Forum posts

Forum: Driver 2

Thread: Game freeze in NTSC Version on emulator?

Started by: thebpg13thebpg13

I had issues with the game crashing on PS2, FDS or not. No issues with PS1 or with the XEBRA emulator though (I'm iffy on ePSXe for any speedruns anyway).

Carlao_HeregeCarlao_Herege likes this. 

Forum: Grand Theft Auto: San Andreas

Thread: No EXACT end timing in IL rules

Started by: Tier4JeanTier4Jean

It's not vague. The mission passes when the onmission flag is set to 0 by the mission end. The usual way to determine this is by looking at the icons on the minimap (when they reappear at the end of the mission, then the mission has been passed). So far this hasn't been an issue, and even if someone's run had no other missions remaining, other methods could be used to determine when the mission specifically ends, like at the end of a cutscene or something. In cases where being on the mission while onmission=0 is part of the strat for the IL, the same thing can be done.

Osmosis_JonesOsmosis_Jones, hoxihoxi and Tier4JeanTier4Jean like this. 

Forum: Grand Theft Auto: San Andreas

Thread: H1Kn run at onofficial version of the game

Started by: username1826username1826

If it were a translation other than this official one, it would indeed be disallowed. The differences mostly seem to lie in the translations themselves. I can't read Russian, but maybe someone could compare the subtitles of the initial cutscenes or other details to Russian translation mods, and if they matched up, it could serve as some evidence.

 

Forum: Age of Empires

Thread: Age of Empires Online

Started by: DestroyerArcherDestroyerArcher

@DestroyerArcher Looks like the series-wide forum has been inactive enough for me not to notice this. If you still want to run an AoEO leaderboard, contact me on Discord or somewhere where I'll get a notification and I can create it and mod you.

 

Forum: Age of Empires

Thread: odenathus vs persians WR is 6:28?

Started by: sabinscabinsabinscabin

I would really prefer that the leaderboards be accurate, so that especially WRs shouldn't be left off of it, but I won't forcibly submit them.

 

Forum: Age of Empires

Thread: odenathus vs persians WR is 6:28?

Started by: sabinscabinsabinscabin

I guess it was never submitted. I'll add it for now, dunno if there was a reason for it not being submitted in the first place or if it was forgotten

 

Forum: Age of Mythology

Thread: Are Glitches Allowed?

Started by: SpleenSpleen

There was a Titan All Campaigns run like that once with the editor glitch, but among the few people involved with AoE series speedruns at the time it was decided not to allow that glitch in particular. Anything else would be okay for now, I guess. It'd be good for runners (including you) to discuss this more but it is a pretty inactive speedgame, although @Adam_ak has done some runs lately so he could pitch in with thoughts.

 

Forum: Age of Empires

Thread: A new glitch?? Back to the Stone Age

Started by: BigBassie30BigBassie30

Nice find! I can't say I've ever seen or heard of this existing. Looks from Tei's video, you can still make more advanced units from buildings like the Siege Workshop despite being in the Stone Age. I don't have the game installed on my current machine though so I can't really test it out. If it works, that'd be hella useful for scenarios in which you start with higher tier buildings, I'd think, since I bet the AI wouldn't try making Bronze Age units in the Stone Age.

Also, it might go without saying, but for timing, it would start when the game starts before the glitch is done.

 

Forum: Grand Theft Auto: San Andreas

Thread: My Runs + little rant.

Started by: ResetReset

I kept myself as a verifier cause people clearly weren't happy about the whole IL thing, and nobody seemed to have an issue with me trying to support the recovery by verification. Also, only categories the mods want: like what? I didn't want NMG to exist but most of the runners did, so I added it anyway. Things like LS% obviously won't be made a main category.

Anyway, I guess that's one less problematic person in the community.

TopalMuharremTopalMuharrem, ZachoholicZachoholic and 3 others like this. 

Forum: Shadow Tactics: Blades of the Shogun

Thread: Rules?

Started by: BlueNexusBlueNexus

Definitely a point with Sunpu, it would be pretty easy to add a subcategory, but what names they'd be given beats me.

 

Forum: Shadow Tactics: Blades of the Shogun

Thread: Rules?

Started by: BlueNexusBlueNexus

@xwDUSTwx Sorry for missing this, seems I didn't get a notification.
No problem with the console runs, it's actually kinda interesting. I wouldn't go so far as to make separate categories or anything but the fact that the console is differentiated on the leaderboard is something.

Also, I saw your comment regarding the Matsuyama City time save by waiting out the cutscene right as I was planning on eradicating real time, but I think I'll settle on being okay with that kind of thing (for now) as the in-game time seems more relevant to this game.

 

Forum: Grand Theft Auto: Vice City

Thread: Problem with gta vc jp

Started by: C@RLC@RL

Definitely no chance of it being different than everyone else's with Steam, at least, so it's better in that way

 

Forum: Age of Empires

Thread: glitches

Started by: mugg1991mugg1991

You could also include the edge walking bug, where you can move slightly out of bounds on the top-left edge of the map and walk along it.

Sounds like it'd make for an interesting video, in any case.

 

Forum: Age of Empires

Thread: Ascent of Egypt: Hunting Speedrun Time Verification

Started by: gaiacheckgaiacheck

I chose to time it from when you actually had control over the game, since you had the lag from the MIDI track loading. With that, it was right around the time you describe, 2:43.3 or so. As for why the disparity with in-game and real time even with taking into account the initial lag, I can't be certain.

 

Forum: Driver 2

Thread: FPS on Emulator Runs

Started by: thebpg13thebpg13

It's been known that emulators like ePSXe give a very unfair framerate advantage, so yes, separate the categories. Ideally, use of specific emulators should be enforced. XEBRA might be a good bet, as it provides fairly accurate emulation, but technically all runs could be forced to be done on any one emulator for emulator runs and it'd be fair.

 

Forum: Grand Theft Auto: Vice City

Thread: JP convert problem

Started by: NeedMoreStrenghtNeedMoreStrenght

@_Spectator_ Are you saying that when you launch the game, you immediately get stuck on a black screen? No error message or anything?

 

Forum: Driver 2

Thread: Category extensions?

Started by: CoopeZzCoopeZz

In a case like that it should still stop when the timer does. Keeps it easier and more consistent

 

Forum: Driver 2

Thread: Category extensions?

Started by: CoopeZzCoopeZz

Added missions as individual levels, and timing method is changing to real time so that every IL can be timed consistently without needing three different categories. Category extensions seem unnecessary for the time being

CoopeZzCoopeZz likes this. 

Forum: Grand Theft Auto: Vice City

Thread: Mouse Sensitivity resets every new game.

Started by: LukeMcLukeMc

I think there is a tool that can run in the background which prevents the mouse sensitivity from resetting with every new game, but it would be banned as it's not been agreed to be an "allowed mod" AFAIK. You can do your own research on whether or not there are any programs that can lower the mouse sensitivity to below the lowest possible in Windows or some other workaround. Just a limitation that needs to be dealt with.

 

Forum: Grand Theft Auto III

Thread: Can this be allowed?

Started by: MattykosMattykos

No problem with that.