Forum: Resident Evil 3: Nemesis - Mods Thread: city of ruin dario daughter nemesis Started by: |
I agree, that nemesis makes the mod unapproachable to most people anyway. Its just such a tight space. |
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Forum: Resident Evil 3: Nemesis - Mods Thread: Necropolis categories Started by: |
Matthew I will upload everything to the resources soon. If you need 1.1.1 to run the fast gun version hit me up in private. EDIT: Uploaded the executables in the resources section: Try to use that Matthew see if it works. |
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Forum: Resident Evil 3: Nemesis - Mods Thread: Necropolis categories Started by: |
Hi Matthew, the amount of people that can run this can be counted in 1 hand and more categories will make this even more unattractive to try out. The fastest version of the game is already there its the 1.0.X any%. For 1.1.3, I dont think that there is a need for an additional category. We have 1.1 which has the additional roundabout at the RPD. I would say here run 1.1.1 where you have the quick handgun for free and the added matrix dodges for nemesis. From 1.1.1 - 1.1.3 the changes only made the game slower without any additional content, so a new category is IMHO not needed. |
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Forum: Resident Evil 3: Nemesis - Mods Thread: Necropolis categories Started by: |
Since I dont see a possibility right now to have multiple tabs under the Necropolis category we ll have the new best ending for now for 1.1 and any% for 1.0. I do think that with the free RL we could do 1.1 pretty fast with the bad ending but I am not really sure we can do it faster than in version 1.0. Since the new ending is the most unique part of the mod I think we should start there and see if there is any interest. I uploaded my run and I will verify master deans run too and hope for more submissions |
Forum: Resident Evil 3: Nemesis - Mods Thread: Necropolis categories Started by: |
There should be Any% (which is the old route and the fastest with the bad ending) A nemesis% category makes no sense in this because of the matrix dodging nemmy in the clocktower hallway. I killed him with the knife but that took forever. |
Forum: Resident Evil 3: Nemesis Category Extensions Thread: Category Proposals #2 Started by: HamoHamo |
Finally handgun only and shotty only is interesting ! |
Forum: Resident Evil 3: Nemesis Thread: Autosplitter not spliting last segment Started by: rlbl02rlbl02 |
Yes that is normal you have to manually split once the IGT stops |
Forum: Resident Evil 3 Nemesis Carlos Nightmare Thread: Nemesis% Started by: MatthewsaurusrexMatthewsaurusrex |
No we created this because it could be an additional challenge. I would be happy if more people gave the normal run a shot. You can give it a shot. |
Forum: Resident Evil 3: Nemesis Thread: Light Mode on Main Board Started by: HamoHamo |
Hamo made a suggestion in the discord to add it side by side to arrange and normal that is a great idea I think. |
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Forum: Resident Evil 3: Nemesis Category Extensions Thread: Carlos nightmare Started by: |
Holy powers, vampire powers, it would be great if we had a leaderboard for the really great mods that came out lately like Carlos nightmare and Necropolis. |
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Forum: Resident Evil 3: Nemesis Thread: Favorable RNG % Started by: re_dukere_duke |
Oh really beto? Nice! Ok then it seems there is no point into discussing, if there a small majority that decides regardless. I brought valid arguments why this shouldn't be a category. Favorable rng is actually a great tool to run the game without having to worry about the rng and improve on the game. But by creating a category we are rewarding "the easy way". Nobody is "afraid" of it. I couldn't care less about it because its of no interest to me. This is still a discussion forum after all. If there are no discussions to be had then by all means make a Beto and Re_duke decide everything and that is also fine. Just say it as it is and dont call out for a discussion. Btw for the record, the majority of the people voted against the patch to be on the same categories, they either voted for it not be on the same or not at all. I don't know it seems to me that you guys only want to have others congratulate you on apparently pre-made decisions instead of going into a discussion. |
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Forum: Resident Evil 3: Nemesis Thread: Favorable RNG % Started by: re_dukere_duke |
So making the game something completely different and also making it the main category is completely fine with you @re_dukere_duke? Really? Well I have a better idea then, why dont we have a skip to final nemmy % category? Or better, a skip to the credits category? That would be even faster and just save you the trouble running through the game. Who ever does the menu faster wins : ). Load some patch, name it skip to credits option and make a CE category out of it. This is going the wrong way, making the game more accessible to people with the patch was a good idea. But breaking the game completely and making it "official" is a bad idea. |
Forum: Resident Evil 3: Nemesis Thread: Favorable RNG % Started by: re_dukere_duke |
@MaterialBurstMaterialBurst This is not the same thing and you know it. The GL tool argument is not equal to changing ALL puzzle and enemy Rng and just leave the one cycle worm rng as one of the few major time losses. Part of the magic of this game is exactly that. The option in the patch is there, why exactly do we need a leaderboard for that? Just run and see what your time would be without all those rng factors. By creating a leaderboard for that with probably one of the fastest runs besides NG+ you would create competition to the main categories and that is obvious and will happen if we allow that. A lot of runners would not see this "extension" category as a "fun" category. The GL tool is just a convenience to even be able to start the game and I know how it is to reset the game for 5 hours straight on the RPD. But for me this is going too far. |
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Forum: Resident Evil 3: Nemesis Thread: Favorable RNG % Started by: re_dukere_duke |
While this is a good idea on paper, it could make a category extension instantly more popular than the main categories. The main reason why a lot of people dont run this is because of bad luck in these events. People will go the way of least resistance by default most of the time. This means most runners new or old even though its an extension will say F* This I am not getting aquacured 5 times in a row again and will instantly start playing just this. This will also probably be the fastest run on the boards which will make it more attractive for the "fastest time". This is a huge difference to glitches since glitches have to be executed but this is just an option. I find this extremely dangerous because it could spark debates among runners and make the main categories unattractive. If there are tons of submissions there it wouldnt take long for the question to come up: "So now that favorable RNG % is so popular, why dont we make it a main category" ? I dont think its a good idea mid or long term. |
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Forum: Resident Evil 3: Nemesis Thread: Re3 classic REbirth patch voting poll Started by: |
@SecretSecret when will the results be announced? |
Forum: Resident Evil 3: Nemesis Thread: Modded costumes in speedruns Started by: |
I was wondering will modded costumes lead to a run being rejected because its a mod? |
giaNcogiaNco and |
Forum: Resident Evil Thread: Zoolander % Category extention Started by: |
@clix_gamingclix_gaming the show is on! |
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Forum: Resident Evil 2 Category Extensions Thread: Zoolander% Proposal Started by: LucyloverLucylover |
thank you so much steven. Can we edit that rules that the usage of the left key is not allowed in the menus? because in RE2 you can cycle through the menus. |
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Forum: Resident Evil Thread: Zoolander % Category extention Started by: |
Popo and Lucy did Zoolander % runs yesterday. Its on BOIS! |
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Forum: Resident Evil 2 Category Extensions Thread: Zoolander% Proposal Started by: LucyloverLucylover (edited: ) |
Added 2FA on mine steven |
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