Forum posts

Forum: Diablo II: Lord of Destruction

Thread: 3 months since the rules changed - looking for feedback

Started by: IndrekIndrek

I think banning classic was a mistake, but the majority of people wanted it.

I believe the switch to having the timing method as variable rather than using the sites feature of having multiple timing methods (a few weeks after the initial change) was a very good change.

Retiming old runs would have been a huge time sink that none of us have time for. Who has the time to retime 1600 runs?

I still believe grandfathering the old runs is the right thing to do. I don't just want to delete/hide 7ish years of progress that was being made in this game.

As for mod activity I can only speak for myself: I wrote my thesis, graduated and started working full time this year. I just don't have time time I had before.
We also don't have anybody willing to help out with moderation. In the past we've had people only verify their own runs or people who ended up not having time to really do much as well.
At the same time all that seems to happen is people harassing us. It's a very unthankful job at the moment and that does not help with motivating us to spend our evenings or weekends doing a whole lot. I suppose it also does not help motivating other people to pick up the role as moderator.

 

Forum: Diablo II: Lord of Destruction

Thread: New Category

Started by: SouthernStarSouthernStar

We yet to come up with a clear guideline for adding new miscellaneous categories / modded categories / challenge runs.

All we said so far is that we will not add new categories until multiple (exact numbers TBD) runners have completed runs.

 

Forum: Diablo II: Lord of Destruction

Thread: New Category

Started by: SouthernStarSouthernStar

We can add new categories if they are defined properly and multiple members of the community are running them.

 

Forum: Diablo II: Lord of Destruction

Thread: Keep inventory on death

Started by: SetonkeysSetonkeys

This is not too relevant, but when you die also the item on your cursor is stored on the corpse, which is the only way to have two of the same unique charms on one (softcore) character

 

Forum: Diablo II: Lord of Destruction

Thread: We need to address -ns

Started by: IndrekIndrek

@Bender_Bender_ regarding the times:

yes, people can submit their runs with 2 sets of times and we can select a default time to sort all runs in the game by.
I would stick to our current timing as default sorting method, because if you sort by a timing method that is not set for a run that run will be listed on the bottom of the leaderboard, which would result in all current runs being listed below the crappiest that has a time set default sorting method.

If we end up going that way we will have an issue there:

There is 3 timings built into speedrun.com that can be used:

• (Real) time without loads - or - Real time
• Time with loads
• In-game time

By default every game uses the "(Real) time without loads - or - Real time" timing, which is the time that is currently set to all our runs.

If we enable "separate load times" for the game we will have:

• Time without loads (<-- the time currently set in our runs)
• Time with loads

This would probably be the more appropriate name for the times in my opinion, but would require to move the "Time without loads" times to the "Time with loads" fields of all the 1.7k runs that are currently listed.

The other option would be to use the "in-game timer" option, which results in us having the following times:

• Real-time (<-- the time currently set in our runs)
• In-game time

This would be the right way around and would not require changes to all runs, but is usually used in games that have an in-game timer, which D2 does not have. Also we would [probably] only pause the timer during loading screens and not while in the menu.

---

And @RyuQuezacotlRyuQuezacotl: Regarding pausing the timer while not ingame:

I am strongly against that. That would not only enable people to take pee breaks, which is a fair point, but also it would allow people to take strategy discussion breaks, "map exploration with 2nd instance of d2"-breaks and who knows what else...
That kind of stuff belongs into segmented runs imo.

 

Forum: Diablo II: Lord of Destruction

Thread: Inventory and monster correlation

Started by: GoldNuxGoldNux

I can recreate that.

I shrine-leveled my naked amazon and started encountering a holy shock boss fetish when running low on potions (rejuv + 2 health potions + none in inventory) - with more potions I would encounter the 'usual' large group of flayers.

Timestamp to the holy shock boss
... and this for the usual large group of flayers

I farmed there for like 8 hours and only encountered the holy shock boss for a few runs until I figured out what caused him to appear instead of the group of monsters I was looking for.

The seed I was using is: -seed 604629284

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrun Category suggestion

Started by: sebastiangussebastiangus

There is a (kind of inactive) team of speedrunners doing 8 player speedruns from norm a1 to baal hell.
Our best time in that team is a 2:05:04, but of course that does not include listening to any dialogue, watching videos or does anything other than trying to complete the game as fast as possible.

It's not really competetive, but you might want to try finding casual or challenge playthroughs from speedrunners. It's quite hard to get rid of the speedrunning mentality - at least in my experience.

 

Forum: Diablo II: Lord of Destruction

Thread: Speedrun Category suggestion

Started by: sebastiangussebastiangus

What you are looking for is a lets play, not a speedrun.

 

Forum: Diablo II: Lord of Destruction

Thread: We need to address -ns

Started by: IndrekIndrek

@IndrekIndrek: I don't see anything wrong with starting the game with whatever shortcut you prefer after closing it.

@WafuWafu: I'm not talking about how much effort it is to set everything up, I'm talking about it requiring more than just a way to record video and the game itself.

 

Forum: Diablo II: Lord of Destruction

Thread: We need to address -ns

Started by: IndrekIndrek

There is other communities on speedrun.com that differentiate between time w/ and w/o loads. 1, 2 3 4 5 or ingame time and real time 6 7

I bet something like that would be doable in D2 as well judging by how customizable livesplit is and by what's already been done with live equipment/stat displays and autosplitters, but if it was up to me I would never enforce the use of something like this and I would always use RTA timing.

To me speedrunning is something that should be doable with as little preparation as possible while keeping the game as vanilla as possible.

---

I am not a fan of adding rules for literally everything people come up with. That just results in the rules being super messy.

I feel like at some point we, as a community, should sit down and properly talk about all of them; not one after the other.

KanoKano likes this. 

Forum: Diablo II: Lord of Destruction

Thread: We need to address -ns

Started by: IndrekIndrek

I don't see why it shouldn't be allowed.

Just as other commonly used launch parameters like -w or -sndbkg.

Personally I would neither want to watch nor play the game like that, but it's up to anyone to do what they want.

Have you checked if reducing the sound & music volume to 0% ingame has a similar effect?
I know that especially in modded d2 people experience bad game performance in certain situations and that it can be fixed by reducing the volume to 0%

 

Forum: Diablo II: Lord of Destruction

Thread: Seeded Category - Rule / General Discussion

Started by: Teo-Teo-

The -seed launch parameter sets the RNG seed the game uses randomize things.

If you just create the character with -seed active and then restart d2 without the -seed launch parameter active you will play the game like normal but with a known map.

If you play with -seed you will see the same boss packs, the same shrines even the same item drops if you do the same thing.

I just used -seed to level a naked amazon in normal, so I use this as an example.
On this map (-seed 1980438300) if I visit Act 2 town -> Act 1 town -> Jail 1 -> Dark Wood -> Far Oasis I will always encounter the extra strong beetle pack and the bird pack next to the fire shrine.
If you spend some time looking you can probably find a combination that gives you 2 bosspacks and an experience shrine, too. This looks unusual and a bit weird but is probably more efficient for leveling than randomly getting 0-2 bosspacks w/o xp shrines there which you would see if you play without -seed.
(Timestamp 55:30)

 

Forum: Diablo II: Lord of Destruction

Thread: Jail Strats / Seeded Maps / Battle.net Maps

Started by: RyuQuezacotlRyuQuezacotl

regarding 2)

On the one hand you complain that regular randomized maps are too much rng and on the other hand you want that?
Also that's only one of many plugy features, most of which would have to be forbidden. Wouldn't it be easier to just have a mod that just adds that one feature instead of using PlugY?

regarding 3)

So have a monthly challenge where people donate towards a price pool that is distributed between the best times achieved within the month or something like that.
A one-a-month kind of thing is not that big of a deal, but I don't think adding literally infinite new categories to speedrun.com is a good idea.

 

Forum: Diablo II: Lord of Destruction

Thread: Jail Strats / Seeded Maps / Battle.net Maps

Started by: RyuQuezacotlRyuQuezacotl

1) Seeded runs:
I see where you're coming from and I agree that seeded runs can be interesting, but there is a lot to think about when you want to add seeded runs as a category:

Do you want to keep the -seed command active throughout the run? This would allow you to create characters on the fly but would seriously screw with the RNG.
The alternatvie would be to have pre-created characters or use a different d2 shortcut (with -seed active) to create characters.

The difference between keeping -seed active and not is significant. With -seed active you will encounter the same shrines/bosspacks most of the time if you play the same way. That would not only fix the map RNG issue but also remove the RNG in leveling.

Do you force people to share their seeds? (as a custom variable; this would require people to use the same number format (I'd do decimal since the custom variable is case sensitive) for their seed to be able to actually compare runs.

2) "Battle.net style"; PlugY
What does battle.net style have to do with PlugY? Why use a SP utility mod for speedruns? Do you mean "NG+" as in use items found previously?
People would just use hero-editored perfect rares and hsarus boots / death belt+gloves - idk, but it doesn't seem like a good idea to me.
Maybe I just don't quite get what you mean by "battle.net style" and which PlugY features you want to use in a speedrun...

3) Challenge Runs
Challenge Runs are fun, but if we add challenge runs as categories there would be infinite new categories with infinite new sets or rules to come up for. I think challenge runs are something fun you can do as a race, for an event or as... a challenge, but I do not think they belong here.

 

Forum: Diablo II: Lord of Destruction

Thread: Patch for single player shop bug

Started by: OwnasaurusOwnasaurus

As someone who also encounters this bug fairly often I want to say I am interested, but then again it's a modification. Even if it is a very small one I would feel better if we would stick to the vanilla game as much as possible.

 

Forum: Diablo II: Lord of Destruction

Thread: Few questions for moders

Started by: 327327

1) You should submit HC runs as HC and SC runs as SC. The community decided to go with this strict separation a few years ago so that's what we go with.

2) You can take as many breaks as you want, as long as you keep your timer running during the breaks. Pausing the timer is a no-no.

 

Forum: Diablo II: Lord of Destruction

Thread: Is patching the game during run allowed? (rules question)

Started by: ZutatensuppeZutatensuppe

I have yet to see someone find a way to be faster in an older version of the game and I'm looking forward to seeing someone actually do it.

The issue with Pre-1.13-Pala is that there was no respecs back then, so you would either be lacking damage early (no holy fire) or you would be lacking hammer damage later on since you had to put points into holy fire.

RiznerRizner likes this. 

Forum: Diablo II: Lord of Destruction

Thread: Classic -> Expansion conversion discussion

Started by: DonForgoDonForgo

@DonForgoDonForgo:

Do I really have to specify that cheating is not allowed or that any form of maphack counts as modification to the game and thus is not allowed?

We are not lawyers. We can't write rules without loopholes - we tackle problems as they appear.
If we would have to adapt the rules for every new little bug or piece of technique that was found and decide whether we should allow it or not that would be super annoying and force players to take a more straight forward path?

Why not just surprise us with cool new bugs and techniques while not cheating?

That's what I like about Diablo 2 - being more free than in other speedruns, not being stuck to a route that has been more or less the same since 1985 like Super Mario Bros.

Well - we won't be able to make any changes today anyway.
http://puu.sh/FrDFK/78cb80ace9.jpg

 

Forum: Diablo II: Lord of Destruction

Thread: Classic -> Expansion conversion discussion

Started by: DonForgoDonForgo

Starting a character in classic to skip act 5 2 times is the closest we can get to a sequence break in Diablo 2.
It's an any% run - the goal is to beat the game as fast as possible. If you can skip something and it doesn't slow you down in the long run - skip it.

Converting (unlike patching) is something the game enables you to do...

Personally I don't think it's necessary to specify that in the rules, but I could throw an extra line specifying that you can start the character on whatever game mode you want (if that's what the community wants/agrees to)

I do not think something like "classic%" should be a category in /d2lod/ - if people actually want run classic I will gladly create the game for them Diablo Series.

I did add the pre-lod (<=1.06) category as misc category here, but I only did that because I did not expect it to be very popular.
General classic runs could be more popular and it would be a shame to hide them in a misc category.

 

Forum: Diablo II: Lord of Destruction

Thread: Is patching the game during run allowed? (rules question)

Started by: ZutatensuppeZutatensuppe

Regarding versions:
Other speedgames either differentiate between different versions or a game or plainly say "play whatever version you can complete the game in the fastest" - I am not aware of a game that allows switching versions mid-run.
Is there one?

I don't think we should do that and I think we should stick with the "play whatever version you can complete the game in the fastest"-thing. There's a lot of different versions that are practically the same for speedruns; It wouldn't make sense to differentiate between 1.14 and 1.13 for example.

1.13+ is pretty good for speerunning because of the respec functionality.
<=1.09 would be tough to speedrun due to not being able to buy mana potions.
Does 1.10-1.12 have any advantaged over 1.13+?

Regarding classic conversion:
I think it's fun that people found a way to make it work even though it's limited to p8 Sorcs due to how strong static is on classic.