Forum posts

Forum: Hanna Barbera's Turbo Toons

Thread: Full cup or full game category?

Started by: JkLoserJkLoser

Took me a while to figure out this game had a "grand prix" mode, and it is quite fun actually 😛

So I just wanted to ask if there's a possibility for cup or a any%(all cups) category?

 

Forum: Ys: The Vanished Omens

Thread: How to frame count emulator run easily

Started by: JkLoserJkLoser

Also noticed that 8bitbeast timing, if we follow the rules above would be slower, not by a lot. But having a audio cue as the pinpoint is really rough, so I understand "lower rank" runs doesn't get the same attention and such. Cause Wersters time is spot on(using these above, that's why I assume the timing I've been using is right).

If I would give a suggestion it would be first frame you can see the credits instead. This way it would be alot easier to frame count.

 

Forum: Ys: The Vanished Omens

Thread: How to frame count emulator run easily

Started by: JkLoserJkLoser

So learned this game for fun, but found the "any%" timing wierd to actually end split on a audio cue. However if you play on an Bizhawk, and make sure to have framecounter up there is a very easy way to framecount.

Start Frame: The frame your character is viseble(you can't move first frame, but assume the current start frame is viseble and not controll? correct me if wrong)

End Frame: 9th red frame after warp is where the first tune of credit.

In this case, Drakodan's time is actually 21:067(1267)

Cause his video shows at bizhawk frame 775(white frame) character, meaning 774(red frame missed) is first viseble frame. First red frame of the credits are 2042(video), Credits red frames last 15 frames, and checking the video we can se frame 2056 is red(14 frames later+the frame it starts on=15).

I took his old time: 21:300 / old frame count 1281 and got the convertion you guys are using, and multiplied it with the "correct" frame count of 1267 to get 21:067. (21:116 if you just do 1/60).

so just wanna make sure I understand the timing rules, for a short game like this it's really important to have clear timing rules and such.

 

Forum: Rod Land NES

Thread: Timing method

Started by: Niss3Niss3

I'll just put my input in here, been running the game a lot with niss3, both PAL, NTSC. seen the difference in stuff like the final boss taking longer time to explode just because of rng, starting the game takes longer, cause of rng.

They had similair problem with Mickey's safari, and they decided to have start time on a more concistent place, and this is a game the requires that imo.

You should listen to Niss3, he runs the game, and he is really knowledgeble. When you aren't running the game yourself, you should add a runner as a moderator and let him and the other runners talk about the rules and decide and not just say "this is what I think, final word"

Lets all be grown up, move on from this, and learn from it. Be nice, be respectful. If someone added a game to my series, and I knew nothing about it, I would listen to him, cause I know nothing, he knows a lot.

 

Forum: Bubsy 2

Thread: Zip

Started by: JkLoserJkLoser

Don't know if this is common knowledge, or if there are other spots to use it:

GarbitheGlitcheressGarbitheGlitcheress likes this. 

Forum: ESA Summer 2018

Thread: Roommate finding thread.

Started by: DanteLloydDanteLloyd

Might as well post here: "Need" a room mate for 27th-29th, but can go a day or two earlier if I find a room mate.

Discord: JkL#1359

 

Forum: Urban Champion

Thread: Separating Glitchless and Glitched runs?

Started by: BearFizBearFiz

Will post here as well not to make a new topic:

How do you guys feel about joypad(dpad/joystick) vs keyboard? in the current state(no tas walk, don't even know if it's possible by a human) there's really no hard advantage I believe. Where it would be is the LEFT to RIGHT movement while performing glitch, but it's one sequent every 0.5-1sec while performing it, so I don't think it gives any advantage beside maybe a bit more concistency on keyboard.

My vote goes to not seperating it currently at least, but keep monitering and maybe gather more information from older/more knowledgeble runners. maybe 1 frame between left/right input isn't possible on Dpad/joystick(pretty sure it is on dpad with the grip I use for urban champion, but could be wrong), but most certenly are with keyboard.

WolfMerrikWolfMerrik likes this. 

Forum: Urban Champion

Thread: Separating Glitchless and Glitched runs?

Started by: BearFizBearFiz

So I will make a recording when my new computer arrives(this weekend hopefully), and just going through the current wr strat and the natural progression from it. I believe anyone can do a sub 30 time once they get the glitch down with the right rng(and we are speaking 10-15min rng grinding).

WolfMerrikWolfMerrik likes this. 

Forum: Urban Champion

Thread: Separating Glitchless and Glitched runs?

Started by: BearFizBearFiz

I'm usually against having multiple categories for a short games, but of course if there's enough intresst in it I am happy to add another category I guess.

Or I could just make a really fast guide explaining how to get the glitch to work(think the current guide is like 20min, and haven't watched it, but could make a 5min guide if that would help?), which the current wr strat and the next natural step for it?

Like Merrik said, a glitchless would just be "Oh do I get the perfect rng" vs glitched that actually determines how fast you can do the glitch. But again, if the intresst is there I will gladly add another category.

WolfMerrikWolfMerrik and BearFizBearFiz like this. 

Forum: Mickey's Safari in Letterland

Thread: New Timing rules

Started by: XtremePrimeXtremePrime

So I'm planning to actually do a run so if timing rules are changed that would be awesome. So can we make it official on first frame of black out?

Chambers_NChambers_N likes this. 

Forum: Metro-Cross

Thread: Nico-Nico Video(s)

Started by: JkLoserJkLoser

www.nicovideo.jp/watch/sm416042
Around a 31:30 time
www.nicovideo.jp/watch/sm26230401
Around a 31:12 time

Don't know how legit these times are, but if you are planning to run the game I would suggest watching these 🙂

 

Forum: Urban Champion

Thread: Frame Counting Questions

Started by: WolfMerrikWolfMerrik

I use avidemux, so after cutting the video exacly where I want I choose Filters and go into misc and chooses PrintInfo. and that will add all that information on screen. Bet there should be something like that for most programs.

WolfMerrikWolfMerrik likes this. 

Forum: Urban Champion

Thread: Frame Counting Questions

Started by: WolfMerrikWolfMerrik

This was the first game I fame counted as well, and my frame counting is from the frame when screen turns black after pressing start, until final frame the 3rd opponent is viewable on screen. This got accepted before I was a moderator here(I got added as a mod from no where :p).

So shall we all agree on First black frame until the frame the 3rd opponent disappears?

Also I don't know how to frame count videos from youtube, but if anyone ever want help with frame counting, just hit me up on discord and send me the video clip and I will help you frame count it.

So I accepted your time as it was submitted for now WolfMerrik, cause it did look like such a time from youtube point of view, but using frame count on something else might be far more accurate.

WolfMerrikWolfMerrik likes this. 

Forum: Mickey's Safari in Letterland

Thread: Allowed hardware/software

Started by: LRock617LRock617

If you check another game the recently did emu and real hardware seperation because of this issue, is Ninja gaiden 3, which imho was BS, cause the issue wasn't emulator vs real hardware, but keyboard vs controller. So in that game they basicly made emu players forced to use keyboard if they wanna compete, which is something I would recomend avoiding.

I think the best way would to just have as LRock is suggestion, just add standard(Basicly anything with a dpad or stick(?), not allowed to re-map direction to a button) and specialized(basicly any controller and re-map however you wanna).

Emulators players shouldn't be pushed into the same category as keyboard or touch screen only cause those two are possible on emulator, and will hurt the competition in the long run. Cause I have a 3:45 on emulator, grinding for a 3:43, but if I know I'm competing against keyboard and touch, there's no reason for me to submit my current time or keep up the grind as I'm playing at a disadvantage.

LRock617LRock617 likes this. 

Forum: Mickey's Safari in Letterland

Thread: Allowed hardware/software

Started by: LRock617LRock617

Is the RNG really different between console and emulator? There's a real good way to check.

The letter RNG changes every frame on the title screen(screen with mickey before blue start screen). hard reset your console, try and hit A as early as possible and hold it until first stage select. Then look if you got any of these 5 letter combinations:

Y U H O K C
W S F M K B
W T F O K A
Y R G O L A
V R F O L D

(I've started to map out the frames in this game, and getting help from a lot of helpful people).

For me the two issues is wether the phone emulator is accurate, which it does seem to be from just watching it, so that's not an issue. But the issue for me is the touch screen.

Most people will most likely think "Why is touch screen better?". Mashing, especially mashing dpad. now we might be talking about 1-2 frames per button move. optimal mashing in the choosing of letter is 20 presses per sec, and I think most of us can say we are no where close to that. I'm at 11(and that's not on dpad, dpad is more like 9-10 I would assume) myself a good day. People have reported to be able to go from 10-11 up to 18+ on touch screen.

so almost 3 frame movement for touch, lets say 3.5 vs 5 on dpad. Optimal movement is: 13, that's almost 20 frames(0.333 seconds). however we haven't found the optimal letter seed yet, the most optimal we have found is frame 212, with 2 extra move. we are up to 23 frames. lets check on WR letters at the same time, with 17 moves, which is 25-26 frames, starting to near half a second.

I'm all for splitting, but I would rather see a split that doesn't make this game pointless to play on emulator with controller. maybe have one category for emulators that allows any controllers, and the other category basicly force players to not be allowed to remap/double button mapping and that movement gotta be done with dpad(or anything that exist for the original NES). Unless the RNG is completly different on console, then I agree with splitting the two categories, but still split the emulator category as well.

I do also realize this is basicly me calling out the WR in this game. However, the player here is spot on in every spot, and this game can be pushed down 2 seconds more with god rng. The player is good enough to get WR with controller, and the touch screen wr isn't unbeateble, YET. so we need to put this fire out before it gets to that stage.

LRock617LRock617 likes this. 

Forum: F-Zero

Thread: How come there is only one category?

Started by: MrWangMrWang

In case you didn't notice we added sub-category for each cup.

Melwing17Melwing17 likes this. 

Forum: F-Zero

Thread: How come there is only one category?

Started by: MrWangMrWang

Seperating the game by difficult categories is pointless, as it would make all leaderboards beside master thin. so good just allowing all, as master will give you the best time.

For the question about seperate cup, make a run and we will make a category for it and we will see if it catches on 🙂

 

Forum: F-Zero

Thread: Japanese version

Started by: leandrom90leandrom90

Hi Leandrom90!

As far as we know(or I and most others) there are no difference in the versions. However, we as a community hasn't looked that much into the "transition screens" between each race in the "Any%" category. Edwardfourzero6 can most likely answer that the best.

Gameplay wise there's no difference between U and J version. everything that works in J works in U and vice verse.

CybergeddonCybergeddon likes this. 

Forum: Robodemons

Thread: So I was bored and made a "tas"

Started by: JkLoserJkLoser

As you see after checking this tas out, it is not ment to be frame perfection every where, more a theory how much we can push down the times currently, and sub 8 is defently possible.

Also this is my first time ever doing tas stuff.

Things I've learned:

Controlls:
if you mash it seems the game just won't take your inputs half of the time. it didn't register the inputs from my controller at times when I tried to take shortcuts(not having to go frame by frame)

New strats:
Demon level - Old strat
I basicly killed the two "health" monsters at the start so they wouldn't follow you, and you get 2 extra hearts.
New strat
Keep them alive, it will save you 10 seconds or so only by itself, it will also prevent the "black knight" to spawn.

Things I learned that will screw you no matter what:
On demon level as well, if you enter the door on the wrong frame, the black knight on the other side will shot is projectile, and it will be inside you and no chance to avoid. So if you keep having flawless stage up until that point, and die, try and wait a few frames before entering. I believe it's on a global timer he fires, so you can most likely just eye your timer to find out if you will get killed or not.

would be cool if a real taser did a tas to see what really is possible, but I'm happy with knowing sub 8 is possible for a human 🙂