speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
HachimenHachimen

Full runs Level runs Info Forum posts
Forum posts
  • <
  • 1
  • 2
  • 3
  • >
  • Previous
  • Page 1 of 3
  • Next

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

26 Nov 2022, 18:45 (edited: 26 Nov 2022, 18:57)

@P3nisOfGodP3nisOfGod

So, I'm not sure if the files for GOG were deleted because they were too "piratey" or Palmer just ran out of space, but here goes, I reuploaded the original .zip that I had lying around.

Note that you can assemble the package yourself using Albeoris' github repository and DxWnd. To make Maya run by default, just add "-r", without the quotes, to the shortcut's "target" path, which should look like this:
"X:\Septerra Core\septerra.exe" -r
or
start .\Launcher\Septerra.exe run . -r -M
in the .bat launcher.

https://drive.google.com/file/d/1rG9xpitPk1LCPW1_ayJjrd2k_pn8gBOv
https://github.com/Albeoris/Septerra/releases
https://sourceforge.net/projects/dxwnd/

---

mir...@

 

Forum: Septerra Core: Legacy of the Creator

Thread: No Early Doskias Rules

Started by: HachimenHachimen

6 Dec 2021, 15:40

I've been wondering what the basic rules for this category should be, and what seems the most logical is to require spawning Doskias' ship and entering it from Shell 2. Any thoughts on this?

 

Forum: Septerra Core: Legacy of the Creator

Thread: New Discovery and Consistent Setups for the OoB Clips

Started by: HachimenHachimen

9 Nov 2021, 08:41 (edited: 9 Nov 2021, 08:54)

So, I found a way to manipulate the pathing of the third companion in the party, which enabled a lot more consistency for pretty much every OoB. Not that this wasn't already apparent in a lot of the clips, but it definitely needed to be understood better. I compiled a playlist of like 42 clips, which should cover all of the current any%. (I guess the plan was to cut any% short on Shell 4, but meh.) Not gonna be easy to memorize all this BS, but it sure will be less random!

Excuse the repetition of these videos - it was convenient to try a thing 3 times and move on as a sign of consistency. I imagine some compromises will have to be made not to lose your mind in actual runs anyway.

Things to point out:
- While I wasn't sure if some of the strats weren't better because Palmer clipped in so quickly, I did a version of my own because saving on corners almost never seemed completely reliable. Not sure how much skill factors into it, and I sure wasn't good at it.
- Not every character seemed as good at clipping in, cemetery being one example. Runner having a fat hitbox and all that.
- Probably something else that I can't remember right now.

Anyway, enjoy.

https://www.youtube.com/playlist?list=PLak_BZDFz0PTbbaij_VQoMFysM9XoZQ6T

 

Forum: Septerra Core: Legacy of the Creator

Thread: Odd Door Skip

Started by: HachimenHachimen

8 Nov 2021, 17:00 (edited: 9 Nov 2021, 17:49)

Been working on setups for the OoB clips (there's a lot), and stumbled upon this oddity.

Interesting how they'll clip in without saving at all. Also, depending on which direction Maya is facing when clicking on the door, you can get her stuck as well, which crashes the game.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Bit of evidence that the hotkey for skipping turn-waiting affects game balance

Started by: HachimenHachimen

26 Oct 2021, 16:52

Here you go. Looks like it counts as an AI manip, as they don't act when they normally would, but the bars charge normally for everyone, so that's a non-issue. Might have something to do with the way I hold down the F key, "react" when the UI pops up and let go. I think I'm at my limit when it comes to testing this, though.

With hotkey

Without

 

Forum: Septerra Core: Legacy of the Creator

Thread: Bit of evidence that the hotkey for skipping turn-waiting affects game balance

Started by: HachimenHachimen

26 Oct 2021, 12:24

So, this isn't to say QoL is bad and that the slow combat should be put up with, but I found some evidence that it does let you skip enemy turns:


Did 5 encounters like this with and without the hotkey. At 00:46 and 02:04 the maggots move before the bar is fully charged.


And here I always get to act first, effectively skipping their turns. I don't believe this is just luck. Waiting for the full charge is how I've played for most of the later stages of the game, and although enemies do occasionally interrupt me, I get to act first for the overwhelming majority of the time.

Maybe the mod can be improved, maybe not, but I thought I'd share this finding since it was claimed the mod doesn't affect balance.

 

Forum: Getting Over It With Bennett Foddy

Thread: Becoming a Moderator

Started by: MrBoogyBamMrBoogyBam

7 Oct 2021, 10:27

Significantly problematic? Unless you know something everyone else doesn't, probably not. Whereas MrBoogyBam received several pages of being made fun of because he didn't read a sticky named "hey". Not too fair for wanting to help the community by reviewing speedruns (time consuming and arduous) with no compensation.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Setup for the door skip

Started by: HachimenHachimen

29 Sep 2021, 01:33

Managed to find a setup for something that I think was still obnoxious when you guys were last running the game.

I also tried just clicking in the top right corner, but there were consistency issues, though it worked like half the time. Lagginess during recording also made the game behave differently for some reason.

Kudos to Professor_Palmer for finding this skip. The inside of the tower on top of it is just straight up awesome.

 

Forum: Getting Over It With Bennett Foddy

Thread: Becoming a Moderator

Started by: MrBoogyBamMrBoogyBam

15 Sep 2021, 18:23

Perhaps a clearly communicated sticky would be a better idea if mod requests are becoming a problem? Can't see how allowing the forums to turn into unusable memeing outlet is healthy for the game.

PhFoxyPhFoxy and LoopLoop like this. 

Forum: Jump King Custom Maps

Thread: New category

Started by: fanatic1219fanatic1219

15 Sep 2021, 18:17

Traditionally, times for niche categories would be posted in a forum thread, and any competitors were encouraged to follow suit. If enough interest arose, a leaderboard would be created.

That's your best bet if the mods aren't excited about gifting everyone that asks a board barren of activity.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 20:45

Another patch to remove attack animations / leaping then? 🙂
Kidding. Though I guess the nature of (J)RPG speedruns makes it a bit questionable to not be patient with the downtime and invent workarounds. Not much tradition with this weird game ultimately, so probably whatever makes people excited gets a pass.
Anyway, sorry for this spammy post chain. Hope the speedruns go well.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 20:17

You know, I can't help but to compare this whole QoL category to something like FF7 with an emulator speedup hotkey to make the combat faster. Kinda lazy. You sure it's worth splitting the leaderboard?

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 20:05

Two hands? I can't imagine any use for that, lol. ASD seems to work just fine. Similarly, QWER for the menu works more intuitively than WERT.
Though I can't for the life of me figure out how you guys deal with F refusing to work sometimes when the bar is like more than half way for say grub. Seems like it would be a hell of an annoyance in speedruns.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 19:52

Also, any reason why people don't just remap character hotkeys to a, s, d? Just noticing how awkward it is with this row of keys for character selection.

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 19:31 (edited: 4 Sep 2021, 19:34)

Somewhat figured it out, I mistakenly assumed Q was a hotkey that selects all the characters. Q is for Maia (1st char), A is Grub (2nd char), and Y, awkwardly, for the 3rd char. I guess what you're saying about the speed being really close makes sense.

So, with these 3 hotkeys there's no need for an autoclicker. The only nuisance left is having to time F instead of just holding it, as it would mass activate and give the enemies' free turns. Another nuisance would be getting double presses on mechanical keyboards, as they sometimes tend to do. Not much to complain about though, I suppose. Good work on the patch. (Tested on GOG, BTW.)

//edit: Oh, good that you can remap flee. I'll definitely try that out. Thanks!

 

Forum: Septerra Core: Legacy of the Creator

Thread: Septerra Core Quality Of Life Patch

Started by: PalmerPalmer

4 Sep 2021, 19:11

Fired this game up for a nostalgia playthrough, the speed up hotkey is a breath of fresh air, but it's been buggy. I'm not sure if I missed a readme somewhere, but all that seems to work in combat is Q and F. Q doesn't always select the next character that gets to act as soon as possible, and F straight up stops working sometimes if I don't select any of the characters with mouse cursor beforehand. F will also sometimes select some other character than the next in "queue".

The last time I played this game I just used autohotkey to click rapidly before that first charge bar could sneak up on me before I could time it right. I was hoping this patch wouldn't require any further fiddling with autohotkey. Is there anything I'm not getting that addresses these issues?

 

Forum: Plague Inc: Evolved

Thread: Trojan Plane, Neurax Worm and Any%

Started by: HachimenHachimen

14 Mar 2020, 20:12 (edited: 14 Mar 2020, 20:13)

I would very strongly disagree that your interpretation of "any%" for Plague Inc., whose general basis across speedruns in history revolved around triggering a sequence that ends the game, is correct here, but it's also inconsequential to what I perhaps should have stressed more, which is that you seem to have an unbeatable WR due to version differences.

Don't want to act like some kind of smartass, I realize communities generally adapt to what is conducive to having an interesting speedrun, and that's fair, I'm not inclined to contest that. What I'd mainly love to get out of this is a clarification on whether this Trojan Plane glitch is actually exclusive to an older version or have I just missed something along the way?

Thanks and am glad you were able to moderate the game for such a long time as well as provide a very quick response as a moderator!

 

Forum: Plague Inc: Evolved

Thread: Trojan Plane, Neurax Worm and Any%

Started by: HachimenHachimen

14 Mar 2020, 13:55

No offense, but this whole leaderboard seems a little strange, the fact that any% utilizes genes that can only be accessed by previously "beating the game" would turn this into some sort of an NG+ run already (theoretically, I don't think this game allows for a traditional completion, unlocking every plague would seem as an "ending" of sorts). Also, it looks like the WR was done on an older version where you didn't have to purchase Trojan Plane to use it. Not to mention that Neurax Worm has to be unlocked first.

Can there at least be some info added what version is required to glitch Trojan Plane? It would make sense to move those unbeatable runs to a legacy category because it isn't exactly welcoming to force anyone new to jump through unnecessary hoops just to compete.

NovasterNovaster likes this. 

Forum: Legacy of Kain : Soul Reaver

Thread: Sprint Glitch?

Started by: HachimenHachimen

15 Dec 2019, 21:10 (edited: 15 Dec 2019, 21:18)

//edit: Aw, just noticed there's a TAS that utilizes the strat. My bad. I guess I'm happy to have stumbled upon a TAS strat from just screwing around, though. lol
I was enjoying this casually, but then noticed spamming the diagonal/alternating gives the character a speed boost. Can't reproduce it consistently, but maybe something can come of this? Going back into standstill and retrying seems to give better results than spamming mid-running continuously. Not sure if lag plays a role.


 

Forum: The World's Hardest Game

Thread: Coolmathgames Any%

Started by: HachimenHachimen

28 Nov 2019, 23:53

This garbage is still around? Lock/delete (if possible) this please.

hsbluehsblue likes this. 
  • <
  • 1
  • 2
  • 3
  • >
  • Previous
  • Page 1 of 3
  • Next
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.