Forum posts

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

better driving route to hospital/ammu after tbd duping is finished, saves 2-3s compared to driving through hyman for hospital or the old back route (or even more if you do it better)

MiliMili likes this. 

Forum: Shadow Tactics: Blades of the Shogun

Thread: No alert runs.

Started by: LuperLuper

@hydewxhydewx I don't know if you got "no alert" in the screen after beating it, but near the end where the alert music plays seems like an alert

 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

@username1826username1826 killing him with the car is still pretty fast, just gotta beware of dives

 

Forum: Midtown Madness 2

Thread: loading times

Started by: xatrixxxatrixx

For existing full runs I'll just set the loadless time equal to the loadful time, and if anyone wants to manually time loads in their existing runs then I'll update the times (or I'll just make you a mod).

 

Forum: Midtown Madness 2

Thread: loading times

Started by: xatrixxxatrixx

Nice going Niloquí. I changed some of the game settings to have "time without loads" and "time with loads" for full game runs, as well as "in-game time" for ILs. The RTA fields should be left untouched for IL runs and the in-game time should be left alone for full-game runs, but apparently I can't make timing settings specific for ILs or full-game unfortunately.

Also, the autosplitter can be added to the livesplit autosplitter XML (https://github.com/LiveSplit/LiveSplit/blob/master/Documentation/Auto-Splitters.md#adding-an-auto-splitter) so that it shows up in "edit splits" when the game is set to MM2 without needing to download the script yourself.

 

Forum: Midtown Madness 2

Thread: Discord

Started by: ZestiZesti

If you want, you can give me a link to a permanent invite and I can attach it to the game so it shows up in the sidebar

 

Forum: Grand Theft Auto: Vice City

Thread: How to use GTA Radio External?

Started by: PhPmayanPhPmayan

Just download the foobar/winamp versions it specifies. Mute command means it mutes the player directly when you're not in a vehicle etc., volume keypress means it sends volume control keys (but I think it's bugged in win10 since it just affects system volume), and pause command means it just sends the pause command, which you'll need to bind as a global hotkey in your media player.

I've tried it with foobar with a version close to the one specified (not the exact one because it wasn't on their downloads page) and the program crashed for me at some point though so maybe you'd have better luck with winamp. You can also use any other media player but you won't be able to take advantage of the mute feature.

PhPmayanPhPmayan likes this. 

Forum: Age of Mythology

Thread: Account Discord "Age Of Mythologie"

Started by: ExonacrèneExonacrène

AoE and AoM speedrun discussions usually happen in this discord server in the #aoe channel: http://discord.gg/dy3GRjw

 

Forum: Shadow Tactics: Blades of the Shogun

Thread: No alert runs.

Started by: LuperLuper

@hydewxhydewx If there's actually no way to kill him without alerting people, then there can't be a run for that category indeed

 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

Consistent/fast mall RPG rampage, I don't kill dudes near the start because post-Shakedown cops

MiliMili and EBenEBen like this. 

Forum: Grand Theft Auto: Vice City

Thread: General/Minor Optimizations Thread

Started by: Mhmd_FVCMhmd_FVC

More consistent Four Iron snipe. You can aim pretty much towards the same spot as usual, it's a bit harder to see the aiming reference from where I stood in the vid but you can position yourself a bit more to the right as well and it'll look the same as from the "usual" spot. You don't need to aim from a specific spot, so you can just ballpark your standing position a bit. Also it might take two shots to kill him, apparently

iguanaiguana likes this. 

Forum: Midtown Madness 2

Thread: Suggestion on race settings for full-game runs

Started by: NiloquìNiloquì

I added a separate "new player" variable similar to "race settings" except with language more suitable for the full-game runs.

TheAutomanEmpireTheAutomanEmpire and NiloquìNiloquì like this. 

Forum: Midtown Madness 2

Thread: Suggestion on race settings for full-game runs

Started by: NiloquìNiloquì

The main idea was pretty much to be able to have no traffic and good weather (also has significant effects on the crash courses), though you'd have to back out of each race in order to set race settings, which wouldn't even be worth it except perhaps for some circuit races? Having the Panoz GTR-1 from the getgo would be a nice touch, but perhaps it's indeed not worth having as a "full-game" category.

 

Forum: Shadow Tactics: Blades of the Shogun

Thread: No Any% for Full-game?

Started by: HexTreeHexTree

When I removed the other difficulties I hadn't considered the effect on full-game runs, since there weren't any. While maybe not a perfect comparison, other games I moderate/have run have full-game categories locked to the hardest difficulty as well as the ILs, so at the very least there could be an "anything goes" category as well as hardcore. I'm not too keen on calling it any% so I'll add it as "all missions" and "all missions (hardcore)" I suppose.

 

Forum: Midtown Madness

Thread: Timer glitch for "all races" categories?

Started by: Mhmd_FVCMhmd_FVC

A run was finally submitted for All Races and the city bus was used on checkpoint races to get the Panoz GTR-1. I think the timer glitch should be permitted since it doesn't affect the RTA time; actually, there isn't anything suggesting you can't in the rules, but having it clarified would be good.

@bluluxabicabluluxabica

PrdPakPrdPak likes this. 

Forum: Shadow Tactics: Blades of the Shogun

Thread: No alert runs.

Started by: LuperLuper

I'll add the category then. On a somewhat related topic, what do you all think of removing beginner and normal difficulties? None of those runs are faster than the current hardcore records as they are uncompetitive, so I don't see why they should remain, especially with a no alerts category.

 

Forum: Age of Mythology

Thread: Tale of the dragon

Started by: Wanamaker_Wanamaker_

Alright, added it as a misc category for the time being and added the run. Let me know if you think it should be a main category or anything.

 

Forum: Age of Mythology

Thread: Tale of the dragon

Started by: Wanamaker_Wanamaker_

When you finish it, I might add it as a separate "sub-game" as was done for all of the AoE2 expansions, but I'm not opposed to adding it in some form, in any case.