Forum posts

Forum: Yo-kai Watch

Thread: Does anybody talk about speedruning this game anymore?

Started by: tacotasictacotasic

YKW2 had a route made but the length just didn't make it something I was interested in, especially when it was less fun in a speedrun setting than the original in my and Osey's opinion. If you want to run it, feel free to. I haven't played YKW3 so I can't say much about it either way.

 

Forum: Yo-kai Watch

Thread: i speedrun yokai 1 for switch

Started by: drhfffdrhfff

We had one that had almost no activity other than people looking for trades and such. We ended up deleting it after a few years since maintaining it wasn't worth the hassle for a game that hadn't seen activity in years.

 

Forum: Yo-kai Watch

Thread: New category?

Started by: SplitPSoupSplitPSoup

My general policy on categories that aren't on boards - run them, show me a video or proof (probably need a lot more for an inferno run given I don't know how long it'd take...) and I'll add them to the board. Until then though, they tend to just clutter boards as empty leaderboards.

 

Forum: Persona 5

Thread: Pausing & Turbo Controllers during Run

Started by: DudersDuders

Turbo controllers aren't normally allowed by western speedrunning rules. I'm not sure the community has come to a consensus on them here either and to my knowledge, nobody that's run has used one? I could be wrong there; it's admittedly hard to tell. I don't think people would mind too much but if it's something you have the option of using, it's probably worth bringing up in the discord before you do a long run.

 

Forum: Yo-kai Watch

Thread: Will we be allowed to use YW1 for Nintendo Switch once it comes out 10/10/19?

Started by: GiovanniDimikeGiovanniDimike

I'd imagine it's worth separating regardless due to different mechanics and lack of a touch screen. When someone does a run on the new release, I'll create the new category for it.

 

Forum: Catherine

Thread: Tower of Babel Pairs

Started by: EcdycisEcdycis

It's faster with 2 people, but the local only thing makes it less common. There is no way to differentiate 1p2c from 2p2c coop as it's a rule that is not possible to enforce.

 

Forum: Tokyo Mirage Sessions #FE

Thread: Emulation

Started by: legrandgrandlegrandgrand

Sorry, I've been away dealing with family matters and this seems mostly resolved so it might be better not said anyway, but I figured I'd clarify a few things...

Legrand approached me before doing anything on here, and my opinions stand the same as his; I don't believe Wii U emulation is accurate enough to compare across different computers running the emulator given that I don't believe any emulator past the SNES (or game boy color for handhelds) is accurate, and even SNES I know has issues with games that were heavy on internal chips added to the cartridge... which was a lot of SNES games). Heck, most modern games have issues with someone's console being faster or slower at random which is one of the unfortunate side effects of the modern era of speedrunning. I'd imagine a $5000 PC would blow a $1000 PC out of the water in emulating a Wii U game, for example

However, if the game release is official, I can walk to the store, buy a Wii U and the game, point a camera at the TV and play and the game is running as intended; unless the Wii U is hacked, there are no doubts that the game is running as it is intended. It is the default version of the game and should never be impermissible or suboptimal to run on, unless there is another version of the game with an official release. That's not the case with emulation; it's impossible to know that the RNG is running properly, or that the game is rendering things, not even mentioning load changes which obviously save tons of time. What's worse, this can vary from computer hardware to computer hardware and settings to settings, which gets even worse when you factor in an emulator in active development. Put shortly, it's a nightmare that would require the boards to, for fairness's sake, be either separated for each version of the emulator used or wiped with each new iteration of the emulator... which feels outright awful. If it's the former... what is the point? Who are you competing with that you need a leaderboard for? The leaderboard is literally your splits at that point if you're competing against a field of one. There are games that I think emulator specific leaderboards are okay, but even those are less moderated and problematic at times, on consoles much older than the Wii U.

All of that is to say that I echo LeGrand's sentiments on the leaderboard itself.

As for my comments, I'm sorry I wasn't more clear and that it caused confusion and probably a bit of heartache on your end, and I'll clarify a bit. The "AND the other runners" is the key phrase, not the "I need a full run before I do this". Since I haven't done much more than very early routing on the game, I don't want to overly dictate what can and cannot be on the boards; if the other runners of the game were all for "let's make emulator the default" (not what is intended here just going with the most extreme example first), I'd begrudgingly accept (until I got around to running the game myself... at which point I probably don't submit to the leaderboard at all to avoid drama or dealing with it). In this situation, legrand, who is a runner as well, has very valid reasons for why a emulator leaderboard is problematic, which I 100% agree with and would have said unprompted. In that situation, I'm going defer to my initial judgement. That said, I'm really really sorry that was interpreted as consent/approval - I'll be more careful with that in the future.

I'd also like to echo that again, there are lots of reasons to speedrun and my goal as a mod is never to block someone from running a game; I try to be very laissez faire there. I think that if emulator is the way you enjoy running a game or if it allows you to stream the game and you'd enjoy that, please by all means, do so. People ask for things like "IL categories" in Persona 5 to which I say the same response "It's impossible to moderate effectively or create a standardized ruleset so a leaderboard in the traditional sense is not a fit... but if that's what you'd enjoy most, please run it in that style to your hearts content".

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I looked at it but at the same time... There are basically 5 fights on that day? And it gets replaced almost immediately. It's probably close.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I didn’t doubt it. I’m just running through and putting together my own version of the route. 🙂

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

Burst rounds work again... On 1 sensitivity. It feels awful for everything else but it's 100% optimal now... Ugh.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I don’t think changing the category name really matters that much; normal mostly means “not easy” in this situation. Regardless, I think changing Sexy + to be an explicit for easy is a good rule unless we want to allow optional fights on easy if the reason is a drop, which likely changes other parts of the route, since Gispy is right, the current wording leaves lots of potential loopholes and could cause issues of intent.

I’m also more in favor of not banning midnight reset because it’s currently not particularly impactful, and leaving it shelved until there’s clear time save potential from it at which point it probably should be reopened. Banning something before it’s used or tested is bad policy, especially if nobody uses it in any% currently. If there’s clearly demonstrated time save potential or a route discussed, we can reopen it.

doublegearsysdoublegearsys likes this. 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I agree with some of the arguments for shutdown pp but it doesn’t cause an issue for the Switch version in particular so it doesn’t hold there. It is, however, a very deliberate action which makes it easily enforceable if it’s agreed that changing the switch time mid run is a negative (I’d generally agree that it is)

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

So Neku gets slightly better stats? That seems like a small trade instead of a difficult to enforce rule. Saying “oh, they can only do so much” is weird when by the games own rules, the player has done nothing to change that. Setting the switch clock to 11 pm before a run is annoying but not super difficult unless I’m mistaken.

You are right though; the rules probably should make the easy mode exception for Sexy + explicit unless the argument is made that any drop farming could be allowed on easy.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

Midnight reset can be done accidentally, so while it’s annoying and I’d prefer it didn’t exist, banning it causes more issues than allowing it given how easily it can be done. Shutdown PP is more difficult, but unless it causes a negative effect on the run as a whole, I’d probably allow it too.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

Also, again, 1p2c is not a sufficient differentiator. For better or worse, 1 person is not sufficiently different to coop to where they are different “categories”. It’s also not enforceable. Do they have to have a webcam showing it was only one person? A mic? If people want to do 1p2c (I do) it’s a really easy thing to keep track of but there is not a clean way to separate them so they should be on the same leaderboard.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

Okay text was changed since I worked with Eekcast for rules which is a bit frustrating. Regardless, my point stands. There is no consistency issue with saying normal difficulty or higher unless playing the whole game on hard is faster at which point you start discussions on if arbitrary categories for normal are worth creating. In fact it’s less rules, clearer and easier to understand if combat should be fought on Normal or higher; you only ban something if it would cause a negative effect on the run, runner or hardware. This does none of that and accomplishes the goal of a run that does everything but set the run to Easy mode and demolishes bosses.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I completely disagree with disallowing hard. We already bump it to hard for the scripted loss to Sho, and the category is it has to be on normal or higher unless Easy is required for a drop. If putting the game on hard makes it faster, it is on a difficulty that is normal or higher so it’s fine. I don’t see the “consistency” argument at all. I’m pretty sure it’s even worded as such; I’ll double check. Heck, if that’s the case then my run is void; I accidentally got a reaper transition encounter with the difficulty set to hard that I won.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

I care less about Tigress (fight is crap but I'll never lose it. For now, I'm wondering if it's even worth the 26 second risk for the level 3 given that the damage only goes through 1 in 4 times it feels like. It sucks because if the damage goes through, I've skipped three phases of the fight.)

However, that does sound really nice for Uzuki and Kariya given those fights potential to be a time bomb through either dying or them standing out of the arena and spamming projectiles at you, especially since fusions don't even do a third of their health.

My one other concern with the build is that it might make it much slower to build meter for random fights which has been generally the faster way to clear them but given that you can carry a level 1 over, perhaps the ideal is to lead with a level 1 into cleanup that builds a bit of meter? Still unsure.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

Hmm... this sounds equally miserable but I wonder if lowering joycon sensitivity to 1 or 2 might make the press action more viable. I’ll test it. I normally have been playing with 4.

 

Forum: The World Ends With You

Thread: -Final Remix- general speed discussion (rules, strats, routing, etc)

Started by: HerretemanHerreteman

The traditional rules state that all fights must be done on normal unless it’s done for a drop specifically (the exception was made for a story requirement). I’m not sure I’d be opposed to easy mode being allowed for a drop only, considering the rule is already slightly arbitrary.

Would Tin Pin Thrift trigger Sun Emperor too? Do those stack? That might create a crazy effect.