Forum posts

Forum: Okami

Thread: Documentation of various time saves/new strats

Started by: SkyreonSkyreon

you can also do this same trick earlier at the start of the mini-section. This setup is not entirely consistent, but with a little practice you can get the handg of it.

 

Forum: Kirby Super Star Ultra

Thread: Ice Kirby

Started by: linkofhyrule2000linkofhyrule2000

I haven't looked into the ability movement that much myself tbh. though, i'm not even sure if this is faster than Jet in the grand scheme of things, i'll still look into this ^^

 

Forum: Kirby Super Star Ultra

Thread: If emulators aren't allowed

Started by: [Deleted user]

because for every In game timed category they are allowed, read the rules for MKU for instance. i wish you could turn them of per category to avoid confusion and i asked pac about this, but it's not yet implemented

 

Forum: Kirby Super Star Ultra

Thread: any%?

Started by: Kinnin11Kinnin11

lemme quote myself: "I would want to make an any% leaderboard, but i don't want it to be empty and i don't want to do an any% run myself. So if you've finished an any% run, hit me up and i'll make a leaderboard for it."

so just post your time and proof here and i'll make it happen ^^

 

Forum: Kirby: Triple Deluxe

Thread: All sunstones routing

Started by: Kinnin11Kinnin11

added 😉
sorry if i was being difficult on twitter xD

 

Forum: Kirby Super Star Ultra

Thread: any%?

Started by: Kinnin11Kinnin11

Xnight: If it's for any% sadly we do require video for WR. However, a webcam or phone vid will suffice 😉
Origines: That's up for debate, but I feel like any% should be a main category, as much as I don't like it.

Sorry for the late response to the both of you. I'm not used to a lot of forum activity xD

nesnes likes this. 

Forum: Kirby Super Star Ultra

Thread: any%?

Started by: Kinnin11Kinnin11

cool! make sure you don't do it on emulator since it has an unfair advantage

 

Forum: Okami

Thread: Documentation of various time saves/new strats

Started by: SkyreonSkyreon

Small time saver in the NG+ orochi strat. On the second waterspout when hitting all 3 heads you can hit the bell as well to save using one slip

 

Forum: Kirby Super Star Ultra

Thread: any%?

Started by: Kinnin11Kinnin11

ok, so for everyone wondering. we finally defined any%
any% is basically Beat The True Arena. this is the truest definition of any% we could think of.
cause this isn't a really fun category i made a different category a while back, called Beat RotK(or Main Story Clear if you prefer it). Since i thought this was a more enjoyable category i made a leaderboard. I would want to make an any% leaderboard, but i don't want it to be empty and i don't want to do an any% run myself. So if you've finished an any% run, hit me up and i'll make a leaderboard for it 😉

nesnes likes this. 

Forum: Kirby: Triple Deluxe

Thread: Yosshi's route taken from his run

Started by: Kinnin11Kinnin11

:::FINE FIELDS:::
::1-1
grab fire
HYPERNOVA
SS(1)
don't go for SS(2)

::1-2
SS(1)
SS(2)

::1-3
HYPERNOVA
SS(4)

::1-4
grab warp star
SS(2)

:::LOLLIPOP LAND:::
::2-1
SS(1)
don't grab wheel
SS(2)
bomb block at the candy cannon
SS(3)

::2-2
HYPERNOVA
get hit by first whale, it's fine
SS(4)

::2-3
don't grab hat
don't go for the bombs
grab key
SS(3)

::2-4
don't go for carry dee
go to the left
SS(2)

:::OLD ODDYSEY:::
::3-1
HYPERNOVA
second waddle dee train
SS(2)

::3-2
don't grab key
fire spin on the falling blocks
don't grab hammer
SS(3)

::3-3
grab beam thing obv
drop it after secon forced block
go for obscured
SS(2)

::3-4
grab wing
after candy on the left side
SS(1)
don't go for goal gate
SS(3)

::3-5
don't go for carry dee
HYPERNOVA
gentleman and lady
SS(3)
second waddle dee chest
SS(4)

::3-6
grab parasol

:::WILD WORLD:::
::4-1
don't grab beetle
grab wing
SS(3)

::4-2
grab ninja
grab wheel
SS(2)
SS(3)

::4-3
grab key up high
SS(2)
HYPERNOVA
first one has
SS(3)
don't go for window SS

::4-4
grab fire
go for 3 snakes
SS(3)

::4-5
go for waddle doo
SS(1)
grab bomb for easy boss fight
grab key
SS(2)
don't grab hat

:::ENDLESS EXPLOSIONS:::
::5-1
don't go for tilt thing
grab wheel
go for carry dee
SS(3)

::5-2
don't grab stone
HYPERNOVA
forced SS(4)

::5-3
grab fire
go for first door
go for bomb
SS(2)
go for high door
SS(3)

::5-4
HYPERNOVA
two waterfall
SS(3)
winged eggers
SS(4)

::5-5
right
grab wheel
SS(1)
left
SS(2)
left
go for right bomb block
SS(3)
grab hammer
SS(4)

:::ROYAL ROAD:::
::6-1
you can hammer spin over the gaps
grab wing
break bomb block
SS(1)
don't go for cannons until forced
go for cannon
SS(3)

::6-2
easy SS(1)

::6-3
HYPERNOVA

::6-4
grab ninja...
cool starts on paintra
SS(1)

 

Forum: Kirby: Triple Deluxe

Thread: All sunstones routing

Started by: Kinnin11Kinnin11

I basically made this route real quick, and i'll put it here to see if people can help me refine it a little bit more 🙂

:::FINE FIELDs:::
::1-1
Hypernova Sunstones, ez as pie 😉

::1-2
Break the blocks for
SS(3)
cannons
SS(4)
break a bomb block for, flower mini-game
SS(5)

::1-3
use rockets for
SS(6)
at the rolling boulders, go down at the blocks, cannon mini-game
SS(7)
HYPERNOVA
go high at the logs, wrecking ball minigame. charge fully
SS(8)
Easy sunstone at the end
SS(9)

::1-4
when you see it in the background, destroy grass
SS(10)
at the candy, grab the warp start
SS(11)
grab key and take it with you
SS(12)

::1-6
all the way at the end, ezpz
SS(13)

:::LOLLIPOP LAND:::
::2-1
easy sunstone at candy cannon
SS(1)
SS(2)
at second candy cannon, be sure to hit the bomb block for
SS(3)

::2-2
keep fire until the second level at the second spear guy.
go below, weight minigame
SS(4)
underwater, break the bomblocks grab the star
SS(5)
HYPERNOVA
at the second laser pull it to the left for bus minigame
suck the top one first
SS(6)
EZ sunstone at the end
SS(7)

::2-3
grab hat, go right for
SS(8)
grab fire
don't go for the first bomb
second bomb gives
SS(9)
grab the key for
SS(10)

::2-4
outrun the Carry dee for
SS(11)
go left for any% SS
SS(12)
go down at the mirrors
SS(13)

::2-6
easy sunstone at the end, don't do anything fancy
grab fire at the end
SS(14)

:::OLD ODDYSSEY:::
::3-1
after the cannons, go down left to go into the background
gyro cannon mini-game
SS(1)
HYPERNOVA
the train dee
SS(2)
at the two blocks with a turnip, suck left and right
turnip mini-game
SS(3)

::3-2
at tilt, grab key, go the distance
SS(4)
go right at the Dekabu's go into the door
make sure not to break too many blocks
SS(5)
grab hammer
EZ sunstone, any%
SS(6)

::3-3
grab beam thing, EZ sunstone
SS(7)
go right obscured
SS(8)
when you see a door at two cannons, go down left
cannon mini-game
SS(9)

::3-4
grab wing
at candy go left in updraft
SS(10)
after cannon, go down to the warp star
archer minigame(don't need to grab it early)
SS(11)
grab wing back
ez sunstone at the end dont go into goal
SS(12)

::3-5
grab fire
light fuse
SS(13)
grab the carry dee key for
SS(14)
HYPERNOVA
ignore the snowmen except the lady and gentleman
SS(15)
second chest at waddle dees
SS(16)

::3-7
don't do anything till bomb
left carry dee first then right
SS(17)
grab hammer!
EZ sunstone at the end
SS(18)

:::WILD WORLD:::
::4-1
grab key, grab beetle
rope minigame
SS(1)
try to kill de carry dee(if fail grab bomb)
use key to open door
SS(2)
ez sunstone later
SS(3)

::4-2
go for door at the current stars
SS(4)
grab wheel
wheel through
SS(5)
break block in the background
SS(6)

::4-3
left -> right -> left -> left
rocket minigame
SS(7)
right to door
go up, grab key
SS(8)
HYPERNOVA
right on has the key
first one on the background has
SS(9)
SS in the window
SS(10)

::4-4
grab fire as soon as you can
grab beam thing for SS on the background
SS(11)
after blocky(be FAST)
SS(12)
at the three snakes
SS(13)

::4-5
scales with the waddle doo on top
SS(14)
use bomb on fire boss, there's fire close by
burn grass on the push down part for key
SS(15)
under the rose grab guy, there's a door in the grass
scales minigame, kill cappy move left one up
SS(16)
grab hat, after the second warp star break all the blocks for
SS(17), try not to grab keychain

::4-7
go down at mirror guys
keys don't matter
at star blocks break em
cannon mini-game
SS(18)
hammer at the end
SS(19)

:::ENDLESS EXPLOSIONS
::5-1
go for tilt thing to grab key and
SS(1)
grab candy to kill frosty, grab ice
break lava blocks at the end of scroller
you can skate over lava blocks
SS(2)
grab wheel
outrace Carry Dee for
SS(3)

::5-2
go into background part
SS(4)
grab stone later
go down left for stone mini-game(DON'T PUFF)
SS(5)
HYPERNOVA
don't go for first one
go for second waddle dee pipe
SS(6)
mandatory sunstone
SS(7)

::5-3
grab fire asap
go for the second door high up
gyro cannons
SS(8)
grab bomb and do scales right for
SS(9)
go for higher door again
SS(10)

::5-4
go for rockets after 1up there's
SS(11)
grab second archer
go up for archer mini-game
SS(12)
HYPERNOVA
between the waterfalls
SS(13)
defeating the egg guys
SS(14)

::5-5
right, grab wheel
SS(15)
left, keep wheel
SS(16)
left
go for right bomb block
SS(17)
grab hammer
SS(18)

GO FOR PYRIBBIT FIRST!

::5-7
don't go for first carry dee
second carry dee
grab archer
archer mini-game
SS(19)
grab wheel
SS(20)

:::ROYAL ROAD:::
::6-1
go down at bomb block for
SS(1)
grab hammer if needed
grab sword
go left at burger cannon
SS(2)
grab wheel
break bottom block first for
SS(3)

::6-2
mix hammer b4 the end
easy sunstone after coily
SS(4)

::6-3
HYPERNOVA
don't go for anything special until lady and gentleman
SS(5)
the waddle dee pipe
SS(6)
at the second cannon, go up
damage boos the laser guy
SS(7)

::6-4
easy sunstone after flowery woods, skip the portal
SS(8)

::6-5
top right, bring key down for
SS(9)
top left has hammer if lost in left
break blocks to open door
cannon mini-game
3/3 2/3 1/2 2/2 1/3
SS(10)
HYPERNOVA
lone frosty and 3 grand wheelies
SS(11)
SS(12)

::6-7
at the currents before the portal, go up left
grab fire
go in door below ice, there's a hot head there if fire lost
SS(13)
don't go for bomb with the snake
at the tree tilt thing go right at the spikes to grab bomb
grab beam thing
SS(14)
easy sunstone at the end
SS(15)

::6-8
HYPERNOVA STAGE
nothing special easy sunstone at the end
SS(16)
should have all sunstones now

go to 6-4 to grab hammer then go to end

 

Forum: Kirby Super Star Ultra

Thread: any%?

Started by: Kinnin11Kinnin11

I'll leave this up here for a while, the question is, should any% be a thing? for both IL and full-game runs. Let me hear your opinions please

 

Forum: Kirby Super Star Ultra

Thread: IL's?

Started by: Kinnin11Kinnin11

I might also consider any%, but i'll have to see if there really is that much difference to it... i guess there is, but still...again, community is the deciding factor

 

Forum: Kirby Super Star Ultra

Thread: IL's?

Started by: Kinnin11Kinnin11

So for a while now(ever since a few people hav asked me if it should be added) i've been wondering if we want to put IL's in KSSU. Honestly, i'm not against it, but only if enough people in the community(i.e. here) were in favour of adding it.... so i guess i'll just ask here, do we want IL's?

 

Forum: Kirby Super Star Ultra

Thread: MKU strat talk

Started by: Kinnin11Kinnin11

I had been thinking btw, and i've kind of alrdy used it during my PB
now that we have different galacta knight strats, we don't have to farm up to 40 points before we enter Virus 2
instead, we can enter with the minimun amount of 31 points since galacta's minions give 9 points...

 

Forum: Kirby Super Star Ultra

Thread: MKU strat talk

Started by: Kinnin11Kinnin11

so i got bored in class
so i made a more extensive point guide for MKU than the old Meta Quick route
http://www.speedrun.com/kssu/guide/jd7ex

I will edit this guide later on to add specific boss strats. They will be mine, so if you want me to put other strats in there, please tell me 😛

 

Forum: Kirby Super Star Ultra

Thread: KSSU 100% strat talk

Started by: Kinnin11Kinnin11

So this is where we talk about KSSU routing and strats. Since there is a skype group I'll update this thread with whatever there has been talked about in the skype group. If you want in on skype, you can always ask here ^^

 

Forum: Kirby Super Star Ultra

Thread: MKU strat talk

Started by: Kinnin11Kinnin11

So this is where we talk about MKU routing and strats. Since there is a skype group I'll update this thread with whatever there has been talked about in the skype group. If you want in on skype, you can always ask here ^^

Sny8Sny8 likes this. 

Forum: The Site

Thread: Editing Guides?

Started by: Kinnin11Kinnin11

ok, thank you ^^

 

Forum: The Site

Thread: Editing Guides?

Started by: Kinnin11Kinnin11

Is there a way to edit guides? And if so, how do you do it?