Colorado, USA
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
All staff upgrades/magic upgrades |
Forum: Star Fox Adventures Thread: Japanese faster? Started by: MofatMofat |
I know for a fact there are two text dialogues in Krystal's section that are shorter in JP. One helps make an enemy cycle easier and quicker. That's really all I notice though. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
The TAS is using tricks that I have yet to use such as baby cloudrunner skip and Super Quake skip plus some tricks that I'll never use such as the queen earthwalker cutscene skip after portal opener. The Tas doesn't get as many mana plants throughout the run because of enemy manipulation. Also fire blaster aiming makes a huge difference in TAS. Yes, some item routing is different. Think about how long the game is and how much can be perfected verses my run. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos (edited: ) |
The same person made a newer TAS of 4:08:01 that uses every trick known. |
Forum: Star Fox Adventures Thread: Any% Guides/Resources Started by: RochoeRochoe |
Personally, I don't think this game needs a full game tutorial or anything since learning off of a full run should be enough. It's very simplistic for speedrunning, but I've seen multiple people want help with this game. It would take time for me to think of how to go about it if I were to do a full tutorial. It would definitely be a multi video tutorial split into sections. |
Forum: Star Fox Adventures Thread: Different categories Started by: BamboochaBamboocha |
Moonjump%. Just saying... |
MonkiMagicMonkiMagic and PottowwPottoww like this. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
Walled City 2 has to be registered or the game won't let us place either stone in regardless if the teeth are placed in or not. |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
In speedruns, the teeth are skipped entirely. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
I've found multiple areas that have stored dialogue like that. I never knew about this one though. An old light foot village strat used a similar method like this and it would load the cutscene for it. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
With the help of free cam, I was able to activate the locked camera at a point where the entrance to the totem room wasn't loaded. I was then able to guide myself using free cam while the locked camera was active. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
I've messed around with loading zones, but seems as though the door itself is part of the light foot village map and not detached loads such as the tall grass and boulders in most maps. What I did find was that the door's loading is identical to the spinning wheels in the sun/moon stone rooms. What happens is that it begins to fade in as you get closer to it and fades out as you get farther away. It is possible to see inside of the totem room through the entrance from the outside if you're in the right spot. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
Krazoa Spirit 3 Early is by far the best lead on anymore sequence breaks in the game. Only recently, I have found a form of clipping in this game using moonjump, making Krazoa Spirit 3 Early possible with moonjump. Clipping does exist, but hardly. |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
Ok, it's incredibly easy now. All I have to do is run into the left side of his head, causing the barrel to explode and damage me. Then I would let him swing me into the wall and kill me. I was assuming that I needed to have the cutscene fade in and then get the game over. |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
Could you go into more detail on how you take damage exactly? Did you let his head fall onto the barrel? Did you wait until his head was on the ground and then throw it? What side of his head were you at? Does his head have to shove you against the wall for the final hit? |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
The one I have is DOL 0-00 |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
Hypothetically speaking, if cut scene skips were a regular thing, they would only be possible by interruption within the cutscene or the frame before the cutscene. Chances are they won't be RTA viable. When I asked if you mistook the 3rd spellstone for the 1st, I meant the actual spellstone in your inventory. If you die during the Red Eye King and save at any point, you'll always be put back where the King Earth Walker is. During a speedrun, you still have the first spellstone with you and the symbol would be at the top of the screen whether you got the third stone or not. Did you happen to check if you had both volcano spellstones in your inventory? If you did in fact get the third spellstone without watching the cutscenes, and if there were to be a set up that made it RTA viable, it still might not be used in RTA. This is because you would have to airswim around the map to get the superquake since you don't have ground quake to open the underground, then open the underground. Then you would have to airswim AGAIN to get to Red Eye King Early. Getting the super quake this way already seems longer or about the same as the cutscene lengths. This isn't a conclusion. Just the first thing that came to mind. And yes, I did know about taking control during the gas chamber gate cutscene. At times, I would forget about it and hold right on the control stick to ready the input for when the cutscene ends. I usually end up hanging off the platform near the ladder. I've also just fiddled with the control stick during it and often headed towards the sharpclaw panel. One more thing, if you have cases for both SFA discs, does one of them have "Player's Choice" at the top while the other doesn't? |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
The only evidence I could find of there being two versions of the game was on a rom website that had versions 1.00 and 1.01. I don't think you're problem is the regional versions. The game was released in US, Japan, Europe, and Australia. |
Forum: Star Fox Adventures Thread: Doing Some Catch Up Started by: AbbyStabbyAbbyStabby |
Another person had the same problem with the Light Foot Village Gate. Sadly, I don't have an answer or have I found a cause to that problem. It's never happened to me once. I've tried messing around with it, but couldn't get the gate to load while the outside area of Light Foot Village is unloaded. |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
Few things to mention: |
Forum: Star Fox Adventures Thread: Who is working on breaking this game? Started by: SaosSaos |
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