Forum posts

Forum: Fable III

Thread: Any%

Started by: Jimmie1717Jimmie1717

I think my estimate was pretty far off on the route change. I had ~4:30 to save just from not sitting around waiting for day to buy food for the demon door. I ended up saving ~12:30, which means I saved around 8 minutes from the change. I don't think there was anything I really did in my first attempt that would have made me lose 4+ minutes otherwise.

Also I have no idea what happened but when leaving Bowerstone Industrial on the boat to go to aurora the load took an extra ~44s compared to my first run where it was pretty much instant. I thought the game crashed and was pretty close to just turning off right before the cutscene finally loaded.

 

Forum: Fable III

Thread: Any%

Started by: Jimmie1717Jimmie1717

(edited: )

I made some changes/updates to the Any% route which can be seen here.

The main change is instead of doing "The Game (45)" quest you collect 5 Silver Keys (for two 5 Key Chests that contain 10 Guild Seals each), "The Final Insult (5)" quest, "Restoration (5)", and 15 Guild Seals from interacting with people.

Sub 3:50 should be possible I think.

 

Forum: Fable III

Thread: WELCOME

Started by: MrGameAndWatchzMrGameAndWatchz

(edited: )

I'm planning to do at least a few runs of this game whether I'll stick with it I don't know. I'm generally not a fan of glitchless runs, especially ones that don't even really have tricks to do in them.

But some things I noticed from eSeamus' and Lecter_Red's runs is that you get dye packs to color the pyjama's for the demon door in Millfields. This isn't necessary the requirements for the door are just to have weight maxed and to be wearing the pyjama's (color doesn't matter). Another thing is that after promising to Major Swift you can fast travel to the quest marker on the map which takes you straight to Bowerstone Industrial instead of running the whole way through Mourningwood.

Edit:
When first going to Brightwall to do the Reliquary, on the bridge as you approach the gates will open/jasper will start to talk about Brightwall. It is at this point that you can fast travel again. Fast traveling to the quest marker will take you inside the Academy.

Also I'm not 100% sure on this but for most enemies it seems that doing an undirected magic attack (just charge up and release) seems to do more damage than a directed attack.

 

Forum: The Legend of Zelda: Majora's Mask

Thread: New situational tech?

Started by: JackoTSCJackoTSC

(edited: )

This is known. I used to use this at the top of snowhead before hovering over to the boss door because I would need to pause and equip there anyway and it would keep me from hitting the sloped bit at the end of the ramp. Most people intentionally hit that slope now though as it always gives a straight angle afterwards. Which is used for the Boss Key skip there.

If you haven't already I would recommend joining the discord linked in the Resources and asking questions there. More people are likely to see it there than these forums.

JackoTSCJackoTSC likes this. 

Forum: The Legend of Zelda: Majora's Mask

Thread: Having incredible difficulty using cheat codes

Started by: RooskiRooski

(edited: )

If you do not have a "Launch Channel" option in Gecko OS you need to patch IOS36. You can use Simple-IOS-Patcher (SIP) to patch it. If your Wii is connected to the internet SIP can download IOS36 for you then patch it. If your Wii is not connected to the internet you will need to download the IOS36 wad and put it at the root of your SD card before loading SIP.

The GCT File needs to go in SD:\codes\<ChannelID>.gct
In Gecko OS go to Config Options and make sure the following are correct:
  HookType:  default
  Debugger:  off
  SD Cheats: on

To boot the game select "Launch Channel" then Select either of the following:
  Zelda: Majora's (U)  ← This the english version
  NARJ           ← This is the japanese version

 

Forum: The Legend of Zelda: Majora's Mask

Thread: Great Bay BK Skip Troubleshooting

Started by: MarthurMarthur

(edited: )

Originally posted by marthurwhat happens very often is instead of landing in the loading zone for the boss room, i land in an unloaded room.

You are most likely aiming too far to the right. This makes you land in the room next to the first one, the one with yellow and red water pumps that turns the water wheel.

Once you are in position to for the recoilflip if you look at the wall above where you are aiming there should be a strip on the wall with yellow dots. Use the top arrow portion of the clock at the bottom of the screen and line that up with the very left side of the strip on wall.

As Riekelt said this is covered in the Any% Tutorial made by FFerraz, here is a link to this portion of it where he show it.

MarthurMarthur likes this. 

Forum: The Legend of Zelda: Ocarina of Time Master Quest

Thread: Gecko Codes for Practice

Started by: Jimmie1717Jimmie1717

(edited: )

Master Quest has all the same codes as the Ocarina of Time codes listed on Zelda64 Codes. I just haven't added the individual pages with the addresses yet. However on the English set for Master Quest for some reason the Cutscene Restore code isn't working yet but other than that everything is there. The Master Quest Change Log is blank just because I haven't made/added it yet (it will basically be the same as Ocarina of Time's though).

Originally posted by Andrewajt62Does native input settings in Nintendont affect the controls for discs?

Not quite sure what you mean about the controls? With Nintendont you can use R + Z + Start to reset, but X + B + Start like normal also works for reseting if that's what you are talking about?

I'll probably end up making normal Ocarina of Time codes for the Master Quest disc at some point. I don't really think anyone would run on that but may as well have them available.

 

Forum: The Legend of Zelda: Ocarina of Time Master Quest

Thread: Gecko Codes for Practice

Started by: Jimmie1717Jimmie1717

Not sure if you guys are willing to actually allow this but I have made a cheat file that switches text on the English version to be Japanese. Since Nintendont keeps cheats active through reseting it would be possible to do full runs on English with Japanese text the entire time.

AndrewAJTAndrewAJT likes this. 

Forum: The Lord of the Rings: The Return of the King

Thread: 100% Race

Started by: Jimmie1717Jimmie1717

So DeathBasket and I are planning to do a rematch 100% race since last time he didn't finish and we didn't really know what we were getting into. The race will be on this coming Saturday (28th). It will probably start around 7:30-8:00pm EST since we have saturday night bingo at 6.

If you are interested in torturing yourself feel free to join.

 

Forum: The Legend of Zelda: Majora's Mask

Thread: Bizhawk allowed?

Started by: [Deleted user]

(edited: )

For as long as I have been running Majora's Mask, mupen has never been allowed for runs. Only Project64 1.6 or 1.7 with all default settings. Since BizHawk is based on mupen I would assume it's not allowed.

 

Forum: The Legend of Zelda: Majora's Mask

Thread: Japanese file for Practice?

Started by: [Deleted user]

Originally posted by SirQuitsALothttps://docs.google.com/spreadsheets/d/1tQap13ogF8RnzQI-AAn5fZ75P9ZHhsuAy1z3GEUqtiM/pubhtml

The spreadsheet has instructions on setting up the cheats. It also has generic Wii VC save files on it as well in the downloads section for both English and Japanese.

 

Forum: The Lord of the Rings: The Return of the King

Thread: Categories?

Started by: lako3000lako3000

A friend and I did a 100% race and I finished in 10:15:31.

It had been a long time since we played this and we didn't realize the horde mode levels were part of what counts toward the in-game percentage counter. I finished the main levels around 3 hours, and the 2 bonus levels took the rest.

Wouldn't recommend anyone do it. Palantir of Sauron is disgusting and I think it gave me cancer...

 

Forum: Spiritual Warfare

Thread: Categories

Started by: Jimmie1717Jimmie1717

Instead of there being 8 main categories (Any% and 100% for all 4 versions) it could just be setup to where there are just 2 categories (Any%/100%) with sub categories for versions under them.

This can be done with the "extra variables" in the settings. Just make a variable called Version and have it apply to full-game and all categories, then make the list of versions and set one to be the default. Then check the option "use as sub category".

Also as far as I'm aware only the Genesis version is different (because of sprint allowing you to move twice as fast). NES/PC/Gameboy all should be the same unless there's something I don't know about?

I've also done a 100% run on Genesis in 1:00:20

 

Forum: The Legend of Zelda: Ocarina of Time Master Quest

Thread: Gecko Codes for Practice

Started by: Jimmie1717Jimmie1717

(edited: )

I've moved my codes over to a Google Site instead of using the Google Spreadsheet from before. I'm currently still in the process of moving stuff over and whatnot but for now it should be usable.

Zelda64 Codes is the site.

- Change Log
- GCT Files

Each code has it's own page listed under Ocarina of Time (MQ) where you can see some more detailed information on it.

A master list of all the code activators can be found here.

 

Forum: The Legend of Zelda: Majora's Mask

Thread: How to get MM JP for wii VC

Started by: Eagleye4200Eagleye4200

(edited: )

AnyRegion Changer: to change the region of your Wii if it's PAL to be NTSC. Make sure to read how to use this one and maybe look up a tutorial for it because IIRC using wrong settings and saving them can brink your Wii. If you have a North American or Japanese Wii you don't need to actually change region as there are other ways to get around the region lock. Even though it says it's for System Menu 4.1, it should work with 4.3 as I've personally used it for 4.3 and had no issues.

Wad Manager: to install wads. There are several wad managers out there now. Should be able to just google that and find a tutorial to do it pretty easy.

Use google or ask some one for the wad if you can't find it. "zelda no densetsu mujura no kamen" is the japanese name.

 

Forum: The Legend of Zelda: Ocarina of Time

Thread: Virtual Console Gecko Codes for Practice

Started by: Jimmie1717Jimmie1717

(edited: )

Since ZSR Forums have been messed up for awhile and were even down at one point I figured it'd probably be good to copy this post here.

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If you want fast and efficient practice on VC you can download these gecko codes here. Simply drop this file in the "codes" folder on your SD card. To get Gecko on your wii, download gecko here then take the folder named "Gecko 1931" from the zip file you downloaded and copy it to the "Apps" folder on your SD card. There should be a gecko icon on homebrew which you can use to boot up gecko. On gecko go to launch channel, select oot and it should boot the codes automatically.

A nice summary of the button conditional codes can be found here (credit goes to scaramanga for making this).

- d-pad left to save location 1, R+d-pad left to save location 2. d-pad right to teleport to saved location 1, R+d-pad right to saved location 2.
- Wrong warp. This code works by allowing you to modify your rupee count which decides your location, the list of locations is here. Once you've set your rupee count (L+dpad up to increase L+dpad down to decrease) to the location you want to go to, you simply walk through a loading zone (or use R+L+dpad down to kill yourself) and hold L+A.
- Reload area. Press L+R+A+B to reload the area you're in. This can be combined with the wrong warp code to instantly wrong warp you from wherever you are.
- Soft reset. Press start+L+R+A+B to activate.
- Save which flags you have triggered by pressing L+R+d-pad left and then load the saved flags by pressing L+R+d-pad right. When you reload the flags the effect usually only takes place after you've passed through a loading zone so you must re-enter the room for the flags to be set back to their initial state (switches you step on are an exception to this, there may be others). If you simply load flags without saving them you will set the flags back to their default value so if your file has already beaten a certain boss you can simply load flags and that boss will no longer be defeated. You can also only load flags in the room you saved them in so if you save the flags in deku tree before breaking the web then you must also load them in deku tree for the web to reappear. Not all flags get saved, I don't think cutscene flags are saved but most flags useful for practice are saved like which webs have been burnt, which rupees you've collected in kokiri forest etc.
- d-pad up to levitate.
- d-pad down for a huge speedboost.
- A+B+R to fall through the floor (useful for escaping cutscenes)
- R+dpad up to toggle between being adult Link and child Link. The effect only occurs once you pass through a loading zone. The default is set to adult Link so when you first pass through a loading zone, you will always change to adult unless you press R+dpad up.
- R + L + d-pad down to die (only works when infinite health has been toggled off).
- d-pad down + R to die to toggle between having infinite health and having half a heart

Here are some codes which don't involve button conditionals:

- The tower collapse timer is frozen.
- Able to equip all c-items (for instance megaton hammer as child).
- Able to use c-items anywhere (set farore's wind outside of a temple for example).
- Infinite ammo, magic and small keys.
- Ammo + wallet upgrades and gold scale.
- Some inventory (like farore's wind, ocarina, hookshot etc.).
- All songs, stones and medallions.

These codes only work on the Japanese 1.2 version of oot and the codes with button conditionals (like teleporting and levitating etc.) only work with the gamecube controller (or N64 controller if you have an N64 to gamecube adapter) and will not work with the classic controller.
Thanks to everyone in the forum for pointing out various problems and providing solutions! If anyone has any requests for other cheat codes please let me know. The text file for anyone who wants to improve / make adjustments is here.

Troubleshooting:

If you have installed gecko but the launch channel option does not appear it is because you need to patch IOS36 with simple IOS patcher. If your wii is not connected to the internet it will complain that it can't find the patched ios to install. Instead, you have to download the ios (here) and place it onto your sd card before running the installer. If you launch the game and it says codes booting yet none of the codes work, it is probably because you have the wrong hook type. Go to config options and set the gecko hook type to default.

Eagleye4200Eagleye4200, 7hornet7hornet and ideniden like this. 

Forum: Spiritual Warfare

Thread: New NES Catagories

Started by: AtegenosAtegenos

Something I noticed in your route is that after the breastplate you say to E/C out. Where does that take you on NES? On Genesis it's just puts me outside the door to the boss room (I assume it's the same on both). In this area there are 2 enemies. If you make sure to not kill the top one when first going though you can use it on the way back to do the screen transition back to the very first door and immediately be able to exit out into downtown again. Which would cut running across the roofs.

Inside Map: 2,2 to 2,1

 

Forum: Spiritual Warfare

Thread: New NES Catagories

Started by: AtegenosAtegenos

Well I rerouted a few things and did a run. Got 1:00:20 here is the Video.

I forgot to get downtown heart when I was there and then accidentally paused after getting the last hit on the final boss.