Forum posts

Forum: The Site

Thread: The Games & Users Update - Feedback & Bugs thread

Started by: MetaMeta

I kind of like how the information in the right column is accessible, but it definitely doesn't need to always be accessible. That's a perfect example of something that could be shown or hidden with an arrow button to show/hide it, as an improvement to both the original layout (easier to access) and the current layout (less wasted space).

IvoryIvory, MrMonshMrMonsh and 3 others like this. 

Forum: The Site

Thread: The Games & Users Update - Feedback & Bugs thread

Started by: MetaMeta

(edited: )

Subcategories absolutely should not be under a drop-down menu- the way they were (listed as categories in a line below the categories) was significantly better. Hiding categories behind a drop-down at all hides them and generally makes the leaderboards much harder to use. This affects any game that has two or more axes that warrant separate categories, such as platform splits, version splits, categories in general, and so on. The rest of the changes are either unnecessary but fine, or a welcome addition I think, but the subcategory change is a gross mishandling of the system.

See this leaderboard for an example of what I'm talking about- there are categories for different groups, and subcategories for different categories. With the update, only one is visible.

discranoladiscranola, PepperpotPepperpot and 10 others like this. 

Forum: The Site

Thread: “Speed Points” - A way to tell who is the best speedrunner on this website.

Started by: hungryhyena78hungryhyena78

A decent amount of games have their meme categories on the main boards, and another decent amount of games have serious, competitive categories with slightly arbitrary goals under misc., so even that correction doesn't solve the proposed issue. Even if you tried to limit things to just any% or 100%, it still falls short as some games have their main any% named something like "any% no S+Q" and their 100% "120 star" or "117%".

 

Forum: Super Mario 3D World + Bowser's Fury

Thread: Bowser's Fury - Timing of pianist's "30:44"

Started by: Ihavenoname248Ihavenoname248

When pianist's [current Bowser's Fury PB](https://www.speedrun.com/sm3dw_bf/run/mk7qpj3y) was cross-posted to r/speedrun, I skimmed through it to check shine counts at each bell as I've been doing for records, as that seems to be the main way time is saved in the run. I noticed something strange, however- I'll copy what I wrote there here.

Quote

I was jumping around through the run to check shine counts at each bell, and noticed the timer freeze at 25:36.66 from 25:58 to 26:31 in the video, where it resumes. So I checked when the timer starts and ends in the run, and it goes from 0:21 to 31:39 in the video for a time of 31:18 (plus or minus a second or two), which adds up with the timer being paused for 33 seconds.

I figured that this was something that should be brought up so that the mods were aware of a potential error, or so that the reason why can be explained.

BruddasBruddas, MeesterTweesterMeesterTweester and 4 others like this. 

Forum: Chip's Challenge

Thread: Suggestion

Started by: DerrickGnCDerrickGnC

Short answer: no
Slightly less short answer: There are 149 levels in the game- I agree it's a bit daunting but that's just how the game is.

Long answer: Chip's Challenge already has shorter runs in getting the best times on individual levels, tracked here: https://scores.bitbusters.club/ Speedrun categories generally should beat or complete the game they're for and so any partial completion category has to have a very compelling reason to exist. 1-10 is the lesson levels, Nuts and Bolts and Brushfire and would be reasonable to get a set of perfect times along the way. 1-25 includes Blobnet at 23, which is arguably the hardest level to complete which would absolutely deter people. And so on for any other partial categories.

Additionally, both the MS and Lynx rulesets are also playable for free via Tile World, with the community levelsets freely available.

 

Forum: A Monster's Expedition

Thread: What will the categories be?

Started by: KrissioKrissio

My thoughts on some categories: given how fast any% is, any category that involves getting somewhere and then finishing the game would almost definitely involve the any% setup to finish- essentially putting two runs in a row- and so I don't think it would be a particularly interesting category. That doesn't make the non-any% part a bad idea to me, however- I just think that it would be better served as a miscellaneous category that doesn't need to finish the game. The swamp island and leaving the map in all directions would fall under this, I think.

For categories other than any%/low%/100%, I think the way to go would be:
Any% no major skips (follow the natural progression of archipelagos to reach the end of the game)
All Exhibits (beat the game with reading all exhibits)
All Friends (beat the game with all friends, might be too similar to 100%, depending on how the routing shakes out)
And I think that probably covers the range of meaningful categories. All coffee/popcorn/benches might be good as well?

 

Forum: The Site

Thread: Report a site bug

Started by: ZephilesZephiles

Going to second the problem with the recent date field change. I think that it's probably reasonable to require a date for current/future submissions (though I think that mods should still be able to add dateless runs), but not showing any run without a date on the leaderboards, when there are many legacy runs without dates for many games, is a pretty major bug.

As for how this would interact with leaderboard snapshots (show runs at or before X date) a run with an unknown date could just be assumed to be too recent. I suspect the bug is from treating Date: Current as "show all runs at or before today's date" when it should just show all runs.

BmanRulesYou21BmanRulesYou21 likes this. 

Forum: Epic Battle Fantasy: Bullet Heaven 2

Thread: Strategies

Started by: DawgupDawgup

Wait, why is skipping 1-1 with data from a previous save not NG+? I've played other games with cases of data not clearing properly (Spyro 2 with the infinite fireball powerup being possible to get onto a new file, Super Mario 63 can also use a deleted save to skip a boss) and neither of these are allowed in their respective non-NG+ categories.

Put another way- NG+ is anything you can't do from a fresh save. It just so happens that this game has a stronger NG+ in replaying levels on a finished save, but using data from a deleted save is still using data from another save and so NG+, yes?

Also, resetting medals during the run to get their rewards again is brilliant.

 

Forum: Ape Escape

Thread: Equipped Gadget Manipulation

Started by: Ihavenoname248Ihavenoname248

It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.

1. Dexter's Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.
2. Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.
3. Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.
4. City Park 1st/Specter's Factory RC Car monkeys. Equip the hoop and they run out much more often.
5. Other City Park RC Car monkey. Stand at a distance with the car.
6. Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.
7. Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.

Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.

goatpuncherarcticgoatpuncherarctic, SquidSquid and 2 others like this. 

Forum: Speedrunning

Thread: Does reloading on a save invalidate a speedrun?

Started by: TweebsTweebs

As a general rule, loading a save made during a run is fair game unless the category uses in-game time, as reloading the save would result in gameplay not counted on the timing method.

Some categories may specify no save and quit or similar, which would also disallow loading a save.

TenkaTenka and MitsuneeMitsunee like this. 

Forum: The Site

Thread: Duplicate game leaderboard

Started by: Ihavenoname248Ihavenoname248

(edited: )

Having played both games a fair amount (I've gotten excellent IL times on every level in both, and have the current top overall score on the remaster with more than double the next closest), the only real differences are:
1. Enemies aren't static images (no difference in terms of gameplay as attacks take the same amount of time in both)
2. Remastered has an endless mode (no difference for a speedrun)

The gameplay is 100% identical between the two- the only potential speedrun difference would be in an "all achievements" run. And the thing about that is achievements are tied to Steam account and not built-in save files, and so to verify such a run you would need a fresh account (or to achievement manager them away).

For the actual categories that have been run, everything is 100% comparable.

JumpyluffJumpyluff likes this. 

Forum: The Site

Thread: Duplicate game leaderboard

Started by: Ihavenoname248Ihavenoname248

(edited: )

Letter Quest and its Remaster are functionally the same game for speedrunning, and have been coexisting on the same board for a while. At some point, an additional (poorly managed) leaderboard was added, brought to my attention by Jumpyluff.

The correct board: https://www.speedrun.com/Letter_Quest_Grimms_Journey/
Pretty standard categories.

The duplicate, unnecessary board:
https://www.speedrun.com/letter_quest_grimms_journey_remastered
The only runs are in "Death%" (a main category?) and "Endless 1k" which is literally making a half decent word in Endless mode and calling it a run. Does not have 100% or NG+ categories.

 

Forum: Speedrunning

Thread: PSOne game on PS2, Emulator or no

Started by: ALZERI28ALZERI28

You put down the platform you played the game on. So playing a PS1 game on a PS2 means the platform is PS2. Backwards compatible PS3 or VC there would be PS3 (or PSN, depending on the setup), and you'd only put PS1 (emu) if you played on an emulator, such as epsxe.

TalicZealotTalicZealot likes this. 

Forum: Epic Battle Fantasy: Bullet Heaven 2

Thread: Too many categories?

Started by: jongyon7192pjongyon7192p

(edited: )

It has to be a supermod to add further mods- I have Dawgup on Steam, though, so I can potentially ping him to do something.

Invincibility: This is already a misc. subcategory. It's kind of moot for any% (can't afford it), so I'll probably adjust the subcategories so that it doesn't apply to any%. (edit: this is easier said than done, I'd actually need to quadruplicate the information and then set it as a filter for any% and a subcategory for the others)

100% no heavenly requirements wasn't added by me, but I cleaned it up significantly after it was added (listing the unobtainable medals, etc.). I can agree that for 100%, the difficulty modifier doesn't really matter and I think with how it's currently set up, setting it to filter is trivial.

Base game/expansion can't actually be distinguished by Web/PC, as the web version has the expansion if you pay on Kongregate. Dawgup (who didn't have the expansion at the time) was heavily against comparing across that barrier and I'm not the biggest fan that base game is disadvantaged there- moreso for NG+. Then again, other leaderboards have bigger differences compared directly. I'll need to think on this.

Heavenly runs can't be shown under unrestricted unless they're submitted under unrestricted as well, though this is something that can be done. Drawback of the site.

 

Forum: Epic Battle Fantasy: Bullet Heaven 2

Thread: Too many categories?

Started by: jongyon7192pjongyon7192p

(edited: )

Here are my thoughts on the categories and why they are the way they are:
Any% | Any% NG+ | 100%
Base Game | Expansion
These 2 groups pretty much need to be the main categories and subcategory- though Base and Expansion are comparable for the most part, 100% has some sizable differences and the lack of Dry NoLegs hurts NG+.

Unrestricted | Heavenly
Difficulty has a large impact on the runs difficulty (duh). This matters more for ILs (where each difficulty is tracked separately- I think this is a good thing for ILs) though, so I wouldn't be opposed to removing this as a subcategory and placing the difficulty as part of the category itself- Any% and Any% Heavenly. Or perhaps just making it a filter instead, though that would put Heavenly runs at a large disadvantage relative to Normal, when directly compared.

No Cheats | Cheats | Invincibility
This one seemed to matter quite a bit at the time, but now I'm less sure. See- at the time, Handicaps weren't known to actually make the run faster, so it seemed as though it was "base settings" | "any settings" | "seriously any settings" to accommodate a dodging run, a more resource management run with hoping for good powerup drops, and optimizing speedkills with invincibility. Now, it's a little different and I'm not sure what's best. My thought is that both base settings and cheat/handicap laden settings would be the way to go, but this would place the just handicapped runs (mostly in ILs) into a weird place of being suboptimal under the new paradigm. Maybe it could be adjusted to a filter instead of a subcategory?

Single Player | Multiplayer
This is awkward to have placed, I will fully admit that. But as each side can't really be compared, either single player only or the way it currently is on this subcategory- and there have been multiplayer runs submitted.

Overall, categories for this game are a mess for 2 reasons: there are a lot of variables that can change the game, and the SRcom interface is poor for this sort of scenario.

Rules were vague because the site interface didn't actually let you place rules in by subcategory when I "fixed" the board a while back after being granted mod privileges. (Crow, TPB and grumpy are series mods, not sure on Dawgup, who had originally set up the boards with no rules, ILs as a filter so different levels were compared, and no 100% category because no one would do it) Now that it's been brought up, I've added additional clarifications and rules by subcategory.

Sorry for letting the runs sit for a week, by the way- I've been really busy the past couple weeks with IRL stuff, but most of it has settled down now.

Remix227Remix227 likes this. 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Currently, attempting to submit a run to a category with subcategories results in the subcategory fields being filled with the default information, regardless of which subcategory is currently visible. As an example using Bullet Heaven 2: https://www.speedrun.com/bh2

The follow set of categories are the default: https://prnt.sc/kmmt4q
The following set of categories are then looked at/set to be visible: https://prnt.sc/kmmsue
Hitting "Submit run" populates the submission with the defaults instead of the selected categories: https://prnt.sc/kmmsw5

I noticed this strange behavior when populating the Ape Escape Category Extensions board, of all things- several runs ended up in the wrong category at first, and I've seen a few submissions slip through from the wrong subcategories as well because you would expect to be submitting a run to the currently visible leaderboard, as with non-subcategorized categories.

 

Forum: The Site

Thread: Category delete

Started by: DracaarysTrophyDracaarysTrophy

Ask one of the site mods to roll back the board to the last backup: I've seen this done before.

DracaarysTrophyDracaarysTrophy likes this. 

Forum: Word Rescue

Thread: Game Speed Concern

Started by: Ihavenoname248Ihavenoname248

(edited: )

Interesting- I had suspected it was an emulation setting difference, not that it could be a version difference. If I had (or could acquire) that version I'd run some timing comparisons between your version, kupo's version, Anthology on my machine, and Dosbox defaults to see if it's version or computer dependent.

edit: actually, is the version available on Steam the same as the anthology version?

 

Forum: Word Rescue

Thread: Game Speed Concern

Started by: Ihavenoname248Ihavenoname248

I was looking into the runs here and noticed that Zen_Aku's game seemed to be running faster than gerudokupo's. So I decided to look into it to see if I was crazy, and if I wasn't, whether it meant a game was running slow or a game was running fast. Here are my findings: https://imgur.com/a/yuuw3oE

As shown, Zen_Aku's game is running faster, and from my own timings (not recorded) gerudokupo's game is running the same speed as mine. This obviously creates a problem where incorrect emulation is granting a sizable advantage- if the 18:38 was running the same speed as the 19:34, it would be roughly 21:00!

The simplest course of action would be to remove the offending runs that have the game running too fast. In the past when the game speed increase has been an accident, however, I've seen run timings adjusted to what they "should" have been to not invalidate them entirely.

 

Forum: The Site

Thread: Moderator Out of Contact, With Issues

Started by: Ihavenoname248Ihavenoname248

@Tenka forum alerts aren't guaranteed, which is why I went here with a general inquiry (which morphed into a lot more specifics to try to explain the situation...) after trying to find a way to get into direct contact. Default DOSbox settings, for me, matched other footage of both DOSbox and non-emulated, leaving only that run as an outlier.

I'll try contacting through Twitter and also compile supporting documentation to post in the game forums. Thanks for the link @Liv !