Forum: Crossy Road Thread: 25 and 50 Hops PC Rule Changes Started by: Wh0misDSWh0misDS |
Just out of curiosity, why is drag clicking banned? |
iTezKeziTezKez likes this. |
Forum: A Link To The Past Category Extensions Thread: Any% Major Glitches One Hand? Started by: MackerMacker |
Title is pretty self explanatory, it would be pretty cool imo since it’s such a short run it could be optimized quite a lot and frame perfect inputs would be much harder than they already are making it so really only the OG wall clip could be used |
Jodie64Jodie64 likes this. |
Forum: Minecraft: Bedrock Edition Thread: Obtain TNT Specification Started by: MackerMacker |
Just a quick question, for obtain TNT, does the timing end if you pick the TNT up with your mouse or does it have to enter an inventory slot? Thanks in advance |
Forum: CubeCraft Parkour Thread: Exploiting Server Lag Started by: MackerMacker |
Thanks! |
Forum: CubeCraft Parkour Thread: Exploiting Server Lag Started by: MackerMacker |
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Forum: CubeCraft Parkour Thread: Exploiting Server Lag Started by: MackerMacker |
So in the rules, I read that you can use glitches/exploits to try and beat a level as fast as possible. Well, sometimes the Cubecraft parkour server tends to lag a lot as some of you may know (I'm new here, but I assume that people have done enough runs to experience extreme server lag), and using the server lag to my advantage, I got a 7 second run on level 1 of barn. When the server is lagging, during the time where the timer freezes, the server does not detect collision with death blocks, thus allowing you to run on them until the timer unfreezes. This is kind of RNG based, as the server only lags sometimes, and you have to get lucky enough to get a long enough lag spike to run across a certain distance. I see nothing in the rules saying you cannot exploit server lag, but I'm not going to submit a run and then argue... I'm gonna ask first to prevent confusion. Please let me know whether server lag is allowed or not, thanks |
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Forum: ROBLOX: Defusal Thread: hey Started by: |
dont forget to add easy, medium, hard, and insane or whatever its called (i havent played this game in a while) |
Forum: Super Mario Bros. Thread: Emulator Question Started by: MackerMacker |
I have the video recorded yet I’m unable to upload it due to not having any stable connection right now, I’m going to find a way around it, sorry for the delay |
zsjetu9zsjetu9 likes this. |
Forum: Super Mario Bros. Thread: Emulator Question Started by: MackerMacker |
Okay, let me record a video of that. |
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Forum: Super Mario Bros. Thread: Emulator Question Started by: MackerMacker |
Also, it’s more effective as people can do runs without having to be at home, and it’s a much cheaper option. |
Forum: Super Mario Bros. Thread: Emulator Question Started by: MackerMacker |
It actually runs very smoothly, even on older devices. I could create a video of the app and gameplay to show how it runs. It runs at 60 FPS too, the only problem with it is sometimes the audio corrupts. Plus, I got SMB1 on WiiVC, and the delay of the inputs makes it extremely hard to play. Even with a wireless Xbox controller on mobile it has no input delay. |
Forum: Super Mario Bros. Thread: Emulator Question Started by: MackerMacker |
So I’m new here, and although I’ve been watching and dreaming of doing SMB1 speedruns for 2 years, I only started actually practicing about 2 months ago. The problem is, I’m not sure if my setup is allowed, but nothing I’ve read says anything against it. Not sure if this has been asked before, but is the mobile Nestopia app allowed? I got it from app.ignition.fun, and SMB1 comes preinstalled, and from all the tests and checks I’ve done, it is a vanilla copy and has all the glitches (pipe clip, wrong warp, -1) a regular cartridge does. I also would like to know if I could use an Xbox controller, and if I need to provide footage of the controller for the run to be verified. I use iOS 13 to connect the controller, and there is an option to use the thumb stick, but I use the D-Pad. The last thing I want to know is if a thumb stick is allowed, just in case, although I don’t use it. If this helps, I expect my first run time to be around 6-8 minutes. Thanks, Mackerrr aka. “no” |
Forum: Robot 64 Category Extensions Thread: No WASD inputs Started by: Zyzzyva1711Zyzzyva1711 |
Bet it's gonna be over an hour just for NMG |
Forum: Robot 64 Category Extensions Thread: No WASD inputs Started by: Zyzzyva1711Zyzzyva1711 |
Possible but prolly a long and hard run |
Forum: Robot 64 Category Extensions Thread: No WASD inputs Started by: Zyzzyva1711Zyzzyva1711 |
i was gonna say that lol |
Forum: Robot 64 Category Extensions Thread: No WASD inputs Started by: Zyzzyva1711Zyzzyva1711 |
Doubt it would work |
Zyzzyva1711Zyzzyva1711 likes this. |
Forum: Robot 64 Category Extensions Thread: Defining Icecream Bounds for "less" Categories Started by: MackerMacker |
Thanks |
Forum: Robot 64 Category Extensions Thread: problem with jumpless Started by: Zyzzyva1711Zyzzyva1711 |
It isn't exactly patched, but the fast method is. Also jumpless is NMG and NMG means no WTW. Hex said you could dive out of water, it's not a manual dive. |
Forum: Robot 64 Category Extensions Thread: Defining Icecream Bounds for "less" Categories Started by: MackerMacker |
If some people can run diveless/spinless/jumpless and figure out the maximum amount of icecreams for each and which icecreams are possible without major glitches(including bonus levels), please send your videos here as we need to know what categories each one should have (such as NMG any% or 100%). |
Zyzzyva1711Zyzzyva1711 likes this. |
Forum: Robot 64 Category Extensions Thread: problem with jumpless Started by: Zyzzyva1711Zyzzyva1711 |
Why would you need to press the spacebar during a cutscene? |