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Forum: The Legend of Zelda: The Wind Waker

Thread: Linda and Anton Heartpiece guide

Started by: TheStunningParallelTheStunningParallel

Alright, whatever you want to say. Talking to Linda is still absolutely unnecessary and I'll make sure no speedrunner ever does that, in SD hundo, HD hundo or randomizer runs.

Mumu_DidiMumu_Didi likes this. 

Forum: The Legend of Zelda: The Wind Waker

Thread: Linda and Anton Heartpiece guide

Started by: TheStunningParallelTheStunningParallel

Except that with further investigation HD and SD are stricly identical. The flags are absolutely identical, there is no doubt about that. The information I was missing (and nobody knew about until a few months ago actually), is that one day need to pass between getting the deluxe pictobox and showing the picture to Anton. Talking to Linda can be skipped and that is done in 100% speedruns.

Having to become lenzo's assistant was always known and assumed since the picture has to be in colour, and you can't get the dx pictobox before becoming his assistant, only in rando is that possible.

 

Forum: The Legend of Zelda: The Wind Waker

Thread: Barrier Skip w/ Zombie Hover

Started by: KomaliKomali

Note that if you could cancel the knockback barrier while dead and then continue zombie hovering, you could skip the barrier. But that has been attempted tons of times accross the years with no success.

If there was a mailbox in Hyrule for exemple, then that would be possible because closing the mailbox text specifically cancels the knockback barrier, but there is no mailbox in Hyrule. If there was a spoil anywhere in Hyrule you could use the boomerang on it to grab it while you are zombie hovering, and use the spoil cutscene to cancel the knockback. But there is no accessible spoil in Hyrule before you break the barrier.
A 0 heart wind waker dive to cancel the knockback doesn't work as you would still be flashing red from the barrier when you stand up. The death cutscene can cancel the knockback but unfortunately cancelling the death cutscene cancels the state you are in and the knockback cancel with it. The forest water text doesn't cancel the knockback upon poping up, and stored textboxes do not cancel the knockback when you close them either.

I think that's pretty much it in terms of zombie hover barrier skip theories.

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Forum: The Legend of Zelda: The Wind Waker

Thread: Linda and Anton Heartpiece guide

Started by: TheStunningParallelTheStunningParallel

Yeah, I still think this is a really good guide that will make anyone able to obtain the heart piece. However, this is a speedrunning forum so we should be more strict when talking about what the bare minimum is for that heart piece.

This game in particular has had an history of having very bad documentation (the IGN guide itself says that you can obtain the magic armor from the Windfall auctions which is completely wrong), so I don't want slow things to be used as a reference for future routers, glitch-hunters and speedrunners. It has happened several times that someone figured out something had actually never been necessary to progress the story. Every single time it has caused a major reroute, saving way too much time for what the novelty really was.

I know I was a bit aggressive and I must apology. Your video is still a very good piece of information, and an actual piece of correct documentation, thing that is not easy to find for this game, thank you very much for that!

 

Forum: The Legend of Zelda: The Wind Waker

Thread: 14 keys ?

Started by: BreadBread

Sorry for the delay. 14 DRC Small Keys is a challenge category that involves obtaining 14 small keys in DRC using a combination of 2 glitches: being able to transfer keys from one dungeon to another using storage, and using the Back in Time glitch to duplicate 3 DRC keys. There are 4+1+2+3+2=12 keys in this game. One of the earth temple keys can't be transferred so that makes 11 keys, plus the duplicated keys from Back in Time which makes 14. That is the maximum known amount of keys you can get in one dungeon.

There has ever been one run done for this category, and I think the first part of the run was lost, but here is the second half:

You can find more info on this category here: https://pastebin.com/kZCagVtR
I'm not sure whether or not the exact route has been written anywhere

 

Forum: The Legend of Zelda: The Wind Waker

Thread: Linda and Anton Heartpiece guide

Started by: TheStunningParallelTheStunningParallel

There hasn't been a new SD 100% speedrun submitted in a while, so a lot of things are outdated, but if you check out any top TWWHD 100% speedrun you will see that they never talk to Linda. If it didn't work for you it's probably because you didn't talk an extra time to Anton after showing him the picture.

This run is a good exemple:
He takes the picture at around 41:08 (video timestamp), never talked to Linda, and leaves. He comes back to Windfall at 2:10:08 and shows the picture to Anton after talking to him, then talks to him an extra time. He enters the Cafe at 4:10:19 for the heart piece.

This works in rando since rando doesn't change those flags.

 

Forum: The Legend of Zelda: The Wind Waker

Thread: Linda and Anton Heartpiece guide

Started by: TheStunningParallelTheStunningParallel

For future reference, this sidequest can be sped up by quite a bit compared to this video. You only need to take the coloured picture of Linda (you don't need to talk to her), talk to Anton once to clear his first text, show him the picture, and then talk to him again after showing him the picture. They will then be in the Cafe any following day as long as you go there during day time.

You don't ever need to talk to Linda this way.

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: New Category: Save Grandma

Started by: TooadTooad

If we could do that, 100% would be several minutes faster 😛

It is unlikely, you would need to do a manual superswim anyway to get past the invisible wall behind the trees that is there if you don't have a sword. You also can only go there during the day or else it will crash.

Other fairies I can think of are either very much out of the way, very hard to get (Mother & Child Isles), or simply require more items (a sword for the random Headstone fairy, bombs for a bomb isle fairy). But maybe I'm missing an easy one

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: New Category: Save Grandma

Started by: TooadTooad

If you want a route for this in HD:
- Manual Superswim to the Bomb Isle Submarine, get the bottle, savewarp to Outset
- Manual Superswim to Northern Fairy Island, get the wallet upgrade and then get a fairy in your bottle
- Leave and perform a short manual superswim to the Northern Fairy Island Submarine, get caught
- Leave jail, trigger the gossip stone text, savewarp to Outset
- Save Grandma

A few interesting notes:
- The trigger for Grandma to become ill is the gossip stone trigger in FF1, and not endless night (probably because you can go to Outset before Greatfish casually, Grandma is supposed to become ill due to being left alone storywise).
- There might be a faster fairy to get than one in that fairy fountain. However, the short manual superswim from the island to the submarine makes me think that it is decently fast for RTA. I think you can get a fairy from some platforms with no item, but I have no idea if they're consistent.

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Forum: The Legend of Zelda: The Wind Waker HD

Thread: Gamepad or pro controller

Started by: TheRedLineTheRedLine

Switching controllers in the middle of a run in order to use gyro does require going into the options. The only times switching controller is fine is during savewarps. Same with turning gyro on and off with the gamepad which requires going into the options.
The gamepad is the fastest controller thanks to the gyro timesave in theory, but in reality it doesn't matter. As long as you use the gamepad to equip items on the fly you will be fine.

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: Softlock After Greatfish superswim

Started by: ItsVixxItsVixx

In order to be able to hop in KoRL after visiting DRI, you must have obtained Din's Pearl, the Wind's Requiem and set the wind direction to South. You probably didn't do one of these things. And yeah, if you enter KoRL in any other way (such as by drowning or voiding-out), KoRL will get stuck by the island and you will softlock.

If you're running AD or 100%, this is not really an issue since you usually have both the Wind's Requiem and Din's Pearl at that point, and so you can hop in KoRL and it only loses around 1m30s compared to the very hard superswim.

If you're running Any%, I recommend you to follow the Beginner Route that you can find here, which avoids Greatfish completely (while actually being faster: http://zelda.speedruns.com/twwhd/routes/any-beginner

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: Max%

Started by: Dmo1123Dmo1123

Yeah, I have been wanting to find all flags and routing them for a while now.

If we are going for all flags, I think we should go for all non-respawnable rupees. The problem is finding them all, which is tricky. Any help is appreciated (I forgot to check the yellow rupee on Tingle Island btw, thank you for mentionning it).

About the ocean light rings, most of them don't respawn and they are not random, so they should be included in. Luckily, someone already mapped them so it shouldn't be too bad to route them in: https://gamefaqs.gamespot.com/wii-u/701110-the-legend-of-zelda-the-wind-waker-hd/faqs/57050

About the decorations, since they can be removed from their pedestrals whenever, they shouldn't technically be included. However I 100% agree that this is a pretty cool sidequest and doing it would be really cool. But other people might not think the same so idk. In my first route attempt I routed placing Shop Guru Statues everywhere (I still haven't tested it tho).

About spoils, having 99 of all of them shouldn't be necessary (since you can sell them so it's not a permanent flag. However, obtaining one for each of them will be necessary to clear their first time cutscene. Defeating all 23 blue chus will also be necessary (but technically, only 15 of them will need to be collected for the blue potion). And giving 99 Joy Pendants to Mrs Mary will also be included since that's the max she can take.

There is one last issue about all flags, and that is all the texts that only happen once. Some NPCs have a unique line of dialogue when talking to them for the first time, and so talking to most NPCs in the game will be necessary, even if they don't do anything.

This is what I wrote when trying to route all flags: https://pastebin.com/H5sTyMyy
There are probably some flags missing (I haven't tested texts at all yet), so any help is really appreciated (that category is a mess lol)

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: All Figurines Route I Made Last Year

Started by: Dmo1123Dmo1123

Well, your route is kind of outdated since it doesn't use Barrier Skip, which saves more than 10mins thanks to Light arrows, Mirror Shield and Fully Charged Master Sword early, as well as skipping Hyrule 3. Also, it doesn't include the exact routing of endgame, which is pretty important (where do you get Ghost Ship for exemple?). In a speedrun, you want to minimize overwold movement and use the superswimming spots ideally.
Your route also looks like it doesn't take into account the fact that you can only have 12 pictures at a time, so you would need to do some back and forth to Nintendo Gallery that you didn't take into account (and those trips can take a long time if not routed correctly). So your route can't really be used, and would be a lot slower than the current route.
The route used by both runners on the leaderboard was made by Demoon, who adapted the old 100% route (and did a very good job at it).

 

Forum: The Legend of Zelda: The Wind Waker HD

Thread: Weird island hop from forest haven to outset island

Started by: FroggerFrogger

This is interesting because such clips usually happen at a very specific speed, meaning that the distance you get should be consistent. That + the fact that there's a cutscene in Outset could make this a strat in All Dungeons.
However, the angle might be too precise because of the distance separing FH and Outset. The speed charge-up might also be extremely precise in order to clip quickly. It would also not be that much faster than the Beedle swim, if at all, because it requires some extra movement on FH for its set-up.
This is a very good find though. In the future, it could make for an alternative strat for people who can't do the Beedle swim fast (that's not uncommon), assuming the clip can happen while holding ZL (for the consistent angle).