Colorado, USA
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
I'm honestly not good at calculating time saves. Getting both of these stones early can skip the cut scene upon arriving at walled city 2. It would eliminate the need for zoom goggles. It would skip the block puzzles outside both temples and obviously all the puzzles inside the temples themselves. I do think we still need to open the underground to red eye king, or else the statues won't load if we do the walled city skip into it. I've tried hitting the load point and save quitting, but this proved to not help any. The statues were still unloaded for me. I haven't really looked into it much so I could be wrong. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
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Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
I've looked into sunstone, and since the entire temple is at a higher elevation than moonstone temple, none of the three levels of water we are given can reach the load point. Airswim seemed to hit the load point for moonstone temple, but didn't hit the spawn detection. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
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Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
I'm completely fine with these requirements. I'm really neutral on the tokens, though. Yes, we should only deliver them if the cheats are considered collectibles. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
Has anyone considered using the camera storage glitch in means of getting the moonstone during the first visit to walled city? The only reason we can't get that is because of a spawn point by the entrance of the temple that keeps us trapped in there when we try to save warp after getting the moonstone. |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
Should have figured it would do that. At that point, there wouldn't be any sequence breaks if the file select menu is part of 100%. |
Forum: Star Fox Adventures Thread: Different categories Started by: BamboochaBamboocha |
I think there should also be a Spellstone 2 category. What's unique about Spellstone 1 category is that Gate Keeper 1 Early is viable. A Spellstone 2 category would also be unique since we won't need freeze blast up to spell stone 2, meaning we can just get flame command and leave dark ice mines and go straight to cape claw. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
There's one interesting thing I've found. I'm not sure if anyone else knows about it. |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
I think they should be delivered, because that way, the statistics on the file select menu will progress and lead up to 99% at the end instead of 31%. Of course, the last place we save warp is at Dragon Rock, and after the game is beaten, it doesn't save. |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
Here's what I think should be included in 100%: These are all part of the START menu and I think that is what should be included in 100%. I've seen some 100% categories that do that such as Paper Mario:TTYD. I think the C STICK menu should fall under a "Max%" category, if you will. This would also include max fuel cells (255) including the 75 scattered around the game. All Bafomdads collected (some are missable, I believe.) All tokens. Max grubtubs/ bombspores/scarabs/etc. This is just my opinion, and it would be great for the whole community to agree upon something since I'd LOVE to move on to 100%. |