Forum: Speedrunning Thread: Steam Next Fest Feb '23 Demos for Speedrunning Discussion! Started by: |
So I wrote an article about the some demos I played that I think have speedrunning potential. Have you played any that you want to try to run, or are looking forward to the full game for runs? Let's discuss! Full article here btw |
CindorianCindorian, |
Forum: Rubber Bandits Thread: Autosplitter / IGT Started by: |
Yes absolutely! Please DM me on Discord Meta#7272 |
Forum: Amok Runner Thread: Discord? Started by: |
Added |
|
Forum: Amok Runner Thread: Discord? Started by: |
There is one, ill link it rn |
|
Forum: Speedrunning Thread: Speedrunning Rewind 2022! Started by: |
|
Forum: Speedrunning Thread: Speedrunning Rewind 2022! Started by: |
holy shit @JubileeJubilee thats an impressive rewind |
|
Forum: Speedrunning Thread: Speedrunning Rewind 2022! Started by: |
Gonna post this here because a friend was asking me about it The question was "Best and worst speedruns of the year?" Best has to go to Shadow Warrior 3 Honorable mention to DOOM because that's one of the best FPS speedgames of all time, I just already have wayyyy too many hours in it lol Far Cry 6 was also a surprisingly good game to run as well. It was the first Far Cry with a decent alternate-ending run Every far cry game past 3 has an alternate ending, which is basically always true any% cause they're usually like 5 mins. But they usually involve literally just waiting around or are 99% cutscene. FC6 Any% (Alternate Ending) Actually has a lot of gameplay, and is a really decent length averaging around 40 mins. It's actually really nice. Lots of tech, some cool skips, good combat, good driving. Not to mention the DLCs are also quite good for speedrunning, nice little 20 min combat/movement trials Still gotta pick SW3 as the best though, that games any% has the best pacing with a fantastic mix of combat, movement, and skips. Omega satisfying run. |
hahhah42hahhah42, |
Forum: Speedrunning Thread: Speedrunning Rewind 2022! Started by: |
Inspired by @WalgreyWalgrey 's post last year - here is my Speedrunning Rewind for 2022! Take Walgrey's template from here and share your own |
|
Forum: The Site Thread: what happened to this mf Started by: Royce11Royce11 |
Lewis was actually my AI language model |
Royce11Royce11, IvoryIvory and 5 others |
Forum: Overwatch 2 Thread: Lucio Surf? Started by: |
Oh nice i'll check it out, thanks! |
|
Forum: Overwatch 2 Thread: Lucio Surf? Started by: |
I know Lucio Surf was already done over here https://www.speedrun.com/overwatch_category_extensions/levels Is there a plan to support Overwatch 2? I've been recently getting into surf and its fun https://medal.tv/games/overwatch-2/clips/ImGDAzNOsHPET/d1337unxcfin?invite=cr-MSx5N3ksMjA5NjI1NjEs https://medal.tv/games/overwatch-2/clips/ImZODpkgNGPzq/d1337jzTkj43?invite=cr-MSxLNzQsMjA5NjI1NjEs |
Forum: The Site Thread: Speedrun.com Game Statistics Started by: |
Neat |
|
Forum: The Quarry Thread: Using the Load Remover Started by: poncedeleon100poncedeleon100 |
Sounds like I should probably just redo it tbh, i'll take a look today |
DewdneyDewdney and poncedeleon100poncedeleon100 like this. |
Forum: The Site Thread: Leaderboard Update Open Beta: Performance, User-Experience, & More Started by: |
Likely not everything, but I've brought it to the devs attention! Also, locking this forum now since it was for the beta. Gonna link the new one for the public release https://www.speedrun.com/the_site/thread/n8o8v Thanks again everybody who participated in the betas! I feel like I say this a lot, but I just wanna make sure y'all know we appreciate you |
|
Forum: The Site Thread: Leaderboard Update Now Public! What do you think? Started by: |
Hey everyone! In the last couple of weeks, we’ve been receiving a lot of valuable feedback from everyone who participated in both beta stages. Today, we’re announcing that these leaderboard updates are now public for everyone to use! Before we dive into the details, I’d like to take a moment to thank each and every one of you for trying it out and letting us know what you think! Your feedback is monumental, and we value it tremendously. Also as a note, if you've read my previous forum post about the leaderboard beta - much of what I've written below will be repeated! For those who haven’t seen any of our previous pieces about the leaderboard update, let me give a recap of what you can expect from this update as well as future ones! Category & Sub-Category Header ChangesWe’re trying out a new design with the Category & Sub-Category header which brings back the classic category display with some visual tweaks and a new method of handling misc runs. On top of this, we’ve created a new interface for filters that will support our future development work, which will allow you to select multiple values of a single variable at one time! New Filtering SystemPreviously, you could only select one value to filter by at a time, but now you can now filter by multiple values of a single variable! For example, if you have a variable for platforms with the values of Nintendo Switch, Xbox Series X, PS5, and PC - you could only filter to view one value at a time previously. Now, you can for instance view runs from Nintendo Switch and PC at the same time but exclude Xbox and PS5 if you want URLs and Direct LinkingWith the latest update, you can now link directly to specific sub-categories, or even the rules page of any category/sub-category! For those of you who have had your hands on this functionality during the first release of this beta, you may notice that the URLs have been updated to be a bit more human-readable for your convenience. Backwards compatibility with the old URL format is now also supported, e.g. /mc#Any. Backend Improvements & PaginationThis update is primarily focused on backend improvements to vastly increase speed for leaderboards large and small. We have also included an overhaul of the table component, focused on creating a better experience for leaderboards with lots of variables and lots of runs, across all devices. This includes the addition of pagination to leaderboards. No more worries about loading leaderboards with more than 1000 runs! Coming Up NextThe entire Speedrun.com team is excited to hear your feedback surrounding this update so we can use it to help shape future changes in this area. Coming up next, we still have lots of feedback from our UI/UX interviews we did earlier this year that we're excited to bring to life moving forward. This will include UI improvements to the game info area to emphasize important information like community site/discord links. We also have planned improvements to the category/variable navigation area, as well as improving the tooling to create categories/variables from the moderator side of things. This will include but is not limited to allowing moderators to choose if sub-categories get displayed in the dropdown format or the classic “pill” format. Of course, we are always working towards better performance across the site - so you can expect some speed increases too. Please leave any and all feedback you have below, we're excited to hear from you! |
![]() |
Forum: The Site Thread: Leaderboard Update Open Beta: Performance, User-Experience, & More Started by: |
Update: new leaderboards are now live for everyone! New forum post coming soon |
|
Forum: The Site Thread: Leaderboard Update Open Beta: Performance, User-Experience, & More Started by: |
|
|
Forum: The Site Thread: Leaderboard Update Open Beta: Performance, User-Experience, & More Started by: |
Hey everyone! In the last couple of weeks, we’ve been receiving a lot of valuable feedback from our Supporters - and we’re excited to now announce that anyone can access this beta! Before we dive into the details, if you want to try it out for yourself you can head on over to https://www.speedrun.com/settings/betas This leaderboard update is still in its early stages, so we are first putting it into beta first. If you have any feedback - leave it in the replies below! For those who haven’t seen the News Post from the other week, let me give a quick recap of what you can expect from this update as well as future ones! Category & Sub-Category Header ChangesWe’re trying out a new design with the Category & Sub-Category header which brings back the classic category display with some visual tweaks and a new method of handling misc runs. On top of this, we’ve created a new interface for filters that will support our future development work, which will allow you to select multiple values of a single variable at one time! Please note that we are currently aware of the lack of distinction for misc sub-categories, and are actively working to find a solution. New Filtering SystemPreviously, you could only select one value to filter by at a time, but now you can now filter by multiple values of a single variable! For example, if you have a variable for platforms with the values of Nintendo Switch, Xbox Series X, PS5, and PC - you could only filter to view one value at a time previously. Now, you can for instance view runs from Nintendo Switch and PC at the same time but exclude Xbox and PS5 if you want URLs and Direct LinkingWith the latest update, you can now link directly to specific sub-categories, or even the rules page of any category/sub-category! For those of you who have had your hands on this functionality during the first release of this beta, you may notice that the URLs have been updated to be a bit more human-readable for your convenience. Backwards compatibility with the old URL format is now also supported, e.g. /mc#Any. Backend Improvements & PaginationThis update is primarily focused on backend improvements to vastly increase speed for leaderboards large and small. We have also included an overhaul of the table component, focused on creating a better experience for leaderboards with lots of variables and lots of runs, across all devices. This includes the addition of pagination to leaderboards. No more worries about loading leaderboards with more than 1000 runs! Coming Up NextThe entire Speedrun.com team is excited to hear your feedback surrounding this update so we can use it to help shape future changes in this area. Coming sometime next week we will have a newly updated Filter By Date feature! We know this is an important feature, especially for those world record progression videos we all know and love - so we’re excited to bring this back to you new and improved in an update very soon Even further ahead, we still have lots of feedback from our UI/UX interviews we did earlier this year that we're excited to bring to life moving forward. This will include UI improvements to the game info area to emphasize important information like community site/discord links. We also have planned improvements to the category/variable navigation area, as well as improving the tooling to create categories/variables from the moderator side of things. This will include but is not limited to allowing moderators to choose if sub-categories get displayed in the dropdown format or the classic “pill” format. Of course, we are always working towards better performance across the site - so you can expect some speed increases too. Please leave any and all feedback you have below, we're excited to hear from you! |
Liked by |
Forum: Supporter Thread: Leaderboard Update: Backend Improvements, Table Component Overhaul, and Future Plans Started by: |
A few updates - Re-added tooltip for runs done on an emulator |
|