Forum posts

Forum: The Site

Thread: Promoted Game on Games page

Started by: diggitydiggity

haha sry! And the icon, its not circular yeah. long(ish) story. It is Boll

 

Forum: The Site

Thread: Promoted Game on Games page

Started by: diggitydiggity

You hate me for something dumb I said or the simple fact that I happen to speedrun a game that is trendy to hate now? or both

 

Forum: The Site

Thread: Promoted Game on Games page

Started by: diggitydiggity

What a shitshow.

1. This 'closer relationship' is in fact the single developer and the people that work with him taking the time to consider and implement suggestions from many others, not just speedrunners, over a 4 month long period. I myself have been bouncing ideas with them over a year and a half ago when the game was known as Impact and then when it resurfaced as Severed Steel. Not everything is a malicious conspiracy.
2. The game is out. This promo garbo started when the game was out.
3. Lmao what is this childish troll run behaviour. ooo heeehee nice one you really showed them. What is this, primary school? Sending messages through troll runs solves....?
4. Christ man just dont run the game if it doesn't interest you. Is the dramatics about boycotts necessary? Shitting on a fledgling speedrun community (one that is now getting boosted by the ads, sure, but I'd think these people joining are ones that actually like the game, they dont seem like robots when I talk to them) is really supportive of speedrunning!!
5. Yes delete the game because it had ads. Arbitrarily move this otherwise legitimate commun to using spreadsheets because of a thing out of our control. Did I, the person with the most time and effort spent on everything speedrun related in the pre-release versions, ask for this? nop. I had no idea it was going to happen.
6. You're all getting gassed because of your pent up anger for Elo and doing collateral in the process.

Bro3256Bro3256, jkerzjkerz and 5 others like this. 

Forum: Severed Steel

Thread: Individual Level Speedrun?

Started by: Marc-André_MorinMarc-André_Morin

There will definitely be ILs! For the campaign and firefight mode. Controller v kbm hasnt been brought up as a discussion point until now. Dont know what will happen with that

 

Forum: Warframe

Thread: Zealoid Steel Path Speedrun

Started by: AGPotatoAGPotato

steel path isnt going to be a thing here, for foreseeable future

 

Forum: Warframe

Thread: Including Ambulas, Mutalist Alad V and Nihil into the boss run

Started by: ThalfieTheReshiThalfieTheReshi

Ambulas and Mutalist Alad V aren't being considered for Boss Run at the moment due to Ambulas' key requirements and 10 minutes of nothing happening, and Mutalist Alad V's key grind. Creating a seperate category with an expanded range of planet bosses is not being considered right now because there is minimal interest in it or even Boss Run as is.

Nihil consideration will begin if the fight stays after Nightwave 3.

 

Forum: Warframe

Thread: Heists RTA Timing Investigation

Started by: zopneyzopney

Inicius pre-26.1 solo run: 6.373s between profit taker dieing and bounty reward
Iterniams 26.1 solo run: 6.093s between profit taker dieing and bounty reward
Iniciu/Turbodart/Foxy pre-26.1 co-op run: 6.193s between profit taker dieing and bounty reward
Squakos pre-26.1 solo run: 6.017s between profit taker dieing and bounty reward
Squakos 26.1 solo run: 6.050s between profit taker dieing and bounty reward

Clear inconsistency like you describe. I agree with changing the Profit Taker end frame to the blue glow.
Exploiter still has the issue of the mid-level load screens. Until they can be factored out of the timer in a consistent way consoles and low spec PCs will always be at a disadvantage no matter where exactly the start and end frames are.
Finishing the Heist 2 bounty requires entering the elevator in order to trigger the bounty end sequence. If the timer ends before this point then the whole bounty isn't being completed. In order to avoid using bounty end frame but bring the timer closer to its traditional end point, I counter-suggest making the end frame the inverse of the start frame, when the Orb Vallis map turns to the local Elevator map (after picking up the datamass of course). This still doesn't mark the exact end of the bounty but is extremely close and requires everything you traditionally had to do in Heist 2 except the elevator door glitch.

 

Forum: Door Kickers

Thread: Levels 5 to 9 runs are incorrectly placed

Started by: MortarMortar

They are shifted a number down
Level 5 - Mozart Street Apartment (runs are currently Level 6 Kepler Building Apartment)
Level 6 - Kepler Building Apartment (runs are currently Level 7 Platoon Killhouse)
Level 7 - Platoon Killhouse (runs are currently Level 8 Bitburgring Brothers Garage)
Level 8 - Bitburgring Brothers Garage (run is currently Level 9 Cartel Beach Party)
Level 9 - Cartel Beach Party (run is currently Level 10 A Visit to Mother Superior)