Forum posts

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

Found this new skip in Downzone, which is much easier than the previous one and is actually viable in full game runs. It saves ~12 seconds compared to going the normal way.

nordanixnordanix likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

I found this small skip in Spire Access, which saves ~2.5 seconds. You want to jump when the second last platform starts rising and you should get it. I also think it's consistent enough to do in full game runs.

nordanixnordanix likes this. 

Forum: Anima: Gate of Memories

Thread: Leaderboard changes

Started by: IcoIco

Thank you, I appreciate it!

 

Forum: Anima: Gate of Memories

Thread: Leaderboard changes

Started by: IcoIco

Hey, I've got some suggestions for how to improve the leaderboard for this game. I would like to do these changes myself, if you want to make me a moderator, but that's up to you.

1. Have the leadeboard categories like this:
Any% (Main category)
Worst Ending/Bad Ending/True Ending (subcategories)
Easy/Normal (subcategories)

2. New categories:
Any% NG+ (Main category)
Worst Ending/Bad Ending/True Ending/Early Ending/Joke Ending (subcategories)

3. Add "Xbox One", "PS4" and "Switch" to playable consoles.

4. Add rules for when time starts and when it ends.

5. Add a proper game cover, since the current one is just a wallpaper. I added one in the link below.

6. Change the games name to "Anima: Gate of Memories". I've seen the title being written without the ":" but I think it looks better this way.

7. Change the URL to be "agom" for easy access, instead of the current one.

8. I've made some rank icons, if you want to use them.
https:/​/​www.​dropbox.​com/​sh/​n6l9rcxe4a57u7h/​AABu4gJFx47jZObXrD635GH9a?dl=0

 

Forum: Sayonara Umihara Kawase

Thread: All Unlocks Runs

Started by: PrincessRescuerPrincessRescuer

The fastest time for All Unlocks is already on the leaderboard, which is the most important to have. If the other runners want their their times on the leaderboard as well, then they should submit it themselves.

 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

I was thinking that maybe you could get out of bounds from the stairs at the start and eventually found this slightly faster event skip. It saves ~0.7 seconds, but is much harder than the normal way, so it's only viable for IL runs.

nordanixnordanix likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

I decided to try look for some more skips on this level and thought that the best spot to do so is after the roof skip. Once up there I tried out a lot of different things and eventually found a way to skip the slow vent section! It saves ~12 seconds and isn't hard to do, but since there's a risk of dying it's probably only viable for IL runs.

nordanixnordanix likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

I've theorized about this skip a long while ago, but couldn't find any way to make it work. After seeing SuicideMachine trying to find new skips on his stream, I decided to try this one again and it didn't take long before it worked! It saves ~17 seconds and might be even consistent enough to do in full-game runs.

nordanixnordanix likes this. 

Forum: The Site

Thread: Can't change profile background

Started by: IcoIco

Alright, thanks for letting me know I'm not alone with this problem. I hope it wont take too long to fix.

 

Forum: The Site

Thread: Can't change profile background

Started by: IcoIco

After the new changes to the site, my profile background has suddenly changed to the same one for the game "Ico". Why can't I change back to the one I had before?

 

Forum: Murdered: Soul Suspect

Thread: Improvements for the leaderboard

Started by: IcoIco

Hi! I think that the leaderboard could use some improvements, so here are my suggestions for how to make it better:

1. Change "any%" and "All cases" to "Any%" and "All Cases".
It's only a minor thing, but it looks better this way.

2. Making a discord.
I don't think it can't hurt having a discord for this game, as it makes communication easier and you never know when it might be useful.

3. Adding a nice wallpaper.
The current is honestly pretty bad quality, so I've put some good ones in the link below.

4. I've made some rank icons, which I think would look very nice on the leaderboard.
There are two variants, so pick the one you like most:
https://www.dropbox.com/sh/fn8308d9f6jshxq/AAACuZZ9sUeDXp_sHriPR_UNa?dl=0

5. Add some fitting colors to the theme of the leaderboard.
Maybe a nice blue color for the Row border, like 3581A1 or something. I'd gladly do this myself, if you want to make me a moderator, but that's totally up to you guys 🙂

 

Forum: Frontlines: Fuel of War

Thread: Leaderboard improvements

Started by: IcoIco

I use Forced Re-deploying throughout the whole run, sometimes to get a different loadout and other times to save time having to travel to an objective. I'll submit my run and you can see for yourself.

Also, I can understand not having subcategories for the difficulties, as people probably won't run them, but it's not like they take much space. I just like having them there incase, but it's not that big of a deal I guess.

 

Forum: Frontlines: Fuel of War

Thread: Leaderboard improvements

Started by: IcoIco

Hey, I've thought of some things that would improve the leaderboard for this game.

1. Forced re-deploying should allowed.
I do this in my run, which I will submit if this is changed. It's a feature in the game and in Any% why would you not want to go as fast as possible?

2. Add "Casual", "Normal" and "Hardcore" difficulties as subcategories for full-game and IL runs.
You never know if someone would like to play on other difficulties, so we might as well add them.

3. Add a nice wallpaper from the game.
Should be a no brainer, as it simply looks much better with one. There are some in the link below.

4. I've made some rank icons, if you'd like to use them:
https://www.dropbox.com/sh/3jf3fz3181f4y1p/AADtatgxDZ3DhFSk0YtHp-Xga?dl=0

I would gladly make these changes myself if you want to make me a moderator, but that's up to you.

 

Forum: Way of the Red

Thread: Helpful bugs

Started by: shadowmanwkpshadowmanwkp

I already knew about that OoB, it's probably useful for Low% but I just haven't done that yet. However the second video is very interesting. Seems weird for him to just get stuck like that. It would definitely be useful for Low% and make the fight a lot easier, so when I get around to do that I'll look more into it. Maybe the reason why it happens could be found, and a somewhat consistent way to do it too.

Thanks for posting your findings 🙂

 

Forum: Dark

Thread: Found an out of bounds

Started by: IcoIco

I found this out of bounds in the Geoforge level while playing trough the game. It's not useful, but maybe you can do this somewhere else and possibly save time. Just thought I'd share it in case someone would be interested in this.

KromerKromer likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

Around two months ago I had theorized about a potential skip to get on top of the roof, skipping having to zig zag through the level normally, but I never found anything that worked. Now that I came back to the game do some IL's I decided to try again, and found this! It saves ~35 seconds and should be viable in full game runs, with a little practice.

nordanixnordanix likes this. 

Forum: Medal of Honor (2010)

Thread: Feedback and Requests

Started by: MrRacingmonster

Could someone replace the current wallpaper to one from the actual game? I think one of these would look good:

https://www.dropbox.com/sh/u7h7x5xknbssw5b/AACBzpgYE6i94b8iEiKrROd-a?dl=0

CryoshotzCryoshotz likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

I thought there were no more skips to discover, but thankfully I tried a little more and found this! It saves ~9 seconds and skips all enemy triggers, except the last one. Unless it can become consistent, it will only be used in IL runs.

SuicideMachineSuicideMachine likes this. 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

Found a small new skip at the beginning of Aspari Extraction. It is hard, so I don't think it's viable in a full game run. It saves ~5 seconds, so it's definitely worth using in an IL run.

 

Forum: Syndicate (2012)

Thread: New skips found

Started by: IcoIco

Thanks! I'm going to try find some more skips, so if you want me to look into something just let me know.