Forum posts

Forum: Grand Theft Auto: Vice City

Thread: Jaapnese versiom

Started by: SebanSeban

Q: Why is the game in Asian?
A: Full-game speedruns of Vice City are typically done on the Japanese version because it is one of the so-called "Haitian-friendly" versions (look it up if you don't know what that means). This means the mission script has been slightly modified from the original game, which in turn is relevant for different instapasses. The only other Haitian-friendly PC versions are the German Green Pepper version (no rampages and two cut missions, severely altering the route in a bad way and its 100% isn't considered 100% for leaderboard purposes), the Australian version (game crashes on Dildo Dodo and upon entering the Ammu-Nation menu), and the Polish version (technically unofficial and same issues as Australian version). You can technically use the Australian version for No SSU since Ammu-Nation isn't used in the route, but there's no real advantage to being able to switch languages nowadays anyway.

UppermostUppermost and GlitchedbloodGlitchedblood like this. 

Forum: Age of Empires II

Thread: Allow Userpatch

Started by: MarauderMarauder

@MattwellMattwell Not sure this is the right thread for you to be posting this but whatever.
If you stream on Twitch, there's only a ~2-3 second delay nowadays, but if you're concerned about CPU usage there are some things you can do to reduce it:

- Using NVENC encoding (if you have an NVIDIA GPU)
https://i.imgur.com/CcthUsk.png

- Making the x264 encoding CPU usage "faster". The default is veryfast, you can try superfast but it'll probably reduce the quality of the stream so you'd have to increase your bitrate to compensate (but which in turn is an extra load on your bandwidth)
https://i.imgur.com/f8GjiyT.png

Besides that, you can do private streams on Discord and Steam quite easily without OBS.
For Discord, you join a voice channel and select "Screen" on the bottom of the lefthand side to select an application to stream to other voice channel participants.
For Steam, someone who has you added as a friend can choose to watch your game if they right-click on you in the friends list and select "Watch Game", which automatically streams your game.

Sorry if any of this is stuff you already know.

 

Forum: Grand Theft Auto Category Extensions

Thread: GTAVC One Bus Fare/Green Pepper 100%

Started by: Mhmd_FVCMhmd_FVC

(edited: )

One Bus Fare belongs among the ranks of seagull snipe, hooker%, and nice guy bonus IMO, and has a degree of strategy to it. I've done several runs, so you can see for yourself what it's like.
[3:04](https://youtu.be/Rvsjhu9pbLc) August 24, 2015
[1:43](https://youtu.be/KaLj5yfOV3M) April 16, 2016
[1:12](https://youtu.be/3VujAkggHhA) April 29, 2019
[0:56](https://youtu.be/f0pVWI5el8w) April 29, 2019
srcom sucks and isn't letting me create hyperlinks with custom text properly, but yeah

Also, I already submitted my GP hundo run under 69 HP as a request because I wasn't sure what to do without "non-existent category", but yeah. That one is also fully suited to memes IMO since it's just 100% but on a different official game version, yet the difference in content is currently determined to bar GP 100% runs from being on the main 100% leaderboard (no rampages, two missions cut). It's kind of like in-game 100% in that sense.

Atropos__XRAtropos__XR, NashoNasho and 3 others like this. 

Forum: Shadow Tactics: Blades of the Shogun

Thread: IGT for All Missions?

Started by: SamaranSamaran

oops, looks like the runs that the way time was assigned to runs after splitting the time column into real time and in-game time was inconsistent somehow. should be good now.

 

Forum: Shadow Tactics: Blades of the Shogun

Thread: IGT for All Missions?

Started by: SamaranSamaran

Alright, I'll add the column and try setting the primary timing method to be IGT for full-game runs, though I'd still suggest including RTA in any full-game submissions in case there's a reason to switch later.

 

Forum: Shadow Tactics: Blades of the Shogun

Thread: IGT for All Missions?

Started by: SamaranSamaran

Where can the load remover be found? I'm not so keen on the idea of using IGT for a full-game run like that, but proper loadless would definitely be welcome (and for as many long load screens as this game has, probably even the primary timing method).

 

Forum: Grand Theft Auto: Vice City

Thread: Bridge Glitch

Started by: Nin_WolfNin_Wolf

The prawn island bridge thing ackshually doesn't work on the Xbox version

Savior-ZhengJiuSavior-ZhengJiu likes this. 

Forum: Midtown Madness

Thread: [RULE UPDATE] Framerate cap of 60 required

Started by: Mhmd_FVCMhmd_FVC

(edited: )

So MM2 runners discussed why there seemed to be some variations in some people's times for Ignorance is Blitz, and the conclusion was reached that having a high framerate does affect the physics in an advantageous way. This wasn't acceptable, so a baseline of 60 fps was agreed upon (with FPS display required) to keep things fair for everyone.

Now, because this may also affect MM1, I will be enforcing the new rule for this game as well (not that there have been any submissions for ages). You must display your framerate using something like Fraps or Dxtory from now on, with the framerate capped at 60. If you are using VSync with a higher refresh rate than 60, cap your framerate to 60 (Dxtory can do this too, among other programs).

For current runs that do not display the framerate, I have no way of telling what the framerate is, so I would appreciate existing runners checking their settings to see if either VSync is disabled for the game, or mentioning if the monitor used at the time of the runs was better than 60hz to retroactively apply the rule. @OsamaJTOsamaJT @NiloquìNiloquì @bluluxabicabluluxabica @reaXnreaXn @talaltalal @SwagglesSwaggles

EndothermiaEndothermia, PrdPakPrdPak and OsamaJTOsamaJT like this. 

Forum: Grand Theft Auto: Vice City

Thread: Autosplitter not working

Started by: thanielthaniel

I'm not familiar with this problem, but I'd try going to where the script is and deleting it, deactivating the autosplitter, restarting LiveSplit and then reactivating the autosplitter and seeing what happens.

 

Forum: Age of Empires

Thread: Ok so is there any Random map or deathmatch scenario speedrun?

Started by: WinnerWindWinnerWind

There's a Wonder Race category for AoE2, but no convenient game mode like that for AoE1 unfortunately. The settings would have to be very specific (same map size, number of AI, on top of low resources and stone age). If I were to come up with one, it'd be 4-player, medium map size, hardest difficulty, conquest. But even then, some of the scenarios play out somewhat similarly to RM, like I Shall Return in the Babylon campaign.

 

Forum: Age of Empires II: Definitive Edition

Thread: New patch changed Barabarossa 4

Started by: FolderOfDoomFolderOfDoom

(edited: )

I think it also depends on whether the thing that was changed should be considered a glitch. Glitches aren't permitted for this very reason, but this could actually be a case of having to retroactively consider something a glitch and rejecting old runs using it. I feel like in this case it's reasonable to assume it was a "glitch" that the devs decided to "fix" rather than some random change, but I don't feel like jumping to conclusions so the discussion over whether it's a glitch or not should happen first.

 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

shortcut to race 1 with PCJ, saves 5-6s compared to taking the road the whole way. similar tier to the ractrot stadiumjump but I think you could make this a bit more consistent, though you could also get ultraboned and be on the other side of the fence from the pcj

UppermostUppermost, DerpethDerpeth and iguanaiguana like this. 

Forum: Grand Theft Auto: Vice City

Thread: Change in timing to some ILs

Started by: Mhmd_FVCMhmd_FVC

(edited: )

Since the IL boards been around, the side missions which come with timers have been timed using that timer, or whatever other in-game time could be used. I never thought it'd be problematic enough to affect rankings, but it's common knowledge that in-game time in GTA is pretty much trash.

This has come to its logical conclusion since we've realized that the in-game timer on the mobile version (and to a certain extent, console versions) of the game runs more slowly than the actual game itself (which is also extremely slow on mobile), so you can get a worse run on console or mobile with a faster in-game time. This is unacceptable, and as such we've made the decision to standardize timing. The start and end of timing for these ILs will remain as before, only using real time as the standard. This also finally solves the impossible PS2 WRs mystery. Unfortunately, this also digs the grave for the mobile version in terms of competitiveness in these ILs, but its disadvantage in speed is already reflected in RTA-timed ILs and the main board, so it should be consistent. Who knows if we'll see the day that version is faster at anything now.

 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

(edited: )

better driving route to hospital/ammu after tbd duping is finished, saves 2-3s compared to driving through hyman for hospital or the old back route (or even more if you do it better)

UppermostUppermost, iguanaiguana and MILI_MILI_ like this. 

Forum: Shadow Tactics: Blades of the Shogun

Thread: No alert runs.

Started by: LuperLuper

@hydewxhydewx I don't know if you got "no alert" in the screen after beating it, but near the end where the alert music plays seems like an alert

 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

@username1826username1826 killing him with the car is still pretty fast, just gotta beware of dives

 

Forum: Midtown Madness 2

Thread: loading times

Started by: xatrixxxatrixx

For existing full runs I'll just set the loadless time equal to the loadful time, and if anyone wants to manually time loads in their existing runs then I'll update the times (or I'll just make you a mod).

 

Forum: Midtown Madness 2

Thread: loading times

Started by: xatrixxxatrixx

(edited: )

Nice going Niloquí. I changed some of the game settings to have "time without loads" and "time with loads" for full game runs, as well as "in-game time" for ILs. The RTA fields should be left untouched for IL runs and the in-game time should be left alone for full-game runs, but apparently I can't make timing settings specific for ILs or full-game unfortunately.

Also, the autosplitter can be added to the livesplit autosplitter XML (https://github.com/LiveSplit/LiveSplit/blob/master/Documentation/Auto-Splitters.md#adding-an-auto-splitter) so that it shows up in "edit splits" when the game is set to MM2 without needing to download the script yourself.