Forum posts

Forum: Kirby's Dream Land

Thread: Retrofreak?

Started by: MintKuroMintKuro

I believe the retrofreak uses VBA-M for game boy emulation; If that's the case, then it would be disallowed, as VBA-M is not allowed.

The game boy has some very accurate emulators, and as such, the less accurate ones are pretty much banned outright. So while I am not a mod, I wouldn't expect that to be allowed, as only gambatte, bgb, and bizhawk running the gambatte core are allowed for kdl.

Aegis29Aegis29 likes this. 

Forum: Speedrunning

Thread: New to speed running

Started by: hippokittiehippokittie

You don't need to burn a disk; there are a number of ways to get GBi installed and booted.
From using other games (I know Melee has a way to do it) or using tools like the action replay.

It's not required for speedrunning with the game boy player, but if it's something you get seriously into it may be worth investing in.
I don't care much for picture clarity; but I personally find the input lag to be too bothersome on the GBP for speedrunning, but not everyone is as bothered by it.

 

Forum: Speedrunning

Thread: New to speed running

Started by: hippokittiehippokittie

Note on the GBP from someone in the Game Boy community.

It suffers from some poor graphical output, and has a known issue with input lag; but it's an issue with the software, and not the hardware.

So most people who use GBP instead of an SGB2 for hardware, install GBi as the software in place of the boot disk. This gives you improved image output, and reduced input lag.

You can read more here: https:/​/​www.​retrorgb.​com/​gameboyinterface.​html

 

Forum: The Site

Thread: Question about forum posts

Started by: LegsLegs

Thank you, I'll get on the discord and reach out to some staff this evening.

 

Forum: Introductions

Thread: brand new speedrunner

Started by: EmulatorIsBadEmulatorIsBad

Yo! Noid II is a free fan made sequel to the NES Yo! Noid; that recently got a Game of A Year edition that added a lot.

It's a well developed speedrun that's got lots of interesting tech.
KB&M or controller, but if you use a controller you can analog dab with the right trigger.

It's available at noid.pizza.

 

Forum: The Site

Thread: Question about forum posts

Started by: LegsLegs

Hello,

I run the Speedrun Weekly group that's had this thread for a couple years now ("https://www.speedrun.com/tournaments_and_races/thread/pe7e3").

Historically we would update the first post on that thread to show the current standings. However, staff and roles have changed over time, and we would have to bug Howden to have any changes made.

We could just delete the post, but we would lose the benefit of it being the first thing you see on the thread.

Would it be possible to change ownership of the post to me, or give me an option to insert a post as the first post? Something along those lines, maybe? I'm wanted to see if any staff knew before reaching out to Pac directly.

Thanks for any help.
Legs

 

Forum: The Site

Thread: Stolen run

Started by: XenuKeyXenuKey

I looked at the videos side by side in premiere; Except for the very bad framerate and the video starting late and being cut short; they appear to be identical runs.
Have you brought it up with the mod of the game? I would suggest reaching out to them.

 

Forum: Speedrunning

Thread: Retime runs on twitch

Started by: sushiw097sushiw097

The twitch leecher has a habit of downloading twitch vods in a variable framerate. I've had better experiences with jdownloader2, but even so in some cases I still had to encode the video again to a constant framerate in order to get an accurate time.

Something to keep in mind if you get unexpected results.

 

Forum: Speedrunning

Thread: Running GB/GBC/GBA Games on mini-SNES

Started by: xNyuxNyu

I can only speak to GB, and not GBA/GBC games.

Given that Retroarch would be the emulator in question, it would almost certainly not be allowed.
We have very accurate emulators in bgb and gambatte, such that most other emulators are banned if they cannot produce accurate results. Retroarch has always run GB games about 0.4% too fast (I believe due to how it does v-sync).

So at least for most GB boards, the emulator would not be allowed.

Some testing results I did with RA and Marble Madness once: https:/​/​www.​speedrun.​com/​marblemadnessgameboy/​thread/​u3zzg
Some results from my GB emulator testing. Last tested V 1.7.7: http:/​/​sprintinglegs.​com/​emutiming/​results.​html

KrayzarKrayzar likes this. 

Forum: Donkey Kong Land

Thread: Are SGB2 runs on NA SNES allowed?

Started by: GoldenBokochoGoldenBokocho

Heya!!

Sorry for the delay. 🙂

I do all my GB runs on a SGB2 in an NA SNES. So long as you're just cutting the tabs on your SNES, that's A-OK!

Legs

Also a side note about the SGB: We accept SGB2 and converted SGB1 times (http://nudua.com/convert); but we do not accept timing crystal modded SGB1s 🙂

 

Forum: Caesars Palace

Thread: Any Ending GB

Started by: petaQpetaQ

I was curious if a 60fps recording of this existed too; Id love to more closely see how many frames are left to save. It's a super good run.

 

Forum: Caesars Palace

Thread: Any Ending GB

Started by: petaQpetaQ

Hi!

It's free time. I'm holding left preemptively to be moving left in the menu. If I was mashing faster I would enter back into the help desk faster 🙂

You should just have to divide by 59.7275, but I retime my runs in Premiere. I could time it in Premiere if you have a link and want to compare the times.

Legs

 

Forum: Disgaea 2

Thread: Potential timing changes

Started by: LegsLegs

As is, the timing rules for runs are as such:
-Timer starts the first frame the screen darkens after pressing start
-Timer ends on the first frame of the credits screen background image OR the first frame of audio if not BG image exists

I don't see any issues with the starting time, but there has been discussion in the past about the ending times.

When I initially made this board, there was no consistent end time for runs between the other Disgaea boards, so I ended up deciding on the credits, to include the last bit of button presses in the post-boss cutscene.

However, after viewing all the category endings, it became clear that some credits have a visual before an audio cue(Axel), some of have an audio cue before a visual one(Good/Bad).

This makes timing the runs awkward; not impossible, but awkward.

For the ease of timing, and accuracy, I propose we change the end time to:
On categories that involve winning the last battle(Good/bad/etc):
"The first frame that the "stage clear" text becomes visible "
On categories that involve losing the last battle(Axel)
"The first solid black frame after losing the battle"

I recognize that this would require me to retime every current run; but I'd be willing to do that on some upcoming weekend.

If you have any thoughts or concerns about this, please let me know!

Legs

 

Forum: Tetris DX

Thread: IGT vs RTA

Started by: LegsLegs

WOAH all this data o.o

Thank you for the updates, I think it makes the board look a lot cleaner while still maintaining the same level of information. 🙂

 

Forum: Tetris DX

Thread: Platforms and the "Played on" value.

Started by: LegsLegs

Thanks very much!

 

Forum: Tetris DX

Thread: Legal Emulators

Started by: LegsLegs

Thanks!
I appreciated the updated emu rules. In the GB communities we're lucky to have known accurate emus (Minus GBA). So I think it's important to set them as standards.

It's your board, so it's your call on the SGB1.

RA runs -about- .4% too fast, but it varies. Which is why I ban it on all my GB boards.
The SGB uses the SNES timing crystal, so it always runs the same speed too fast.
For this reason, I allow converted SGB times on my boards.

 

Forum: Tetris DX

Thread: Runs without screenshot or video.

Started by: LegsLegs

Thanks! Much appreciated.

Speedrun boards do a lot more than track peoples PBs. The offer a great history of the game, the speedrun, and it's evolution.
So the more accurately we can preserve this information, and the more information we can preserve, the better!

Especially for underloved handhelds like GB, GBC and GBA. 🙂

 

Forum: Tetris DX

Thread: Legal Emulators

Started by: LegsLegs

Hello!

I noticed that this board only explicitly bans VBA.
But there are a number of known inaccurate emulators for GB emulation.

I recently had compiled information from all the common current GB emulators in a effort to reconfirm which emus should be legal in the GB community.

In the end, bgb and gambatte were the only 2 reliable to be accurate in both loading and normal runspeed. (Although since bizhawk gave no advantage, it's often allowed as well.)
You can find the summarization of my results here: http:/​/​sprintinglegs.​com/​emutiming/​results.​html

This would effect a number of your accepted emus, namely Retroarch, which has been known to run .4% too fast due to v-sync related issues.
The SGB was off in a reliable manner, making recalculating it's time possible. So accepting SGB runs is still normal, since it can be properly adjusted.

These tests were only done with GB roms (Kirby's Dream Land for lag tests and Super Mario Land for runspeed tests)

-

I feel like some more concrete emulator legality would be good for the board.

If you'd prefer more concrete examples, I could runs tests using a DX copy/rom dumped from it to compare all emulators here. But the results should play out moreorless the same.

Thanks for hearing me out!
Legs

 

Forum: Tetris DX

Thread: Runs without screenshot or video.

Started by: LegsLegs

Hello!

I was wondering what the policy was for runs that don't have any evidence at all, screenshots or videos.

The rules state "Runs on emulator must contain video proof, console runs must either contain video proof, or a picture showing the time in the leaderboards of the game."; but a number of the runs on the board do not fit this requirement.

firnon: (Contradicts "Runs on emulator must contain video proof")
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​z13d6vgm - No video, despite being an emulator run.

TPM2209:
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​emkp18xy - Broken video link
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​jy9jjj2m - Broken video link

Markymark:
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​zp07o0xm - No video or screenshot submitted

Thungarr: (Contradicts "Runs on emulator must contain video proof")
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​zn4wxkvm - No video, despite being an emulator run.
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​y439geqz - No video, despite being an emulator run.

Dihydrogen:
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​z5130nem - Youtube account deleted
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​z11o3egz - Youtube account deleted

SentimentalSpoon:
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​zn8go1lz - Links to a dead twitter accont

ZS45: (Contradicts "Runs on emulator must contain video proof")
https:/​/​www.​speedrun.​com/​Tetris_DX/​run/​m3dedpqz - No video, despite being an emulator run.

I just noticed these runs seeming to contradict the rules and I wondered how they got in. Were the grandfathered in because of a recent rule change, or was it a mistake?

Thanks for hearing me out!
Legs

 

Forum: Tetris DX

Thread: IGT vs RTA

Started by: LegsLegs

I was just confused about how the RTA is determined for runs without videos.

I notice the first 2 places have no videos, but they still have RTA times listed; but the 4th place run has a video, but only IGT time?
Is it just an optional value that can be entered by the runner if they choose? Or is it from the mods retiming runs?

Thanks for the help, I'm just curious about the standards of this board!
Legs