't have puush

 

Forum: Kingdom Hearts II

Thread: Split Icons

Started by: JarveyJarvey

What they look like: http://puu.sh/oM6lh/8557544db3.jpg

Better DL link: http://puu.sh/oM6MK/1b982d4975.rar

 

Forum: Sonic Heroes

Thread: What's the difference between Console and PC?

Started by: NapucNapuc

I was just wondering what the differences between the console and PC versions of the game are. I figure there has to be something big for the PC version to have it's own page on this website.

 

Forum: Pac-Man World 2

Thread: Pc port

Started by: NapucNapuc

I noticed that this game has a pc port, but I've noticed that nobody runs it. I know that the Gamecube one is the definitive version to run, but is there any idea what differences there are between the two versions of the game is?