Forum: Crash Bandicoot (Flash) Thread: How to time the run correctly Started by: Jasu14Jasu14 |
I've seen that some players have difficulties with the final time of their runs. I'd like to explain it with images to clarify for future runners or mods. -- Beginning of the run -- In this frame, timer starts running. You gain control on Crash at this moment. -- Ending of the run -- In this frame, the power up inits an animation, proving that the power up has been taken. At this moment, timer stops. I hope it helps!! |
MrZipsiMrZipsi and |
Forum: Crash Bandicoot (Flash) Thread: New rules explanation!! Started by: Jasu14Jasu14 |
Due to recent Finnish competition, the rules have been updated. Milliseconds are now required for runs under 4:15. The simplicity of this 2D game can lead to too many ties, so we will consider the milliseconds when the times are better than 4:15. Now timer starts when the player gains control on Crash Bandicoot (when he ends his first animation and faces right). There's a little inconsistency in the creation of a new game. This way timing will be precise. I hope you like this changes and grind this game to the limit! |
VyZiXeNVyZiXeN, CasuCasu and |
Forum: Ratchet & Clank (PS4) Thread: Ratchet & Clank Discord is now public! Started by: RoenRoen (edited: ) |
The link is invalid |
Forum: Crash Bandicoot N. Tense Adventure Thread: Level Time Attack leaderboard Started by: KeyKagimuraKeyKagimura (edited: ) |
Hey! |
MustardaMustarda, KeyKagimuraKeyKagimura and |
Forum: Crash Tag Team Racing Thread: All Grand Prix Category? Started by: Jasu14Jasu14 (edited: ) |
Hey! What do you think? I think it could be a good category for Racing, instead of focusing on adventure mode Edit: Here is the run if you wanna check it: |
0lhi0lhi likes this. |