Forum posts

Forum: Speedrunning

Thread: Has anyone tried "slowrunning" a game for a leaderboard for laughs?

Started by: MadGamer1984MadGamer1984

It seems fairly unlikely on SR.C, because moderators are supposed to reject runs that are clearly not trying to beat the game quickly, but has one perchance slipped through on this site?

If I slowrun a game or level and want to put it on SR.C, I would put it in a forum post for the game, or perhaps in this thread!

One example for me might be the first enemy in Columns III (the spider), of course without pausing, and I'd just not use items if it's a later enemy to uphold not pausing. I usually save them all for the sphinx anyway. The snake is also a great bet for longest time against any enemy, because it will always wait for you to use the "crush bar" attack before retaliating, so if you never use it, the snake won't either, and won't pile itself out! It knows how to keep from topping out this way. If I slowran two out of three for the match (or even the whole game!! - very challenging to get the sphinx at the end, especially without items so I don't pause!! [Or maybe pause but I need to pick and use an item in 5 seconds or something]), I would start the next rounds immediately like it's a speedrun to uphold the spirit of not pausing (just go slow during actual play.)

Maybe that last paragraph belongs on the Columns III forum, but there's only one sporadic user besides me on it, and I got a completely dead one to a little life at least while I was working on speedrunning that game.

 

Forum: Columns III

Thread: How much luck is really involved in this game?

Started by: MadGamer1984MadGamer1984

(edited: )

It seems to me for this game like there is a great deal of skill involved to have any hope of beating the sphinx or putting up a speedrun time for Hard (the only difficulty anyone has taken interest in thus far) but also, the luck of the gems that fall (even the same sequence for both players for fairness) no doubt contributes to the overall times possible in a given run.

There is one additional factor that also contributes to luck to me in this game: the behavior of the mummy and to an extent the sphinx, mostly with aggressive/conservative build strategies with the mummy.

Sometimes, for the mummy in particular, it will use the speed it has acquired by going through the pyramid to build high very confidently, raising the possibility of beating it very quickly with the right timing of attacks from people who would actually speedrun this on Hard, and quite a few victories under 30 seconds for one round have happened against this character. And I did once find out for sure the mummy was doing it this way both games while I beat them both. The mummy seems to be random with this build-high to clear an early chain strategy or a more conservative one more like the witch, making for more work for the player to build crush bars on this mummy and making it take longer.

Even the sphinx can sometimes get reckless like I described with the mummy, but it's really freaking fast, so one hesitation or mistake and my plan to defeat it could be ruined. Still, this could make for a miraculous comeback in the end, especially if you got a few "magic gems" which can be used to just crush bar the sphinx to death that way by just using them one after the another, or just one of two or two of three where you think that will be enough, especially if you have it coming up "for real!" I've used this strategy to defeat the sphinx, and did use one of those in my final game for my speedrun when I was at 10 lines clear (20 to get the magic gem normally, but occasionally sooner) and "carried" the resulting two crush bars on the sphinx to my magic gem "for real" and ultimately won after successfully using it. It is especially good combined with a barrier so the sphinx can't break it, particularly as it intentionally targets your magic gems, breaking it every time it gets the chance to!

So here's the information I thought could be useful for people looking at this.

So, what do you think are the overall roles of luck and skill are for this game as opposed to other games that are speedran?

 

Forum: Speedrunning

Thread: Link your first ever run here!

Started by: WalgreyWalgrey

(edited: )

My first, and only so far, speedrun on SR.C is Columns III in 30:16.60 according to me retiming like someone showed me how to do here, and is listed as 30:17 which is just fine by me as it rounds to the nearest second. I also have a commentated version of it on YouTube which plays windowed - the one I'm linking first is the one I submitted, without commentary and with full-screen gameplay, which got approved:

And here's the other, commentated version of it I have that proves I never paused emulation during timing, which could potentially gain a small advantage so I want to make sure not to do it, in case you want to hear "live" commentary as I'm playing the game knowing anyone in the world might see it:

I'm making some occasional attempts to improve this, and may pick up effort and really gain a better understanding of the effort and attempts it takes to get top speedrunners where they are. This game only has a few times, but they're good, with a very challenging WR. A few more could be added from YouTube and Twitch, intended as speedruns and posted on those sites, but not SR.C as of yet.

PearPear and O.D.W.O.D.W. like this. 

Forum: Speedrunning

Thread: I Recently Became A Mod For A Game And I Need Advice

Started by: Act7Act7

Speedrun.com's "Knowledge Base" (available in the "More..." menu), has a section on "Moderating a Game" that has some good information on how this is to be done. Since the OP has already become a moderator, I will list the links to each page in the KB about how to moderate properly:

Creating the Leaderboard
https://www.speedrun.com/knowledgebase/creating-a-leaderboard

Editing a Leaderboard
https://www.speedrun.com/knowledgebase/editing-a-leaderboard

Moderation Rules
https://www.speedrun.com/knowledgebase/moderation-rules

I don't moderate any games myself, though I have read the moderation rules to get a better idea how to get games added to the site, since if you request a game and it's accepted, you generally moderate it. So here are a few pointers for the moderation itself, which I quote from the "Moderation Rules" page:

- "Leaderboards should be viewed as owned by the community and curated by the moderators. A user who requests a leaderboard does not own the leaderboard."
- "The users moderating a game should represent the consensus of the players of the game. If it is evident that moderators are not representing consensus among runners, site staff may change moderation."
- "Moderators should typically speedrun the game, or at a minimum be heavily involved with the community."
(For me pioneering a game not yet on the site such as Stack Columns or Super Columns, that would mean me speedrunning the game, knowing how the run worked for me, and knowing any easy ways to cheat so I can catch it.)
- "Moderators must remain impartial in their treatment of community members."
- "Although game rules may reference additional community sites and suggest submitting to multiple, game rules cannot require runners to use those sites instead of SR.C, nor require runners to submit to external sites in order to be listed on SR.C"

I will give you the entirety of the "strictly enforced" rules:

"The following rules will be strictly enforced:

Do not list a player's runs on a leaderboard if they explicitly do not want it listed.
Do not copy or reupload a player's video without permission from the user.
Do not list a player's username on a leaderboard if they explicitly do not want it listed.
If a player does not want their top time listed, it is acceptable to just not list the top time. It is also acceptable to list a top time with the username "Anonymous" and no video linked. An anonymized reuploaded video may be used only with the explicit permission of the player.
It is generally acceptable to document a top time without contacting the player, unless the individual explicitly requests it not be listed, as described above.
Do not copy other online leaderboards without permission from the owners of those leaderboards.
If moderating a board and in need of advice on handling a controversial situation, feel free to reach out to site staff."

Some other pointers from other categories I'd like to point out:

Rules
- "Do not require a timer on a video unless there is a good reason to do so. A good reason might be a game that uses an auto-splitter to track time without loads."
- "Turbo is by default disallowed for runs unless otherwise specified in the game rules. If a game chooses to allow turbo, it should typically be tracked with a variable for the runs."

Run Requirements
- "A minimum effort requirement is reasonable. It is recommended to at a minimum accept a first playthrough done in one sitting with an intention of playing the category quickly."
- "It is reasonable to expect that the video must be of a reasonable enough viewing quality and stable framerate to clearly see everything going on in the game. It is not recommended to set a strict threshold such as 720p."

For verification, I will list them all:
"- It is generally left to the moderators to determine a necessary level of scrutiny for a run.
- For the top time in a category, it is generally expected that the entire run be watched.
- For times that are not particularly notable, reviewing small portions of the video may be sufficient.
- A run should be added it meets the burden of proof the game's community expects for the legitimacy of the run. It is neither "innocent until proven guilty" nor "guilty until proven innocent" With the information provided, does the community of the game feel that the run is legitimate, or does the community feel they need further proof? A run does not have to be proved to be cheated to not meet the burden of proof.
- The time of the run is the time in the video from starting condition to ending condition. It is not the time shown on the timer program, which is started and ended with human error. Be aware that post-processing video can have minor effects on video framerates.
- Please do not reject runs just because they are obsoleted by a newer submission. They still go into the database to show history over time.
- Moderators may generally self-verify their own runs. Some boards choose to disallow moderators from self-verifying.
- It is left to the game moderators to decide whether they want to track runs played by users banned from the site or not."

Finally, the page lists guidelines for community consensus, but my post is getting long, so I'm just going to leave users to click the link to learn the rest of it. I thought I would give some other important pointers I found in there, looking for how to add a game to the site.

Merl_Merl_, IvoryIvory and jackzfimljackzfiml like this. 

Forum: Wario Land: Super Mario Land 3

Thread: Glitchless - How far back do you need to go if you accidentally pass through stuff?

Started by: MadGamer1984MadGamer1984

The rule about accidentally passing through things that cause damage in the glitchless category for this game is listed as:

"In case you pass through spikes, axes, etc. by accident, you must turn around and receive damage from them to keep the glitchless run."

Should I one day decided to try this run, I would like to know if I merely have to go back to the far (in the game) end of the hazard and take damage from it (which does slow you down for a while until you find another Jet hat) or if I actually have to go back to the near end of it, THEN take damage to keep the glitchless run. Perhaps it's OK if I take damage passing back through it as long as I get all of Wario past the near end, then presumably just walk under it as small Wario.

As for non-damaging things I might accidentally glitch through... I would actually prefer to go back to the near end and hit them to keep the glitchless run - I don't want to ever actually take advantage of anything considered a glitch by the community in ANY game's "glitchless" category! But is this an official rule for this game? Should it be?

Even if I never attempt any speedrun of this game, I would still like this clarified for other, future runners of this game. Maybe I can watch some videos in the "Glitchless" category to see this going back and taking damage to compensate for an unintentional glitch in action - probably more likely for the slower times where I would think this can happen.

 

Forum: The Site

Thread: Is it bad to mod games without doing a speedrun for the game?

Started by: NickFili41NickFili41

(edited: )

For my Super Columns, I actually had a backup recording which I just put on YouTube, in fact kind of speedrunning getting it on YouTube and Speedrun.com in this thread, and am now just about to finish a speedrun for getting it posted here, in order to resolve a video/audio sync issue with my Fusion recording. I noticed just now the audio/video went off with my initial post and have now quickly put my backup recording with my "double recording" on my computer I am capable of with this game to get it right. It seemed right at victory over Surhand, so it seems right here and, while I don't have a real speedrun time for the secondary "speedrun" of getting it quickly on YouTube, I at least got it now and here it is, as far as I can tell for your audio/video synced pleasure (good thing I used OBS Studio as well as Fusion's recording!!)

 

Forum: The Site

Thread: Is it bad to mod games without doing a speedrun for the game?

Started by: NickFili41NickFili41

(edited: )

I can see where new users could be rushing to try for moderator status while honest: they could be trying to get runs there aren't game pages or categories for on Speedrun.com.

To get a new game altogether added on Speedrun.com, you need to moderate it. And, as a rule on the site, moderators should "generally" speedrun the game, or at a minimum be "heavily involved with the community." So that means unless I'm actually qualified to be a moderator for the new game (which, for me, would be me making some sort of worthwhile speedrun of the game, knowing how the game worked for my run as well as knowing any easy ways to cheat so I can spot them), I cannot add any new games. I have requested in the forum for the Columns series, Stack Columns and Super Columns, for someone who had already moderated it or someone else better qualified than me to add these games so I don't have to get myself accused of "mod farming" when I don't have to try for any moderator status at all!

For Columns III, there is a page for it on SR.C, and there are a few good times on it, but my own time (nowhere near the WR) is still awaiting approval while there may have been no active moderation when I submitted it. So I have more patience than normal for SR.C for that one to be approved.

Here is a run I did today for Super Columns, not currently on the site at all:

And here is a run of Columns III I did, still awaiting approval on a leaderboard with little (but still some) activity over the past month:

So these speedruns pretty much capture what I did that's not officially recognized anywhere yet. I also have in mind another category for another game that does have some real activity, but it's long and difficult to pull off, so I guess not enough people have taken interest in it. That's OK - the Discord people on it did advise me that it's OK to just run a game without it being anything official - at least it would be on YouTube!

jackzfimljackzfiml and NickFili41NickFili41 like this. 

Forum: Wario Land: Super Mario Land 3

Thread: Could there be a category that both gets the best ending and is glitchless?

Started by: MadGamer1984MadGamer1984

Anything from me would be a while in the future. I understand that it takes some actual runners interested to get it to happen. I just thought I would throw the idea out there. Yes, it is a long run, but at least I found people responding right away here and on Discord! Thanks for the feedback.

SoapAgentSoapAgent likes this. 

Forum: Wario Land: Super Mario Land 3

Thread: Could there be a category that both gets the best ending and is glitchless?

Started by: MadGamer1984MadGamer1984

There are speedrun categories for Any%, Glitchless and Best Ending, but not the combination of Glitchless and Best Ending that I am thinking of trying for this game. This would be a step trickier for me to record than I've done so far, and it would be a while before I could actually pull off a worthwhile speedrun of this, but I thought I would introduce this idea now. If implemented, I could see a few speedruns in this kind of category for my viewing pleasure and study!

 

Forum: Speedrunning

Thread: How are official times established for speedruns?

Started by: MadGamer1984MadGamer1984

Thanks! I retimed my Columns III speedrun (still awaiting approval - small board, only one active moderator) at 30:16.600, which is 0.38 seconds faster than my phone timing! I must have started it a little early as well as stopped late. If I get a human time of 30:00.02 or something, it would actually be fairly likely that I in fact broke 30 minutes, given that I probably tend to err on the slow side with my human timing. Timing started on the frame immediately before the screen starts fading after selecting Hard mode, and ended on the frame the screen was all the way black after beating the sphinx. You can see and time it this way here:

 

Forum: Columns III

Thread: Speedrunning vs. Dueling

Started by: MadGamer1984MadGamer1984

This game is highly conducive to speedrunning, because most of what it takes to defeat the sphinx is also used to beat the other enemies quickly - namely, building attack power as quickly as possible to outrun your opponent with crush attacks. There are also no known glitches that would necessitate a separate "glitchless" category - the one thing it could maybe use is a variable of whether items were used (My speedrun used items.)

But there may be a few subtle differences between "dueling" (playing the game normally) and speedrunning this, having mostly to do with aggression levels.

If I were playing for my life against a weak to mid-strength enemy (the presumed storyline in the game), I would play a bit more conservatively to make sure I win (or minimize my chance of losing.) If, however, I were speedrunning, the run sort of dies anyway if I lose, and in fact it can be better to lose one round quickly than have a long, drawn-out battle ending in victory! So it's better to be overly aggressive for the strength of your opponent, and I did my speedrun basically treating all enemies like the sphinx.

Speedrunning might even help me defeat the sphinx, because I'm already used to the aggression necessary to beat it, and I also have very little time to get nervous going into the sphinx. The only difference at the sphinx is that I use my items first when useful, rather than saving them for the last attempt to give myself a few chances to beat it itemless before resorting to the items. Or if in a time crunch to break 30 minutes or something, I might even play the sphinx like it were the WR holder...

My thread about "no active moderators?" has a link to my run, still awaiting approval. Unofficial time: 30:16.98.

 

Forum: The Site

Thread: "Lost in the GDQ event hype and other things: speedrun.com's owners, Elo, are attempting to re-license leaderboard data (previously under CC BY-NC) under our nose on their terms, removing attribution requirements and community ownership of leaderboards."

Started by: diggitydiggity

Thank God this clarification happened! Otherwise, my Columns III speedrun could be left in limbo. That board is small (only four times, five if you count an obsoleted one, and one active moderator.) I found a few other speedruns on YouTube, and if I made my own website, I might list those times. I would also list the one without video proof (but with a witness) that's slower than my time, but not if it were under 30 minutes.

 

Forum: Speedrunning

Thread: How are official times established for speedruns?

Started by: MadGamer1984MadGamer1984

I know that initial speedrun times are always retimed to get them to the millisecond, given that even "live split" times are started and stopped with human error. How do moderators get rid of this human error and get an exact time to the millisecond?

I have a speedrun of Columns III on Hard in 30:16.98 according to my phone, started and stopped with human error. I expect the time to be slightly different when it's approved because of this human error. Also since I'm thinking of adding Stack Columns and Super Columns to the series one day, and I would moderate it if successfully added, I also want to know how to do that. My own human error timing (even retiming in playback) seems inadequate even for an obscure game, and I'm still pretty new to be thinking about moderating anything right now.

 

Forum: Streaming / Recording / Equipment

Thread: Creating a new Speedrun page for a game

Started by: MatthiaGryffineMatthiaGryffine

This may belong in "The Site" or "Speedrunning" but I admit there is no clear-cut category for "request game" to fall into. It's sort of related to recording, in that the problem lies not in getting the run itself, but in getting it recognized. I'm hoping to do this with Stack Columns, a Sega game released for arcades only in 1994. I actually have one 1CC of it intended as a speedrun, but my video went bad, so I can't prove it and won't make any official claim to it. The time wasn't all that great anyway, only marginally beating my personal best score, tied pretty closely to speed, while my previous best fell at the third-to-last opponent out of 11.

 

Forum: Speedrunning

Thread: To the Mod Who Denied My Submission

Started by: OneManCastOneManCast

To get back on-topic... I was initially expecting it to be an appeal of some kind to the rejection, but instead it was thanks to the moderator for being "fair" and explaining the rules to them! (OP's pronoun is unlisted so I use "them" as the best catch-all pronoun.) This is refreshing to see where you would think a lot of people would take rejections hard.

An important relevant rule: a run does not have to be proven to be cheated in order to not meet the standard of proof. If my video cuts out and I can't see everything going on in the game, a submission of it should be rejected, even if I didn't cheat.

MrMonshMrMonsh, QuivicoQuivico and 4 others like this. 

Forum: Streaming / Recording / Equipment

Thread: When OBS Is Stuck On "Stopping" Recordings

Started by: MadGamer1984MadGamer1984

How long might it take? Sometimes a 15 minute video stops recording immediately, but other times it takes forever. I may have cut off its chance to process and finalize the video, because my last bad one was a smaller file size than the good one after that, which was shorter. Maybe I'll see if the file size is increasing during this time? If it is, it's definitely working, but if it's not, it doesn't prove it's not. If it's an important play, I can give it an hour or two. Holding out hope for an hour is better than giving up hope immediately. A recent test which merely displayed my personal top 7 scores took a few seconds to stop, but it did and it worked right.

I have not had this issue recording myself playing Fusion games, even "double recording" with Fusion's own recording for a non-commentated version, not even for a 30 minute and change speedrun - just MAME, which involves Windows PowerShell and must run full screen. I dare not risk pausing emulation there because I've had it crash afterwards then, not to mention it would invalidate a speedrun.

With my last bad one, running its log through the log analyzer turned up nothing critical, and there were two warnings about running it with Intel GPU hardware and non-standard aspect ratio (it expects 16:9 and my screen is 3:2.) When I tried changing the output resolution to something exactly 3:2 instead of larger numbers approximating it and changing the capture method to "Software" over "Hardware", I still got both warnings with a good video. And making a 16:9 base (canvas) resolution just causes it not to record the right third of the screen. Previous bad video logs had the critical alert of my CPU being overwhelmed.

 

Forum: Columns III

Thread: Another time that can be added, found on YouTube!

Started by: MadGamer1984MadGamer1984

(edited: )

Guess what? Another speedrun (not mine) of this game that, judging by YouTube start and end times in the video, works out right about 29:59, exactly the mark I am trying to get or better right now!!! It peculiarly says "longplay" first in the title but is in fact a speedrun. This one just timed it in "in-game time" instead of real time, while it in fact did it in "real time" for the real time speedrun expected here. The in-game time was 24:30 while mine was 24:43 or 24:44, allowing for a few seconds of pause menu time, a fraction of a second unintentionally, but about 3 seconds of it intentional to see what items I had, and, mostly in the second pause, use one. It makes sense with just under 5.5 minutes of mandatory delay in the game. Also, the "in-game time" counted fractions of a second whereas mine did not, and it shows in the time difference between the 29:59.XX and my 30:16.98, with me only 14 seconds behind with the higher second count for mine while I'm 17-18 seconds behind in the "real time" for the run in comparison to hers, given the YouTube start and end times.

This one is also from Argentina, the same country the WR holder is from right now. Hopefully all the times I posted here (including my own at about 30:17, timed on my phone at 30:16.98 with human error) will eventually end up being added to the leaderboard for this game! This one could use a few more times, and I have found two others thus far - one on Youtube and one on Twitch - fully intended as speedruns, while I came through with one of my own to stir up some real competition again for the game!

I understand it can easily take 21 days for a moderator to look at any of this for a game like this, so I have patience. The site allows 21 days for moderators to approve runs. In fact, I recently learned that I'm really supposed to wait 14 days before contacting a moderator about an unapproved run, because of the 21 day rule, particularly for games with less times like this!

I'm sure glad this game at least exists on Speedrun.com and has a few really great times!!!

 

Forum: Streaming / Recording / Equipment

Thread: When OBS Is Stuck On "Stopping" Recordings

Started by: MadGamer1984MadGamer1984

(edited: )

I use OBS Studio to record MAME games and as a backup recording for the Fusion Sega emulator. I've had an issue where (a) it gets stuck on "Stopping..." a recording, and (b) the video frame rate gets worse and worse until it's skipping entire stages of the game, while the audio is intact. In fact, my one 1CC of Stack Columns, intended as a speedrun, did this, and it didn't even get it all the way to the end on the audio front, so I don't even quite have the audio-only standard of proof of it. My score (214,231) alone does not prove the 1CC, because some people have been ahead of it already before the final stage.

This issue was a lot worse when I recorded MAME, involving Windows PowerShell and running full-screen. Recording Fusion with it merely had a poor frame rate where I could still largely see what was going on in the game, and it didn't take forever to stop. This was pretty much MAME specific to me.

I initially solved it by downscaling the output resolution to the minimum, which still looks good, but then it later recurred, which is coincidental with Fusion's frame rate dropping from an initial perfect 60 (which was the case for my Columns III speedrun, thankfully!) to hovering in the low 50's, sometimes dipping into the 40's, which I generally don't notice in actual gameplay. I then found that running it in "admin" mode can solve it, and my next test worked fine, conveniently and somewhat embarrassingly losing to Richard so it was "only" a test. Running Fusion in admin mode did nothing to its frame rate.

However, I am worried this OBS freezing and loss of video will randomly recur when I get a speedrun or high score of this game on video.

So one question I have is: Can you recover a MKV file if it's damaged? If it gets stuck on "Stopping...", can it be saved by just waiting (even, say, waiting an hour and only then force-quitting or pressing the pause button, which somehow "worked" to stop it but left it incomplete and insufficient as proof?

The other major question I have is what other things could be done so that it doesn't freeze or lose video?

I wanted this thread to discuss what I think is a common issue with common recording software that a lot of new users, speedrunners and YouTubers would have.

 

Forum: Introductions

Thread: Is it right/ok to do blind speedruns to easier games?

Started by: RatRatRatRat

How would you prove not knowing anything about the game to begin with? I suppose there are certain tricks that can only be done with knowledge of the game. So I guess it would be sort of like looking at a blindfolded speedrun to see if the techniques make any sense or are truly possible by a human without sight, however knowledgeable of the game, to determine if the player was peeking around the blindfold or could see through it.

A brand-new Sonic the Hedgehog player, say, is going to hit some traps when they try to keep Sonic moving as fast as possible without knowing anything about the levels, as well as have to explore a bit to find the exits and take some time to figure out how to defeat Robotnik each time he shows up. Many games also have parts that are frustrating and slow to figure out without any information from GameFAQs or hints elsewhere in the game.

There's different shades of ignorance, too. There's "never even seen it played at all or played myself", there's "have played a few times before casually" (about like me with Sonic), there's "have watched Let's Play gameplay on YouTube but haven't played myself", and there's even "have watched speedruns of the game on YouTube while I've only played casually a few times"! (That's also me with Sonic a bit with the speedruns.)

I was as informed as a speedrunner would normally be expected to be for my Columns III speedrun, awaiting approval on a board with only a few users and times, and one inactive moderator, and there were no handicaps or additional challenges. Just a straight-up 30:17 on Hard mode.

Both "blind" as in ignorant, and blindfolded speedruns are very impressive, even for the slowest times the ignorant ones choose to stick out in a single segment. "Ignorant and blindfolded" would be pretty much impossible unless the game is so easy it's not really fun for regular speedrunners.

QuivicoQuivico, O.D.W.O.D.W. and Merl_Merl_ like this. 

Forum: Columns III

Thread: No active moderators for this game now?

Started by: MadGamer1984MadGamer1984

(edited: )

The one moderator presiding over four (hopefully six soon with this and one more time by @Arkild) times for this game, @SegaJunkieSegaJunkie, has not been active on this site for nine months. His last forum post was two years ago. I submitted a time of about 30:17 for this game on Hard, so I thought I would post it here while I wait for approval.

This was done on a Fusion emulator using its built-in video recording. I never paused emulation during this recording.

And here's a commentated version that proves I only paused emulation BEFORE starting the Fusion recording to move my game window. I moved it a bit on initially starting, but stopped and restarted the Fusion recording for my speedrun submission and didn't move it since:

"Double recording" is so cool! I've got a backup in case one goes wrong.

EDIT: I found out today that I'm actually supposed to wait 14 days before contacting a moderator. It's only been 6.5 days so far, so I'm sorry about that. I need to have patience with games like this with only a few times!