Colorado, USA
Forum: Star Fox Adventures Thread: Discovery: K3 Early Viable, Cape Claw OOB, Skip Fire Gems, Skip 2nd CCE, Skip LFV Started by: zcanannzcanann |
yeah. I got the same thing with that cutscene. bummer tho. |
Forum: Star Fox Adventures Thread: Discovery: K3 Early Viable, Cape Claw OOB, Skip Fire Gems, Skip 2nd CCE, Skip LFV Started by: zcanannzcanann |
don't know if anyone's ran into this. I've tested the route on console v1.1 up to moon mountain pass and it doesn't load the map after the wind tunnel. It fixes if I save quit, but I'm wondering if I'm doing something wrong. I've gone up to this point twice and it's done it both times. |
Forum: Star Fox Adventures Thread: Any% Rule Change Request, or Category Split Started by: zcanannzcanann |
yeh. I don't have a definitive preference. light foot village rng would be gone, so cool. Not entirely familiar with the whole route atm, but it doesn't look to do any bad. new oob. |
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Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
There would be no valid runs if so. Really, all it's doing is adding walled city and Cloudrunner Fortress in it's entirety to keep the counter from stopping. Oddly, snowhorn gate skip doesn't disrupt it, so that's still viable. Moon and Sun Early, I'm not sure (needs to be looked into). |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
Bringing back the infamous hundo debate. In terms of content in the run, it all makes sense. Everything except for cheat tokens are on the pause screen. Since most of hundo is defined by this, the collectibles should actually show up on the pause screen. |
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Forum: Destroy All Humans! Thread: Version Differences Started by: DendrisDendris |
I think on ps2, the mission start up loading screen can’t be skipped like on Xbox. |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
Wait, can I only vote for one? |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
If anyone's to blame, it's me. This all eventually got to the point where I was willing to make enemies (temprorary or not) |
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Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
Any% should get it's name back. ESW should become misc. |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
Taking control is my argument. |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
Yes, I'm suggesting main category though I'm aiming for misc. I guess it's too much to ask since you seem to be trying to run the community for some reason and claim to be a valuable part to it, though you've never actually ran the full real game. Therefore you are biased towards ESW since you have no experience with Any% whereas I have experience with both categories (Any% for 3 years) and I think ESW is shit (along with other full runners) |
KeanuKeanu and josejavier1158josejavier1158 like this. |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
Just a thought... Could we settle for changing it to ESW? Like have No ESW get it's name back? |
Forum: Star Fox Adventures Thread: The Final Stand for ESW Started by: |
It can't be a main category. If it didn't use a setup file, it can be. |
PottowwPottoww likes this. |
Forum: Star Fox Adventures Thread: How to define any% now Started by: NarbeVoguelNarbeVoguel |
I've seen more people describe the category as a meme/joke/pointless/not fun than I've seen people say they like it. |
josejavier1158josejavier1158 likes this. |
Forum: Star Fox Adventures Thread: How to define any% now Started by: NarbeVoguelNarbeVoguel |
The only thing I would be bugged about was if the new any% became the main category. That would be fucking stupid. |
josejavier1158josejavier1158 likes this. |
Forum: Star Fox Adventures Thread: How to define any% now Started by: NarbeVoguelNarbeVoguel (edited: ) |
Logically, what everyone agrees on makes the most sense. We still need to keep the OG category since it contains the full game whereas the new glitch takes away more than it gives. It doesn't add anything new except DIME. Therefore, spellstone 1 becomes irrelevant. |
josejavier1158josejavier1158 likes this. |
Forum: Star Fox Adventures Thread: Different categories Started by: BamboochaBamboocha |
TP came to mind for me too, so I knew where you were coming from. |
Forum: Star Fox Adventures Thread: Different categories Started by: BamboochaBamboocha |
No savequit would literally just add extra walking distance. I can't see a point to it. |
ZeldaPirateZeldaPirate likes this. |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing (edited: ) |
It's actually not as bad as you would think. There are plenty of points where we can conveniently die. It really shouldn't have any form of "grinding" deaths. Just managing them. |
Forum: Star Fox Adventures Thread: Definition of 100% Started by: zewingzewing |
Okay, so the key items should be included. It would make the game feel more "100%". |