Forum: Monster Hunter Rise Thread: Sunbreak Leaderboards & Embargo Duration Started by: |
Hello Hunters! It's the Dawn of Monster Hunter Rise: Sunbreak! That means the leaderboard will be expanded to include all the new quests and RTA categories! The submission embargo will be lifted on July 16! After July 16, the leaderboard will be finalized and you can begin submitting runs! Why the embargo? Well, we need time to setup the leaderboard, gain access to a list of all quests, identify any new cheats/exploits to consider for ruling, and (frankly) play Sunbreak ourselves! Additionally, I want to take a moment and apologize for the delay in the Sunbreak Demo Leaderboard. The Sunbreak Demo will still be available following the release, so we will continue to accept runs! However, timing for us couldn't have been worse and many of us were not available to facilitate the update. It is coming soon though! So please continue to run the Sunbreak Demo or save some runs to submit! Happy hunting, and I'll see you all in Elgado! |
TalonLuminiTalonLumini likes this. |
Forum: Monster Hunter Rise Thread: SUNBREAK DEMO LEADERBOARD Started by: |
The Sunbreak quests will be added soon! If you want to start recording runs now, you can use the following ruleset: Full Video submission submissions only and must show Player List (HUD element) and Quest Time from Quest Info (Menu > Quest > Quest Info). No Screenshot Submissions on either PC or Switch. Multiplayer submissions: All players must record and submit their PoV (Point of View) in the description of the original submission. Please only make ONE submission for multiplayer runs. Damage values must remain active and visible. Low resolution recordings may be rejected if damage values cannot be read. Use of MODS or HACKED games is PROHIBITED. "Item Duplication" Glitch is PROHIBITED. Please submit with In-Game Time (IGT). DEMO CATEGORIES Any questions? Message JalBagel or Lumini! |
ItsAGFItsAGF likes this. |
Forum: Monster Hunter Rise Thread: Rise Leaderboard Changes! Started by: |
Additional Change! |
GwarfendelGwarfendel and TalonLuminiTalonLumini like this. |
Forum: Monster Hunter Rise Thread: Rise Leaderboard Changes! Started by: |
Hello Hunters! Some updates have arrived to the Rise Fullgame Leaderboards! Submissions for Rise Any% are now open! Remember: For Monster Hunter Rise, Add-ons are defined as "any item redeemed from Senri the Mail Courier." This includes Defender Weapons, Black Belt Armor, Guild Cross Armor, all redeemable item packs, and redeemable pets. Additionally, the use of Defender Weapons, even if you obtained them through crafting, is PROHIBITED in Any% No Add-ons. Any questions? Leave a post! |
TalonLuminiTalonLumini and GwarfendelGwarfendel like this. |
Forum: Monster Hunter Rise Thread: Version 3.9 Coming Soon! Defender Weapons! Black Belt Gear! New Category??? Started by: |
Haven't had a chance to update here, but from my own experience and a few others running, the Add-ons category seems to be popular enough and unique enough to make its own category. Here are the runs I've published: Feel free to share your own runs and experiences/thoughts, but the draft rules seem to be the ones that will be used. Additionally, No Tools will still work with Add-ons: same rules but you have access to Senri's redeemable items. We'll be trying to finalize rules this week. |
NesisothNesisoth likes this. |
Forum: Monster Hunter Rise Thread: Version 3.9 Coming Soon! Defender Weapons! Black Belt Gear! New Category??? Started by: |
Hello Hunters! Version 3.9 will be arriving soon! Included in the update is Defender Weapons and the Black Belt Armor! Previously, we have banned the use of Redeemable Items from Senri. This has included Special Item Packs, Guild Cross Armor, and other cosmetic items. With Ver. 3.9, Defender Weapons and the Black Belt Armor will be redeemable too! Defender Weapons/Gear are not a new concept for us, so we'll handle it the same way in Rise as we did in World. When Ver. 3.9 releases, please help us in testing the Draft Add-ons Category! Please use the following ruleset for preliminary testing: • Switch & PC platforms accepted for testing. Please post your runs here and in the Community Discord. This experiment is intended to help develop the new Fullgame category! Depending on the final ruleset, runs used for testing may or may not be eligible for submission. Thank you for your participation! All feedback is welcome! Remember to record and post your testing! And, as always, Happy Hunting! ~ Jal |
GwarfendelGwarfendel and TalonLuminiTalonLumini like this. |
Forum: Monster Hunter Rise Thread: Speed Run Any % for Village? Started by: YakiNiccoYakiNicco |
PC platform is on the Rise submission form now! If you go to the leaderboard you can submit a run. |
Forum: Monster Hunter Rise Thread: Changes to Hub RTA Categories: Village Special License Quests Started by: |
The following change has been made to the Hub RTA categories (i.e. Apex Arzuros and Thunder Serpent Narwa categories: The use of Village Special License quests is allowed in 1 Player Submissions. The use of Village Special License quests is PROHIBITED in Multiplayer Submissions due to the nature of the category. Since Multiplayer submissions require players to complete quests together, the use of Village Special Licenses to progress in Hub quests isn't possible. If you have any other questions or recommendations to the rules please feel free to discuss! - JalBagel |
Forum: Monster Hunter Stories 2: Wings of Ruin Thread: New Categories & End Time Conditions Started by: |
Now that we've had a few runs submitted for Oltura% we can start moving forward with more categories! I'm happy to introduce Hatch% and Flight%! Hatch% ends when Ratha hatches in Rutoh Village. Time ends when the loading icon appears before the cutscene that plays when you return to Rutoh Village (the cutscene when Ratha hatches). Flight% ends when Ratha gains the ability to fly in Lamure. Time ends when the loading icon appears before the cutscene following the Black Diablos fight (the cutscene when Ratha flies). Additionally, the ending criteria for Oltura% has been adjusted (slightly) to match these categories. For Oltura%, time ends when the loading icon appears before the cutscene following defeating Oltura's last phase (the last cutscene ). As always, all submissions will be retimed to meet this criteria. Additionally, you may submit the same speedrun to multiple categories, meaning an Oltura% run can submit to Hatch% and Flight%, and a Flight% can submit to Hatch%. At this time, Demo% can only be performed on the Trial Version of the game. As such, Oltura%, Flight%, and Hatch% runs cannot be submitted to Demo%. When I can, I'll follow up soon with a demonstration of the timing criteria. Thank you all, and I look forward to seeing new submissions! - JalBagel |
ReckattyReckatty, BananaGuyBananaGuy and OrionCCOrionCC like this. |
Forum: Monster Hunter Stories 2: Wings of Ruin Thread: Does pausing stop the timer? Started by: ReckattyReckatty |
For Real Time Attack (RTA) speedrunning it is generally not allowed to pause the timer even if you aren't actively playing the game. This means duing pauses or breaks the timer is till running (hence the name "Real" time). Some game categories allow this for exceptionally long speedruns (i.e. BotW 100%). For MHST2 Oltura% pausing the timer at any time during a submission is not allowed. However, this does not invalidate the submission. We can retime the submission based on the recording playback time, though this may result in an inaccurate (increased) time. |
ReckattyReckatty likes this. |
Forum: Monster Hunter Stories 2: Wings of Ruin Thread: Load Times & Timing Via In-Game Time Started by: BananaGuyBananaGuy |
I've discussed this in the Discord and tested it myself: the in-game time begins when you select "New Game" from the main menu. This includes DLC redemption menus and charactee creation in timing. Unfortunately the in-game timer has already been ruled out as a timing method. I also want to point out, I compared this recording to my recording. My loads are eveb faster than these. The only tool to "level the playing field" would be a load remover for PC platform. However, before such a tool is created, we will need to gauge the interest in the speedrun. Lets get some runs on the leaderboard and see how comparable the platforms are before we start reinventing it. |
BananaGuyBananaGuy likes this. |
Forum: Monster Hunter Stories 2: Wings of Ruin Thread: Welcome to the MH Stories 2 Speedrun Leaderboard! Started by: |
We plan on adding more! Its looking like Hatching and Flight will be those points, but that'll be finalized after theres a full run. But its leaning towards those. There's also Demo%, which ends at Anja but must use the Trial Version. |
PearPear likes this. |
Forum: Monster Hunter Stories 2: Wings of Ruin Thread: Welcome to the MH Stories 2 Speedrun Leaderboard! Started by: |
Welcome Stories runners, old and new! Before posting any submissions, please take a moment to check the game and category rules posted on the leaderboard. Any questions can be posted in this thread or the community discord (link in sidebar)! Of course, you can always message a game moderator too! Good luck out there Riders! |
PearPear, OrionCCOrionCC and |
Forum: Monster Hunter Rise Thread: Submit Runs 2 Player, One Recorded Started by: ThaijunThaijun |
Unfortunately not. We require a recording of all player perspectives for consistency and verification. |
ThaijunThaijun likes this. |
Forum: Monster Hunter World: Iceborne (PC) Thread: Cutscene Skip Mod has Arrived! Started by: |
Please note: A submission using CSM is required to use the ASL with the Load Remover and Cutscene Pauser active. Submissions without the ASL or CSM active will receive a reduction of 1:03:36.600 from the Real Time for the In-Game Time submission. Loads will not be removed from submissions not using the ASL. |
OrionCCOrionCC likes this. |
Forum: Monster Hunter World: Iceborne (PC) Thread: Cutscene Skip Mod has Arrived! Started by: |
CUTSCENE SKIP MOD IS HERE! We can skip cutscenes during RTA runs now via Cutscene Skip Mod (CSM)! Additionally, we've included an Autosplitter (ASL) to Remove Load Times and Pause during Cutscenes!!! This can be enabled in Livesplit by setting your game to "Monster Hunter World: Iceborne (PC)" and activating the autosplit feature. We're working on a tutorial to show off the effect of CSM and the ASL on the run! The ASL has options to start the timer on character creation and end on Xeno death too! Head over to the game resources in MHW IB PC to download and start now. Please note: we are accepting submissions, but the runs will not be verified until the top 3 overall runs are retimed to remove loading. At this time, the IGT listed for existing runs only includes the removal of Cutscene time (1:03:36.600). We will discuss this more in the tutorial video. Thank you again and Happy Hunting! |
OrionCCOrionCC likes this. |
Forum: Monster Hunter Rise Thread: Regarding recent claims against Rise Moderators: Updates will be posted in this thread. Started by: |
A conclusion has been published here. This thread will now be locked. |
Forum: Monster Hunter Rise Thread: CONCLUSION: Regarding recent claims of cheating against leaderboard moderator(s) Started by: |
Hello Everyone. Thank you for your patience and understanding during the review of these claims. I took a personal day from work to finally button up this issue so we can move onto other topics. The response can be found here. Please take the time to read the whole document. This is the final conclusion on this issue and the case will now be considered closed. Feel free to discuss below. Reminder to remain respectful to others opinions and perspectives. Thank you again. ~ JalBagel |
anObserveranObserver, ParsecMechParsecMech and 6 others |
Forum: Monster Hunter Rise Thread: Regarding recent claims against Rise Moderators: Updates will be posted in this thread. Started by: |
No conclusion yet. I ask you (and others) remain patient. Unfortunately work and life have been pretty busy. I havent had ample time to address this. |
Silence-028Silence-028 likes this. |
Forum: Monster Hunter Rise Thread: Adding Freestyle(Cap/Objective) and Freestyle(Kill) for IL. Started by: TalonLuminiTalonLumini |
Clearification for this: the TA Wiki and Freestyle (Capture/Slay) are specifically for IL and do not apply to RTA (Any%). Please continue your feedback! Its greatly appreciated. ^^ |
TalonLuminiTalonLumini likes this. |