Forum posts

Forum: Might and Magic VII: For Blood and Honor

Thread: Any% "glitchless" ruleset

Started by: KuningasESTKuningasEST

I removed myself from the mods before because I didn't want to deal with morons like you 🙂

 

Forum: Dungeon Defenders

Thread: Redux Used in Runs

Started by: dgamefatherdgamefather

I believe there is a way to have both versions installed. Runs on Redux will definitely not be allowed though since there's some major differences. If you wish to run Redux maybe you can look into adding it as a separate game in the series.

dgamefatherdgamefather likes this. 

Forum: Dungeon Defenders

Thread: Ranked vs Local

Started by: PanTFPanTF

It's much easier to cheat outside of ranked, that's why it's required.

 

Forum: Dungeon Defenders

Thread: Update

Started by: Mighty_FoxMighty_Fox

(edited: )

Hello everyone, small update.

No pin DoT was added as an individual level. New rules were added for the new category as well as True Boss Rush regarding FPS cap and timing. The new rules can be displayed in the category rules tab and only apply for these individual levels.

 

Forum: Dungeon Defenders

Thread: Update

Started by: Mighty_FoxMighty_Fox

Rules were adjusted accordingly, current rules for gear only require showing the hero screen of all characters used. Note that I might request additional proof if there's any submissions with unusually high stats by players unknown to me.

Secondly, True Boss Rush was added to individual levels and Temple of Polybius was moved to the bottom of the list with the other challenges to make it more visible.

IamChikuIamChiku likes this. 

Forum: Dungeon Defenders

Thread: Update

Started by: Mighty_FoxMighty_Fox

Addendum,

I changed how categories are displayed. There are now only two main categories, one for Solo and second for Co-op. New characters/Existing characters are now sub-categories for each of these. Additionaly for Solo subcategories Existing Character and Existing Characters have been merged. This was suggested before and while I initially didn't want to change it I decided it's for the better now. Runs that were submitted into these categories were moved and duplicates removed.

DragorachDragorach and dgamefatherdgamefather like this. 

Forum: Dungeon Defenders

Thread: Update

Started by: Mighty_FoxMighty_Fox

Hello everyone,

I made some slight changes today. The rules are now split for all categories - there are two tabs in the rules window, game rules and category rules.

Some changes were also made to rules, most notably rules now state that event items are allowed, stacking minions or towers is allowed (including scripts because everyone already uses them anyway) and some other minor changes regarding timing and gear.

I also added many new maps and will be adding some requested misc categories later. If there's any more maps or categories you'd like added please let me know.

DragorachDragorach and dgamefatherdgamefather like this. 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

Hello, for a few years I've been the only active moderator of Dungeon Defenders - https://www.speedrun.com/dungeon.
Moderator WASD should be removed for inactivity for years, Hydro either removed or downgraded to regular mod.
I'd also like to become the series moderator (https://www.speedrun.com/dungeon_defenders) if possible.

Thanks.

 

Forum: Dungeon Defenders

Thread: ILs from Full-game attempts

Started by: dgamefatherdgamefather

Hey, sorry it took me a while to respond. The total time on the statistics screen at the end of an individual level is a requirement for those and it doesn't exactly match the time as measured by livesplit or similar. One slight issue with that could be the rounding to full seconds, but seeing as not many people run ILs I doubt it will ever become a problem.

There are however quite a few runs submitted and verified by using the in-game time measurement so it would be unfair towards those to allow livesplit timing, so the answer is no. I don't believe it's a problem for you to run the individual levels and I'm pretty sure you would achieve better times too.

PearPear and dgamefatherdgamefather like this. 

Forum: Might and Magic VII: For Blood and Honor

Thread: Any% "glitchless" ruleset

Started by: KuningasESTKuningasEST

As for the Light/Dark path that wasn't separated since 95% of the run would be exactly the same.

 

Forum: Might and Magic VII: For Blood and Honor

Thread: Any% "glitchless" ruleset

Started by: KuningasESTKuningasEST

"Control cube is meant to be stolen." How exactly did you come to this conclusion? If you read the quest description it very clearly says kill Tolberti/Robert and once you turn the cube in, history book very clearly says Tolberti/Robert has been killed.

"Alright, vampire part is really a bug as it's not in their intended player journey and it's legitematelly broken." You seem to agree with that so why even argue that's not a glitch? You are clearly given a quest to go slay him, once again refer to the quest description and history book once you've turned the quest in.

While it's true that the game has been somewhat rushed and released in this unfortunate state, both of these cases are very much not intended to be skipped by simply stealing the cube or just visting the Wine cellar and leaving immediatelly. Therefore these are considered glitches and are against the rules for "Glitchless" category. The entire point of this category is to finish the main storyline of as intended.

 

Forum: Dungeon Defenders

Thread: Question about the rules

Started by: KugelweberKugelweber

Yeah, tower or minion stacking is fine.

dgamefatherdgamefather likes this. 

Forum: Dungeon Defenders

Thread: New Mods or More Mods!

Started by: dgamefatherdgamefather

Guess what, people are sometimes busy

 

Forum: Dungeon Defenders

Thread: Event Items

Started by: dgamefatherdgamefather

I agree that new players or players that haven't been participating in events will have much harder access to legit event items but they can still get those. I don't however agree with "can 1 shot almost everything". That simply isn't true at all. Yes, they usually have good stats or provide unique utility, but they're not overpowered and I don't like the idea of banning them.

 

Forum: Dungeon Defenders

Thread: Event Items

Started by: dgamefatherdgamefather

If I recognize a poor event clone I will reject the runs, but I don't see why would we ban any legit items.

dgamefatherdgamefather likes this. 

Forum: Forager

Thread: Glitchless speedrun?

Started by: KaizaKaiza

I definitely think that should be a category 🙂

KaizaKaiza and LucyfoxLucyfox like this. 

Forum: OpenTTD

Thread: timer

Started by: F_DaniniF_Danini

The one I used is called Livesplit.

 

Forum: Might and Magic VII: For Blood and Honor

Thread: Path of Light / Dark Endings Categories.

Started by: RygelXVIRygelXVI

If I were to make a dark side speedrun it would be esentially the same run, with a few minor changes and one more quest, probably good enough reason not to do it.

 

Forum: OpenTTD

Thread: 1M Pounds HELP

Started by: vinnyocruzvinnyocruz

(edited: )

I'd like to clarify that i wasn't using anything that wasn't included in the game, no 3rd party scripts or anything, just custom settings.

I also thought only official versions with no modifications were allowed, so I don't quite understand why some modded version is now the WR.

 

Forum: OpenTTD

Thread: 1M Pounds HELP

Started by: vinnyocruzvinnyocruz

Pretty sure no name scripts are allowed.