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JubJub62JubJub62

Colorado, USA

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Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

21 Aug 2015, 17:50

I'm honestly not good at calculating time saves. Getting both of these stones early can skip the cut scene upon arriving at walled city 2. It would eliminate the need for zoom goggles. It would skip the block puzzles outside both temples and obviously all the puzzles inside the temples themselves. I do think we still need to open the underground to red eye king, or else the statues won't load if we do the walled city skip into it. I've tried hitting the load point and save quitting, but this proved to not help any. The statues were still unloaded for me. I haven't really looked into it much so I could be wrong.
With this said, I think the next thing on my to do list is krazoa spirit 4 early.

 

Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

21 Aug 2015, 05:47


Nevermind, I found a way to sunstone early =P

 

Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

17 Aug 2015, 06:57

I've looked into sunstone, and since the entire temple is at a higher elevation than moonstone temple, none of the three levels of water we are given can reach the load point. Airswim seemed to hit the load point for moonstone temple, but didn't hit the spawn detection.
I've also tried clipping into the sun temple while still out of bounds. This can load the temple while being outbounds, but I can only get as far as before the portal door because one of the candle pillar things reach out past the wall, preventing me from making it across a corner. If I we to clip back inbounds and use portal opener, an invisible wall will be there once I open it. I can still hit the three switches in the sunstone room, but the invisible wall is still there after the cutscene.
I'm really out of ideas for sunstone for now.

 

Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

15 Aug 2015, 15:08


Useless since we can't place the moonstone in while Walled City 1 is registered, but here it is.

 

Forum: Star Fox Adventures

Thread: Definition of 100%

Started by: zewingzewing

15 Aug 2015, 14:39

I'm completely fine with these requirements. I'm really neutral on the tokens, though. Yes, we should only deliver them if the cheats are considered collectibles.

 

Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

7 Aug 2015, 16:57

Has anyone considered using the camera storage glitch in means of getting the moonstone during the first visit to walled city? The only reason we can't get that is because of a spawn point by the entrance of the temple that keeps us trapped in there when we try to save warp after getting the moonstone.
From what I've heard, the camera storage should allow us to bypass save warp points, but not bypass cut scenes or the likes. If this is correct, then we should be able to load the switch that activates the first temple puzzle without getting detected by the save point.
It is possible to do camera storage in walled city in two places. One being the wall you climb up to get to super quake. The other being a ladder that you go up after getting the silver tooth. (although tricky is stubborn with following you around those areas for some reason)
Tricky will also be there when you drop down into the moonstone temple, so you can do the locked camera glitch at that point.
However, the spawn point still detected me as I went up to load the switch. Maybe I'm not doing it right or don't understand the storage properties completely. I don't believe there are any other spawn points in the moonstone temple.
Hypothetically speaking, I'm not sure if the game will consider us at walled city 2nd visit once we obtain the moonstone. I doubt it since it doesn't seem like something that the game would do.
Also, is it both the zoomed camera and the stuck camera that can bypass save points, or is it just one or the other?

 

Forum: Star Fox Adventures

Thread: Definition of 100%

Started by: zewingzewing

15 Jul 2015, 05:48

Should have figured it would do that. At that point, there wouldn't be any sequence breaks if the file select menu is part of 100%.
Tokens and fuel cells are still my biggest issue. If all 75 fuel cells scattered around dinosaur planet were to be included in 100%, it should be the same deal for all bafomdads collected since they're all a one time get. It would just be too hectic for 100%.
What really irritates me is that tokens and fuel cells are both on the C Stick menu. So it might not makes sense to include one but not the other.
Honestly, I don't blame the community for not coming up with a definition for 100% yet. The game just doesn't help.

 

Forum: Star Fox Adventures

Thread: Different categories

Started by: BamboochaBamboocha

15 Jul 2015, 05:32

I think there should also be a Spellstone 2 category. What's unique about Spellstone 1 category is that Gate Keeper 1 Early is viable. A Spellstone 2 category would also be unique since we won't need freeze blast up to spell stone 2, meaning we can just get flame command and leave dark ice mines and go straight to cape claw.

 

Forum: Star Fox Adventures

Thread: Who is working on breaking this game?

Started by: SaosSaos

11 Jul 2015, 23:17

There's one interesting thing I've found. I'm not sure if anyone else knows about it.
It's possible to get an airswim off of 'R' shielding. It's a lot more inconsistent than the other methods. I was thinking that since you can't z target while in the camera glitch, using the shield to airswim could possibly work while still in the camera glitch.
Just posting this for the hell of it.

 

Forum: Star Fox Adventures

Thread: Definition of 100%

Started by: zewingzewing

7 Jul 2015, 20:04

I think they should be delivered, because that way, the statistics on the file select menu will progress and lead up to 99% at the end instead of 31%. Of course, the last place we save warp is at Dragon Rock, and after the game is beaten, it doesn't save.
By this logic, airswim to cape claw would be irrelevant since we get the 100 capacity scarab bag right after returning the 2nd Krazoa spirit. Yet, if the C STICK menu isn't relevant for 100%, then walled city 1 skip would still be relevant since all it skips is getting the two silver and gold teeth.
Hell, I guess I'll have to go back to improving my time in any% if 100% won't work out.

 

Forum: Star Fox Adventures

Thread: Definition of 100%

Started by: zewingzewing

25 Jun 2015, 16:23

Here's what I think should be included in 100%:
-All Heart upgrades
-All Magic Upgrades
-All Spellstones
-All Krazoa Spirits
-All Maps
-All Staff Upgrades
-All Tricky Upgrades
-Firefly Lantern, BlowHorn, Zoom Goggles
-Bafomdad Bag
-Biggest Scarab Bag

These are all part of the START menu and I think that is what should be included in 100%. I've seen some 100% categories that do that such as Paper Mario:TTYD.
Anything in the C STICK inventory should not be included since some items disappear anyways such as the tokens or just about every "key item". Fuel cells should also not be ,thus eliminating the need to get all 75 scattered around the game.

I think the C STICK menu should fall under a "Max%" category, if you will. This would also include max fuel cells (255) including the 75 scattered around the game. All Bafomdads collected (some are missable, I believe.) All tokens. Max grubtubs/ bombspores/scarabs/etc.

This is just my opinion, and it would be great for the whole community to agree upon something since I'd LOVE to move on to 100%.

 
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