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Forum: Victoria 3 Thread: Victoria and General Paradox Speedrunning Discord servers Started by: MiklMaarMiklMaar |
The Victoria speedrunning Discord server can be found following this link: For the general Paradox Grand Strategy speedrunning server and community, join the following: Discord server: https://discord.gg/R6cqEYtsTW Subreddit: https://www.reddit.com/r/ParadoxSpeedruns/ |
Forum: Disney's Hercules: Action Game Thread: some questions Started by: |
Hey! If the games are identical I guess there is no real advantage as cutscene skipping and level loading wouldn’t count as game time anyway. On the other hand it would be a big no-no if say someone got the game on Steam or physically and then manually deleted the music and cutscene files. I see you run/mod Tarzan too. I don’t know if such a thing already exists, but what would make most sense to me is gathering all Disney Games from this era in one common Discord server. |
Forum: Speedrunning Thread: Speedrunning in Paradox games (Crusader Kings, Europa Universalis, Hearts of Iron) Started by: SigurddSigurdd |
If you find competing and comparing by real time dumb then you really have missed the entire point of speedrunning. It’s not relevant how greatness generally is measured within the non-speedrunning community of the game, it’s how fast can we possibly finish a predefined portion of the game. |
Forum: Heroes of Might and Magic III Thread: Days to win instead of real time? Started by: woko_kijciwoko_kijci |
Alright, my 10 cents: |
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Forum: Knights of Honor Thread: HARD difficulty category? Started by: liewliew |
Normally you can pick whatever difficulty you like, so in this case your hard run will be measured as equal to Valenthtain's easy. If hard and easy differs enough we can split them into two different categories, but I'm unsure what parameters are tweaked and if the difference is big enough. Other than the AI probably being more aggressive how is the two difficulties different? |
Forum: Knights of Honor Thread: Timer Started by: BlazeManPLBlazeManPL |
iirc the numpad +/- switch between x1, x2, x4 and x8 speed and * switches between x1 and x10 speed. Speed control really makes this game a way better experience (and a way better speedgame). |
Forum: Disney's Hercules: Action Game Thread: PS vs PC split Started by: |
As a direct response to the reply above about a browser host for Hercules, the game is now available on Steam. It costs 5€, so a legit PC-version (not bashing Donald's site or its legitimacy, I don't know it) of the game should now be obtainable for most. |
Mlie_RedfieldMlie_Redfield likes this. |
Forum: Europa Universalis IV Thread: Ruleset / Timing methods Started by: |
I think we agree on the IGT-boards. Essentially they don’t belong in here, but I see them more as an open invitation to IGT-runners allowing them to have a board somewhere. And if they started using this board some of them might gain interest in RTA speedruns too. I’m always in for improving the boards and any input is highly valued. |
Forum: Europa Universalis IV Thread: Ruleset / Timing methods Started by: |
Hey man. First of all; awesome to see some EU4 speedrunning love! Feel free to join the Discord there’s always an answer if you have any questions. I’m always up for any discussion. If not then SRC-forums are fine too. The amount of duplicate runs, i. e. runs that qualify as both NS5, any% and IGT-runs, is mostly due to lack of runs and runners overall. I'm pretty sure there would be a big difference between NS5-runs and normal speed 5-runs if the boards were filled. To me the rules are pretty clear but I wrote most of them myself so I might be a bit blinded by that, I dunno. In any case you can submit all your runs to any%. If you never used speed 5 (like in your latest Japan-run) you have the possibility to submit your runs under NS5. The NS5 subcategories was mainly made to let runners speedrun competitively without buying a monster PC. IGT and why it was added is a special case that isn’t really speedruns. For one it breaks the one-sitting rule. But it is a way to competitively attack an EU4 singleplayer campaign, that to my information does not have any other organized leaderboard. Ideally this is more of a “highscore”-website thing than speedrun, but until such EU4-leaderboard is created I see no problem with hosting it. EDIT @atom’s response: I’m pretty sure time standardization would be too complex a calculation. Sometimes even speedrunners use speed 4 and below by choice. If we wish to standardize I’m much more keen on doing it with direct limits instead of multiplicating the time with a more or less arbitrary factor. I think banning speed 5 or force runners to use an FPS limiter are better solutions. Speed 4 would be better but an external FPS limiter allows to define our own max speed. Load removal on autosaves is fine though, that should be pretty easy to implement. |
Forum: Crusader Kings II Thread: Are multiplayer runs allowed? Started by: datrandompandadatrandompanda |
I don’t run CK2 and I lack the skill and in-game time to consider doing so in the near future - I do however run and mod EU4 and I think whatever is decided here might set some sort of community precedence for games that are alike (CK2~EU4~HOI4), which is why I decided to join the debate. That’s my 2 cents. Awesome to see some grand strategy speedrun love out there |
Forum: Europa Universalis IV Thread: Series creation Started by: |
That's fair. For the time being there's no greater purpose for the EU-series. I've been thinking of running EU2 and EU:Rome, but it hasn't come to that yet so let's just keep it unmoderated until needed. However I think there would be a greater purpose for a Paradox games series, mostly to streamline the rules of games and future games in the series. They more or less run with the same system and same game engine, and I think it's pretty essential that identical systems/engines are interpreted similarly. Sure, it's nothing near the size of Mario-Sonic-DK-etc, but it wouldn't be pointless. I'm unsure how to interpret your post when it comes to creating a series for a developer instead of franchise. Nonetheless I'll ask the mods of the other games, then apply as normal to get a direct answer. Thx for the FYI 🙂 |
Forum: Europa Universalis IV Thread: Series creation Started by: |
Sounds good. Could me and/or Plant be modded for the series? 🙂 Follow up question regarding series: Are series strictly for franchises or could there be made a series for developer if all games have the same nature? I'm thinking of Paradox-games involving these two games, Hearts of Iron 4, Crusader Kings 2, Victoria 2 and Stellaris. It goes without saying that it would require the mods of the other games acceptance for this, but would it even get accepted by you if I had that? |
Forum: The Site Thread: Leaderboards moderation requests thread Started by: |
Hi. Can MDK_ be removed as a supermod from Europa Universalis IV? ( https://www.speedrun.com/eu4 ) He hasn't interacted with the leaderboards since he added me as the second super mod (~a year ago) and played no part in the recent rework of the leaderboards. He furthermore has no active contact methods, so I can't ping him to remove himself. Thank you 🙂 |
Forum: Europa Universalis IV Thread: Any% rule change Started by: MiklMaarMiklMaar |
Rules dictate timer to start at any in-game action after gaining control which includes any clicking and screen opening. To accept rebels' demands you must do that. Day 0-runs would be possible in this way with a couple of nations, but truly 0.000-seconds runs are not. It would be way faster than current WR though, so if you want a free meme-record it's all yours. |
Forum: Europa Universalis IV Thread: The return of IGT, new categories and the quest for banning speed 5 Started by: MiklMaarMiklMaar (edited: ) |
TL;DR: IGT-runs will get their own boards. A bunch of new categories will be added. We’re closing in on banning speed 5 for all RTA-runs. @addictedtomorrowind has been added as a mod. |
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Forum: Heroes of Might and Magic III Thread: HD+ mod and the decisions to be made Started by: MiklMaarMiklMaar |
Awesome, looks great. Thank you Adam. I'll start running next week or so, if not for anything then to at least have some runs on the boards. Cheater% is not for me 🙂 |
Forum: Heroes of Might and Magic III Thread: HD+ mod and the decisions to be made Started by: MiklMaarMiklMaar |
I agree with everything Daniel says. Assuming we enforce the HD+ ban the problem would be that almost every run recorded uses HD+. We can’t keep any runs as HD+ per default does the RNG-thing covered earlier. It’s a shame, but a fact nonetheless. As far as I can see that leaves us with two possibilities: 1. Purge everything that uses HD+ pretty much leaving the leaderboards empty and ready for new conquistadores. 2. Split the leaderboards into a strictly HD with limited tweaks and an HD+ with all tweaks allowed. This way we have the best of both worlds and we don’t have to abolish any runs. I know it’s suboptimal to have ~20 categories in a game 3 dudes are running, but it’s the only way I see possible if we want to ban HD+ and still keep old runs around. |
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Forum: Heroes of Might and Magic III Thread: HD+ mod and the decisions to be made Started by: MiklMaarMiklMaar |
Fair enough. Home-stuff should be prioritized after all 🙂 Sorry for the timing-thing. I broke that rule too, just realized it was a thing before posting. Luckily it’s not that bad, it probably only adds a second or two to all runs. So, we should decide on whether every tweak should be banned or not. As far as I can see these are the relevant tweaks available: - HD+ (According to documentation-site it adds multiplayer-stuff, replayable battles, fixed RNG-calculations) It appears all the controversial stuff comes from the HD+-mod. I’m for banning it completely. The other tweaks seem fine, safe for InviteHero that was discussed before. |
DanielMauritzDanielMauritz likes this. |
Forum: Heroes of Might and Magic III Thread: HD+ mod and the decisions to be made Started by: MiklMaarMiklMaar |
Yo. Could we get back to this? I just returned to doing some HoMM3-runs. I pretty much routed LLtK and will probably do Liberation and the last one next week, before the ultimate full campaign run. BUT before all this shit, I need to have a sound ruleset to adhere to. The problems I see highly relate to the thread some months ago, that ultimately led to nothing. Let me start this again as it is pretty crucial for future HoMM3-speedruns. I have two objections; one minor and a biggie. - Timer start: Either do one of two things: Change the timer start to the first dialogue skip of each scenario. Or stay true to the current rules and actually moderate, i. e. retime, runs that start the timer too late (it appears everyone does that, myself included). My vote is on this one. It doesn’t really matter which one, consistency is the key. It just surprises me that timing is explicitly defined one way, but is practiced in another way in all runs. - HD vs HD+ mod: Is HD+ mod allowed or ONLY HD mod? Further down this path are tweaks allowed? There are some legacy runs that would get purged by the disallowance of HD+, including J0hna’s as he uses the “Replay Battle”-function which is not possible in an non-tweaked version of HD mod. As the HD mod is still being updated fairly regularly this puts us in a position where we are at the hands of the modders. They could integrate every tweak by default tomorrow and we would be forced to use them. I understand and agree with your opposition of tweaks, but the problem is, as @snDRY posted in the previous thread, that the HD mod greatly interferes with vanilla version anyway. The worst crime of them all probably is that HD mod actually manipulates every single RNG-calculation. What I’m saying is that the “this is not vanilla”-argument is not valid, because we’ve already stepped so far away from vanilla that the bread crumbs we spread to find back has been eaten by nasty birds years ago. My point isn’t that we should ban all HD mods altogether, but I am really curious as to how tweaks breaks your rules more than HD mod haven't already done. As far as I can see in earlier posts the mod got accepted as a QoL-thing, which turned out to have a shitload of side-effects that is generally frowned upon in most speedrunning communities. So we could either accept all these side-effects in their full glory or try to make a nice subjective ruleset carefully picking out the tweaks we like. This would require an exact and up-to-date guide to set up the game and in principle require all runners to show their tweaks-code before each run (... but let's use the honor system for that). So, please make a decision and enforce it so I can run this game. Pick my poison, so to speak. |
DanielMauritzDanielMauritz likes this. |
Forum: Disney's Hercules: Action Game Thread: PS vs PC split Started by: |
Agreed, however it seems like you gain control of Herc at the start of fadein to each level. The scorescreen starts ticking at fadein start too. So I would argue that it should be from fadeout start to fadein start. With that the stuff we define as loads would be fade-to-fades and whenever the game explicitly states it’s “LOADING”. This leaves 3 blocks of loads per PS-level (1 block per PC-level), which with the relative few levels in the game is tolerable. With your Crash-experience in mind general timing should stay as it is now, yes. |