Forum posts

Forum: 3D Body Adventure

Thread: Did someone post about this game somewhere?

Started by: GatorboxGatorbox

That's cool. Not sure if there's a DOS website ya'll are getting these from, but you can buy a DRM-free copy from ZOOM Platform (they're like 3 bucks each). They also have the other games from this series like the 3D Dino Adventure, which also has an SRC page. 🙂

So_SoSo_So likes this. 

Forum: 3D Body Adventure

Thread: Did someone post about this game somewhere?

Started by: GatorboxGatorbox

Like to make it a "meme" run? Just validated three runs today which is a lot for a relatively unknown game like this.

 

Forum: Cosmic Spacehead

Thread: I guess I am the moderator of this game now...

Started by: GatorboxGatorbox

Hey everyone, looks like the previous moderator deleted their account on speedrun.com (?) so either they appointed me as Cosmic Spacehead's moderator, or the website automatically gave it to me because I was the only other person on the leaderboard or something?

I am not sure. Got an email this morning that there was a new run awaiting verification and was like "wait a minute that's not my game".

So uh, a little bit about me. I usually moderate very simple games and all that, don't have a lot of free time, and I have some emotional issues that need some working through. Cosmic is a game that takes like an hour to beat -- so if it takes me a little while to get to your submission please be patient with me. I promise I am trying.

Thank you, and good luck to everyone running the game! May the Luk-E-Day Machine forever be in your favor!

 

Forum: Crimson Room

Thread: All web versions of the game now online on newly restored fansite.

Started by: GatorboxGatorbox

Firefox still supports Flash, though they will ask you if you want to enable Flash applications. Additionally many derivatives of Firefox's code, such as Pale Moon, will also allow Flash.

Way more browsers out there than Chrome. I don't trust Google one bit so I stopped using as many Google products as I could, Chrome being one of them.

Mr_eVoMr_eVo likes this. 

Forum: Crimson Room

Thread: All web versions of the game now online on newly restored fansite.

Started by: GatorboxGatorbox

All four of the Crimson Room series of games are available on www.​fasco-cs.​net.​

This is _not_ the original website from back in the day, it is a fan recreation made to look identical to it. The author went through the trouble of cracking all of the Flash files to remove their URL checks so they can now be played on this website (instead of trying to reach the servers of the former fasco-csc.com which no longer exists).

As long as you have a browser that is able to play Flash content you should be able to play all four of these games, including the part in Crimson Room that requires you to find the safe combination!

Mr_eVoMr_eVo and plankplank like this. 

Forum: Ivan "Ironman" Stewart's Super Off Road

Thread: Making some changes to leaderboards here (open to advice)

Started by: GatorboxGatorbox

Sadly I do not have any experience using MAME as an Arcade emulator, however I can shed a little bit of insight regarding using a steering wheel controller to play the game.

For my most recent Extra Life charity event I attempted to play the SNES port using an Xbox 360 racing wheel. Since it's a Microsoft device there was no issue with drivers and the SNES emulator treated the wheel like any other input device. HOWEVER, the console ports of Super Off Road do not support analog input, only digital. This meant that I had to turn the wheel >50% in either direction for it to register that I was doing anything and I wound up with a massive dead zone in the center of the wheel. I couldn't really find a way to fix it.

But if there's a way to use that same Xbox wheel with MAME you might have better results because the arcade edition was designed with analog control in mind. With the new Xbox console right around the corner I'm sure peripherals like a racing wheel for the 360 aren't too expensive these days. Might be worth a shot! 🙂

 

Forum: Ivan "Ironman" Stewart's Super Off Road

Thread: Making some changes to leaderboards here (open to advice)

Started by: GatorboxGatorbox

Hello everyone, I've made some changes to the SOR boards today, namely adding categories for the Sega Genesis, Game Boy, and both iterations of the Arcade game (with and without the "Track Pak" as they are considered separate games).

The leaderboards are starting to look kind of messy though, and I would like to have the tabs say "Arcade", "Genesis", etc instead of the massive "Max Stats 99 Nitros (NES)" that fills the top of the screen. I've seen it done on other game pages where the tabs say the platform and then there are "sub-categories" for different iterations of the run. I can't seem to figure this out.

An example is the "Sonic" tab here: https:/​/​www.​speedrun.​com/​s3k#Sonic

This is important to me because not only would it clean up the page, but it would also let me add "Championship Mode" as an option for both NES and GB since those iterations of the game operate on a point system and do seem to have a definite end.

(PS: If you would like to try your luck at the Arcade versions of SOR they are available on Midway Arcade Treasures 3 for PS2, Xbox, and GC.)

edit: You may have also noticed there is now a column for "Vehicle" being displayed on the boards, this is purely for the Track Pak version of the Arcade release which adds a Dune Buggy as a selectable option instead of the standard Truck. "Truck" is the default option for all submitted runs since the other car is only available in 1 version of the game.

master_of_hilaritymaster_of_hilarity and MixMastaPJMixMastaPJ like this. 

Forum: Crimson Room

Thread: Milliseconds added

Started by: Mr_eVoMr_eVo

Thanks! 🙂 Yeah, Crimson Room has gotten to the point now where it's going to come down to fractions of seconds instead of whole seconds to determine WR's. I think a 57.xxx second run might be possible but you'd need like absolute perfect clicks and timing.

 

Forum: Monster Truck Madness 64

Thread: Categories for other difficulties?

Started by: GatorboxGatorbox

I recently did a run of the "Beginner" difficulty that I will be submitting soon, but I noticed there are no leaderboards for the other difficulties in the game -- just wanted to know if there are plans to add them, as I was thinking about stepping up to Intermediate at some point.

 

Forum: MegaRace

Thread: Possible to resize windowed version of game?

Started by: GatorboxGatorbox

I submitted a run but it was rejected because I couldn't show the cycles count in DOSbox. The proposed solution was to use a fullscreen capture and then just crop it down to only the MegaRace game. This is something that I tried to do originally, but when I ran the game in windowed mode it was so small that it wasn't wide enough to actually show the cycles count on the window header.

Is it possible to resize the game in windowed mode? I am playing on the ZOOM version of the game. I know nothing about configuring DOSbox for these kinds of purposes.

 

Forum: NanoQuest

Thread: How to run NanoQuest on your PC.

Started by: GatorboxGatorbox

NanoQuest can be downloaded from archive.org here: https://archive.org/details/Nanoquest

In order to get this game to work on your computer you may need to run it in "compatibility mode" for Windows XP SP3. Alternatively, you may run the game inside a Windows XP virtual machine, however if you choose to do this please submit your runs to the "VM" leaderboards.

KNOWN BUGS/PROBLEMS
-- Do not press the "V" key while playing the game. It appears to try and call a routine that was unfinished or taken out of the game and it will crash the program.
-- Pressing "S" on the first stage will disable the skybox and other textures.

Q. Why two leaderboards?
NanoQuest runs substantially slower on a virtual machine than a native OS and as such a run performed with a VM would not be able to compete with a time submitted from a non-VM attempt.

Q. This game doesn't work!
I don't know what to tell you. NanoQuest was designed on and for Windows XP and it doesn't seem to like any other OS. Although it "works" on Windows 10 with compatibility mode options enabled, random crashes have been reported to happen in the final stage. We have not been able to consistently replicate these problems.

Q. Why won't my LiveSplit timer start?
You will need to run LiveSplit with administrative privileges in order for your global hotkeys to work.

Q. Why RTA times only?
The in-game timer is unreliable and affected by the game's framerate. Additionally, the game frequently messes with the timer in most of the levels. In levels 1, 4, and 5 falling off of the stage incurs a +30 second penalty. In level 2 the in-game timer freezes when you enter the "Nano Gallery". In level 4, if you collect all of the bonus items and use the warp portal you will be sent back to the start of the stage with the in-game timer reset to what it was when the level began originally.

 

Forum: Puggsy

Thread: Ideas for naming the "not 100%" category. (And others?)

Started by: GatorboxGatorbox

Ah yeah, it's technically 50 LEVELS, not necessarily 50 exits. My suggestion didn't take that into consideration. My mistake. 🙁

Perhaps "50 Levels" is a more clear term, assuming that simply naming it "100%" isn't something that we can come to consensus on? (I personally am okay with calling it 100%, as historically I've always referred to it as that.)

 

Forum: Puggsy

Thread: Ideas for naming the "not 100%" category. (And others?)

Started by: GatorboxGatorbox

So I've been thinking about what to call the "100%" category of this game since it's not technically a true 100%. Because there's 51 stages in the game and the "100%" route only lets you complete 50, how about we take a page from the Super Mario World community and rename it "50 Exits"?

Also, would it be worth it to maybe add a "Bonus%" category for completing the five stages unlocked with the password from the credits? Since the speed shoes basically invalidate many of the puzzles and intended level solutions in the game, what about a "No Shoes" category too?

AlbertHamikAlbertHamik likes this. 

Forum: N'sync Get To The Show

Thread: TIL that *NSYNC actually did play hacky sack backstage before their concerts

Started by: GatorboxGatorbox

http://ew.com/article/2013/09/10/nsync-plays-hacky-sack-vma/

I genuinely thought the hacky sack minigame was just some stupid thing that the game "devs" hamfisted into the game because it was a bare bones basic "game" that someone had thrown together.

WinnerBitWinnerBit likes this. 

Forum: Cool Spot (Genesis)

Thread: Thanks for adding the "UNCOLA" category!

Started by: GatorboxGatorbox

I appreciate it, otherwise my run would've stuck out like a sore thumb and been at the bottom of the Any% category for sure. Now it can be at the bottom of the new UNCOLA% category! XD

(Also I'm only pointing this out because I'm never going to be able to not see it, but the leaderboard category is actually misspelled as "UNICOLA", with an I.)

 

Forum: Twisted Metal III

Thread: Different category when using CPU ally?

Started by: IntasIntas

I didn't have any issues or confusion over the Ally/No Ally option when I submitted my recent run, so I think things are good. 🙂

 

Forum: Puggsy

Thread: Shoutouts to whoever did the theme for this game's page.

Started by: GatorboxGatorbox

It looks really nice. The Speedrun.com logo is really clever. 🙂

AlbertHamikAlbertHamik likes this. 

Forum: Super Mario 64

Thread: Looking for clarification on what is and is not permitted during a run.

Started by: GatorboxGatorbox

It sounds like the requirements for run validations in this game are pretty standard. I intend to play on original hardware and record the entire thing (of course) so really all I'd need to be mindful of is ensure that my capture card's audio levels are good and we should be golden.

 

Forum: Super Mario 64

Thread: Looking for clarification on what is and is not permitted during a run.

Started by: GatorboxGatorbox

Gotcha, yeah the timer itself would not be stopped for any point even if the game is paused. I intend to let the timer run no matter what I am doing in-game, or checking a reference guide, etc. Good to know about the notifications as well, as I am redoing my stream's layout and am working toward finding that acceptable medium where everything still looks nice.

 

Forum: Super Mario 64

Thread: Looking for clarification on what is and is not permitted during a run.

Started by: GatorboxGatorbox

Hi, new prospective SM64 runner here and I just wanted to get a few things clarified before I make any official attempts. I've read the "Rules" pop-up and the points outlined there are understood.

Obviously, I know cheating of any kind is not permitted, but I am curious to know what else could be grounds for a rejected submission?

What I mean is, what are things that I could do during a run that would invalidate it?

Am I permitted to check a guide? Am I allowed to pause the game at any point? I know these things waste time, but I am not looking to dethrone cheese05 overnight. Baby steps.

I am also curious about the SM64 community's thoughts on "obnoxious" stream overlays, such as graphics or text that pop up for new followers, bits, etc. If something obscures the game visuals is that okay? And if so, how much of the game can be obscured by a notification or pop-up before it's a problem?

Thank you all for taking the time to read my concerns. I apologize if they seem a bit strange, but in my time as a runner of various games I've run into some really bizarre do's and don'ts. Like I said, I just want to make sure I get things off on a good start and don't have any verification problems with my first run (whenever I eventually submit it).

edit: This is for a 120 star run, by the way.