Forum posts

Forum: Spyro: Enter the Dragonfly

Thread: Emulator?

Started by: mrmutantduckmrmutantduck

There are 3 runs currently on the boards that use emulator. All 3 of those runs were done before the rule standardization and changes about a year ago, so they were grandfathered in.

CaiteladyCaitelady likes this. 

Forum: Touhou Koumakyou ~ the Embodiment of Scarlet Devil

Thread: Seihon's normal run, and framerate discrepencies

Started by: Ihavenoname248Ihavenoname248

So I checked out his run to see if there were any strategies I might have missed...and was quite surprised to see Rumia taken down over 6 seconds faster! So I looked a little further, first to see if my game was lagging, but then I noticed that his game was running at 62.50 FPS instead of the usual 60.

Running some numbers, his game is running a little over 4% faster than mine. 2:01 Rumia vs. 2:07 is 121 seconds vs. 127, but 121¤62.5 (7562 frames) vs. 127¤60 (7620 frames). This is without taking into account decimals, variances in split timing, or any potential improvements, but it still shows that for every minute of gameplay, he gains 2.5 seconds. That's...kind of an unacceptable disparity. There's three options here:

1. Force 60 FPS. This is the easiest and best option. Alternatively, if he can't get the game to run at 60 FPS, a framerate adjustment could be done (20:31 = 1,231 seconds, 1,231 seconds ¤ 62.5 frames per second = 76,937 frames, and 76,937 frames at 60 per second = ~1,282.3 seconds, which is 51 additional seconds. 20:31 + 0:51 = 21:22).
2. Allow any framerate. This is a bad call since the vpatch can set the framerate to literally anything: I would grind out a 120 FPS clear, and that would be unassailable without also clearing at 120 FPS, or close to it.
3. Leave the boards as is. This is also a fairly bad call since so much of the game autoscrolls for free timesave just by running the game incorrectly.

These sorts of framerate decisions would likely end up applying to every game, so choose wisely (hint: option 1 with faster runs disallowed is the easiest for moderation, option 1 with the adjustment is the easiest for the players, options 2 and 3 are both very flawed)

 

Forum: Speedrunning

Thread: Flaws in speedrunning

Started by: MasterLeoBlueMasterLeoBlue

Okay so I'm just going to say two things here.

1. "And no, in the TS2 and 102D community the dreamcast and playstation versions are the farthest thing from viable. And as I've said I doubt this problem is exclusive to those games."
You're right, bad moderation isn't a problem exclusive to those games. But ranting about how 1 or 2 moderators aren't splitting off categories in a logical manner to the entire speedrunning community, and then continuing to rant about how things should be a certain way even though these decisions need to be made on a case by case basis, and THEN continuing to ignore any points that don't agree with your worldview is not the way to go about it. Just mention to the mods that the versions can't really be compared and should be split off, done.

2. "A common theme among human reasoning is that you only make an effort to understand something ¤if it confirms your already pre-established bias. You don't take an equal effort to understand points that contradict your bias¤. It just doesn't work like that. So tell me? Did you actually make an attempt to understand my points or did your human bias take over? "
I don't know about anyone else, but I've actually acknowledged your points whether they're valid or not. I've agreed when I agree, and pointed out the things you've overlooked and explained why I disagree in a lot of places. You've brushed off everything and continued with "this is how I think it should be WHY IS EVERYONE NOT DOING IT THIS WAY".

You're the one not taking an effort to understand why in general, categories are defined a certain way. You're the one not taking the effort to think about it and realize "you know, just because 2 games are doing it wrong doesn't mean that's the only way to run leaderboards and people have been running them fine for years before this, maybe I should bring it up to those specific mods".

Nice hypocrisy.

xDrHellxxDrHellx and XYXXYX like this. 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Feature request: the ability to put a run on the leaderboards, but not have it count towards the rankings. This can already be done somewhat with obsolete runs showing as a dash, but a manual means of applying this could be a useful feature to have.

1. 1:00 Player 1
2. 2:00 Player 2
- 2:01 Player 2 (alternate route, worth showing for reliability)
3. 3:00 Player 3

...and so on

PackSciencesPackSciences likes this. 

Forum: The Site

Thread: Attaching Non-User Runs to Account

Started by: kirkqkirkq

This is a bit of an inversion, but I noticed my Ty runs weren't linked to my account but were on the leaderboards under a slightly different name (which is why they weren't linked). Since site PMs aren't a thing and I didn't know how active the mods for the game were (I know one hasn't been around in over a year), I submitted my runs from 2013 to have them linked to my account, figuring that one way or the other the situation would get resolved.

Then the runs were put up without the unlinked runs being taken down, so my times are on twice. I sent a twitch PM to MHFsilver a few days ago but haven't gotten a response, so I figured I'd ask here if the unlinked runs could be removed form the board.

Runs in question: http://prntscr.com/a58xb1
http://www.speedrun.com/run/9megv2y7
http://www.speedrun.com/run/9yoxv5yx

 

Forum: Speedrunning

Thread: ''Cartridge Tilting'' in speedrun ?

Started by: FireNelsFireNels

I've never heard of anything like this being allowed as it falls under hardware manipulation. And no, console resets don't count as hardware manipulation it gets handled by software 😛

There might be a misc. category that allows these sorts of things though.

 

Forum: Speedrunning

Thread: Flaws in speedrunning

Started by: MasterLeoBlueMasterLeoBlue

Your rhetoric lacks logic because it's based on game-specific points that you're extrapolating to speedrunning in general, and then demanding that everyone run leaderboards to align with your vision.

That's the same as going:
1. Emulators are inaccurate
2. Leaderboards should be accurate
3. All emulators should be banned
4. Everyone go ban emulator now I will go on a tirade about it and ignore all refutations and only respond to the few responses that I can exploit logical fallacies on.

A bit of a strawman argument, but not by much.

 

Forum: Speedrunning

Thread: Flaws in speedrunning

Started by: MasterLeoBlueMasterLeoBlue

Since all this has gotten is troll responses I'll give some actual responses.

Point number 1 sounds like bad moderation- if two versions can't be fairly compared, they shouldn't be. You don't ban the slower versions or the faster versions, you compare together if the game is the same and if not, you separate. This changes somewhat based on game, but for the most part you get the fastest hardware or retime every run without loads, if that's the concern.
Version specific tricks fall into version specific and platform specific: version specific usually just says "go get the fastest version" (see: Banjo Kazooie) while platform specific will usually result in separate categories. The other main difference between platforms is load times which can either be left in or removed. Usually they'll be left in for console games since those are supposedly consistent. It's not perfect, but then again neither is slaving over every run submitted to get an accurate loadless time. Crash Bandicoot: The Wrath of Cortex has wildly differing loads by platform and runs get adjusted because of this, Ty the Tasmanian Tiger has XBox over a minute faster but everything is compared together.

tl;dr on point 1: platform specific tricks should not be put into the same category, version (1.0/1.1) can if all versions are accessible, load time variations suck but they exist.

Point 2 ALSO sounds like bad moderation for the same reason as above. I don't need to go any further than that.

Point 3 has a very simple explanation: consoles are standardized. PCs aren't. If you have a PS2 with the SCPH-79001 BIOS, it's going to run the same as another with the same bios. (barring hardware deterioration but once you go to that level, you're arguing everyone's times can only be compared with their own times) With a PC, you could have 2 machines running the same OS but with wildly different specs. Because of this PC games have traditionally been timed without loads, though not every game does this now since it is a lot of effort.
However, modern consoles aren't as standardized, with SSDs and other official hardware. Again though, there's a simple line to draw: is it official? It's fine. If load times/whatever get really out of hand, you just retime without the loads.

Quote

1.People say that speedrunning is to go fast.
2.Generally, the PC version is the fastest version.
3.So why include any other version on the leaderboards?

1. Correct.
2. Also correct.
3. Because in many cases you can compare directly, and so those without the PC version of a given game can compete as well. If you can't comapre directly, you split up the category by platform. Shrek 2 is a completely different game on PS2/PC to the point where, well, on the site it's a completely different game!

Quote

1.Multiple versions are merged
2.Some versions have version exclusive glitches
3.Creates an innacurate leadboard

1. Correct.
2. Also correct depending on game.
3. Incorrect. The leaderboard is still accurate (as long as it's not comparing across platforms), it just adds that you have to get the best version to go for the best time. Which, to be honest, is a bit annoying but it's not too different from many other hobbies and it's still cheaper than said other hobbies.

Quote

1.PC can be modded to be the best version of any game
2.Consoles can't even compete because you can't mod them
3.Why even include any other version if
A)The point of speedrunning is to go fast
B)PC is the fastest version

1. Incorrect, as your own point about the dalmatian game said. But aside from that point, the main difference is load times for current gen games, not exclusive tricks. Load times can be removed from comparisons.
2. Also incorrect, for the reason outlined just above. Softmodding consoles to get around region locking has also been allowed since the beginning.
3. Decent conclusion from faulty points.

So your final point is to ban everything but PC or separate everything to the extreme. The actual best solution lies somewhere in the middle with case by case decisions, as sometimes you do want to compare everything together, while in many other cases you won't.

SoruSoru, AlexDestAlexDest and 15 others like this. 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Three points:

1. Inputting times via dropdown menus is awkward and much slower than typing. This ties into the below point as well.
2. Setting up leaderboards, especially those with a large amount of ILs is incredibly clunky with the "You can not submit runs this quickly" message. Would there be a way to turn this off for moderators of the game, as they would have legitimate reasons to submit a large amount of runs in a short timeframe.

3. I was thinking about what happens when websites and such inevitably shut down, and that led to realizing that the leaderboards here don't really have any easy way to back up the data elsewhere. An option to download a local copy in a text file/mirror the data on a google spreadsheet would be a good protection against future data loss: more redundancy is never a bad thing.

MLSTRMMLSTRM, BlueInfinity22BlueInfinity22 and xDrHellxxDrHellx like this. 

Forum: The Site

Thread: Subcategories

Started by: Lighnat0rLighnat0r

That solution is a little unwieldy but as you said, back-end only. I hadn't actually realized that a subcategory could be made to only apply to a single main category, so I'll definitely keep that in mind. Optimally though there'd be checkboxes for each main category the subcategory applies to (or something like that) but this works well on the small scale as a stopgap measure until a further update.

 

Forum: The Site

Thread: Subcategories

Started by: Lighnat0rLighnat0r

Is it currently possible to make a subcategory only apply to some of the categories?

http://www.speedrun.com/cc1#CC11

In this case, the Steam engine subcategory only applies to the one set (currently) and it's a little weird to have it as a subcategory option for the other sets.

 

Forum: Speedrunning

Thread: Speedrunning - It's harder than I thought!

Started by: ph1lph1l

Personally I start new games by making notes and then doing runs (it's really important that these get finished if at all possible) with the notes, no practice. Then I practice what went wrong and do more runs.

It depends on the game, though, some games absolutely demand certain sections be practiced, while others all the practice you need is playing the game.

ph1lph1l likes this. 

Forum: Double Spoiler ~ Touhou Bunkachou

Thread: LET's runs

Started by: Ihavenoname248Ihavenoname248

He recently uploaded them to youtube. What was previously thought to be the in-game time was actually his real time!

'any%':
108 scene:
99 scene:

 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

An official feature for that would be nice- I've taken to editing the comment field with "mod note: contents of message" at the start. Actually had a back and forth with the runner that way once.

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

1. If a run is in the queue for a couple days/moderator is inactive for a week or so, it can't hurt to ask.
2. No, they wouldn't. Maybe some people would but those people just want their _~¤WORLD RECORD¤~_. However, the person who played the faster run would then complain, moderator gets spotlighted as bad mod, demodded, faster run goes up anyway.

 

Forum: Speedrunning

Thread: Speedrun of the Day

Started by: JumpyluffJumpyluff

One per day is a good amount- though switching to a weekly format with 7 runs, one per day could also work nicely.

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

You could easily argue that having a known time NOT on a leaderboard is a mistake.

 

Forum: Speedrunning

Thread: Plugin for facing picnics while speedruning

Started by: SeValentineSeValentine

I wasn't able to record and stream at the same time for years...anytime I was doing really serious attempts of something and just wanted the game feed I wasn't able to stream it.

Though with OBS the local recording of the stream has a low impact that still gets cut if the stream goes down, and that recording will have whatever other trappings you also stream with, like, say, microphone audio. A plugin that keeps the local recording going even if the stream goes down could be quite useful, I'd think.

 

Forum: Speedrunning

Thread: SEGMENTED RUNS

Started by: peeps4321peeps4321

On that note, why can't there be leaderboards for segmented runs? Obviously segmented and single segment/RTA shouldn't be compared to each other directly, but there's no reason not to support a segmented leaderboard if there's runs being done.

In the case of Portal, I can think of several segmented runs.