Forum posts

Forum: Dino Crisis 2

Thread: Dino Crisis PC Problem

Started by: KamilslavKamilslav

Out of interest, what is your current PC uptime? I found if I went over a certain uptime, something stupid like 5+ days it would loop the menu, but anything below was fine for me.

I have quick start on, which means my uptime is always massive until I force a proper shut down, that seems to solve most of my DC2 troubles, alongside with using voodoo.

xtra2Ezxtra2Ez, KaladereKaladere and KamilslavKamilslav like this. 

Forum: Tormented Souls

Thread: Timer

Started by: superpinkykittysuperpinkykitty

Generally depends on the game - for some categories if they're really short a moderator can be happy to time it to existing rulings without use of a timer, like if a run starts on "pressing start" and ends at a certain point, all they have to do is subtract time that isn't the run if it's RTA based.

I prefer to have a timer myself because it's less work for mods imo.

 

Forum: Dino Crisis 2

Thread: Are mods properly checking the runs?

Started by: VendettavicVendettavic

(edited: )

Just to jump in here in support of what Rapix has said - here ( https://gyazo.com/16dd78f8cd15e934d59bc7bf84fd4afb ) is a screenshot from a run for another game of mine - I know for a fact the moderator who verified it has seen the the video in it's entirety to verify it, as there was some discussion about a particular strat which happens about halfway through the run.

The analytics do not show this, however. YouTube analytics aren't necessarilly accurate. I mean, who remembers the days of popular videos being stuck at "301+" views for hours on end?

Just playing devils advocate here, moderating is at best a thankless job, though I can see how looking at the analytics can show a different story. Just a few cents to hopefully help in understanding.

I obviously can't speak for the DC2 mod team, but I hope this helps somewhat.

KaladereKaladere and RapixOnGamingRapixOnGaming like this. 

Forum: Saiko No Sutoka

Thread: Discussion on gltiches/glitchless

Started by: MrMcsqueezyMrMcsqueezy

From the videos I have seen, it appears we can clip into certain objects (ie the safe) and are able to grab the exit key this way.

If there is demand for glitches/glitchless category split, this can be catered for, but for now, all runs, (excluding Yangire%) will require you to open the safe and collect the key normally.

Yangire is excluded as the key is on Saiko, and can be collected by stealing it from her right by the exit door.

 

Forum: Saiko No Sutoka

Thread: Discussion on IGT / RTA

Started by: MrMcsqueezyMrMcsqueezy

From the runs I have done, it seems IGT seems to be slightly slower than RTA. Now I'm not entirelly sure if this is down to how long you spend on the "start" screen or not or if there are other factors at play.

For now though, it seems consistent enough that I'm happy to keep timing the runs by IGT, but of course this is open to change should there be enough demand for this.

Please feel free to comment on any findings you have below, or share them in the discord.

 

Forum: Tormented Souls

Thread: Board plans?

Started by: MrMcsqueezyMrMcsqueezy

Are there plans to turn the demo board into the "main" game board, or will another "game" be created on SRC to submit to?

DeathTropesDeathTropes likes this. 

Forum: Silent Hill 3

Thread: is no QS/QL essentially full glitchless?

Started by: FailmoreFailmore

(edited: )

In spirit it's essentially glitchless/NMG. You are allowed to hold text on the horses at the Alessa fight to pause IGT because it's an in game action, however, and you're also able to shorten the footstep sequence in church by entering and exiting the doors, although sometimes it just doesn't work and you end up rolling the dice and hoping you get the cycle right.

 

Forum: Dino Crisis 2

Thread: So IGT on PC works.

Started by: NazzarenoNazzareno

Although I've not submitted anything for a year, I plan on running again when ReBirth releases, so my two cents are: option 3 - especially when ReBirth hits, it's just going to make it a fairer playing field all around.

RapixOnGamingRapixOnGaming and KaladereKaladere like this. 

Forum: Resident Evil Village

Thread: Q: Sarmale de Peste worth going out of the way for in Any%

Started by: AgentKuruAgentKuru

I'm going to give it a try tonight on a New Game Standard run, but I kinda feel like it will be a staple for NG+ because you'd start with it unlocked, right?

 

Forum: Resident Evil Village

Thread: What weird weapon properties have you found?

Started by: MrMcsqueezyMrMcsqueezy

Just thought it would be cool to see if anyone's had any cool / weird weapon damage outputs. I've fully upgraded the rifle power here, and it seems to be relatively good at one shotting the Lycans.... in the leg. Seemed rather strange the leg would take more damage than the body!

(Although fully upgraded, so not sure if that factors into anyones routing at the moment.)

https://clips.twitch.tv/BlindingFitAntTriHard-3_ttvHgiBHwiuzfu

Keitaro_TvKeitaro_Tv likes this. 

Forum: Resident Evil Village

Thread: Knife Guard Cancel

Started by: battle_katbattle_kat

This is also present in the PS5 version, been having some fun with it on the first set of enemies

 

Forum: Resident Evil Village

Thread: Demo run

Started by: SE7ENtotheASE7ENtotheA

If we're sharing demo times:

Really excited to run this game, anyone else gonna be running PS5?

ImpuzzableImpuzzable likes this. 

Forum: Dino Crisis 2

Thread: Switching from RTA to IGT (PSN and EMU categories)

Started by: If_And_WhileIf_And_While

(edited: )

Sous good. In terms of testing other emulators, namely Duckstation would you prefer runners to do runs of their own to provide for testing or is this something the mods will be testing themselves?

I'm more than happy to get a run done tonight on Duckstation if you'd like the extra info at any rate.

 

Forum: Dino Crisis 2

Thread: Switching from RTA to IGT (PSN and EMU categories)

Started by: If_And_WhileIf_And_While

Even though I don't have any emu or psp runs, it did always strike me as odd that IGT wasn't main time ruling, especially if they, you know, emulate the console. Looking forward to seeing how this works going forward!

 

Forum: Dino Crisis 2

Thread: Introducing new emulators

Started by: NazzarenoNazzareno

How would Duckstation fare? I know it's now accepted on the PE2 boards, has the added benefit of making the game look a little nicer also. I can't speak for it's performance just yet, but wouldn't mind doing some testing this weekend with it to see if there's anything strange.

RapixOnGamingRapixOnGaming likes this. 

Forum: Silent Hill 3

Thread: Church Glitch

Started by: shishijima402shishijima402

We use Alt+Enter or Alt+Space to reduce the games frame rate, allowing Heather to be pushed OoB by certain monsters. This is also done just before Alessa as well.

shishijima402shishijima402 likes this. 

Forum: Dino Crisis 2

Thread: Problem with All doors autosplitter PC USA and JPN version

Started by: AlanUranusAlanUranus

In LiveSplit settings, under layout make sure you have a Scriptable Auto Splitter section if not, add it in, edit it and select the DC2 autosplitter file where it asks for a file path. Sometimes you need to "Arm"the script by starting your timer manually as the game starts, each subsequent run should then start the timer automatically.

Not sure if that helps, but that's my normal trouble shooting with other IGT scripts.

 

Forum: Dino Crisis 2

Thread: About IGT, and ps emulators on pc.

Started by: ultimatehadcore

Correct me if I'm wrong and misreading what you're saying here, but psp/emu is RTA from the rules, and only BizHawk and Psxf/jin is allowed, presumably for the reasons you mentioned?

 

Forum: Dino Crisis 2

Thread: New moderator

Started by: 666Deadhunter666Deadhunter

Always happy to have more mods!