Forum posts

Forum: Speedrunning

Thread: Capture cards

Started by: LululoverLululover

I recently went through figuring out HDMI capture for the switch and ended up buying a refurbished Elgato HD60s for around 70$.

Take a read though this thread for other recommendations and my own observations with it: https:/​/​www.​speedrun.​com/​streaming_recording_equipment/​thread/​havyr

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Forum: Simcity 2000

Thread: DOS rules clarification.

Started by: KrayzarKrayzar

I totally forgot the Origin version existed. I have it (don't ask why 😣 ) and can confirm as of last night that it's essentially the same files with the same DOSBOX settings. That said, at one point, Origin and GoG could have had way different settings or files due to how updates work on these platforms. Don't really think it's worth controlling what versions people use at this point anyways (or ever really) though.

 

Forum: Speedrunning

Thread: PS2 softmod

Started by: WagnerBrasilWagnerBrasil

Just to add, sometimes games separate OPL and emulation from actual disk runs just in case. Worst case scenario, maybe the game could do this if there's still a minor time difference.

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Forum: Simcity 2000

Thread: DOS rules clarification.

Started by: KrayzarKrayzar

Hi @LizstarLizstar and other SimCity 2000 runners!

@beerfullofbellybeerfullofbelly and I were taking a look at some mechanics tonight and discovered/tested a few things.

I've been loading up a Scenario map to move the river location to the coast in my runs. This doesn't really save any time, it just offloads the RNG to whatever mountains and lakes would normally generate in place of the river. On average it allows for a few more good runs per map load and ensures that the River doesn't screw ya 10 times in a row and you throw your mouse at the wall.

However, editing the map ratios on the edit screen ALSO similarly affects the generation RNG. Using this, you can edit the map to be nearly flat and have almost no water. As @beerfullofbellybeerfullofbelly put it, this kinda feels dirty to do. I personally agree and kinda like the minimizing clearing time to building time pressure this puts on a run. It's pretty easy to see when this is done as the ratios are displayed on map generation, luckily, so assuming we don't want people doing this, it would be relatively easy to spot an invalid run. This might be appropriate for Glitched runs though, as it seems the intent is more "anything goes"!

Another thing of note is that most if not all of the DOS runners are using GoG.com version of SimCity 2000 DOS. This version sets the DOSBOX emulation to 20k CPU cycles fixed. Setting this game to MAX cycles makes things run much slower, but there is actually a sweet spot at around 300k cycles that doubles the game speed in certain areas. I kinda feel like this goes against the spirit of the current meta. No one likes to win simply due to load times. Luckily, again, this is very easy to spot. A normal series of months takes about 12.25 to 12.5 seconds to pass (minus any popup menus) and it's very noticeable if you time the months. Again, maybe something for the glitched category.

Another concern to this is the fact that a real machine running DOS could potentially be as fast or faster than 300k cycles DOSBOX. No idea how to handle that one. Maybe it just isn't feasible to limit things by DOSBOX cycle settings.

So I guess we're just wondering what everyone thinks on the legality of the following:

• Moving the river by loading a scenario.
• Use of Map Editor to edit water/land RNG.
• Use of CPU cycles other than the GoG.com defaults.
• Runs on actual DOS that are faster than the emulated runs.

For the record, I wouldn't mind if moving the river is banned. I'd be happy to remove my runs and redo them! Anything that gets me playing more SimCity 2000 is fine by me!

beerfullofbellybeerfullofbelly likes this. 

Forum: Streaming / Recording / Equipment

Thread: Just.....help, please

Started by: emeraldalyemeraldaly

If the OBS logs aren't very specific, it can't hurt to check your disks out too. The one time I had something similar happen, it ended up being a bad disk that I was recording to. Something like Crystal Disk Info would be able to help you figure that out.

 

Forum: Speedrunning

Thread: Hello ! I got a very important question

Started by: BirbyApexLegendsBirbyApexLegends

Usually it's done by screen or level transitions, or major game event milestones. The rules for the game category will usually highlight where to start and end.

There's no single correct way to time them. Do whatever works for you.

ShadowFlare7799ShadowFlare7799 likes this. 

Forum: Marvel Super Heroes

Thread: About the Game Difficulty Settings on MSH

Started by: ShinkenXShinkenX

Ah okay, no worries! You got the point across. I apologize, didn't mean to draw attention to that.

Generally speaking, many fighting games default to the hardest settings for runs because it makes things more interesting. But hey, 10 minutes is actually really impressive in this one! Nothing wrong with that.

Like I said though, it might be interesting to see an any% setting. Let's see what @peck324peck324 says.

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Forum: Marvel Super Heroes

Thread: About the Game Difficulty Settings on MSH

Started by: ShinkenXShinkenX

I'm not sure I understand, but as a fellow runner, I'd certainly be open to the creation of a new "any settings" category.

Changing the current one seems a bit unfair to the rest of the runners.

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Forum: Castle of the Winds

Thread: New Phase door shopping!

Started by: KrayzarKrayzar

Hehe, activeboard used to be the place for early forums! It and gamefaqs was pretty much reddit for certain games. Simpler times.

It's way faster now. Also heavier items make the process faster.

I think as long as you get RoR, it now makes sense to use in part 2 and 1+ 2. Really trivializes the end part of the game and Surtur with the right glitches. Guess it's really a choice of where you want to deal with your RNG though, up front or later.

As for the warping possibilities, If there was a way to increment up or down, I could see using it to wrong warp to floor 25. But warping to the end screen probably isn't possible this way.

I've used resource hacking tools on the executables before to view the icons that make up map tiles and monsters, and can confirm that the end screens of both games are full bitmap images and not icons. There's event triggers that call the bitmaps that look separate from the process that calls the tiles and town bitmaps, so it's unlikely that Rune of Return calls these as well.

Can't be sure though. It's entirely possible that RoR changes a ton of stuff inadvertently, due to the way this was coded!

 

Forum: Castle of the Winds

Thread: New Phase door shopping!

Started by: KrayzarKrayzar

So, long story short as a kid I remembered there being a way to use Phase door shopping to target which items you want to steal from shops, the problem was, you needed to have never left town. I thought it was something to do with the spell Rune of Return, since it positions you in the same space that you left on, but I couldn't figure out how to make time pass in the shop screen.

I was poking around today on some older forums, and discovered the rest of the trick: https:/​/​37911.​activeboard.​com/​t2411657/​cheating/​?page=1

The gist is:
1. Phase door in the shops as normal.
2. Go back in and cast Rune of Return.
3. Move your pack to and from your belt until you receive the message that "you've been yanked" in a direction (works with any item and slot, this action is just the most optimal). Click OK.
4. You will notice you are still on the shop tile but out of the shop screen. Without moving your character, go into the inventory screen and collect all the items! Well okay, not all, that will crash the game and corrupt your save. Leave one!

This only works if you haven't entered the Dungeon, and likely is only useful in part 2 as Rune of Return is not a spell you can learn from level ups early on.

Here's a vod demonstrating it:

synthpopisbacksynthpopisback likes this. 

Forum: Speedrunning

Thread: What is used to try to reduce and eliminate cheating?

Started by: RetroEsportsRetroEsports

Just gonna reiterate that the best defense against cheating in a tournament setting is not any specific sort of device, hardware, or even general precautions. It's knowledgeable humans who know what to look for. I personally would be wary of any competition that relied on technological crutches almost exclusively. I'm sure many other speedrunners would feel the same.

ShikenNuggetsShikenNuggets and Erik1 like this. 

Forum: Speedrunning

Thread: What is used to try to reduce and eliminate cheating?

Started by: RetroEsportsRetroEsports

There isn't a one size fits all easy and automated solution for authenticating speedruns. Software and the machine are only two, very very tiny pieces of the puzzle when it comes to validating runs.

In example, some games and categories require proof of button presses in the form of an input display or hand cam. Some require full displayed game resets, settings displayed at the start or end of a run, or other things to ensure RNG manipulation is not done. There are some emulators that show input displays, frame rate, and other options that can further authenticate a run. Some emulators can even record a run and give detailed information about button presses, ram/rom state, and the emulator itself which can then be used to authenticate runs.

Fact remains though, that it's unlikely that automation alone would be able to catch someone who really puts tons of effort into cheating. Once they know what the automation is looking for, it would be simple to defeat. There's so much variation and so many things to look for. Heck, sometimes the best humans in the world miss things.

In most cases, in a tournament environment it would be highly obvious to experienced runners if a competitor was cheating or not following the rules, simply because tournaments take precautions, have experienced runners commentating, and most cheating is fairly difficult to do live without anyone noticing. If you want specific info on what is normally used, I'd ask the organizers of one of the many tournaments already running.

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Forum: Streaming / Recording / Equipment

Thread: Do you recommend this capture card for N64

Started by: kcajkcaj

You could also get one of these (which is what I use) if you just want something that's nearly plug and play:
https:/​/​www.​amazon.​com/​AVerMedia-Definition-Composite-Cyberlink-C039/​dp/​B00603S1OS

But in general I'd advise to go with the GV-USB2 unless you really know what you're doing. Far more guides for it.

kcajkcaj likes this. 

Forum: Talk

Thread: What is the best flavor of pizza?

Started by: AaronCRAaronCR

My wife has eaten pizza at a few places in Italy back in the day. She seemed to think it was about as hit or miss as it is around here, though very different in general to what us USA folks are used to. Seems to think it tastes fresher?

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Forum: Talk

Thread: What is the best flavor of pizza?

Started by: AaronCRAaronCR

I am a bad, terrible, and evil person for feeling this way, but I feel that plain cheese is the best. I am also partial to sausage and jalapenos though. Not a total monster.

 

Forum: Dangerous Streets

Thread: General FAQ

Started by: KrayzarKrayzar

Okay, so this is a weird one, so here's a FAQ:

Contents

[Hide]  

Why these specific Emulation settings for DOS?

This game runs terribly on x86 computers from this era (1994), so the compromise I made was emulating it at speeds from later generation PCs (1997-1999) that would allow it to run similar to the Amgia CD32 version, which is probably the most well known version.

This at least makes it not an entirely awful experience to speedrun, and seems to be more inline with the developer's intent. There's never been an official release of this game on any modern store like Steam or GoG to look to, so the best I can do is assign an arbitrary CPU setting for runs.

I watched game play from the Amiga CD32 version and attempted to replicate the speed of that game in DOSBOX, which seems to be around 20,000 Cycles.

However, I know even authentic Amiga hardware had many revisions, much like x86 machines of the era, and many supported this game albeit at lower speeds. Likewise, running this on real era accurate x86 (DOS) hardware would also be at lower speeds than what you'd see with the accepted DOSBOX settings.

I'm not terribly sure how to handle this, all things considered. If we do ever have folks doing attempts on real hardware, I suppose we could break things down a bit to machine types, but I'm inclined to leave things simple. If someone manages to get this running on real hardware, it's an achievement in itself, but I suppose we could at least separate higher end x86 and the CD32 from the lower end Amiga and x86 hardware just to make it interesting.

Another thing I haven't done enough reading on is Amiga and CD32 emulation. Getting the most accurate experience isn't terribly high on the priorities list, but making sure that it's at least functional and not too different is something I want to do.

[Hide]  

Why are runs done on HARD?

Simply put, it's the only difficulty setting with any challenge to it. If we have more folks interested in running on EASY, or there ends up being something interesting about the settings on different versions, things could be broken out.

[Hide]  

Are the streets in this game really that dangerous?

No, no they are not.

Let me know if you have any thoughts or questions!

TenkaTenka likes this. 

Forum: Streaming / Recording / Equipment

Thread: Best Capture Cards for the Switch?

Started by: LuckyWeatherXenoChuLuckyWeatherXenoChu

Take a read through this thread:
https:/​/​www.​speedrun.​com/​Streaming_Recording_Equipment/​thread/​havyr

TL;DR: I recently got an Elgato HD60S refurbished for around 70$ and it's been treating me well so far.

R3tr0_r00st3rR3tr0_r00st3r likes this. 

Forum: Speedrunning

Thread: Mod looking for advice with rules for a game. Was told to ask here or contact a global mod

Started by: Wakonow2Wakonow2

You could also separate the game into two categories, any% and any% (no restarts). More concerning is the fact that there are some platforms that I'd think can't replicate the PC version's closing time saves.

Considering how few runners there are, I'd look to solving the most obvious problem that might prevent folks from submitting runs in the first place rather than wading into the minutiae of loads on single platforms.

Wakonow2Wakonow2 likes this.