Forum posts

Forum: New Super Mario Bros.

Thread: (Low%) 8-7 IL 360 (new strats)

Started by: LeKukieLeKukie

Easier strat:

Faster strat:

362 could be possible with power up strats... I mean if a REALLY old small mario TAS could get 362 why not with powerups 🙂
Desc on the works.

Diamond__CakeDiamond__Cake, Mik0Mik0 and 3 others like this. 

Forum: Super Mario 64

Thread: Maybe banal question, is it allowed to submit runs without timer?

Started by: TheGreatestRomanTheGreatestRoman

Or then you could record your mobile screen. Use FramePerfect (the LiveSplit correspondent for mobile devices), watch your run then do the splits. Then put it at the side of the run footage with a video editor.

 

Forum: Super Mario Bros. 3

Thread: 8-Bowser and 7-1 consistent wall clip methods

Started by: LeKukieLeKukie


So, this wall clip method only requires timing with clip inputs... kind of. Because you can still mess up the timing a bit and still get the clip. Just pray for good subpixels!


3 different approaches, same clip inputs. Instead of doing a full jump, I just do a flick to catch the walljump pixel as shown in the vid. It's the same idea of the other clip above, but this one has a way smaller leeway to perform the inputs.

I don't know why but holding down mid air on both clips makes things easier for me... Maybe because I can focus better at the rest of the timing.

Just see how and where I perform the inputs, then try for yourself. Share your thoughts about them!

ThelxinoeThelxinoe and pacoistaco459pacoistaco459 like this. 

Forum: New Super Mario Bros.

Thread: Crouch turning.

Started by: LeKukieLeKukie

Apparently no one knows about this, and i figured this out a while ago.
Unfortunately, this is not effective on slippery tiles, but works well on normal ground.

AndreMHAndreMH, bogdan_mkdbogdan_mkd and 4 others like this. 

Forum: Super Mario Bros.

Thread: FPG Question

Started by: Mars02Mars02

When you hit a powerup block on the Japanese all stars version of SMB1, Mario will go instantly to the right side of the flagpole when he touches it. When you mix that with FPG, he does a fast FPG. On the allstars version of SMB2J, you can do a backwards jump to the flagpole, and the same effect will happen, without the need of hitting a power up block.

Btw, when you do a Slow FPG in SMB1 NES (when you do pole inputs, but jump 1 frame after you should, Mario does a backwards jump and still gets FPG), He doesn't get warped to the other side of the flagpole, so it is not possible to do that on the NES version (or if it is, we just don't know how), unless there's another version like the FDS or PAL that allows it to be done.

Phoenix_SMMPhoenix_SMM, GasterStreamsGasterStreams and Lul_ecks_deeLul_ecks_dee like this. 

Forum: Super Mario Bros.

Thread: FPG Question

Started by: Mars02Mars02

TAS does it.

GasterStreamsGasterStreams likes this. 

Forum: Super Mario Bros.

Thread: FPG Question

Started by: Mars02Mars02

That is possible in the All Stars version of SMB1. Its the mix of Fast pole and FPG. But Fast pole is not possible in NES SMB1 (at least we don't know how to do it). I don't know if it would have the same effect, probably no.

GasterStreamsGasterStreams, raymondamantiusraymondamantius and Lul_ecks_deeLul_ecks_dee like this. 

Forum: Super Mario Bros.

Thread: Help Please

Started by: QDog422QDog422

Did you open the game Rom or the bios Rom?

 

Forum: Super Mario Bros.: The Lost Levels

Thread: A-1 staircase strat

Started by: LeKukieLeKukie

Do a backwards full jump from somewhere around here:
https:/​/​imgur.​com/​a/​KCbY9O3

Then do a brief slowdown, jump and then hold right again quickly.

Then do a backwards full jump from somewhere around here:
https:/​/​m.​imgur.​com/​a/​uVz5ELv

And then you should bop the koopa at the right time there, since Mario's hitbox will collide with the koopas hitbox while Mario is falling. Then jump over the last koopa and GG. It doesn't seem to be hard for me, and it saves some time so, go give it a try and share your thoughts about it!

ThelxinoeThelxinoe and zacharylawrencezacharylawrence like this. 

Forum: Super Mario Bros.

Thread: Is the legendary time of 4:54 possible?

Started by: Lul_ecks_deeLul_ecks_dee

BTW., Maru is theorizing a way to do the game end glitch on SMB1 now, and it has to do with Manipulating enemy slots in a way that allows for running the code that reloads the title screen (as he said)

zsjetu9zsjetu9, ThelxinoeThelxinoe and Phoenix_SMMPhoenix_SMM like this. 

Forum: Super Mario Bros.

Thread: Is the legendary time of 4:54 possible?

Started by: Lul_ecks_deeLul_ecks_dee

Well SMB2USA took till this year to have a game end glitch discovered... so why not SMB1 (even though this game is super simple for that to happen... but just maybe 🙂 )

raymondamantiusraymondamantius, RyanGamesRyanGames and 2 others like this. 

Forum: Super Mario Bros. 3

Thread: Can i use PS2-FCEUmm (PlayStation2 port of FCEU) for runs?

Started by: LeKukieLeKukie

The emulator is a port of the FCEU emulator (Not FCEUX, its an older version of it), and the only inaccuracy over the original NES is that it runs at ~59.85 FPS. I know that it wont be allowed for Any% WW runs, but I just wanted to know if I could use it to run other categories since I already got an 11:15 on noWW playing on this emulator and its my only way to play it now.

ScrimsionScrimsion likes this. 

Forum: Super Mario Bros.

Thread: BBG title screen timing

Started by: Th3Re4lTh3Re4l

4.5 coin cycles

ThelxinoeThelxinoe likes this. 

Forum: Super Mario Bros.

Thread: Is the legendary time of 4:54 possible?

Started by: Lul_ecks_deeLul_ecks_dee

Or maybe if somehow people got consistent at 8-2 extra framerule save, we could also see it done in runs

Phoenix_SMMPhoenix_SMM, raymondamantiusraymondamantius and Lul_ecks_deeLul_ecks_dee like this. 

Forum: Super Mario Bros.

Thread: Bottom corner clipping - Big Mario Only (Has this been discovered yet?)

Started by: LeKukieLeKukie


Note: I never pressed left there, I just performed a Backwards jump and then Mario did a bottom corner clip there. And catching the walljump pixel was intended there. Maybe this can be a "mid-level" strat for MW since Mario doesn't slow down by doing this.
It seems that Big Mario's upper hitbox part is buggy with collision detection, since when I do a backwards jump with only Mario's head hitting the block, he starts being constantly pushed in and out of the block. Would be cool to find a way to make this useful in a run excluding MW. Maybe warpless?

GasterStreamsGasterStreams likes this. 

Forum: Super Mario Bros.

Thread: Maybe a better way to approach the wrong warp/coincash pipe at 4-2

Started by: LeKukieLeKukie

@GasterStreams yes he does. I didn't know that lol. But if someone wants to do it, there is the tutorial.

GasterStreamsGasterStreams likes this. 

Forum: Super Mario Bros.

Thread: Maybe a better way to approach the wrong warp/coincash pipe at 4-2

Started by: LeKukieLeKukie

Do a Backwards full jump right when you land on the bricks, then decelerate right before you get to the pipe (like I did on the video). Mario should have completely stopped.

Hope this makes stuff a bit easier, and I hope that people don't get trouble with getting in the hole 😉

Feel free to ask anything if you need/want.

OmarOmar, darGdarG and 2 others like this. 

Forum: Toad's Adventure: Where's Mario?

Thread: The 4-1 "Floating Pipe" literally breaks the game

Started by: LeKukieLeKukie

Unfortunately, I haven't found a way to use this in a speedrun, but it's cool to show anyways.

somewessomewes, RyanGamesRyanGames and barnowlbarnowl like this.