Forum posts

Forum: Captain Toad: Treasure Tracker

Thread: Things to note about 100% (Episode 1)

Started by: zenzangzongzenzangzong

I am new to the speedrunnning community, and I have always been interested in speedrunning a game, and captain toad jumped out at me as not being over complex, and being a new game, not to many glitches to figure out. I have been practicing for any%, but have also been looking into 100%. And I have been studying episode 1 (thoroughly) and have thus far have found that you can beat a level with all 3 gems, under the required time limit, and with the bonus objective on 4 of it's levels. Walleye Tumble Temple, Mine Cart Tunnel Throwdown, Drop Road Dash, and Wingo's Watchtower. I have come pretty close to achieving all of these in Blizzard on the Star Express, but not quite. Walleye Tumble Temple is pretty easy considering the time limit is put there thinking that you won't use the touch pad. Mine Cart Tunnel Throwdown is also fairly easy considering it is an "auto-scroller". Drop Road Dash is pretty easy considering that the gems are not that far out of the way, and with corner-cuts and what not, making sure you don't kill that one biddy-bud on the far left before the first gem can be a little difficult (personally), but I have found that it is possible to bypass him on the left without taking damage even when he is at touching the bottom of the droppy thingy. Wingo's Watchtower is one of the more challenging ones, because you need to one cycle him at the end in order to do it. You need to make sure that you grab every turnip and throw it onto solid ground in order to get enough coins for the 70 coin objective, and towards the top of the tower you need to throw one of the turnips at Wingo so he doesn't blow the ladder away from the position it is in to get the third gem. I managed to get everything in 125 seconds (time objective is 127). If done right you should have exactly 70 coins when you fight Wingo, the only coins that you should not get are the ones underneath the third gem in the little alcove that is there to shelter you from getting knocked off by the moving ladder block. That's all for now (please note that this is only for episode 1 thus far).

 

Forum: Super Mario Sunshine

Thread: Original CD on Japanese?

Started by: YorunattoZYorunattoZ

italian is not faster in any...??

 

Forum: Paper Mario

Thread: Is there anything specifically wrong with playing on an emulator?

Started by: CalnexCalnex

Some emulators make the loading zone transitions look very strange for me, but it should be identical gameplay wise. Pretty sure you don't have anything to worry about. Emulator will put your time way out of whack though compared to everyone else, and for me I don't really get it haha.

 

Forum: Minecraft: Java Edition

Thread: Minecraft Speedrunning Questions Thread

Started by: AwesomecuberAwesomecuber

Important speedrun question: why does it take over 48 hours to verify our run

MinecraftGamingMinecraftGaming likes this. 

Forum: The Legend of Zelda: Ocarina of Time

Thread: WiiU vc version in japanese

Started by: LioximLioxim

I mean it's only 1 frame of input lag if you output to composite, I've played paper mario wii u it's not too bad, it's just why would you for oot? GIM crashes and im not sure if theres any categories that draw substantial benefit but maybe it has no lag right.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: Recording Game footage on Wii VC

Started by: SpooSpoo

I and a lot of people use the GV-USB2, it pretty much has the best bang for your buck as far as Composite/S-Video goes. Many of the HD capture cards come with options to record Composite/Component, if you want to invest a bit more.

Just get one, they're all similarly 'complicated' to set up (not very) you usually just have to run an install disc, and there's information on youtube/google on how to set up most of them. What you do need are composite splitters (if you're playing on a CRT, like 99% of people are) which is basically a thing that you put the yellow, red, white cables of your game device into and then it splits it out to 6 cables, 3 for your tv and 3 for your capture device. If you don't have these you'll usually have a substantial delay trying to play on what your pc displays.

 

Forum: Super Mario Bros.

Thread: FCEUX Lua help?

Started by: LeeTheNPCLeeTheNPC

go to file, lua, new lua script, then make a file with his script like whatever.lua, browse it and then run on that window.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: WiiU vc version in japanese

Started by: LioximLioxim

Has the WiiU japanese version been dumped? If so you could use loadiine, if not I'm not sure what you're expecting??

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: JP Oot on PAL vWii?

Started by: xeno1215xeno1215

I encountered this issue and there is a way to do circumvent it by installing wiiflow and from there launching it in NTSC. But as far as I know you need a wii classic or pro controller. (No gamecube.)

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: using a gamecube version on wii

Started by: mahalohemahalohe

Why wouldn't it be allowed? If you're thinking any% i've tested it and its a tiny bit slower because of lag but ess is much better. If you usb load it (i imagine its not allowed altho ive seen an usb loaded run accepted on lb lol) its faster than vc.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM crash

Started by: killinninjakillinninja

@SnipinG117 Practically if someone wants to do runs of the fastest and most fun route and don't have access to WiiVC, why should they not be able to submit their runs? Especially since it's slower, and the pause buffering on the Rice Plugin is horrendous (you can't even see the background) if someone is able to get a good time on that, I give them props. Wouldn't you?

@eb0nyzero Note: GIM is possible on N64 it crashes because of an hardware limitation on nuts specifically.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM crash

Started by: killinninjakillinninja

I see, thank you. Strongly disagreed though.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM crash

Started by: killinninjakillinninja

Oh, I saw ikswozol submit an emu run just a little while ago and I remember alien having one on the leaderboards forever. How come @SnipinG117? Emulator with gim is slower and more difficult than vc.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM crash

Started by: killinninjakillinninja

If you google for the Rice plugin (n64) it will allow you to get gim on emulator, but the pausing is very bad.

 

Forum: Animal Crossing

Thread: TAS

Started by: JustinDMJustinDM

(edited: )

Feel free to join the discord if you want more info

 

Forum: Animal Crossing

Thread: TAS

Started by: JustinDMJustinDM

Nope, I think it would be complicated to make a fully optimized one because of the nature of the game.

RuinZ10RuinZ10 likes this. 

Forum: The Legend of Zelda: Ocarina of Time

Thread: GIM should be banned on emu

Started by: andypantherandypanther

how is it banned? emu runs just don't show up by default. http://www.speedrun.com/run/6yjp81dy this was on the leaderboards for the longest time lol

 

Forum: Minecraft: Java Edition

Thread: DISCORD?

Started by: JonasJonas

Thank you 🙂