Forum: Super Dangerous Dungeons Thread: Special Level Rules? Started by: greyligreyli |
Must be so hard to be consistent at this level lmao |
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Forum: Super Dangerous Dungeons Thread: Grass Dungeon Sub 2 Minute Started by: greyligreyli |
Use a calculator, what do you think I used ? x) |
Forum: Super Dangerous Dungeons Thread: Sand speedrun dead Started by: PixelFuzzVibesPixelFuzzVibes |
You're making the speedrun community in this game live and that's cool ? |
Forum: Super Dangerous Dungeons Thread: Sand speedrun dead Started by: PixelFuzzVibesPixelFuzzVibes |
It's not runned bc I personnaly want to run Full game in long term and this dungeon is not part of the Full Game Time Trial. I have not so much time to "waste" on speedrunning so I prefer optimizing the dungeons I know and letting the others run Sand, for example. I'm sure I could get all WRs if I tried enough, just as everybody could do. Glad to see someone interested in running this dungeon tho ! |
Forum: Super Dangerous Dungeons Thread: Grass Dungeon Sub 2 Minute Started by: greyligreyli (edited: ) |
I added the times and found 2:06 ^^' |
Forum: Super Dangerous Dungeons Thread: Grass Dungeon Sub 2 Minute Started by: greyligreyli |
How do you know that ? |
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Forum: Super Dangerous Dungeons Thread: I'm sorry. Started by: VenularbardVenularbard |
Okay I'll edit your further runs if needed don't worry 😛 |
Forum: Super Dangerous Dungeons Thread: I'm sorry. Started by: VenularbardVenularbard |
Yeah just take care of what you're submitting dude, that's long to edit all your runs ^^ Read the rules, it's specified that you must not submit in "Real Time" unless you've recorded the real time, please submit the In Game Timer. If there are errors in your run I have the ability to edit your own run to make it legit, that's what I've been doing doing on your runs so far, I'm just asking you to take your time on your next submission 😛 |
Forum: Super Dangerous Dungeons Thread: IL runs Started by: |
Example : Grass Dungeons theoretical time is 2:06.110 ! (can obviosuly be improved since the IL runs are not perfect at the moment) |
Forum: Super Dangerous Dungeons Thread: IL runs Started by: |
Hi guys, I've just had the idea to try hard the IL runs in order to have an idea of what the best possible times for each dungeons are. If you're motivated do not hesitate, it will be interesting to see what the theoretically best times are on each dungeon ! |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
@Darpey I get like 31-32 seconds I will change my rom I think |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
@KingOf_JonnyBoy as I mentioned before, I'm running on mac and the Mac version does not 🙁 |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
Another question @roopert83 I'm running the 1-1 level and I'm very consistent at it (not hard tbh) but I still make times 2 seconds slower than the bests time (without glitch), even if my jumps are really near from being perfect. Is that because of my emulator, my rom, my loading times or something ? |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
Thanks all for your answers, I'll use OpenEmu to train (because there are no savestates on Nestopia) and I'll use it to run as well until I have a decent time (I've not finished a run so far so...) |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
Sorry if the question has already been answered btw |
Forum: Super Mario Bros. Thread: OpenEmu Started by: |
Hi, I'm trying to run this game on mac and Nestopia is allowed, but I also own OpenEmu which is far better to train myself at this game. In OpenEmu's settings, it's shown that the core used is Nestopia. So does this emulator count ? Or must I still use the Nestopia app itself ? (I'll prefer usin OpenEmu by far) |
Forum: Pixel Rooms 1 Thread: Tricks for slot machine room Started by: |
I'm trying to run again to get the WR but can't manage to find a consistent way to get the triple 7. |
Forum: Super Dangerous Dungeons Thread: *IMPORTANT* MODIFICATION OF THE SPEEDRUN.COM/SUPER_DD Started by: |
I just found out that I've somehow become a super mod, which allows me to do further game modifications that I will do (thank you speedrun.com global mod) ! I also removed two moderators that were clearly not active for months or maybe even years (because if people tend to contact someone I prefer that the mod contacted is active on the website, for obvious reasons). I think 1 super mod and 1 mod is enough for the moment, regarding the number of active runners. I'm not fully closed to mod submissions if the game begins to get tons of runners tho (which I think is not likely to happen in a while :p). |
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Forum: Super Dangerous Dungeons Thread: New funny glitch Started by: GoudurixGoudurix |
Yeah and your explanation is consistent with the electric level glithc with the laser thing you hit. That explains a lot. If someone finds something interesting, it'd be great |
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Forum: Super Dangerous Dungeons Thread: Fire Dungeon runs Started by: |
For example, I've just did a 3:29:14 with one death ! And I even did a time .4 ahead current WR (2:24) until that fucking rotating fireballs (2:41:16 just before lv30) |