Forum posts

Forum: Völgarr the Viking

Thread: SDL / Opengl

Started by: LunatixLunatix

The developer answered me and there is nothing to worry about it seems, as the in-game timer is not supposed to be sync with real time anyway. I will let you read his message for more explanations: https:/​/​steamcommunity.​com/​app/​247240/​discussions/​0/​1750142427224743385/​

jellyd0tsjellyd0ts likes this. 

Forum: Völgarr the Viking

Thread: Console differences

Started by: LunatixLunatix

Wii u and Switch ->
Depsite that the order of the world 2 and 3 are inverted in these versions i don't see any problem with it, it should not affect the speedrun in any way compared to other platforms.

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Dreamcast / Xbox one ->
These versions don't have the last update, there is a very little difference with other versions of the game.
Basically in the "ending C+" there is a skip in world 4 with the ropes that you can't do and who will make you lose around two seconds, so i will recommend to privilegiate other platforms.
Creating new categories only for these two consoles is excluded as this is a very small difference and verifying on what platform you're playing is not possible.

 

Forum: Völgarr the Viking

Thread: SDL / Opengl

Started by: LunatixLunatix

SDL and Opengl version on PC seems to have problems of speed with some specs, after having verified with RTA timer it shows than the ingame timer is wrong which means the game is running faster than what it should.

 

Forum: Castlevania: Dracula X

Thread: SNES mini/classic

Started by: LunatixLunatix

Is it know than this console run slower than emulator snes 9x ? I did the mistake to start learning the game on this console and now than i have switched to emulator it is like if i have to relearn entirely the game. Tested with the same rom, same screen in 60hz and with version 1.56.2 and 1.53 and yes the game run faster, i saw it right at the beginning as Richter made bigger jumps.

 

Forum: Top Gear 2

Thread: Questions

Started by: DunkelGotikDunkelGotik

Does the level of difficulty matter ?

TechnickleTechnickle likes this. 

Forum: Ninja: Shadow of Darkness

Thread: Major routing decisions

Started by: TheTobiGuyTheTobiGuy

Still curious to see a speedrun of this game one day.

TheTobiGuyTheTobiGuy likes this. 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: ILoveSMBILoveSMB

Thank you.

 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: ILoveSMBILoveSMB

By the way i don't see how this would be less legit than the hundred of people who submit runs without video proof on this leaderboard, hum.

 

Forum: Mario Kart 8

Thread: Why is emu banned?

Started by: ILoveSMBILoveSMB

The emulator is very accurate 1 year later and it runs perfectly at 60 FPS for this game at least, except for some textures rendering problems. No reason to not accept it now.

 

Forum: Duke Nukem: Time to Kill

Thread: PAL version speed

Started by: LunatixLunatix

I was thinking about running it maybe on PS3 i got the english PAL version. It's cool to run on real hardware but annoying at same time, maybe i should just use the NTSC version on emulator.

WeaponLordWeaponLord likes this. 

Forum: Duke Nukem: Time to Kill

Thread: PAL version speed

Started by: LunatixLunatix

Does the PAL version is as fast as the NTSC ?

 

Forum: Sega Rally Revo

Thread: New rule for PC version on all leaderboards

Started by: LunatixLunatix

I don't know a lot of softwares who can lock FPS, but there is Fraps even if it's pretty old. I'm guessing it's caused by FPS that could also be hardware, i know that some recent processors speed up some old games sometimes.

 

Forum: Sega Rally Revo

Thread: New rule for PC version on all leaderboards

Started by: LunatixLunatix

The game have to be lock at 60 FPS maximum, above that it will break the game speed and also the in game timer.

Example :

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

For example why in the category Any% no bug jump there is a sub category "glitchless" which is empty and next to it a "segmented" one whith one runner using a lot of glitch for go through walls and other stuff ? Not clear to me.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

Nothing is clear in this leaderboard. I wonder why it needs 50 category bug jump, no bug jumps, no framerate blabla, segmented ect. Creating two categories bug allowed/totally glitchless will make more sense.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

So basically what is the "better than glitchless" category, you don't have the right to use any glitch/bug ? If it's that i like it.

 

Forum: Castlevania The Lecarde Chronicles

Thread: Trick to unlock boss rush mode

Started by: LunatixLunatix

If anyone ever find one, you can say it here. I didn't find any savegame folder so this must be hidden in the registry somewhere.

 

Forum: Castlevania Chronicles

Thread: Differences PS1 & X68000

Started by: LunatixLunatix

The original mode from the PS1 and the X68000 game are supposed to be exactly the same in gameplay terms, but after testing i can say it is not the case many ennemy placements who are normally supposed to be fixed are different between both version. I will do a video to show a few of them.

Video differences in level 1 :

0:08 Loadings times for PS1
0:38 Early bat for X68000
0:48 Faster panther for X68000
1:25 Different spawns of fishmans for X68000
1:56 Second bat come faster for X68000
2:09 The eye attack in a different direction and is much faster for X68000
2:27 The boss spawn faster for X68000
2:37 The energy ball of the boss appear faster and float for a shorter time for X68000

JorfJorf likes this. 

Forum: Sega Rally Revo

Thread: Need information about PSP

Started by: LunatixLunatix

I will add the category for the psp then i prefer it has it's own because the gameplay looks quite different it's been ported by Bugbear Entertainment.

 

Forum: Sega Rally Revo

Thread: Need information about PSP

Started by: LunatixLunatix

Does anyone have infos on how many tracks have the PSP version and does they have the same name that the actual versions ? I'm asking that mainly for the level leadeboard.