Forum posts

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

https:/​/​streamable.​com/​j0xin
Pretty much the fastest way to acquire the VTOL for STAG Party
Go into the crib, take out the VTOL, position it so that it's hovering flat above the front of the crib, jump out, start the mission from your phone and land in the marker. The VTOL will float down to the ground after the cutscene.

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

https:/​/​clips.​twitch.​tv/​ObliqueSpicyPoxYee here's a minor thing
During My Name Is, if you destroy the deck while homie abandon timer is ticking down, the "Escape" timer will override it, meaning you don't need to care about homies anymore in this mission. Helpful if theyre getting stuck behind

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

Yeah, if a quick OOB exists. Otherwise this skip isn't viable for runs

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

Back from testing.
This strat could potentially save under a minute, but its SO inconsistent that it's just not worth going for it. Keep in mind that if you miss it you'll have to go across the entire map to Angel's crib

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

Interesting, gonna check and time that.

Also in http exactly which mashing part are you supposed to restart at?

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

do you mean the Specter (My Name Is unlock/Moneyshot DLC) which also can only hold 1 person?

The issue with it is that it's a 1 person vehicle, meaning you can't take NPCs with you cuz they won't even rubberband to you

 

Forum: Saints Row: The Third

Thread: Any % route improvements and discussion

Started by: sellz90sellz90

Confirmed that this can be done
I've tried to store this Condor for later use during My Name Is Cyrus Temple, but not only it's despawned after the mission ends, but you're not able to store it at all, even though the game prompts you to do so.
Video with explanation on how to

On topic of new finds, I've figured out a way to get early rockets.
At the end of Party Time you have to yeet your helicopter away form the lieutenant's heli, interrogate and kill him, and take his heli. After that you fly up to the RL-wielding Morningstar to the right, jump out of the heli, kill them and take the rocket launcher. The timing is kinda tight, but it can be done easily with practice.
Later in the run at Takeover the City instead of upgrading grenades you bring up the RL to level 2 and use it instead of nades. The benefit of that is having more explosives (9 rockets vs 4 grenades), easier aiming (grenades tend to bounce in mysterious ways) and $13500 in the pocket for later (since you don't have to buy rockets in the first place).
You can see it here in action:
I get the rockets during the fade, and just before picking up GA you can see them on the weapon wheel.

 

Forum: Saints Row 2

Thread: Rules/timing change

Started by: Mr_MaryMr_Mary

TL;DR Powertools and Tornado fix are back. Also Loadless is the main timing method. Plus there's extra requirements for WR runs

• (PC) Saints Row 2 Powertools and Tornado spawn rate mod are now allowed.
The moderation has decided that to improve runners' QoL the Powertools (game speed fix) and Tornado spawn rate mod should be allowed.
Powertools is a mod that can be used to fix your game not running at correct speed compared to the Xbox 360 version. You are not allowed to give yourself an advantageous game speed though.
Tornado spawn rate mod increases the spawn rate of the Tornado chopper at the helipad of Stilwater PD which may encourage usage of more reset-heavy strats compared to the vanilla game.

• (PC) Runs that wish to be considered world record require execution of the Speedup Stopwatch test.
In order to prove that your submission is legit, you must perform the Speedup Stopwatch Test (link in "Resources" tab) right after finishing your run. For the run to be considered legit, the first checkpoint must be reached within 1:42-1:44 range.

• (PC and console) Runs that wish to be considered world record require a full game restart between attempts
Some values in the game's memory are not properly reset on a New Game, thus they can leak over to the next attempts. Thus in order for your run to be considered legit, the clean start (intro videos/copyright screen shown on video) must be performed and visible in the submission video.

• Loadless is now the main timing method.
(PC) For your run to be accepted, its submission video must show the "Game/Loadless time" at all times.
This has been done so that the PC players are put on even grounds regardless of their hardware. A "loadless" timer (link in "Resources" tab) script for LiveSplit will stop the timer whenever it detects that the game is loading.
All the "In-game times" have been discarded due to not being a reliable measure.
The loadless time is not required for console runs (your "with loads" timer should be put into "loadless" field), but we allow for "loadless" times if for whatever reason you decide to "remove" the loads manually.
Many points regarding the Loadless timer are raised here https:/​/​www.​speedrun.​com/​sr4/​thread/​2qwdq

• (PC) If you have a run with no "loadless" time on the leaderboards, you may obsolete it only with a run which has better "with loads" time.

Changes are effective immediately

BiglawBiglaw likes this. 

Forum: Saints Row 2

Thread: On topic of QoL improving mods (Powertools, Tornado spawn rate mod)

Started by: Mr_MaryMr_Mary

Due to recent discussion in the moderation team the Powertools and Tornado spawn rate mod are now allowed.
More info here

 

Forum: Saints Row IV

Thread: Change of timing rules (introduction of "Loadless" times)

Started by: Mr_MaryMr_Mary

TL;DR Now all PC runs must be measured using LiveSplit's built in SRIV Load remover. All current runs have their times moved to "without loads" to avoid unfairness caused by SRC's internal workings

From now on in order to have your speedrun submissions accepted into the leaderboards you must use a Load Remover.

• What's a load remover?
It is a built in tool in LiveSplit that will stop the timer whenever it detects that the game is loading

• Why use it?
Many runners have different PCs. Some might have better setups (faster processor, solid state drive etc.) than others which could affect load times, so to put everyone on even grounds it was most appropriate to eliminate load times from the equation entirely.

• How do I use it?
Rightclick on LiveSplit's main window and go into the "Edit Splits..." menu. From there if you have the game set as "Saints Row IV", an option to activate a load remover should become available. Click "Activate" and you should be all set.
To show the time without loads, set your current comparsion as "Game Time" (Rightclick LiveSplit > Compare against > Game time). Alternatively you can add a separate Timer to your layout that is set to show the Game time.
On top of that, you have to make sure that the Game Time is shown on your video feed at all times as proof.

• What's gonna happen to the current runs?
Their times will be moved to the "without loads" column. Manual time removal would be close to impossible because of lack of visible hints in most situations. This is the best next thing we can do.

• I've had a run on the leaderboards already, but I've done a new run with removed loads now. You'll accept it, right?
If you've done and submitted a run prior to the timing change, a new run will be accepted under a condition that you beat its "Time with loads".

• What about console runners?
For now nothing - the rules for console submissions are the same - just make sure you insert your final time into "Time without loads" column, so that you aren't automatically pushed to the bottom of the leaderboard.

The change is effective immediately in all SR:IV categories.
Please post any questions in this thread.

tomex1337tomex1337 likes this. 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

I've added the autosplitter/load remover to LiveSplit's Autosplitters XML.

What it means that now instead of having to manually load the script. you can enable it in the "Edit splits" panel, and LiveSplit will do the rest for you.
Just make sure the game there is set to "Call of Duty".

AlexYeahNotAlexYeahNot likes this. 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

https://www.speedrun.com/Terminal_7 Can you set the series for this as "Half-Life 2 Mods" Asked earlier but the rollback ate it
Thx in advance

 

Forum: Kao the Kangaroo

Thread: Autosplitter/load remover

Started by: Mr_MaryMr_Mary

Whipped this thing in literally 10 minutes.
Splits when changing levels (entering level select menu), removes loads, automatically starts the run, resets when entering Main Menu. No final split yet. Haven't tested past first 3 levels

http://0x0.st/zHVf.asl

XYXXYX likes this. 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

Updated the first post with a new version of the autosplitter.
Now it should be able to detect whether you're running Retail or Steam version and adjust its addresses accordingly.

 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

Right now the autosplitter does not work with the Steam version (v1.3), only the retail version (v1.0).
I can't fix it for the Steam version, because I don't own the Steam version 😃

 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

Updated the first post with a new version which uses a better memory address related to loading screens - now pauses properly and not based on progressbar movement

 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

Are you perhaps playing on a newer version of the game, like v1.5?
To remove loads I hook a certain memory address which is linked to "game not accepting inputs because it's loading", and it might be different if newer version of the game uses a different SP exe

Also check if you're actually using Game Time for comparsion (Rightclick Livesplit > Compare against... > Game time)

 

Forum: Call of Duty

Thread: I've written an autosplitter/load remover

Started by: Mr_MaryMr_Mary

I've stumbled upon deleted_account's stream when he was doing CoD1 and was surprised by the lack of a load remover.

So as an exercise I've whipped one up.

With massive help from pitpo, here's a CoD1 full-game autosplitter/load remover. Tested under v1.0 and Steam v1.3
http://0x0.st/zsgJ.asl
To enable it, add "Scriptable Autosplitter" to your LiveSplit layout and load the file from there

Functionality:
- Removes loads (stops the "Game time" when the game is loading in-between levels)
- Automatically starts when gaining control of the character in the training map and when triggering the final cutscene (can be toggled off in the "Scriptable Autosplitter" settings)
- Automatically splits when switching levels, or when the final cutscene is played (can be toggled off in the "Scriptable Autosplitter" settings)
- Automatically resets the run when loading into the training map (can be toggled off in the "Scriptable Autosplitter" settings)

The splitter start doesn't follow the rules, because only when writing this post I've realized that it's different than what I'm coding in. I will look into that, but for now I am going to leave it in. It can be disabled through Livesplit (make sure you also disable the Reset).

I haven't done much testing past starting a run, changing levels and final split, so you're more than welcome to do full-game testing - if you find any bugs (like splits out of blue), please post them in this thread - I'll look into them!

AlexYeahNotAlexYeahNot and reddaggerreddagger like this. 

Forum: Saints Row 2

Thread: On topic of QoL improving mods (Powertools, Tornado spawn rate mod)

Started by: Mr_MaryMr_Mary

TL;DR Powertools and the Tornado spawnrate mod are not allowed in runs.

Submitting SR2 runs that make use of mods has been, and is not allowed. That also includes Powertools (mod that allows to change the game speed, in case your CPU is too fast), and the Tornado helicopter spawnrate mod.

To cut it short, these are not allowed because of two reasons:

1. If some mods were allowed, the dilemna of "where do we draw the line" would arise, and it would only furthermore complicate the issue.
2. Identifying those mods (to prevent bamboozles) would be hard for the moderation team, and also it would be hard for the runners to prove that they haven't gone too far with "fixing" the game without any cumbersome modifications.

For the Tornado situation, a mindful resolution for the runner would be to either keep grinding the Tornado (it's in the first 10 minutes - YGO guys throw runs even earlier and they hardly complain), or modify your route to not include that specific Tornado spawn, which would fix the issue completely.

About the game speed, if the game's running faster, in practice you're obviously at an advantage, and besides the game being a tad harder to navigate you're not losing much. Besides, if you were to use Powertools, how would you prove that you have not put yourself at an advantage by speeding the game up a bit more?

 

Forum: Mortyr IV: Operation Thunderstorm

Thread: Quickload skip

Started by: kr4nkerkr4nker

It's related to "buffering" a load.

The gyst of it is that you have to press F5 F5 F9 F9 in quick succession.
It confuses the game by attempting to load a quicksave before the next one (second F5 press) is processed, which results in you being placed in a preset position on the map.

The jumps we do are related to the fact that the player velocity is maintained between saves, which allows us to go back in bounds, in case the preset position is placed OoB.

kr4nkerkr4nker likes this.