Forum posts

Forum: Bloons Tower Defense 2

Thread: My glitchless records are now unbeatable?

Started by: KILLKIDKILLKID

.swf file + standalone player is remarkably slower than SuperNova web extension, one can compare the lag on wave 50 between my run and a run on the standalone flash player.

My run wave 50:

The fastest run on the standalone player wave 50:

cheesepillscheesepills likes this. 

Forum: Bloons Tower Defense

Thread: Flash player used for glitchless WR no longer available?

Started by: KILLKIDKILLKID

At the time of doing the runs the supernova flash extension was the recommended way by NK to run these games. The NK archives version is slower (I only tested BTD2 which uses the same engine and lags more, dunno exactly how bad that version is for BTD1).

Right now I can't figure out how to play the game with the supernova flash player.

I'd either want more information on how the game can be played with the fastest flash player so I can writeup a guide, or we can discuss adding seperate categories per flash player.

 

Forum: Bloons Tower Defense 2

Thread: My glitchless records are now unbeatable?

Started by: KILLKIDKILLKID

At the time of doing the runs the supernova flash extension was the recommended way by NK to run these games. The NK archives version is significantly slower.

Right now I can't figure out how to play the game with the supernova flash player, maybe there needs to be seperate categories for different players as lag plays a huge role.

 

Forum: Celestial Hacker Girl Jessica

Thread: Individual level

Started by: MelonkeepRMelonkeepR

Sure thing.

Not a bad idea when there are a lot of inconsistant strats not used. I'll have to time a bunch of them from my run though.

 

Forum: Bloons Tower Defense

Thread: Bloons TD on PSP and PS3

Started by: jerrinth3glitchjerrinth3glitch

(edited: )

Is this the PSP version you are talking about?

Cause that is bloons td 3, you'd have to bring it up with them, but they allow the IOS versions. If you can show me a PSP version that is the same as the flash game BTD1 then go ahead 🙂

The PS3 version appears to be the same.

EDIT: The game you're referring too has a leaderboard here https://www.speedrun.com/bloonstd/ , just one run so far though.

 

Forum: Half-Life 2

Thread: Stupid timewasting question

Started by: KILLKIDKILLKID

I was reading the rules and came across something hilarious to me:

"Using two types of controllers at the same time is not allowed. This means you cannot use keyboard and mouse at the same time with a controller. "

Did this ever come up? What's the history behind this rule? Someone using a keyboard mouse and controller at the same time? Lmao. Does my modded wiimote and nunchuck count as one or two controllers?

Bony_ThiccBony_Thicc and terrypvlynchterrypvlynch like this. 

Forum: Celestial Hacker Girl Jessica

Thread: They added a random fence in 32 at the start

Started by: KILLKIDKILLKID

This probably loses 2 seconds in any% nocans, reverting to a previous version is probably faster...

 

Forum: Celestial Hacker Girl Jessica

Thread: Timer now takes into account milliseconds

Started by: KILLKIDKILLKID

I will retime the top runs using https://slashinfty.github.io/yt-frame-timer/ .

Especially for any% cans two players getting the same whole second time might happen. If unsure just use whole seconds, WR runs will be retimed.

 

Forum: Bloons Tower Defense 3

Thread: SWF file with all maps unlocked?

Started by: KILLKIDKILLKID

Just playing casually, but my swf file says "only available on ninjakiwi.com", I beat all the maps but they still didn't unlock. Anyone got an swf with all the maps unlocked?

 

Forum: Bloons Tower Defense 2

Thread: Proposed new timing changes for BTD 1 and BTD 2

Started by: KILLKIDKILLKID

@DeschDesch I don't think we have a discord atm, atleast not one i'm in. We switched to these rules in BTD1 now and I'm retiming some runs, and I noticed timing my records locally as opposed to from the youtube upload took off like 0.5 seconds. So my record should be like 0.5 seconds slower I think, if you get something close we can retime the runs using https://slashinfty.github.io/yt-frame-timer/ .

GerbungisGerbungis likes this. 

Forum: Bloons Tower Defense

Thread: Proposed new timing changes for BTD 1 and BTD 2

Started by: KILLKIDKILLKID

(edited: )

Should I go ahead and change the rules and retime say the top 5 runs? Ahh I see you already did this, I'll retime some runs

GerbungisGerbungis likes this. 

Forum: Bloons Tower Defense 2

Thread: Proposed new timing changes for BTD 1 and BTD 2

Started by: KILLKIDKILLKID

Hello, I'm here to propose some new timing rules for when the timing for runs should end.

Why?

Recently there was some discussion about the top 2 runs in BTD1 glitch%, with two runs that were of a very similar time. For the discussion see: https://www.speedrun.com/bloons_tower_defense/thread/aft7e I misstimed my run by timing a local file while youtube seems to introduce some lag, but for fairness sake timing should ofcourse be done by the youtube videos. The problem with ending the timer at "congratulations" is that it fades in, so if the video is blurry, what resolution is used, and how readable the text should be is all pretty much arbitrary choices as anyone who has timed bloons TD runs would know.

The solution?

End the timer on the first frame on which no projectile particles are visible on screen after the last bloon is popped. That's darts, tacks, bomb explosions etc. https://imgur.com/a/y6U2NpM for an example. The downside of this is that sometimes darts will fly for many frames before leaving the screen, but atleast it's objective when time should end.

 

Forum: Bloons Tower Defense

Thread: Proposed new timing changes for BTD 1 and BTD 2

Started by: KILLKIDKILLKID

Hello, I'm here to propose some new timing rules for when the timing for runs should end.

Why?

Recently there was some discussion about the top 2 runs in BTD1 glitch%, with two runs that were of a very similar time. For the discussion see: https://www.speedrun.com/bloons_tower_defense/thread/aft7e I misstimed my run by timing a local file while youtube seems to introduce some lag, but for fairness sake timing should ofcourse be done by the youtube videos. The problem with ending the timer at "congratulations" is that it fades in, so if the video is blurry, what resolution is used, and how readable the text should be is all pretty much arbitrary choices as anyone who has timed bloons TD runs would know.

The solution?

End the timer on the first frame on which no projectile particles are visible on screen after the last bloon is popped. That's darts, tacks, bomb explosions etc. https://imgur.com/a/y6U2NpM for an example. The downside of this is that sometimes darts will fly for many frames before leaving the screen, but atleast it's objective when time should end.

Mumu_DidiMumu_Didi and GerbungisGerbungis like this. 

Forum: Bloons Tower Defense

Thread: Timing of runs?

Started by: KILLKIDKILLKID

I retimed both runs using the same tool, the start times seem correct but ofcourse the ending times are harder to discern as it's a "fade in" of the "congratulations" message.

https://imgur.com/a/Xh3bT20

It looks like your run was a few frames faster, I guess uploading to youtube introduces some lag as my local recording gives a time of 13:07.180, honest mistake.

I think the easiest timing rule to implement for BTD1 and BTD2 would be ending timing at the first frame with no visible particles from tower shots, seems pretty measurable.

GerbungisGerbungis likes this. 

Forum: Bloons Tower Defense

Thread: Timing of runs?

Started by: KILLKIDKILLKID

(edited: )

I retimed gerbungis run with a listed time of 13:07.660 just to make sure that we timed it the same way when i now got my faster run of 13:07.180 by watching the video, checking the first frame where the "start round" button was pressed which was at 9.270 seconds and the first frame where any semblence of the congratulations could be seen which was at 13:17.160. This gives a time of 13:07.890 as I see it.

Thoughts?

GerbungisGerbungis likes this. 

Forum: Bloons Tower Defense 2

Thread: Why I left BTD2, and Speedrunning

Started by: GerbungisGerbungis

Your thread doesn't even say why you left BTD2, so I have no idea. What did MrJocrafter do that caused you mental trauma?

For speedrunning you don't really need a timer, I used to run on linux and just used some shitty stopwatch application, but timing is done with video frames anyways.

Your post seems pretty dramatic to me, but if you want to speedrun BTD2 and you don't like the mods on speedrun.com, just run it yourself and if you get a record you will be recognized as the king of balloon popping for whatever that's worth.

GerbungisGerbungis likes this. 

Forum: Bloons Tower Defense 2

Thread: How to eliminate all lag

Started by: KILLKIDKILLKID

Just in case anyone is turned off of this game because of the lag, using the SuperNova flash enabler on google chrome speeds this game up massively, almost no lag.

tedgeytedgey likes this. 

Forum: Bloons Tower Defense

Thread: swf file?

Started by: KILLKIDKILLKID

I'm currently using the file at https://dagobah.net/flash/Bloons_TD.swf after some googling.

Is this the correct version of the game? Does flashpoint provide the swf file as well and can someone share it with me? 🙂

 

Forum: Bloons Tower Defense 2

Thread: My analysis of all towers for easy glitchless

Started by: KILLKIDKILLKID

This is just my opinion as of now on when to use the different towers in the game. I am actually unsure of the efficiency of some upgrades but i'll try to go over the upgrades as I understand them. Some of this carries over into the other difficulties but the prices on the towers are different and therefore changes their cost efficiency.

Dart Monkeys: They shoot fast and are the most accurate of the towers, great for picking of bloons travelling alone that survived your AOE damage. Piercing darts is worth it if it will kill 2 bloons 72% of shots. Long range can be worth it in some situations.

Tack shooters: Shoots every 1.5 seconds I think and can pop 5-7 bloons if placed well (placing them not in a corner is not worth it, you'd be better off buying piercing dart monkeys). Can be inaccurate. The faster shooting speeds up shooting by 50%, and costs a little more than 50% of the tower cost but if well placed it's worth it and it's nice that it's cheap. Longer range meh.

Ice Tower: Thought to be useless, and not used in any runs yet, I could see this tower being useful in runs if you can build an army of mainly boomerangs and give them sonic boom and cannons. The upgrades seem useless as you probably just want to stack several of them after eachother in a line and they're expensive.

Cannon: I hate this tower. I don't understand it at all so take what I say with a grain of salt. Extremely inconsistant. I think it can pop 6 bloons in one shot which is not bad but when they are even a little spread out or come from a slightly off angle they can pop anywhere from 0-3. Need at least 2 or 3 for lead balloons in later rounds. Bigger bombs seems just worse than saving for a new bomb tower although if it does allow it to pop say 12 bloons in one hit on a stack it would be amazing, seems really hard to test this out though. Longer range is cheap so worth it if it lets you hit a new part of the map.

Boomerangs: Expensive with multi shot, 745. Extremely good, when he shoots boomerangs into stacks of bloons it will kill 8 bloons and shoots every second. Like a well placed upgraded tack shooter with longer range. Unlike the bomb tower it can pop black bloons. Inacurrate so you need dart monkeys and maybe bomb towers for cleanup.

Super monkey: The high cost alone makes it unattractive to me. Maybe there's a strat where you sell a bunch of towers to buy super monkey quickly. Obviously good but is it better than 4.8 multishot boomerang monkeys? I doubt it. Also doesn't go well with cannons because the darts won't hit the black bloons hiding behind the bigger ones. I've never bought the laser upgrade but maybe it's good.

Mumu_DidiMumu_Didi likes this. 

Forum: Bloons Tower Defense 2

Thread: Remove glitched NLL

Started by: KILLKIDKILLKID

All these categories are the same as the non NLL runs. At least move them to category extensions with the glitchless NLL (which is more of a challenge but still kinda pointless)