Forum: Metroid Dread Thread: Updates to NMG and Glitchless Started by: |
I thought this didn't need a new thread. thanks for the answer. |
Forum: Metroid Dread Thread: Total Play time Started by: GUIGUI_GUIGUI_ |
"total play time doesn't track time spent in the home menu and will count cutscene times multiple times if you need to reload at any point." Seeing all runs are Single Segment, it isn't really a problem. |
Forum: Metroid Dread Thread: Updates to NMG and Glitchless Started by: |
Very nice. just one question, why are there only the standard and Dread category? Why not include Hard? |
Forum: Metroid Dread Thread: Glitchless category? Started by: VantoothVantooth |
My bad. |
Forum: Metroid Dread Thread: Glitchless category? Started by: VantoothVantooth |
Actually, LeakySpigot, not only are they easy, they have already been established clearly already But allow: For a glitchless run, simply forbid jay_yeen even provided a link to an existing leaderboard following those rules: |
Forum: Metroid Prime Hunters Thread: 100%? Started by: HolyJesusTiTzHolyJesusTiTz |
Jesus Christ, sen_ju, you absolute mad-man! |
Forum: Metroid Dread Thread: Glitchless category? Started by: VantoothVantooth (edited: ) |
Thanks for the link, jay_yeen. Will the leaderboard of Speedrun.com be updated to include that category? or are there still arguing about it? Who is in charge of doing that, btw? |
Forum: Metroid Dread Thread: Total Play time Started by: GUIGUI_GUIGUI_ |
So, it look like the update indicate the real play tume unde "total-play time". and it actually look like it perfectly measure real time. Any chance it might be used as the official way to measure a run, it would especially convenient to end the discrepancy between console play and emulation. |
Forum: Metroid Dread Thread: Glitchless category? Started by: VantoothVantooth (edited: ) |
Making the rule clear for that category seem rather easy. The "no Major Glitch" rule establish that what is forbidden are: For a glitchless run, simply forbid I guess some would argue that Water Bomb Jump should not count as a glitch, but I think it's fair to say it was not intended by the game-designers and I think it makes sense that a "glitchless" run would be to not use any trick not intended by the devs, by definition. |
StitasticStitastic, nexikanexika and Romain909Romain909 like this. |
Forum: Metroid Dread Thread: Interresting (?) about the teleporters in Metroid Dread (vluable infor for 100%?) Started by: GUIGUI_GUIGUI_ |
It might have been known already, but just in case, it might matter for the planning of the route, especially for 100%, but at some point in the game you can use the teleporters to get to any other teleporters in the game and they are no longer color-locked. I think it happen once you activate all teleporters. |
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Forum: Metroid Dread Thread: Current Patch or NMG Started by: |
At first I thought "current patch" allowed for Major glitch but the top run actually longer in "Current patch" so that's certainly not it. Then I thought it was the opposite and "current patch" forbid any glitches, even, Pseudo Wave, Reverse Grapple or Water Bomb Jump, but the run basically start with Pseudowave, so I actually do'nt know, so I would like to know too. The rules listed do not really help answer that. |
Forum: Metroid (NES) Thread: How the in-game time work in the game and is it included in the pasword sytem? Started by: GUIGUI_GUIGUI_ |
I was wondering how the in-game time is measured in NES Metroid and had difficulty finding info online. Does it stop when you hit pause? Other question: when you beat the game normally and start with all the power ups (with Ice Beam equipped), is the timer reset to 0? And when you die (or do Up+A with the second controller), does a part of the password include how much time you have played? Which part of it is the timer? Does it save only the seconds, or is more precise than this? Thanks in advance. |
Forum: Punch-Out!! Thread: Meme-run suggestion: the Stupid Mac's last stand with Mr. Sandman challenge Started by: GUIGUI_GUIGUI_ |
Not a very serious run, seeing how it would rely so heavily on RNG, but here are the rules: To make it short, the run start when you start Mac's last stand, you have to beat Mr. Sandman 3 times and lose to Mr. Sandman 3 times. Therefore you have to win all the other fights in Mac's last stand. |
Forum: Super Mario 3D World + Bowser's Fury Thread: 100% Clarification/Question Started by: PeasPeas |
Oups, my bad. Really sorry. Didin't knew SR's interface was like this, now Should I delete my post? |
Forum: Punch-Out!! Thread: 2 Ideas for categories (All Challenges or 100%) Started by: millacksmillacks |
I don't want to sound like a prick, but already two other threads exist about the 100% category (one of them being clearly named): With that being said, there still isn't any clear rule for a 100% run and it would be nice if the rules were agreed on. |
Forum: Super Mario 3D World + Bowser's Fury Thread: 100% Clarification/Question Started by: PeasPeas |
That's not the 100% you are asking question for, that category doesn't exist yet. You were asking for the 380 star run. |
Forum: Metroid Prime Category Extensions Thread: Category Suggestions Thread Started by: |
An hard mode for the 200% run. |
Forum: Metroid: Samus Returns Thread: Picture instead of Video Started by: SFGrenadeSFGrenade |
Not making a new thread for that, but just to get an idea of the time an 100% run on hard and fusion mode. I don't think it's valid, because the run I did was segmented and I used not just save points, but basically every Check point available to redo each segment as many time as necessary. All in all, I managed to do the Fusion 100% run in 3h20m17s. This time is definitely beatable, as I haven't even used some of the more advanced tricks speedrunners use. But I think it still set a good estimate of the time needed to beat it. To be fair, The hard mode and Fusion mode differ from the other metroid games as the enemies aren't more resistant, they just deliver more damage. A 100% hard or fusion run shouldn't be too far off from the current 100% run one normal we have. This is IGT, in case it wasn't clear already. |
Forum: Metroid: Samus Returns Thread: The any% fusion run and the 0% fusion run Started by: GUIGUI_GUIGUI_ (edited: ) |
Seeing that the 0% fusion run (1h53m50s IRT) is shorter than the any% run (2h20m24s IRT), shouldn't the same 0% fusion run also count as the best any% run too? Just because it wans't sent to that category doesn't make 0% part of any%. |
Forum: The Legend of Zelda: Oracle of Ages & Seasons Thread: 100% speedrun of drenn. i found Part 2 back Started by: GUIGUI_GUIGUI_ |
Here it is: |