Forum posts

Forum: Zombies Ate My Neighbors

Thread: 2 Player?

Started by: DarkhorseDarkhorse

@lurklurk Not to create an extra post @darkalexandrdarkalexandr and I now have an Any% Co-op run to show for.

AntBlueRAntBlueR likes this. 

Forum: 3 Ninjas Kick Back

Thread: RetroArch Emulation Test Request

Started by: Mannix86Mannix86

(edited: )

Video URL:
Result: 21:04.30
I wanted to test this a little further(without providing all the above self calculated details, feel free to math yourself) . I wanted to know just how much of that was a result of RetroArch so I did the same test on Snes9x ver 1.60 standalone and 0.11. Considering human error during start and end time splits I attribute none of this to RetroArch.

I spent all morning on this so I am tired and hungry but when I find more time an energy I will test Snes9x v.1.53 whcih is the version that has the most rugged testing done to, and I'll test a completely different emulator with high benchmarks (such as Bizhawk + something core).

 

Forum: 3 Ninjas Kick Back

Thread: RetroArch Emulation Test Request

Started by: Mannix86Mannix86

Video URL:
EMULATOR TEST DETAILS:
Emulator: RetroArch ver 1.8.9
Core: Snes9x - Current (1.60)

Issues:
Apologies on the last split being named "Loop 5 Tum tum" when it should've been "Loop 15 Tum Tum"

Results:
Total Time: 21:04.41

(Splits averages for fun only)
Rocky Loop 1: 1:30.17
Rocky Loop 2: 1.30.13
Rocky Loop 3: 1:30.17
Rocky Loop 4: 1:30.21
Rocky Loop 5: 1:30.09
Rocky Average: 1:30.77

Colt Loop1: 1:39.30
Colt Loop 2: 1:39.10
Colt Loop 3: 1:1:39.10
Colt Loop 4: 1:39.14
Colt Loop 5: 1:39.16
Colt Average: 1:39.16
(Safe to say I split late on Loop 1, but for sake of testing, kept it as is).

Tum Tum Loop 1: 1:03.43
Tum Tum Loop 2: 1:03.62
Tum Tum Loop 3: 1:03.60
Tum Tum Loop 4: 1:03.48
Tum Tum Loop 5: 1:03.65
Tum Tum Average: 1:03.556

 

Forum: 3 Ninjas Kick Back

Thread: RetroArch Emulation Test Request

Started by: Mannix86Mannix86

(edited: )

Video URL:
CONSOLE TEST DETAILS:
Console: Super Famicom
Cart: SD2SNES
Capture Card: GV-USB2
Capture Software: AmarecTV

Issues:
Apologies on static in audio, I haven't had the time to fix it at the time of this request. Ironically, the person requesting this has been annoyed as of late with my audio, this confirms that I recorded this myself. 😛
Apologies on main timer at the bottom hidden for first 8 loops, crop resolved thereafter.

Results:
Total Time: 21:00.94

(Splits averages for fun only)
Rocky Loop 1: 1:29.65
Rocky Loop 2: 1.29.86
Rocky Loop 3: 1:29.90
Rocky Loop 4: 1:29.94
Rocky Loop 5: 1:29.81
Rocky Average: 1:29.832
(Safe to say I early split Loop 1 by about 0.2s but for sake of testing, kept it as is).

Colt Loop1: 1:38.90
Colt Loop 2: 1:38.88
Colt Loop 3: 1:1:38.89
Colt Loop 4: 1:38.84
Colt Loop 5: 1:38.86
Colt Average: 1:38.874

Tum Tum Loop 1: 1:03.52
Tum Tum Loop 2: 1:03.45
Tum Tum Loop 3: 1:03.89
Tum Tum Loop 4: 1:03.53
Tum Tum Loop 5: 1:03.43
Tum Tum Average: 1:03.564
(Safe to say I split late on Loop 3, but for sake of testing, kept it as is).

 

Forum: 3 Ninjas Kick Back

Thread: RetroArch Emulation Test Request

Started by: Mannix86Mannix86

(edited: )

@PronssipartaPronssiparta - As a mod, I feel like you should be part of this discussion.

It was brought to my attention that RetroArch should be looked into as for providing an unfair advantage VS console runners.

Regrettably, I am not a subject matter expert but I do believe simple testing can yield results, so see below:

Using the same computer/settings, I've recorded 15 Loop Testing which is about 21 minutes of time (runs on this board should be between 15-20 minutes) to give us as realistic of an idea as possible over a real run.

Each loop is 5 of each character.
Start and end of loop are when the Yin and Yang Logo fades out from the title screen.
My conclusion is that RetroArch actually emulates the game SLOWER than console and therefore provide no advantage to runners, in this game.

See tests in the next post.

 

Forum: Contra Hard Corps

Thread: GPGX with Netplay

Started by: Mannix86Mannix86

I definitely agree that it would only be for a co-op thank, thanks for your flexibility. We do have a run above but will try and get a better one.

 

Forum: Contra Hard Corps

Thread: GPGX with Netplay

Started by: Mannix86Mannix86

We did try with Hamachi yes.

 

Forum: Contra Hard Corps

Thread: GPGX with Netplay

Started by: Mannix86Mannix86

(edited: )

@NickBGoHardNickBGoHard
@FCJ2000FCJ2000
@Phantomire and I have a real hard time running Kega Fusion properly(unplayable, crashes a lot, random spikes/lag only to name a few things). We did manage to have RetroArch with the PicoDrive core work pretty well. We've recorded a run offline in hopes that someone more experience with the game might be able to see if the experience/speed is comparable to Kega to be accepted for coop. We might otherwise drop this project unfortunately with lack of solutions found (not trying to use this as negociation haha just how we feel about it).

Note: Sorry about the small miscrop, shouldn't affect the performance of the run though.

 

Forum: 3 Ninjas Kick Back

Thread: Emulation Rules

Started by: Mannix86Mannix86

(edited: )

Emulation Rules for runs on or after July 3rd 2020.

SNES Solo Accepted Emulation:
Higan (emulator or Retroarch)
SNES9X ver. 1.51 or newer (emulator or bizhawk)
SNES9X - Current core on Retroarch.

Genesis Solo Accepted Emulation:
Genesis Plus GX Core (Bizhawk or Retroarch)
BlastEm (through RetroArch or Emulator itself)

Co-op accepted emulation subject to change (put run in discord to open category):
SNES9X Current core in RetroArch with NetPlay
Kega Fusion with NetPlay
PicoDrive core in RetroArch with NetPlay.

Emulation specifics:
- State Emulator/Version used in your description of submission.
- Reset from a load state is not allowed.
- Full soft/hard reset needs to be included in VOD.
- Must capture/include something in the VOD that shows which emulator you are using (capturing the emulator border(s), opening / showing RetroArch menu, etc.)

 

Forum: Contra Hard Corps

Thread: GPGX with Netplay

Started by: Mannix86Mannix86

(edited: )

Hi, I have some inquiries about using Retroarch with netplay for Genesis Plus GX( which would be the preferred coop emulation to run). I even see that your rules states it is allowed for netplay, but @PhantomirePhantomire and I it states that the netplay is not supported on that core, so I'm unsure what we're doing wrong?

 

Forum: Arcus Odyssey

Thread: co-op category

Started by: Mannix86Mannix86

There has been a change in moderation and the co-op category has been added, you may now submit runs.

 

Forum: Arcus Odyssey

Thread: New moderators in place

Started by: Mannix86Mannix86

@SonikkustarSonikkustar Will be the above mentioned 3rd moderator. 🙂

 

Forum: Arcus Odyssey

Thread: New moderators in place

Started by: Mannix86Mannix86

(edited: )

Hey all,

Just a quick update to let everyone know that @d4gr0nd4gr0n and I are the new moderators in place as of June 30th 2020. There are some pending runs to verify, and also a co-op run of our own. We may appoint a 3rd person to verify our own run as we feel strongly about not verifying our own run.

with that being said, the leaderboards content and look will change in the next little bit before the runs get sorted in their proper place.

NightShadowNightShadow likes this. 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

(edited: )

I would like to report moderation inactivity(and in turn offer to moderate). The game is not an overly popular game so I understand the potential inactivity and happy to take over. I also wish to appoint a second moderator whom is also active in the game currently with pending runs, but I know that's to be decided after the fact.

Game: Arcus Odyssey: https://www.speedrun.com/arcus_odyssey/full_game
Moderator1: @GuppyGuppy - Has not logged in 3 years, all his profile related accounts are inactive or inexistant/deleted
Moderator2: @trivia212005trivia212005 - Only a Twitter contact labeled, no response given. Last SRC known activity is a game time approved 4 months ago.
Moderator3: @sekafirstsekafirst - Last known SRC activity a few years ago, latest media retweet May 8th, has also not responded to tweet.

Tweet/Media Attempt: https://twitter.com/Mannix86/status/1273012979617931264
Game Forum attempting to open category: https://www.speedrun.com/arcus_odyssey/thread/bujlv
Game Forum attempting to resolve mod inactivity internally: https://www.speedrun.com/arcus_odyssey/thread/c7qco

This is my first post of this kind, I apologize if anything is missing, thank you for taking the time to review. 🙂

 

Forum: Arcus Odyssey

Thread: Mod Inactivity?

Started by: Mannix86Mannix86

Yeah Guppy's accounts are all deleted. I did try to reach out to seka and trivia on social media, no response.
https://twitter.com/Mannix86/status/1273012979617931264

I'll take a look with SRC as of July 1st (no ill intend towards anyone)

 

Forum: Arcus Odyssey

Thread: Mod Inactivity?

Started by: Mannix86Mannix86

(edited: )

I've noticed all 3 mods are inactive. I understand the game is not that popular, but it is preferred to resolve this internally if there is a response (rather than going to the site mods).

@GuppyGuppy @sekafirst @trivia212005trivia212005

 

Forum: Arcus Odyssey

Thread: co-op category

Started by: Mannix86Mannix86

(edited: )

@sekafirstsekafirst @Guppy @trivia212005trivia212005 any mods still actively looking at this board?

 

Forum: Arcus Odyssey

Thread: co-op category

Started by: Mannix86Mannix86

(edited: )

We have at least one recorded co-op category that we'd like to submit @d4gr0nd4gr0n and I so I could recommend a co-op category.

 

Forum: The 7th Saga

Thread: Considering taking a look at the game. Had a few questions!

Started by: Professor_PalmerProfessor_Palmer

(edited: )

Valsu Lux and Wilme are statistically the best. Valsu is pretty strong in magic but only hits single enemies and isn't very good with physical attack . Wilme is a bit more powerful and more speed than Lux, but his attack animation is longer than Lux's and Lux stats early is more sustaining.

I suspect this is the reasons to choose Lux, just possible observation.

 

Forum: Alisia Dragoon

Thread: Serious platform issues to solve

Started by: Mannix86Mannix86

Yeah it would be nice especially stage 3 just falling all the time through them, lol.

I kind of figured out Stage 2 you have to kill the enemy super early so the "reserved time period" that you can not jump on it lapses. It's like almost 3 seconds.