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Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin |
i assume that is a yes to the latest timing methode i stated here. ps: |
Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin |
ok guys, i did some testing and i think if we just use the frame of pressing start at the title screen and count 390 frames forward from that, then we should only get a difference of +-1 frame aka 2 frames on the starting frame. can i conclude that this will be the official timing for RTA now? |
Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin |
thanks for your input crankykong. (btw i hope you come back to running this game when you see my tutorial... i hope everyone will) |
Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin |
if i am allowed to state my opinion on the matter: |
Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin (edited: ) |
ok, since you most likely have no clue what my issue is, let me explain it a bit more: |
Forum: Castlevania: The Adventure Thread: timing runs Started by: MazzinMazzin (edited: ) |
hi everyone! what are the detailed rules on first frame and last frame? |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
so the factor is +1.7% now or what exactly did you choose to define it? i cannot change my thumbnail of the run unless i completely redo it with another image, but i think i might just leave that time there so that viewers don't get confused by the running timer within the video itself. other than that, thanks to all for the helpful discussions here PS: you could even ask me for tipps for the run as long as my mind can still remember them |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
if only i could handle multi screens in my editor... that is all i can contribute and i'm not doing any more though, just saying. |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
i argue that it won't get much closer than what we already have... |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] (edited: ) |
ok guys, i ran a small test of the eyeball bridge section in level 2 to make use of the heavy lag there. oh and if it wasn't clear enough yet: PS: btw i compared BizHawk and Nintendo Switch, because those are the two versions i used for TASing and Speedrunning, in case someone needs that info |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] (edited: ) |
if only konami would have build in a visual frame counter in the replay option, then i think we wouldn't have much of an issue with research. but i really don't feel like counting thousands of frames manually just for some comparisons. i would rather replay every run of the leaderboard in the AC version than wasting my time with counting frames with my hand... i keep repeating myself, but for me a simple factor for the time conversion will be accurate enough to be considered "fair". |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
then i think i would vote for SGB factoring for AC too... |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] (edited: ) |
ok... i think i'm fine with anything. someone would have to programm an arduino and let it count ingame frames from a long running replay within the AC software and then compare that frame number with a similar run from a PC emulator where we have accurate numbers about framerates already. |
KomradeKontrollKomradeKontroll likes this. |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
uuhm... i don't wanna complain, don't get me wrong, but shouldn't AC be listed in the "platform" part instead of "version" ? i mean it is still a gameboy game after all, so that column should be the same, i guess? and in regards of converting times, i'm still fine with all sorts of messing around with the time measurements to make them comparable to older runs. but i would rather use an incorrect factoring than completely separating AC runs and other runs, to me it feels they all still kinda belong together in one way or the other. |
Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] |
@xenkaroshixenkaroshi btw we could just add an AC notification to the leaderboard, just like all the other emulator options get displayed there. |
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Forum: Castlevania: The Adventure Thread: Versions Differences Started by: [Deleted user] (edited: ) |
ok guys, so i finally found my way into this conversation too^^ PS: it's great to have a forum here finally^^ PPS: where is Laxxus' run?! why is it gone? |