Forum posts

Forum: Castlevania Chronicles

Thread: Save Glitch runs are possible

Started by: KrayzarKrayzar

So after hearing about some arbitrary code execution possibilities in Castlevania Chronicles via the Tonyhax research, I took a look at some possibilities! (if you're wondering what Tonyhax is, look here: https://orca.pet/tonyhax/)

Chronicles allows you to name your save and it turns out that the game doesn't actually have any checks for that field. You could potentially write whatever you'd want there and have it call code to warp you Dracula.

Unfortunately, there's no way to go beyond the character limit in the save name that I can find from within the game, and thus there's no way to do anything cool beyond manually writing save exploits with external tools. That's just plain hacking, and if we're going to do that, we might as well take a look at how the save system is structured and try to exploit it instead.

Turns out, the save system is extremely basic. There's no checksums like in other PS1 games, and absolutely no sanity checks, so you can use some hardware quirks and other games to doctor a glitched save that warps you to Dracula, all from within a PS1 or PS2, like so:

Make no mistake - this is a parlor trick or meme run at best, and a poor consolation prize to the fact that this game could have easily had arbitrary code execution zaniness with a bit longer of a name option!

I don't think it needs a category or anything as I doubt anyone would ever be seriously interested in running the game this way - but it is possible.

 

Forum: Master of Orion (2016)

Thread: More Category ideas

Started by: KrayzarKrayzar

(edited: )

Hi Runners and potential runners!

If anyone has any category ideas, feel free to suggest here. Everything is a bit barebones at the moment, and I haven't been terribly active due to some work related craziness.

I apologize @SpaceColonizerSpaceColonizer - I know my initial run wasn't much competition but I was worried a run with Wormhole tech would get the game rejected for being too short. There's obviously much longer ideas for runs available within the confines of this game's engine. Work limited my ability to route them though and I have this crazy rule, I'm only allowed to speedrun 4x games during the month of February.

Also, personally, I like the idea of being able to choose the specific seed for runs, but if any one would prefer a true RNG based run, we could add a sub category option that limits the advanced settings options and forces a random seed, though honestly with the ability to always see the seed, I don't see much of a point. There's already a decent amount of RNG even with choosing your seed!

 

Forum: Master of Magic

Thread: "Master of" series

Started by: KrayzarKrayzar

Very true, totally forgot about the sub game options now! Also, thanks for promoting me - I'll try to be a good mod!

Sorry, work got the better of me for a while there. After asking around, it seems like the consensus is a "Master of" series is too general to be approved, so I ended up just putting in for Master of Orion.

I still hold out hope for a remake though. While the new MoO wasn't perfect, it's better than nothing and was at least faithful, and if anyone could do Master of Magic proud, it would be Slitherine.

EinoEino likes this. 

Forum: Ogre Battle: The March of the Black Queen

Thread: Side by Side recordings of PSX Ogre Battle being faster than SNES

Started by: NewSchoolBoxerNewSchoolBoxer

(edited: )

Well, this is surprising. PS1 Ogre Battle seems to have an entirely different system for the initial Tarot RNG. There may be less RNG in general. Your name and gender choice doesn't seem to affect the cards at all, and neither does skipping or not skipping initial Logo FMVs. The frame you leave the Title screen and the Frame you select your gender are the only variables.

Still testing, but damn, I wasn't expecting this. Tomorrow I'll map the Initial Card RNG if this holds up.

Oh, also, I did a few tests with a PlayStation ODE recently and one of the games was Ogre Battle. The ODE came in last for most of these due to the PS1s pitiful bus speeds, but it's interesting to see what the fastest possible speeds on PS1 are compared to the PS2 and Vita. In general this illustrates just how swingy what the best platform for PS1 games is in reality:

 

Forum: Master of Orion

Thread: Master of Orion series

Started by: KrayzarKrayzar

(edited: )

Hey All,

Just want to get everyone's feelings on putting in for a Master of Orion series. My request for Master of Orion (2016) was recently accepted, and we now have enough (3) Master of Orion games for one.

Additionally, I asked the Mod and community of Master of Magic if they'd like to be a part of this as well. The idea would be to make it a more general "Master of" series if they want to join, since the early games are designed by the same folks and have a similar older 4x style and are arguably part of the same series.

Either way, my understanding is that nothing would change for the individual boards and the mods of the current boards would now also have series mods permissions, and be able to create new game boards in the series. There's also the added bonus of being able to see the whole series in an organized fashion on the site I should add. That's the nice feature I really like.

What does everyone think?

 

Forum: Master of Magic

Thread: "Master of" series

Started by: KrayzarKrayzar

(edited: )

Hi All,

I recently got the Master of Orion (2016) remake approved on SRC, and we now have enough Master of Orion games to make a game series. But...

I wanted to see if the community here would like to be involved in that though, since MoM, while unique in it's own right, is fundamentally by the same designers and is a 4x "Master of" game. So instead of just a Master of Orion series, we could make it a more general "Master of" series and include MoM.

My understanding is that nothing will change for individual boards that become a part of a series, it's just that the current game board mods would also be promoted to series mods and be able to create game boards in the series.

Figured since the Caster of Magic Mod is being actively developed and there are rumblings of the new IP owner possibly looking to rebuild or remake the game from scratch, it might be useful for the community to have series control.

Let me know what you think either way! I'm fine with just seeing if folks want to do a MoO series, I just didn't want to exclude folks.

 

Forum: Master of Magic

Thread: Masters of Magic on Playstation 1!

Started by: KrayzarKrayzar

Yeah, I doubt there will be any interest in the PS1 version, considering the language barrier for western players, and there's very little interest in the game in general outside of western spaces.

I did this more just to show it exists and see how close it is in mechanics, so it can live untracked for now.

 

Forum: Master of Magic

Thread: Masters of Magic on Playstation 1!

Started by: KrayzarKrayzar

(edited: )

This exists, but it's only in Japanese:

I decided to do a speedrun of it last weekend for fun. It's Japanese name is Civizard - Majutsu no Keifu. Pretty faithful with improved graphics in some places. Very, very slow to play. Doesn't appear to have mouse support in my tests. The menus are 1 to 1 with the PC version, making it pretty easy to mess around with. Only light use of google translate was needed!

There's surprisingly little footage of it on the internet, and even less of it being beaten.

There's a PC-98 version as well, but I haven't been able to find a copy of it, legit or otherwise. Seems pretty close to the DOS version.

 

Forum: Master of Orion 2

Thread: Patches for Earlier versions of the game.

Started by: KrayzarKrayzar

Hi @BeliazBeliaz, just added a variable for this.

 

Forum: Master of Orion 2

Thread: Category for Impossible/Huge?

Started by: Earth2FireEarth2Fire

Sorry, a little busy at work lately. Will be getting to the category later tonight.

 

Forum: Master of Orion 2

Thread: Category for Impossible/Huge?

Started by: Earth2FireEarth2Fire

(edited: )

Fraps should be fine, but you should look into OBS. It's much more full featured, free, and way more stable. Any official version of the game is fine, and of course DOSBox and other emulation is fine.

Heck if you want to use the 1.50+ fan patches I'll add a variable for them as well. I'd already promised @BeliazBeliaz that in another thread.

buffalaxbuffalax likes this. 

Forum: Master of Orion 2

Thread: Category for Impossible/Huge?

Started by: Earth2FireEarth2Fire

(edited: )

We can certainly add a Category! Would you be interested in Huge/Impossible/Max players (probably the most difficult), or just Huge/Impossible 1 player?

And no question is dumb! It's cool.

 

Forum: Berserk and the Band of the Hawk

Thread: New Moderation

Started by: KrayzarKrayzar

Hi All,

Just a heads up, I'm taking over moderation for Berserk:BoTH. If anyone has any questions or changes they'd like to see, feel free to ask here!

@Roxy_RoseRoxy_Rose if you'd ever like to come back and mod, please feel free to let me know and I'll add you!

 

Forum: Vortex

Thread: Formatting Idea

Started by: doyendoyen

(edited: )

Set this up. I moved the runs already but they might take a bit to show up. No need to resubmit. Old ones will be deleted once we're sure everything moved fine.

EDIT: Aaaand we're all set.

 

Forum: Vortex

Thread: Formatting Idea

Started by: doyendoyen

We could do this. Doesn't really matter to me either way. We could also add per level Categories if wanted, either with the level features or much like the training stages in a main tab.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

Hello there! I'm looking to request moderation of the following board:

https://www.speedrun.com/berserk_and_the_band_of_the_hawk

I have something like 7 runs submitted over the past 3 weeks, and the only method of contact for the current mod available to me has been sr.c. Twitter is deleted, Twitch I can't message due to friends only restriction, and I haven't been able contact over discord yet (pending friend request). The mod has not logged in for over 9 months.

FelipeNascimento83FelipeNascimento83, SizzylSizzyl and 3 others like this. 

Forum: Vortex

Thread: Emulation tests

Started by: KrayzarKrayzar

(edited: )

Just in case anyone was wondering about why only Higan, BSNES, and the SD2SNES are allowed for emulation:

The gist is, after 40 minutes, SNES9x is over a minute ahead of all the others, and after only a few seconds is very visibly out of sync with some specific early timings.

Other FPGA solutions need to be tested, but I can confirm that no other well known PC SNES emulator is accurate enough. Most other Super FX game boards either ban unofficial emulators or require highly accurate emulation as well.

doyendoyen likes this. 

Forum: MicroSoft Excel 95: Hall of Tortured Souls

Thread: Preconfigured Emulator and tools.

Started by: KrayzarKrayzar

(edited: )

While most of the software you need to speedrun Excel 95 is freely available at WinWorld (<- Link here) and is fairly easy to get running, the full trilogy can be tricky. There is a bit of a legal grey area with some parts of the specific emulation I use and with Office 2000.

I'm not necessarily concerned with the emulation software - the BIOSes it uses are murkily licensed, but unlikely to cause any real trouble, and there are enough free and clearly legal alternatives.

Office 2000 is another story...

A few sites like WinWorld are allowed by Microsoft to distribute all but Excel/Office 2000 for archival and educational purposes, and what we're doing would fall under this. While you can certainly get Office 2000 products from sources like Archive.org, I feel uncomfortable linking to Office 2000 in this way. On a side note, I really don't know why that is. Much of the rest of the software from that era is hosted, it's literally just Office 2000.

Even more mysteriously, by several sources - Office 2000 is similarly allowed for educational and archival purposes, it's just that Microsoft doesn't allow it to be freely available on these sites. I'm inclined to respect that wish and not directly link anything to do with it here.

That said, if you are interested in a preconfigured emulator to run either Hall of Tortured Souls or the Full Trilogy, please feel free to reach out to me on discord or twitter. I can at least help there.

I personally use PCem (an early PC emulator) and mostly resources from WinWorld, though I do have access to original disks. PCem tends to be more accurate and capable for the later Direct X based "magic" than alternatives like DOSBox because it attempts to accurately emulate specific processors and graphics adaptors. You can get it all working in DOSBox, sure but it's more work than it's worth.

Link for PCem: https://pcem-emulator.co.uk/
Link for Winworld: https://winworldpc.com/home

 

Forum: MicroSoft Excel 95: Hall of Tortured Souls

Thread: This should be in the Windows series

Started by: Ben_eXceLBen_eXceL

I'd consider it if there was any real benefit. Plus, I'm somewhat doubtful it fits. Those games are built in's on one version of the OS or another, or free/paid packs that came with the OS. This is not that.