Forum posts

Forum: Super Dangerous Dungeons

Thread: Special Level Rules?

Started by: greyligreyli

Must be so hard to be consistent at this level lmao

LekaLeka likes this. 

Forum: Super Dangerous Dungeons

Thread: Grass Dungeon Sub 2 Minute

Started by: greyligreyli

Use a calculator, what do you think I used ? x)

 

Forum: Super Dangerous Dungeons

Thread: Sand speedrun dead

Started by: PixelFuzzVibesPixelFuzzVibes

You're making the speedrun community in this game live and that's cool ?

 

Forum: Super Dangerous Dungeons

Thread: Sand speedrun dead

Started by: PixelFuzzVibesPixelFuzzVibes

It's not runned bc I personnaly want to run Full game in long term and this dungeon is not part of the Full Game Time Trial. I have not so much time to "waste" on speedrunning so I prefer optimizing the dungeons I know and letting the others run Sand, for example. I'm sure I could get all WRs if I tried enough, just as everybody could do. Glad to see someone interested in running this dungeon tho !

 

Forum: Super Dangerous Dungeons

Thread: Grass Dungeon Sub 2 Minute

Started by: greyligreyli

(edited: )

I added the times and found 2:06 ^^'

 

Forum: Super Dangerous Dungeons

Thread: I'm sorry.

Started by: VenularbardVenularbard

Okay I'll edit your further runs if needed don't worry 😛

 

Forum: Super Dangerous Dungeons

Thread: I'm sorry.

Started by: VenularbardVenularbard

Yeah just take care of what you're submitting dude, that's long to edit all your runs ^^

Read the rules, it's specified that you must not submit in "Real Time" unless you've recorded the real time, please submit the In Game Timer. If there are errors in your run I have the ability to edit your own run to make it legit, that's what I've been doing doing on your runs so far, I'm just asking you to take your time on your next submission 😛

 

Forum: Super Dangerous Dungeons

Thread: IL runs

Started by: LeRemiiiLeRemiii

Example : Grass Dungeons theoretical time is 2:06.110 ! (can obviosuly be improved since the IL runs are not perfect at the moment)

 

Forum: Super Dangerous Dungeons

Thread: IL runs

Started by: LeRemiiiLeRemiii

Hi guys, I've just had the idea to try hard the IL runs in order to have an idea of what the best possible times for each dungeons are. If you're motivated do not hesitate, it will be interesting to see what the theoretically best times are on each dungeon ! 😃

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

@Darpey I get like 31-32 seconds I will change my rom I think

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

(edited: )

@KingOf_JonnyBoy as I mentioned before, I'm running on mac and the Mac version does not 🙁

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

Another question @roopert83

I'm running the 1-1 level and I'm very consistent at it (not hard tbh) but I still make times 2 seconds slower than the bests time (without glitch), even if my jumps are really near from being perfect. Is that because of my emulator, my rom, my loading times or something ?

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

Thanks all for your answers, I'll use OpenEmu to train (because there are no savestates on Nestopia) and I'll use it to run as well until I have a decent time (I've not finished a run so far so...)

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

Sorry if the question has already been answered btw

 

Forum: Super Mario Bros.

Thread: OpenEmu

Started by: LeRemiiiLeRemiii

Hi, I'm trying to run this game on mac and Nestopia is allowed, but I also own OpenEmu which is far better to train myself at this game. In OpenEmu's settings, it's shown that the core used is Nestopia. So does this emulator count ? Or must I still use the Nestopia app itself ? (I'll prefer usin OpenEmu by far)

 

Forum: Pixel Rooms 1

Thread: Tricks for slot machine room

Started by: LeRemiiiLeRemiii

I'm trying to run again to get the WR but can't manage to find a consistent way to get the triple 7.
Does anyone have a trick or something ?

 

Forum: Super Dangerous Dungeons

Thread: *IMPORTANT* MODIFICATION OF THE SPEEDRUN.COM/SUPER_DD

Started by: LeRemiiiLeRemiii

(edited: )

I just found out that I've somehow become a super mod, which allows me to do further game modifications that I will do (thank you speedrun.com global mod) !

I also removed two moderators that were clearly not active for months or maybe even years (because if people tend to contact someone I prefer that the mod contacted is active on the website, for obvious reasons). I think 1 super mod and 1 mod is enough for the moment, regarding the number of active runners. I'm not fully closed to mod submissions if the game begins to get tons of runners tho (which I think is not likely to happen in a while :p).

TheNamelessTheNameless, CytrussCytruss and 4 others like this. 

Forum: Super Dangerous Dungeons

Thread: New funny glitch

Started by: GoudurixGoudurix

Yeah and your explanation is consistent with the electric level glithc with the laser thing you hit. That explains a lot. If someone finds something interesting, it'd be great

LekaLeka likes this. 

Forum: Super Dangerous Dungeons

Thread: Fire Dungeon runs

Started by: LeRemiiiLeRemiii

(edited: )

For example, I've just did a 3:29:14 with one death !

And I even did a time .4 ahead current WR (2:24) until that fucking rotating fireballs (2:41:16 just before lv30)