Forum posts

Forum: Sonic Advance 2

Thread: Why isn't visual boy advance allowed what's wrong with it?

Started by: BumcrackOsamaBumcrackOsama

No problem, make sure the whole window is being captured so it says that you are running on mGBA.

 

Forum: Sonic Advance 2

Thread: Why isn't visual boy advance allowed what's wrong with it?

Started by: BumcrackOsamaBumcrackOsama

You gotta use mGBA because VBA is not an accurate emulator. The issue with VBA is that there are more lag frames because it's an older emulator. The same rules apply for Sonic Advance 1 and 3. mGBA is very easy to install, you can just look it up and go to mgba.io and then download the most recent build.

GlitchedbloodGlitchedblood likes this. 

Forum: Card City Nights 2

Thread: Can we add a category for virtual bunbon?

Started by: RenozukenRenozuken

I added Virtual Bunibon and put in rules for the timing. If there's interest in it, I can add the whale car minigame, as a score attack.

RenozukenRenozuken likes this. 

Forum: Card City Nights 2

Thread: Can we add a category for virtual bunbon?

Started by: RenozukenRenozuken

Sure! I was considering adding Virtual Bunibon as a category.

RenozukenRenozuken likes this. 

Forum: Ittle Dew

Thread: I found a glitch that completely breaks IGT

Started by: JustFruitSaladJustFruitSalad

At the start of a save file, you press pause at a certain time to be in the pause menu at the same time as the cutscene.

In this first video, I advance the cutscene through the options menu. The game lets me play through the entire thing without unpausing. The IGT is frozen in this paused state. I have gotten a time of 0:00.017 with this glitch.

In this second video, I use the pause glitch to unpause during the cutscene instead. The IGT still somewhat works in this state. I figured out later on that the timer is frozen in the first two rooms but it fixes itself after that. This is also unsure to actually be useful at all, since I don't know how it interacts with the Itan softlock exactly.

I think the first exploit should definitely be banned. The second one probably too. I don't know if the second glitch is actually useful or not. If it always causes Itan softlock then it is useless.

 

Forum: Changed

Thread: Discord link is broken

Started by: JustFruitSaladJustFruitSalad

Just thought you all should know that the discord link doesn't work and should probably be a permanent link.

Kat_VoltsKat_Volts likes this. 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

Hello, I am looking to become a Super Moderator for the game "Card City Nights". There are only 2 runners, and there are 0 moderators for the game, as the only moderator for the game has been banned indefinitely.

I have been running the game for a week now and have made my first submission. I'm not sure who else could become a mod for it, besides the runner that hasn't been banned, which I have DM'd and am awaiting a response.

https://www.speedrun.com/ccn
Here is the src page.

 

Forum: BattleBlock Theater

Thread: does it matter how many gems you get in a finale during a speedrun?

Started by: banunobanuno

In 100% it does matter. Any other category it does not matter.

XM_BluesXM_Blues and GameguySDGameguySD like this. 

Forum: Rikki & Vikki

Thread: Discord link is invalid

Started by: JustFruitSaladJustFruitSalad

Gonna let the moderators know that the discord link for this game is invalid. It's probably an expired link.

 

Forum: Rikki & Vikki

Thread: Timer Strat

Started by: JustFruitSaladJustFruitSalad

Something that I didn't notice any runs implement, so I wanted to make a post about it here. I noticed the timer adds up between levels as points, in intervals of ones, then tens, then hundreds. So with this in mind, it's actually faster to end the level with either 100 seconds, 10 seconds, or 1 second. This can easily be achieved by holding the "abort" button midway through each level, which makes the timer tick down super fast.

Here's a video as proof:
https://giphy.com/gifs/STTSxbMMX3LSQpiNU7

Seems that you'd optimally want to route the timing of the abort button to leave you with 10 seconds left, as you would lose a little less time if you made a small mistake. For safety strats, end with 100 seconds probably. It seems like it's not a lot initially, but if the runner does a lot of them successfully then it could save a decent chuck of time.

 

Forum: Yoshi's Story

Thread: Console for this game....

Started by: SynkhSynkh

@TheTazeTheTaze
Unfortunately due to emulation inaccuracies, Project64 is not allowed. Rulesets for emulators were never fully developed. There is some discussion on Dolphin in the Yoshi's Story Speedrunning discord. We were talking about letting Dolphin onto the Any% leaderboards unless if it's a Top 3 time, simply because the loading times are 20 frames faster.

@SynkhSynkh
WiiVC is overall faster due to faster screen transitions, despite the slower soft resets. N64 isn't too slow for non melon categories, only losing about 2 seconds in Any%. I would recommend using WiiVC if you are grinding for a competitive time in any of the melon categories. WiiUVC has slower resets and slower transitions.

Play US over EU if you can. JP is put on a different leaderboard for the following
-Does not save so you cannot soft reset between levels
-Fair number of physics differences
-JP has some different glitches that don't exist in US
-Different melon placements in a few levels
-Miscellaneous gameplay differences

TheTazeTheTaze likes this.