Forum posts

Forum: Metal Gear Solid 3: Snake Eater

Thread: Speed running rules

Started by: slumdog5000slumdog5000

As long as it says 0 saves at the end of the game it is classified as single segment. So you can press continue on the game over screen as many times as you want and it will still be single segment (as long as you still have not saved on that run of course). Multi segment is with 1 or more saves.

macauyeahmacauyeah likes this. 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

Please can you also add the Multi-Game Game Type for this leaderboard? https://www.speedrun.com/mmgg Thanks in advance! ?

 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

Can you add the Category Extension Game Type for this leaderboard? https://www.speedrun.com/mgce Thanks in advance! 🙂

 

Forum: Metal Gear Solid 2: HD Edition

Thread: More about loading trick

Started by: hikari193hikari193

(edited: )

I'm not completely sure how long it does last as I was only told briefly about it and have not tested it myself. Maybe somewhere around 3 to 7 hours before you would have to redo the process to refresh / regain the loading trick?

it saves about 4 to 5 minutes on single segment / no save and about 8 minutes on multi segment / with saves.

 

Forum: Metal Gear Solid 2: HD Edition

Thread: More about loading trick

Started by: hikari193hikari193

Yeah, play all of Tanker-Plant up the oil fence then kill Emma and press exit on the mission failed screen. Then as long as you don't soft reset (R1 + R2 + L1 + L2 + Start + Select) or reload the game completely via home button or turning off your ps3, you will keep the loading trick effect. So just make sure to get a game over / mission failed screen and press exit each time you want to reset. (Apparently it does eventually wear off after a long time so you would have to "refresh" the loading trick by doing the process again).

For single segment / no save runs, you can have the loading trick work up to just before entering the elevator that starts the cutscenes leading into arsenal gear if you die and select exit at that point.

DrixqDrixq and miniomegakingminiomegaking like this. 

Forum: Life Is Strange

Thread: No verification

Started by: JessAetherJessAether

Why is there no verification needed for runs? 😛

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Metal Gear Speedrunners Discord Server

Started by: JessAetherJessAether

(edited: )

If you're interested in MGS speedrunning, or have questions, you can join using this link : https://discordapp.com/invite/4vrB3Kb

AzuAzu, MarlonH8MarlonH8 and DrixqDrixq like this. 

Forum: Metal Gear Solid 2: HD Edition

Thread: NG++

Started by: TheGreatPumpkinTheGreatPumpkin

(edited: )

There is a difference for NG+ Tanker. You have the digital camera (1 input but still saves time OpieOP ) and the USP suppressor shows up after the first run of the Tanker. Also on snake tales for NG+ you get the M9.

miniomegakingminiomegaking likes this. 

Forum: Metal Gear Solid 2: VR Missions

Thread: Here it is! New stuff for a fresh design!

Started by: MarlonH8MarlonH8

(edited: )

Added all the images and changed the text colour as you can see. Looks good. Kreygasm Thanks for making the images and icons. 🙂

NorkiNorkiNorkiNorki and MarlonH8MarlonH8 like this. 

Forum: Metal Gear Solid 2: HD Edition

Thread: Anon's secret run (1:18:03)

Started by: AzuAzu

i already know its fake so im not going to that link... Keepo

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Anon's secret run (1:18:03)

Started by: AzuAzu

what are you talking about i mentioned no link Kappa

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Anon's secret run (1:18:03)

Started by: AzuAzu

(edited: )

nope fake Kappa

 

Forum: Metal Gear Solid 2: VR Missions

Thread: New Category Rules

Started by: NorkiNorkiNorkiNorki

(edited: )

Added it as a separate category and made the other category be called Any%. Also edited the rules to link to here for this category (S-rank). 🙂

NorkiNorkiNorkiNorki likes this. 

Forum: Metal Gear Solid 2: HD Edition

Thread: Should all difficulties be put into separate categories?

Started by: MalwareHurtsMalwareHurts

(edited: )

I just wanted to explain why difficulties needed to be separated, thats all.
I didn't expect a kind of Spanish Inquisition!

Keepo

MalwareHurtsMalwareHurts likes this. 

Forum: Metal Gear Solid 2: HD Edition

Thread: Should all difficulties be put into separate categories?

Started by: MalwareHurtsMalwareHurts

(edited: )

Normal is the same way too just look at hikari193's run

This beats Slade's no loading trick run, is also no loading trick and is also a bad run.

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Should all difficulties be put into separate categories?

Started by: MalwareHurtsMalwareHurts

(edited: )

They are fundamentally different. 😛

Anonymityhope ms ps3 hd 1:24:24 very good run

SnakeEater132 ms ps3 hd 1:15:58 bad run

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Should all difficulties be put into separate categories?

Started by: MalwareHurtsMalwareHurts

There is a rank variable "you doofus" ~ StrafeMachine (didnt say it but i guarentee he would say that OpieOP )
Can i whisper you on twitch to explain all of this? 😛

 

Forum: Metal Gear Solid 2: HD Edition

Thread: Should all difficulties be put into separate categories?

Started by: MalwareHurtsMalwareHurts

(edited: )

I think you are missing something drako 😛
https://kb.speeddemosarchive.com/Metal_Gear_Solid_2:_Sons_of_Liberty
Scroll down to the bottom and it lists e-extreme and extreme differences.

This is just the 2 hardest difficulties of course but if you take normal and hard or very easy and easy I'm sure you will also find it is the same situation with differences. Also, there are many runs for each difficulty, the only leaderboard that would be empty is easy (I dont know of any easy runs anyway) and then maybe hard would only have a few runs but I feel it is definitely worth separating them all even if you can do it with variables.