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The game lets you make hardsaves as well which will probably be better if you just open the menu and save.

You can take a look at the RTA run: https://www.speedrun.com/tron2.0/run/mr81qx7y

There is also a really old segmented playlist that someone made a long time ago but has some strats.

There are some differences such as in primary digitizing when you lose all your stuff there is a strat where you hit the upgrade roomba without opening the door but its basically only segmented viable.

 
 

The game does have quicksaving but I think its F8 and F9 by default.
Just for some clarification quicksave and quickload are allowed in RTA. Would only be segmented if you actually did it in different sittings or segments.
Although I am sure you just meant for the sake of making it easier to segment out.

 
 

Cool concept although would find it hard to justify doing with the initial point mentioned of his jumping being kind of random. If you get a good fight it is usually one light attack followed by heavy attack stun lock to the end.
I admittedly need to spend some more time practicing the last fight as I have been relearning and working on some more consistency in the end game.

You would need to have this consistent and fast enough where it beats the heavy attack loop.

 
 

I guess something else would be just have comfy sensitivity. Being able to flick and jump to a surface and knowing the distance you can clear a jump to a vent is good to have an idea on.
Then you can pre aim for jumps.Like I mentioned though record does this all really well so might be good to try mimick that

 
 

A lot of it is getting use to the controls.
I would watch the world record and see what you are doing differently.
A lot of time loss comes from fight areas so getting stunlocks also helps.

 
 

We Happy Few was in early access for a while but recently has gone through some overhaul.
As of August 9th the game is now OFFICIALLY RELEASED. This is what we will consider as the 1.0 for the speedrun. ( I guess more specifically 1.1 heheh)
While it has been great having people participate, due to the extreme changes to how the game is, the alpha speedruns will be archived under misc and new full release categories will be made.

 
 

I would join the discord in the sidebar as it is much easier to chat there and the people who frequent this game pretty much talk there. The history of it would really start from day 1 of the game release. According to the stats page Bloodthunder did the first approved run for these leaderboards https://www.speedrun.com/d2016/gamestats but I am sure people in the discord could give you a better break down.

 
 

Yeah the context of this original post is not the same thing you are thinking of Potato.
The original mention of the name "Checkpoint Warping" was in regards to this:

I called it checkpoint warping because you could basically warp across the map based on the positions of the checkpoints.
Quitting out to abuse the checkpoints is its own thing really. It doesn't skip the walking though.

 
 

We Happy Few officially releases on August 10th 2018.
Once this release hits it will be moved as the official version for the leaderboard since it will actually be released and not an alpha. The older runs will be archived.

Once the game is out categories can be figured out from there.
Of course will have any% for good/bad ending but 100% and other types of categories will be easier known once it is released.

 
 

Without a clip of it, it is really hard for me to say as I can't say I have had that happen or ever seen it occur. If it happens every time you do the level could you record it from the start?

 
 

The "You're fucked" is earlier dialogue and it is just playing it then but if you cannot ever get him to open the door even after the dialogue has finished it means you did not get all 3 pictures of the splicers.

 
 

This will happen every run however it cannot be triggered while in the air so the game will not require it to be done if you are in the air when it asks you to press for the coin. Just make sure you to be in the air before it comes up. If you give it a few tries I am sure you will get it no problem 🙂
Handy timestamp of Palace doing it

MiyukiShiba and majorbomper like this. 
 

Hey,
Sorry I apparently was not following the collection boards.

I tested Bioshock 1 when the collection came out and all the cutscene skips are basically patched out so you cannot do electrobolt skip, theatre skip (which is a side effect of electrobolt skip) , or Ryan skip.
Object flinging was patched however you can still do all of those skips because they patched it in a bad way that can still be abused horizontally.

The cutscene skips being patched out is really why everyone sticks to the original.

As far as Bioshock 2 I think it is all about the same but I could be wrong. Maybe someone who knows a little more on 2 can chime in there.

NiceGuyDomm likes this. 
 

I can't say I know much about trolling or your submission. I don't really care about drama.

On the topic of the category you want there is no category variation based on death count or difficulty. The reason there isn't is because as a speedrun Bioshock relies heavily on deathwarping. It isn't that the runners can't do it deathless. It just makes it slower. For the difficulty it also does not really change much about the run.

Glitchless could maybe be added as a variable for all collectibles but in my opinion it still does not really change much. I could see maybe not wanting to do Ryan skip though.

Is the all collectibles category not good enough?
Just an honest question as we have admittedly never had anyone else ask for this many variables in a category and it is seemingly kind of an arbitrary category by the standards created from the leaderboard.

 
 

Not really found anything useful with it but found a network desync glitch during prison escape that leads to player 2 being launched from some kind of desync mixed with players collision.

 
 

Sounds like cheating ?

 
 

PC: Also contains Microsoft office for typing up word documents to use in your college classes

smloader and haiisky like this. 
 

Running the game will make your comments more credible. Do a run before asking for changes to the leaderboard. There is currently one run on console. Why does it need its own leaderboard if there is one run?
There is a difference between asking for a free world record leaderboard and asking for a category because you actually like it. You can't like a category you literally have never ran.
As mentioned take part in the community and actually play the game. Then mods can add it but until someone actually does and proves them wrong it is staying this way.

twelfthdoc, Psychonian and 2 others like this. 
 

If you would like the benefits of Shadowplay then in OBS where you can configure output set your encoder to NVENC. This is exactly what shadowplay uses for the encoding and makes it so you are encoding the stream with the gpu. There is a dedicated chip on modern Nvidia GPU's that allow for this and basically uses all those extra cuda cores.
I recommend just setting this up cause then you have the customization of using OBS but the performance of using Shadowplay.

Gringing and NihilistComedyHour like this. 
 

One thing just to note is this seems to be based on the collision of the object and terrain. If it is possible to going up like this it will berry easily just happen. Time to start running into every sloped wall to see what works.

 

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