Forum posts

Forum: Monkey Island 2: Lechuck's Revenge

Thread: Wrong Warp Glitch

Started by: TheUnrealTheUnreal

Hi TheUnreal,

good luck with the run 🙂

feel free to join our Discord, its the place to be.

 

Forum: Lotus Esprit Turbo Challenge

Thread: Missing game

Started by: Ju_rawJu_raw

Hi,

this is the conversion of Lotus Turbo Challenge 2, they just renamed it to Lotus Turbo Challegne on the Mega Drive - because of reasons.

 

Forum: The Legend of Kyrandia - Book One

Thread: Floppy Version (Amiga)

Started by: MilkToastMilkToast

Hi,

no worries 🙂

I am totally fine with being on the current lb, as long as you can see on what System I am using.
I was just listing those 3 Options because I encountered them already here on src (communities handling such cases different in my experience).

There is no need for a seperation of the lb on system level - agreed.
I would suggest that the only option to seperate the lb would be floppy and cd-rom (because there are some differences - mainly Caves and Dialogskip). But as long as not more runners finish this game we can postpone this discussion.

I was trying to find out all the differences about floppy and cd-rom (maybe as you mentioned there is also a difference between Amiga/MS-DOS Emulated/Real Hardware) I would try to collect all those information as soon as this will become more relevant in some distant future.

So overall
thx for adding my run to the current lb I am fine with it.

 

Forum: The Settlers II

Thread: History Edition <-> Std. Edition

Started by: NormannKNormannK

If you seek for more competiton, Settlers 2 is not a prime candidate.
And dont worry someday a new runner will ermerge and will challenge you.

23Banzaj23Banzaj likes this. 

Forum: The Settlers II

Thread: History Edition <-> Std. Edition

Started by: NormannKNormannK

@23Banzaj23Banzaj
I second your opinion, its just the way it works best.
Hope you get well soon buddy.

@NormannKNormannK
GG for the runs, looking good. I hope you will make some more in the near future, because I have strats for them, but I still have trouble to set a decent time. Level 10 I have no clue yet how to win fast - it seems to be so easy.
Keep on running

NormannKNormannK and 23Banzaj23Banzaj like this. 

Forum: The Settlers II

Thread: History Edition <-> Std. Edition

Started by: NormannKNormannK

Hi NormannK,

good question.
Are there any patch notes or other references for the History Edition available to check that there are no differences?

 

Forum: Warlords 2

Thread: Rules & Settings

Started by: MilkToastMilkToast

Hi,

I will verify the runs today and substract the time during this process, so there is no need to resubmit them.
I already coreccted older runs and started the timer by hitting the ok button accepting your first hero.

Cool thanks guy for your suggestions.

 

Forum: Space Quest I: Roger Wilco in the Sarien Encounter

Thread: Amiga Version

Started by: MilkToastMilkToast

Hi Guys/Girls,

like most of the time I did a run for fun on the Amiga for this game.
So I just wanted to ask if it is possible to add Amiga as a platform so I can submit my run here.
Would be really great.
(I am using WinUAE for emulation).

The Amiga version got some serious slow down issues (same for KQ 1 and most other Sierra games I did run), so even on max speed as soon as there is much animation stuff going on on the screen the game got really slow (Acidrain or in the Spacecantina i.e.).
I am still fine to share the same leaderboard wiht you of course.
So I did beat it in 31m 52s you can check out my run here.

Btw if some of you is active in the speedy adventure discord you can catch up with me there most of the time.

Thanks and Cheers

 

Forum: Rick Dangerous

Thread: C64 Version and IL Runs

Started by: MilkToastMilkToast

Hi

1) I totally agree on your point about using original hardware. Using Trainers/Cheatcodes is up to the different Leaderboards and comunities here on src, Snoopy for the C64 for example allow Trainers to beat the highest difficulty. This is really something every speedrunning comunity has to decide by themself, but of course accept if no trainers in any kind should be used for Rick Dangerous.

2) This really depends most of the time the game leaderborads will be split if the versions are to different what is comon but sometimes they dont do and point out that you better should request this as its own game. There is no exact rule how to proceed with this. If you would split up the board here into the different versions that would be really great.
C64 has way less screens to solve and is of course shorter then the Amiga version.

3) I just hate the 2nd level in Egypt 😃
Well pretty sure that most games that consist of Levels also have an IL Leaderboard it not that unusual, but of course for RD it would be very grindy and not worth it thats right.

Okay lets see how long it will take me to submit a fullgame run.
Still impressive that you managed to beat it.

Cheers MilkToast

 

Forum: Rick Dangerous

Thread: C64 Version and IL Runs

Started by: MilkToastMilkToast

Hi,

thanks for the reply. Yes this was also coming to my mind. For the C64 Version there is a Trainer available to select each stage, but dont know if thisis also possible for the Amiga version. I just know that there is a cheat which lets you continue the last level:
Type "pooky" at the high score screen = Continue from last level.
Maybe it would make sense to request the C64 version as its own game on src due to is difference in total screen you have to complete.

Cheers MilkToast

 

Forum: Warlords 2

Thread: Rules & Settings

Started by: MilkToastMilkToast

Hi happycamper,

yeah I looks like we should change the rue for when the timer starts.
If I recall correctly I did not change anything in my DosBox (OS W10).

I will adjust the rules and retime the already submitted runs soon.

For the new rule starting the timer I think we should go with:
- As soon as player recruits the starting hero (press ok)

Thanks for taking the time and checking it.

 

Forum: Warlords 2

Thread: Discord added

Started by: MilkToastMilkToast

Hi,

I just wanted to let you know that I have created a discord in which we can discuss this game furthermore.

 

Forum: The Legend of Kyrandia - Book One

Thread: Floppy Version (Amiga)

Started by: MilkToastMilkToast

Hi all,

I did finish a run on the Amiga for Book One.
Due to that is the floppy version of the game, it is different to the CD-ROM version.

- Most annoying is that you cant (or I dont know how) skip the text in the cutscenes, this adds a lot of minutes to the run.
- The walking speed seems to be much faster
- There are loading times between the screen transitions
- The Cave Section is different, iirc there is a fireberry bush missing so you can only reach the river of lava as a wisp
You can check out the map here:
https:/​/​gamefaqs.​gamespot.​com/​pc/​562667-the-legend-of-kyrandia-book-one/​faqs/​55827

So I just wanted to ask how we go on with the floppy version?
- Same Leaderboard ?
- New Category on the Leaderboard ?
- New Game added to the Kyrandia-Series ?

You can check out my run here:

So what do you think?

Cheers and Thanks
MilkToast

 

Forum: Golden Axe

Thread: Amiga Version

Started by: MilkToastMilkToast

Thanks Jesse_Lee

 

Forum: Warlords 2

Thread: Rules & Settings

Started by: MilkToastMilkToast

No we have plenty of room to improve the rules 🙂
I also did not differ between the different factions and their starting position on the map like in Warlords 1 what also makes a difference how fast you can win. There is much stuff yet to be discussed.

Game difficulty yes it also an additional option in the future but this aligns with the factions mentioned above because unless we are just quite a few runners I did not want to blow up the leaderboard to much in the beginning.
But who knows how things will progess.

What we also maybe consider is to disallow game reload to manipulate the RNG (not sure if this works in W2 but we banned it for W1 so you cant grind a ruin until you find dragons and stuff).

Cya

 

Forum: Warlords 2

Thread: Rules & Settings

Started by: MilkToastMilkToast

Hi Hapycamper,

thanks for the suggestions. Yes the rules can of course be changed until it is fair enough. I was not sure about them because there was only me at the beginning running this game.

1) Yes I can change this rule to "Options select Beginners". I am overall not sure about the options maybe we can figure something out what suits running the game best.

2) Not sure about this: The loading times should be the same on every modern computer I assume so I can not imagine that there will be some heavy difference between the runs. Yes I was thinking about this too, but if you dont have time to study the pressure is on you right from the start so you have to make your decisions as fast as possible. I would suggest to stick to the current rule for that.

I will update the rules for Beginners.

Really looking forward for some runs from you, I was just setting up some benchmarks for this game I have no clue if they are really fast or not. (for example JoMama blasted my Isle of Sorcery Run)

Cheers

 

Forum: Golden Axe

Thread: Amiga Version

Started by: MilkToastMilkToast

Hi Jesse,

thanks for the answer. First I was trying to contact you via Discord, but I was not able for whatever reason to find you there and before spaming one of your YT vids I thought Twitch would be better. Anyway it works somehow to get your attention 🙂

If you like you can of course add me as Super Mod, I am also the mod of different other games/series on src so nothing new to me. Also there is the User Eino here on src he is an expert on Golden Axe maybe as additional option for you.

Cheers MilkToast

 

Forum: Golden Axe

Thread: Amiga Version

Started by: MilkToastMilkToast

Hi,

I did yesterday and it was rejected:
Quote:
"Please contact the Golden Axe series Moderator about this request as they can add the game manually"
So I contacted JesseLee to add the game.

Thanks for your support guys 🙂

 

Forum: Golden Axe

Thread: Amiga Version

Started by: MilkToastMilkToast

Hi,

thanks garland 🙂
Yeah the music is really great.

So would you recommend to request this version as Golden Axe (Arcade) to not get confused with this leaderboard?
It would still belong to this series right?

Cheers

 

Forum: Rick Dangerous

Thread: C64 Version and IL Runs

Started by: MilkToastMilkToast

Hi,

I did for fun a run of the first level on the C64 (which is way shorter then on the Amiga) and I dont want to grind the whole game (I hate the egypt level) at the moment, so I just wanna to know if you can please add IL runs as well and maybe seperate them by Systems.
Would be great if that is possible.
You can check out my run here:

Thanks and great run on the Amiga, I was never able to beat this without a trainer back then.