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Forum: Ninja: Shadow of Darkness

Thread: Major routing decisions

Started by: TheTobiGuyTheTobiGuy

29 Dec 2018, 01:52

Still curious to see a speedrun of this game one day.

TheTobiGuyTheTobiGuy likes this. 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: [Deleted user]

13 Nov 2018, 16:14

Thank you.

 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: [Deleted user]

12 Nov 2018, 15:33 (edited: 12 Nov 2018, 15:33)

By the way i don't see how this would be less legit than the hundred of people who submit runs without video proof on this leaderboard, hum.

 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: [Deleted user]

9 Nov 2018, 17:35 (edited: 9 Nov 2018, 17:40)

The emulator is very accurate 1 year later and it runs perfectly at 60 FPS for this game at least, except for some textures rendering problems. No reason to not accept it now.

 

Forum: Duke Nukem: Time to Kill

Thread: PAL version speed

Started by: LunatixLunatix

3 Nov 2018, 10:49

I was thinking about running it maybe on PS3 i got the english PAL version. It's cool to run on real hardware but annoying at same time, maybe i should just use the NTSC version on emulator.

WeaponLordWeaponLord likes this. 

Forum: Duke Nukem: Time to Kill

Thread: PAL version speed

Started by: LunatixLunatix

24 Oct 2018, 06:35

Does the PAL version is as fast as the NTSC ?

 

Forum: Sega Rally Revo

Thread: New rule for PC version on all leaderboards

Started by: LunatixLunatix

19 Feb 2018, 09:45 (edited: 19 Feb 2018, 09:48)

I don't know a lot of softwares who can lock FPS, but there is Fraps even if it's pretty old. I'm guessing it's caused by FPS that could also be hardware, i know that some recent processors speed up some old games sometimes.

 

Forum: Sega Rally Revo

Thread: New rule for PC version on all leaderboards

Started by: LunatixLunatix

19 Feb 2018, 05:04 (edited: 19 Feb 2018, 05:05)

The game have to be lock at 60 FPS maximum, above that it will break the game speed and also the in game timer.

Example :

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

14 Feb 2018, 20:55

For example why in the category Any% no bug jump there is a sub category "glitchless" which is empty and next to it a "segmented" one whith one runner using a lot of glitch for go through walls and other stuff ? Not clear to me.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

14 Feb 2018, 11:42 (edited: 14 Feb 2018, 11:43)

Nothing is clear in this leaderboard. I wonder why it needs 50 category bug jump, no bug jumps, no framerate blabla, segmented ect. Creating two categories bug allowed/totally glitchless will make more sense.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

12 Feb 2018, 23:59

So basically what is the "better than glitchless" category, you don't have the right to use any glitch/bug ? If it's that i like it.

 

Forum: Castlevania The Lecarde Chronicles

Thread: Trick to unlock boss rush mode

Started by: LunatixLunatix

24 Aug 2017, 06:39

If anyone ever find one, you can say it here. I didn't find any savegame folder so this must be hidden in the registry somewhere.

 

Forum: Castlevania Chronicles

Thread: Differences PS1 & X68000

Started by: LunatixLunatix

8 Aug 2017, 17:22 (edited: 12 Feb 2018, 17:51)

The original mode from the PS1 and the X68000 game are supposed to be exactly the same in gameplay terms, but after testing i can say it is not the case many ennemy placements who are normally supposed to be fixed are different between both version. I will do a video to show a few of them.

Video differences in level 1 :

0:08 Loadings times for PS1
0:38 Early bat for X68000
0:48 Faster panther for X68000
1:25 Different spawns of fishmans for X68000
1:56 Second bat come faster for X68000
2:09 The eye attack in a different direction and is much faster for X68000
2:27 The boss spawn faster for X68000
2:37 The energy ball of the boss appear faster and float for a shorter time for X68000

JorfJorf likes this. 

Forum: Sega Rally Revo

Thread: Need information about PSP

Started by: LunatixLunatix

7 Aug 2017, 10:59

I will add the category for the psp then i prefer it has it's own because the gameplay looks quite different it's been ported by Bugbear Entertainment.

 

Forum: Sega Rally Revo

Thread: Need information about PSP

Started by: LunatixLunatix

7 Aug 2017, 08:53

Does anyone have infos on how many tracks have the PSP version and does they have the same name that the actual versions ? I'm asking that mainly for the level leadeboard.

 

Forum: Sega Rally Revo

Thread: Il leaderboard?

Started by: LonneLonne

3 Aug 2017, 19:35 (edited: 3 Aug 2017, 19:36)

Maybe i can finally it's not as complicated as i thought, i will try to set the leaderboard available before the end of the week.

 

Forum: Sega Rally Revo

Thread: Il leaderboard?

Started by: LonneLonne

3 Aug 2017, 19:16

Yes i was thinking about adding it but not this way because in the end all car have different specs anyway and that will make too much categories for time trial, i will add a variable where you can select the car that you used so in the end people will have to use the fastest one to get the first place. Seems good ?

 

Forum: Tactical Ops: Assault on Terror

Thread: Rules for submit runs

Started by: LunatixLunatix

19 Jul 2017, 07:03 (edited: 5 Mar 2018, 07:36)

Runs must be done on the last official patch of the game (version 3.4) + the single player mod (version 1.1b).
Do not use cheats, scripts, the console or anything who modify the code of the game to give an unfair advantage all these things are banned.
The speed of the game has to be the default one, any voluntary alteration or caused by your computer specs will not be tolerated.
Do not hide your health hud with a logo or overlay.
You need to show the ending screen of the mission who indicate your time, ingame timer is used for level leaderboard.

 

Forum: Castlevania Chronicles

Thread: Music glitch or freeze

Started by: LunatixLunatix

15 Jul 2017, 00:44 (edited: 20 Nov 2018, 23:44)

This bug could happen on the original ps1 and there is no fix for it, probably because of the slow cd rom reader. Same on epsxe emu which is pretty bad in general for this game and seems to emulate this bug. From what i have see it doesn't happen on PS2 and PS3.

 

Forum: Castlevania Chronicles

Thread: USA/JAP versions

Started by: LunatixLunatix

10 Jul 2017, 10:31

Yes i think it will make more sense to merge it to the same leaderboard and have the choice of the platform. Also tried the PAL version which is a bit slower, but i guess people who want to run the game seriously will use USA/JAP version.

 
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