Forum posts

Forum: Berserk and the Band of the Hawk

Thread: New Moderation

Started by: KrayzarKrayzar

Hi All,

Just a heads up, I'm taking over moderation for Berserk:BoTH. If anyone has any questions or changes they'd like to see, feel free to ask here!

@Roxy_RoseRoxy_Rose if you'd ever like to come back and mod, please feel free to let me know and I'll add you!

 

Forum: Vortex

Thread: Formatting Idea

Started by: T.C.B.DT.C.B.D

(edited: )

Set this up. I moved the runs already but they might take a bit to show up. No need to resubmit. Old ones will be deleted once we're sure everything moved fine.

EDIT: Aaaand we're all set.

 

Forum: Vortex

Thread: Formatting Idea

Started by: T.C.B.DT.C.B.D

We could do this. Doesn't really matter to me either way. We could also add per level Categories if wanted, either with the level features or much like the training stages in a main tab.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

Hello there! I'm looking to request moderation of the following board:

https://www.speedrun.com/berserk_and_the_band_of_the_hawk

I have something like 7 runs submitted over the past 3 weeks, and the only method of contact for the current mod available to me has been sr.c. Twitter is deleted, Twitch I can't message due to friends only restriction, and I haven't been able contact over discord yet (pending friend request). The mod has not logged in for over 9 months.

FelipeNascimento83FelipeNascimento83, SizzylSizzyl and 3 others like this. 

Forum: Vortex

Thread: Emulation tests

Started by: KrayzarKrayzar

(edited: )

Just in case anyone was wondering about why only Higan, BSNES, and the SD2SNES are allowed for emulation:

The gist is, after 40 minutes, SNES9x is over a minute ahead of all the others, and after only a few seconds is very visibly out of sync with some specific early timings.

Other FPGA solutions need to be tested, but I can confirm that no other well known PC SNES emulator is accurate enough. Most other Super FX game boards either ban unofficial emulators or require highly accurate emulation as well.

T.C.B.DT.C.B.D likes this. 

Forum: MicroSoft Excel 95: Hall of Tortured Souls

Thread: Preconfigured Emulator and tools.

Started by: KrayzarKrayzar

(edited: )

While most of the software you need to speedrun Excel 95 is freely available at WinWorld (<- Link here) and is fairly easy to get running, the full trilogy can be tricky. There is a bit of a legal grey area with some parts of the specific emulation I use and with Office 2000.

I'm not necessarily concerned with the emulation software - the BIOSes it uses are murkily licensed, but unlikely to cause any real trouble, and there are enough free and clearly legal alternatives.

Office 2000 is another story...

A few sites like WinWorld are allowed by Microsoft to distribute all but Excel/Office 2000 for archival and educational purposes, and what we're doing would fall under this. While you can certainly get Office 2000 products from sources like Archive.org, I feel uncomfortable linking to Office 2000 in this way. On a side note, I really don't know why that is. Much of the rest of the software from that era is hosted, it's literally just Office 2000.

Even more mysteriously, by several sources - Office 2000 is similarly allowed for educational and archival purposes, it's just that Microsoft doesn't allow it to be freely available on these sites. I'm inclined to respect that wish and not directly link anything to do with it here.

That said, if you are interested in a preconfigured emulator to run either Hall of Tortured Souls or the Full Trilogy, please feel free to reach out to me on discord or twitter. I can at least help there.

I personally use PCem (an early PC emulator) and mostly resources from WinWorld, though I do have access to original disks. PCem tends to be more accurate and capable for the later Direct X based "magic" than alternatives like DOSBox because it attempts to accurately emulate specific processors and graphics adaptors. You can get it all working in DOSBox, sure but it's more work than it's worth.

Link for PCem: https://pcem-emulator.co.uk/
Link for Winworld: https://winworldpc.com/home

 

Forum: MicroSoft Excel 95: Hall of Tortured Souls

Thread: This should be in the Windows series

Started by: Ben_eXceLBen_eXceL

I'd consider it if there was any real benefit. Plus, I'm somewhat doubtful it fits. Those games are built in's on one version of the OS or another, or free/paid packs that came with the OS. This is not that.

 

Forum: Master of Magic

Thread: Do you still play this game?

Started by: redsiyredsiy

The expansion (and Fan patch it's based around) is a bit hit or miss. Definitely makes the game a bit more playable with multiple CPU opponents, but some of the charm and useful bugs got squashed. Certainly makes casual play interesting though!

 

Forum: Master of Magic

Thread: Do you still play this game?

Started by: redsiyredsiy

I still love the darn thing. There's really nothing anyone's done that has matched it's style.

There's an official expansion for it now too if you haven't heard!

 

Forum: Speedrunning

Thread: Mr krabs overdoses on ketamine game submission rejected

Started by: MonoSmashMonoSmash

(edited: )

While I certainly don't agree with anyone policing what is and isn't a game simply by the time it takes to play, and have in the past argued for notability being the metric, I certainly don't appreciate the shade being thrown at my boy clippy and me.

@EchoStormEchoStorm - and others...

The Easter Egg in Excel 95 is notable as being one of the few times a company primarily known for business software developed a hidden, fully functional game inside a productivity product. It's a fully 3d engine based on Doom, written for Windows 95, and running on top of Excel. It's a technical marvel for the time. Since there is an end goal as stated by the developers, and that goal does provide a level of challenge, it's especially notable for being one of the only Easter Eggs in a retail product like this that you can speedrun.

It is also incredibly difficult to get running in this day and age, requiring both knowledge of what's required for the software to run within an emulated environment, knowledge of the hardware it was meant to run on, and knowledge of specialized early PC emulation software. You can't simply run this accurately on DOSBOX or VMware. It took me considerable effort and research to get this running accurately enough to play the game the way it was intended, and my end goal was to make it so that anyone could easily play it and speedrun it if wanted.

On top of all of this, I marketed it successfully to a marathon, got it accepted, and ran it, clippy and all, live for a whole mess of folks.

That's probably why it has a board. Put in the work first. Then throw shade.

borisasaurusborisasaurus, IvoryIvory and 3 others like this. 

Forum: Xenogears

Thread: Pingval's Save glitch can be performed on the US version of Xenogears

Started by: KrayzarKrayzar

I've known for a while that the early fat PS2s couldn't achieve a lot of the same save glitches and hacking using RPG Maker as their slim counterparts, but I wasn't exactly sure if it came down to just differences in copying the save header or not. Decided to test that in a fun run of Xenogears (JPN) last weekend, and it turns out it is down to differences in the copy functionality on the PS2 PlayStation driver version.

Since I don't have access to Japanese Slim, I used one of my US 79ks to do the copying part, and it worked perfectly! It really is simply a function of the PS driver on the Fat models as I suspected:

Pretty interesting. It kinda looks like it writes the header at a totally different point in the save if you look at it in a hex editor.

 

Forum: Darkstalkers 3

Thread: How do I teach the configuration of my emulator?

Started by: monkeyfreak230monkeyfreak230

(edited: )

Hi there!

You seem to be using the Japanese ROM so, you would need to go to the Diagnostic menu (Defualt key is F2). From there, select option 7, then select option 2, and you should be at the settings screen. From there, your settings should look like this screenshot:

https://cdn.discordapp.com/attachments/783062869045542993/783062929373134848/unknown.png

Let me know if you have any questions!

Edit: Oh one thing I forgot to mention, you can set the Turbo to up to 3 if you want!

monkeyfreak230monkeyfreak230 likes this. 

Forum: Nintendo World Championships 1990

Thread: I'm out

Started by: AriesFireTigerAriesFireTiger

@GietieGietie
1. The creator of a leaderboard is not a king. They are community representative. A moderator is beholden to that community, speaking as some one who moderates lots of boards. If folks want a category that's sensible, I add it.
2. There already was someone who submitted this to SRC. At the time their application was rejected because NWC was considered trivial. It's frankly a slap in the face by the content moderation team on SRC that a run WITHOUT Tetris was accepted for submission. That's not anyone here's fault though, that's on SRC staff.

AriesFireTigerAriesFireTiger, JSR_JSR_ and dlloyd10dlloyd10 like this. 

Forum: Ogre Battle: The March of the Black Queen

Thread: PSX Save Hacking / Visualization

Started by: KrayzarKrayzar

I've been taking a look at SNES as well, and I'm pretty sure that the save process is too quick to be useful. If I had to guess, it only takes it a frame to actually save. 5+ frames seems to always result in the same data being written if you take a look at the SRM written in a hex editor. Can't say for sure - a further along game might take longer, but it doesn't look promising if we have to rely on late game saves to do anything.

Perhaps the Nintendo Power version's in game saves are different though.

Here's a tutorial for taking a look at SRM files:

NewSchoolBoxerNewSchoolBoxer likes this. 

Forum: Ogre Battle: The March of the Black Queen

Thread: PSX Save Hacking / Visualization

Started by: KrayzarKrayzar

(edited: )

Obviously for Ogre Battle this is more useful for seeing how saves are structured and doesn't work for editing things due to the 2 block save system and sanity checks:

You can use more advanced tools like Dex drives and emulation based hacking tools to compare in more detail, but that takes a lot of time.

NewSchoolBoxerNewSchoolBoxer likes this. 

Forum: Nintendo World Championships 1990

Thread: Any%

Started by: AriesFireTigerAriesFireTiger

(edited: )

Ignoring an entire part of the NWC cart because ya couldn't think up a goal for Tetris is pretty lame IMHO.

BrotherAdamsBrotherAdams, dlloyd10dlloyd10 and JSR_JSR_ like this. 

Forum: Ogre Battle: The March of the Black Queen

Thread: Side by Side recordings of PSX Ogre Battle being faster than SNES

Started by: NewSchoolBoxerNewSchoolBoxer

Installing VC stuff through homebrew is quite easy. Really hoping that the rumors are true and some VC content might eventually be seen on Switch though.

iMode used the link functions for downloading more maps supposedly. Not sure if that was just the Saturn extra maps or other custom ones.

 

Forum: Ogre Battle: The March of the Black Queen

Thread: Side by Side recordings of PSX Ogre Battle being faster than SNES

Started by: NewSchoolBoxerNewSchoolBoxer

(edited: )

There's a bunch that are faster on PSP or PSVita/PSTV, but for one reason or another, there are just as many that are slightly but significantly faster on a specific model of PS2. It's kinda frustrating. Don't actually know which is faster for Ogre Battle.

Considering Ogre Battle PSX was never officially released on PSP/PSN, though, we likely can't count that as an official platform. It's probably accurate enough for general emulation.

And don't get me started on the crazy iMode phone port which is supposed to be the only port of the PSX/Saturn version ever done! They just loved porting this to platforms that aren't terribly accessible now, for one reason or another.

 

Forum: Ogre Battle: The March of the Black Queen

Thread: Side by Side recordings of PSX Ogre Battle being faster than SNES

Started by: NewSchoolBoxerNewSchoolBoxer

(edited: )

I agree @DragondarchDragondarch that would be the fair way to go about things. I'd personally like to see SNES and PSX/Saturn separated at this point. Seems like things are different enough to warrant it.

While things like Playstation ODE's are coming down in price, they're not there yet, not easy to install or use, and rare PSX games especially are a significant barrier to entry considering what's currently required to run them in terms of hardware. And while the price of the SNES version is certainly nothing to sneeze at, it's certainly more accessible with emulation (Wii version included) and flash carts.

 

Forum: Ogre Battle: The March of the Black Queen

Thread: Side by Side recordings of PSX Ogre Battle being faster than SNES

Started by: NewSchoolBoxerNewSchoolBoxer

(edited: )

Hehe, even by English standards, my current FIRESEAL run is probably under optimized by 10-15+ seconds. Please feel free to beat it!

Would be pretty crazy if the Japanese version could go sub 2 easy.

I own the Japanese version of Ogre Battle PSX but have no real way of playing it other than emulation. FYI, my PS2 seems to be one that can't do the Gameshark Disc swap tricks. Some of the later models like my Slim 79001 don't seem to allow the disk spin down method the Game Shark and FreeMcBoot PSX swap tools use unfortunately.

I have another video on the RPG Maker hacking process that I'll post up once YouTube stops doing whatever glitchiness it's doing. Great for visualizing stuff at the very least.

SNES corruption? Interesting! That should be fairly easy to TAS on the standard versions and Nintendo Power versions.

NewSchoolBoxerNewSchoolBoxer likes this.