Forum posts

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

Hello, for a few years I've been the only active moderator of Dungeon Defenders - https://www.speedrun.com/dungeon.
Moderator WASD should be removed for inactivity for years, Hydro either removed or downgraded to regular mod.
I'd also like to become the series moderator (https://www.speedrun.com/dungeon_defenders) if possible.

Thanks.

 

Forum: Dungeon Defenders

Thread: ILs from Full-game attempts

Started by: dgamefatherdgamefather

Hey, sorry it took me a while to respond. The total time on the statistics screen at the end of an individual level is a requirement for those and it doesn't exactly match the time as measured by livesplit or similar. One slight issue with that could be the rounding to full seconds, but seeing as not many people run ILs I doubt it will ever become a problem.

There are however quite a few runs submitted and verified by using the in-game time measurement so it would be unfair towards those to allow livesplit timing, so the answer is no. I don't believe it's a problem for you to run the individual levels and I'm pretty sure you would achieve better times too.

PearPear and dgamefatherdgamefather like this. 

Forum: Might and Magic VII: For Blood and Honor

Thread: Any% "glitchless" ruleset

Started by: KuningasESTKuningasEST

As for the Light/Dark path that wasn't separated since 95% of the run would be exactly the same.

 

Forum: Might and Magic VII: For Blood and Honor

Thread: Any% "glitchless" ruleset

Started by: KuningasESTKuningasEST

"Control cube is meant to be stolen." How exactly did you come to this conclusion? If you read the quest description it very clearly says kill Tolberti/Robert and once you turn the cube in, history book very clearly says Tolberti/Robert has been killed.

"Alright, vampire part is really a bug as it's not in their intended player journey and it's legitematelly broken." You seem to agree with that so why even argue that's not a glitch? You are clearly given a quest to go slay him, once again refer to the quest description and history book once you've turned the quest in.

While it's true that the game has been somewhat rushed and released in this unfortunate state, both of these cases are very much not intended to be skipped by simply stealing the cube or just visting the Wine cellar and leaving immediatelly. Therefore these are considered glitches and are against the rules for "Glitchless" category. The entire point of this category is to finish the main storyline of as intended.

 

Forum: Dungeon Defenders

Thread: Question about the rules

Started by: KugelweberKugelweber

Yeah, tower or minion stacking is fine.

dgamefatherdgamefather likes this. 

Forum: Dungeon Defenders

Thread: New Mods or More Mods!

Started by: dgamefatherdgamefather

Guess what, people are sometimes busy

 

Forum: Dungeon Defenders

Thread: Event Items

Started by: dgamefatherdgamefather

I agree that new players or players that haven't been participating in events will have much harder access to legit event items but they can still get those. I don't however agree with "can 1 shot almost everything". That simply isn't true at all. Yes, they usually have good stats or provide unique utility, but they're not overpowered and I don't like the idea of banning them.

 

Forum: Dungeon Defenders

Thread: Event Items

Started by: dgamefatherdgamefather

If I recognize a poor event clone I will reject the runs, but I don't see why would we ban any legit items.

dgamefatherdgamefather likes this. 

Forum: Forager

Thread: Glitchless speedrun?

Started by: KaizaKaiza

I definitely think that should be a category 🙂

KaizaKaiza and LucyfoxLucyfox like this. 

Forum: OpenTTD

Thread: timer

Started by: F_DaniniF_Danini

The one I used is called Livesplit.

 

Forum: Might and Magic VII: For Blood and Honor

Thread: Path of Light / Dark Endings Categories.

Started by: RygelXVIRygelXVI

If I were to make a dark side speedrun it would be esentially the same run, with a few minor changes and one more quest, probably good enough reason not to do it.

 

Forum: OpenTTD

Thread: 1M Pounds HELP

Started by: vinnyocruzvinnyocruz

I'd like to clarify that i wasn't using anything that wasn't included in the game, no 3rd party scripts or anything, just custom settings.

I also thought only official versions with no modifications were allowed, so I don't quite understand why some modded version is now the WR.

 

Forum: OpenTTD

Thread: 1M Pounds HELP

Started by: vinnyocruzvinnyocruz

Pretty sure no name scripts are allowed.

 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

Done, individual levels now have categories for solo and co-op. Rules can be viewed if you click a single map. Co-op rules apply just like the Any% cat - any characters, emulators, controllers allowed.

I added one newly released map to the list, if you want to run a map that's missing contact me. Some maps were left out on purpose (for example Silent night, Temple of love, a lot of challenges) because I feel like majority of the players never play those anyway.

theballaam96theballaam96 likes this. 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

We split the consoles from pc runs a while ago because of the huge differences between the platforms. Basically everything is different, gear quality, map differences and DLCs to name a few key things. There is a seperate Dungeon Defenders speedrun page for consoles but since I don't own any consoles and know nothing about playing DD on consoles I don't manage the console one, nobody really does. If you're interested, you are very welcome to do so.

 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

Well if you played the game more, you would know that there are plenty of cheaters on ranked mode. It is sad but it is very true. Without showing the gear players could run with 10k stats...

 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

So, finally got around to doing what I promised.

I finally cleaned up all the categories and rules and resubmitted all the runs that were acceptable. If I made any mistakes in your runs do not hesitate to contact me. If you're missing your run it is probably because some it lacked some necessities (like video).

 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

Well, it has been a week without any sort of reaction, I guess I'll change the stuff as I think is right then, probably sometimes later this week

 

Forum: Dungeon Defenders

Thread: Proposed Changes

Started by: Mighty_FoxMighty_Fox

Hello everyone,

I've compiled a list of stuff I would like to change, especially the categories and rules.

Because of the differences among platforms this game has, it will be split into PC and Consoles (possibly PC, PS3, X360).

General rules

All runs will:
Require a video proof with a timer on screen (LiveSplit, etc)
Be run on Ranked mode
Need to show gear of all characters used during the run at the beginning

Categories:

At the moment categories are Any% and Any% coop each split into new and existing characters, but not divided by the difficulty. This incentives people running on either easy or medium, which is no challenge for existing character/s.

The categories also do not specify amount of characters players can use.

My suggested categories are:

Any% New Char
Any% Existing Char
Any% Existing Chars

Any% Co-op New Chars
Any% Co-op Existing Chars

All of these would be divided into subcategories by difficulty.
New Char would be limited to Easy, Medium and Hard (I doubt it's possible to finish insane+ with new character/s) and Existing Char would have all possible difficulties.

Any% = Solo, 1 player
Any% Co-op = 2-4 players, either human players or characters controlled using controller/s or emulator.

Difference between Existing Char and Existing Chars is usage of multiple characters during a run (changing them through forge - mainly for insane+ difficulties, as it's probably impossible to finish those with only 1 character).

For singular levels, I would frankly do Nightmare Solo runs only, seeing as there's not really any point in playing them at lower difficulties.

Singular levels would allow usage of multiple characters, controllers and emulators.

I don't want to forcefully change anything without feedback, especially from currently active runners. Please read the entire post and comment on anything you disagree with/would change/would do differently.

If you like my suggestions please like the post.